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Youhui Wang

Publications and source records attributed to Youhui Wang.

3 recordsLinked to original sources

Don't Run with Scissors: Pruning Breaks VLA Models but They Can Be Recovered

Vision-Language-Action (VLA) models are a promising paradigm for field robotics, but their deployment is bottlenecked by strict edge SWaP-C constraints. Compression techniques such as quantization, distillation, and pruning are well-established for LLMs and VLMs. Pruning, however, remains particularly underexplored for VLA models. We surprisingly find that pruning VLA models yields drastic performance degradation and increased safety violations. Through spectral analysis, we identify structural properties of VLA weights that help explain this fragility. Based on this insight, we introduce GLUESTICK, a post-pruning recovery method that restores much of the original model's capability while preserving sparsity benefits. GLUESTICK computes a one-time corrective term by interpolating between the dense and pruned models in weight space. At inference, each pruned layer applies this correction to recover lost performance with minimal overhead. Our approach requires no additional training and is agnostic to the pruning algorithm. Across diverse VLA architectures and domains, GLUESTICK recovers up to 100% of the success rate and restores safety to near-dense levels, while saving up to 5 GB of memory and achieving up to 1.75x speedup. Additional material can be found at: https://gluestick-vla.github.io/

cs.RO↗

RoboRender: Robot-Oriented Video Generation for Visual Sim-to-Real Transfer

Simulation enables large-scale, low-cost robot data generation, but policies trained in simulation often fail to transfer to the real world due to the sim-to-real visual discrepancies. Existing approaches often rely on intermediate representations, which can discard rich semantic information or require additional perception modules at deployment. We address this visual sim-to-real gap with RoboRender, a framework that converts simulated trajectories into photorealistic RGB videos for policy learning. RoboRender trains a robot-oriented video generation model conditioned on simulated depth videos, language instructions, and robot RGB mask videos, preserving simulator geometry, robot motion, and action labels while synthesizing realistic textures, backgrounds, and distractors. The generated RGB videos are paired with simulator-provided states and actions to train policies for zero-shot real-world deployment. On robot video test sets, our video model outperforms depth-conditioned video generation baselines in generation quality. In real-world experiments across pick-and-place, articulated-object manipulation, and mobile manipulation tasks, policies trained on RoboRender-generated data achieve a 71% average success rate, outperforming raw simulation renderings and conventional visual domain randomization by approximately 7.1x and 3.6x, respectively. We further show that policy performance improves with more generated videos per simulation trajectory, increasing opening-task success by 65 percentage points. These results demonstrate that generative video rendering mitigates the visual sim-to-real gap for zero-shot policy transfer. Project website: https://robo-render.github.io/.

cs.RO↗

DexAgent: An Agentic Human2Sim2Robot Framework for Dexterous Manipulation with Self-Evolving Tool Library

Human videos offer a scalable source of demonstrations for dexterous robot manipulation. However, existing human-to-simulation-to-robot (Human2Sim2Robot) pipelines rely on predefined procedures that struggle to accommodate diverse object properties and interactions, particularly those involving articulated and deformable objects. We introduce DexAgent, an agentic Human2Sim2Robot framework that converts a single egocentric human video and a task prompt into physically grounded robot trajectories for policy training. It operates through four stages: semantic understanding of human videos, property-based simulation reconstruction, robot trajectory optimization, and robot data generation. At each stage, DexAgent adapts its approach to the task and object properties by selecting suitable skills from its tool library or developing new ones when needed. Property-specific verifiers assess stage outcomes for physical validity and task-specific requirements and provide feedback for refinement, preventing error propagation through the workflow. This adaptive, verification-guided process allows DexAgent to process diverse objects and long-horizon tasks. In the final stage, DexAgent varies object and robot states in simulation to generate diverse robot trajectories from a single human video, then retextures the rendered observations to facilitate sim-to-real transfer. Newly developed skills and verifiers are retained in its tool library, making it self-evolving to accumulate reusable capabilities. This reduces processing time as DexAgent encounters more human videos. Across eleven real-world tasks, policies trained with DexAgent-generated data achieve a 3.5x higher success rate than competing baselines. Project website: https://dexagent1.github.io/.

cs.RO↗