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Yotto Koga

Publications and source records attributed to Yotto Koga.

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Learning to See While Learning to Act: Diffusion Models for Active Perception in Robot Imitation

Most imitation learning methods assume full observability in table-top settings. In practice, objects are often occluded, requiring robots to both search and act, and learning this coupled behavior from limited demonstrations remains challenging. We propose See2Act, an imitation learning approach that conditions action prediction on a sequence of actively-inferred viewpoints at test time, by coupling action denoising with viewpoint refinement. The policy is trained using camera poses anchored to keyframe actions from offline demonstrations, enabling implicit learning of where to see, while learning how to act. We empirically demonstrate that in Ravens the policy recovers informative viewpoints under severe occlusions, and on RLBench tasks it improves performance by up to 34% over prior methods. In the real world, we collect 50 demonstrations in a digital twin and achieve zero-shot sim-to-real transfer on pick-and-place tasks using depth observations. The policy handles significant occlusions, showing that learned viewpoint reasoning enables robust manipulation under partial observability.

cs.RO

Text to Robotic Assembly of Multi Component Objects using 3D Generative AI and Vision Language Models

Advances in 3D generative AI have enabled the creation of physical objects from text prompts, but challenges remain in creating objects involving multiple component types. We present a pipeline that integrates 3D generative AI with vision-language models (VLMs) to enable the robotic assembly of multi-component objects from natural language. Our method leverages VLMs for zero-shot, multi-modal reasoning about geometry and functionality to decompose AI-generated meshes into multi-component 3D models using predefined structural and panel components. We demonstrate that a VLM is capable of determining which mesh regions need panel components in addition to structural components, based on the object's geometry and functionality. Evaluation across test objects shows that users preferred the VLM-generated assignments 90.6% of the time, compared to 59.4% for rule-based and 2.5% for random assignment. Lastly, the system allows users to refine component assignments through conversational feedback, enabling greater human control and agency in making physical objects with generative AI and robotics.

cs.RO

C3DM: Constrained-Context Conditional Diffusion Models for Imitation Learning

Behavior Cloning (BC) methods are effective at learning complex manipulation tasks. However, they are prone to spurious correlation - expressive models may focus on distractors that are irrelevant to action prediction - and are thus fragile in real-world deployment. Prior methods have addressed this challenge by exploring different model architectures and action representations. However, none were able to balance between sample efficiency and robustness against distractors for solving manipulation tasks with a complex action space. We present \textbf{C}onstrained-\textbf{C}ontext \textbf{C}onditional \textbf{D}iffusion \textbf{M}odel (C3DM), a diffusion model policy for solving 6-DoF robotic manipulation tasks with robustness to distractions that can learn deployable robot policies from as little as five demonstrations. A key component of C3DM is a fixation step that helps the action denoiser to focus on task-relevant regions around a predicted fixation point while ignoring distractors in the context. We empirically show that C3DM is robust to out-of-distribution distractors, and consistently achieves high success rates on a wide array of tasks, ranging from table-top manipulation to industrial kitting that require varying levels of precision and robustness to distractors.

cs.RO

Generalizable Pose Estimation Using Implicit Scene Representations

6-DoF pose estimation is an essential component of robotic manipulation pipelines. However, it usually suffers from a lack of generalization to new instances and object types. Most widely used methods learn to infer the object pose in a discriminative setup where the model filters useful information to infer the exact pose of the object. While such methods offer accurate poses, the model does not store enough information to generalize to new objects. In this work, we address the generalization capability of pose estimation using models that contain enough information about the object to render it in different poses. We follow the line of work that inverts neural renderers to infer the pose. We propose i-$σ$SRN to maximize the information flowing from the input pose to the rendered scene and invert them to infer the pose given an input image. Specifically, we extend Scene Representation Networks (SRNs) by incorporating a separate network for density estimation and introduce a new way of obtaining a weighted scene representation. We investigate several ways of initial pose estimates and losses for the neural renderer. Our final evaluation shows a significant improvement in inference performance and speed compared to existing approaches.

cs.CV

On CAD Informed Adaptive Robotic Assembly

We introduce a robotic assembly system that streamlines the design-to-make workflow for going from a CAD model of a product assembly to a fully programmed and adaptive assembly process. Our system captures (in the CAD tool) the intent of the assembly process for a specific robotic workcell and generates a recipe of task-level instructions. By integrating visual sensing with deep-learned perception models, the robots infer the necessary actions to assemble the design from the generated recipe. The perception models are trained directly from simulation, allowing the system to identify various parts based on CAD information. We demonstrate the system with a workcell of two robots to assemble interlocking 3D part designs. We first build and tune the assembly process in simulation, verifying the generated recipe. Finally, the real robotic workcell assembles the design using the same behavior.

cs.RO