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Youjia Zhang

Publications and source records attributed to Youjia Zhang.

28 records · Page 2Linked to original sources

TIGER: Text-Instructed 3D Gaussian Retrieval and Coherent Editing

Editing objects within a scene is a critical functionality required across a broad spectrum of applications in computer vision and graphics. As 3D Gaussian Splatting (3DGS) emerges as a frontier in scene representation, the effective modification of 3D Gaussian scenes has become increasingly vital. This process entails accurately retrieve the target objects and subsequently performing modifications based on instructions. Though available in pieces, existing techniques mainly embed sparse semantics into Gaussians for retrieval, and rely on an iterative dataset update paradigm for editing, leading to over-smoothing or inconsistency issues. To this end, this paper proposes a systematic approach, namely TIGER, for coherent text-instructed 3D Gaussian retrieval and editing. In contrast to the top-down language grounding approach for 3D Gaussians, we adopt a bottom-up language aggregation strategy to generate a denser language embedded 3D Gaussians that supports open-vocabulary retrieval. To overcome the over-smoothing and inconsistency issues in editing, we propose a Coherent Score Distillation (CSD) that aggregates a 2D image editing diffusion model and a multi-view diffusion model for score distillation, producing multi-view consistent editing with much finer details. In various experiments, we demonstrate that our TIGER is able to accomplish more consistent and realistic edits than prior work.

cs.CV↗

Progressive Text-to-Image Diffusion with Soft Latent Direction

In spite of the rapidly evolving landscape of text-to-image generation, the synthesis and manipulation of multiple entities while adhering to specific relational constraints pose enduring challenges. This paper introduces an innovative progressive synthesis and editing operation that systematically incorporates entities into the target image, ensuring their adherence to spatial and relational constraints at each sequential step. Our key insight stems from the observation that while a pre-trained text-to-image diffusion model adeptly handles one or two entities, it often falters when dealing with a greater number. To address this limitation, we propose harnessing the capabilities of a Large Language Model (LLM) to decompose intricate and protracted text descriptions into coherent directives adhering to stringent formats. To facilitate the execution of directives involving distinct semantic operations-namely insertion, editing, and erasing-we formulate the Stimulus, Response, and Fusion (SRF) framework. Within this framework, latent regions are gently stimulated in alignment with each operation, followed by the fusion of the responsive latent components to achieve cohesive entity manipulation. Our proposed framework yields notable advancements in object synthesis, particularly when confronted with intricate and lengthy textual inputs. Consequently, it establishes a new benchmark for text-to-image generation tasks, further elevating the field's performance standards.

cs.CV↗

Dynamic Feature Pruning and Consolidation for Occluded Person Re-Identification

Occluded person re-identification (ReID) is a challenging problem due to contamination from occluders. Existing approaches address the issue with prior knowledge cues, such as human body key points and semantic segmentations, which easily fail in the presence of heavy occlusion and other humans as occluders. In this paper, we propose a feature pruning and consolidation (FPC) framework to circumvent explicit human structure parsing. The framework mainly consists of a sparse encoder, a multi-view feature mathcing module, and a feature consolidation decoder. Specifically, the sparse encoder drops less important image tokens, mostly related to background noise and occluders, solely based on correlation within the class token attention. Subsequently, the matching stage relies on the preserved tokens produced by the sparse encoder to identify k-nearest neighbors in the gallery by measuring the image and patch-level combined similarity. Finally, we use the feature consolidation module to compensate pruned features using identified neighbors for recovering essential information while disregarding disturbance from noise and occlusion. Experimental results demonstrate the effectiveness of our proposed framework on occluded, partial, and holistic Re-ID datasets. In particular, our method outperforms state-of-the-art results by at least 8.6\% mAP and 6.0\% Rank-1 accuracy on the challenging Occluded-Duke dataset.

cs.CV↗

Fine-grained Appearance Transfer with Diffusion Models

Image-to-image translation (I2I), and particularly its subfield of appearance transfer, which seeks to alter the visual appearance between images while maintaining structural coherence, presents formidable challenges. Despite significant advancements brought by diffusion models, achieving fine-grained transfer remains complex, particularly in terms of retaining detailed structural elements and ensuring information fidelity. This paper proposes an innovative framework designed to surmount these challenges by integrating various aspects of semantic matching, appearance transfer, and latent deviation. A pivotal aspect of our approach is the strategic use of the predicted $x_0$ space by diffusion models within the latent space of diffusion processes. This is identified as a crucial element for the precise and natural transfer of fine-grained details. Our framework exploits this space to accomplish semantic alignment between source and target images, facilitating mask-wise appearance transfer for improved feature acquisition. A significant advancement of our method is the seamless integration of these features into the latent space, enabling more nuanced latent deviations without necessitating extensive model retraining or fine-tuning. The effectiveness of our approach is demonstrated through extensive experiments, which showcase its ability to adeptly handle fine-grained appearance transfers across a wide range of categories and domains. We provide our code at https://github.com/babahui/Fine-grained-Appearance-Transfer

cs.CV↗

SUGAR: Spherical Ultrafast Graph Attention Framework for Cortical Surface Registration

Cortical surface registration plays a crucial role in aligning cortical functional and anatomical features across individuals. However, conventional registration algorithms are computationally inefficient. Recently, learning-based registration algorithms have emerged as a promising solution, significantly improving processing efficiency. Nonetheless, there remains a gap in the development of a learning-based method that exceeds the state-of-the-art conventional methods simultaneously in computational efficiency, registration accuracy, and distortion control, despite the theoretically greater representational capabilities of deep learning approaches. To address the challenge, we present SUGAR, a unified unsupervised deep-learning framework for both rigid and non-rigid registration. SUGAR incorporates a U-Net-based spherical graph attention network and leverages the Euler angle representation for deformation. In addition to the similarity loss, we introduce fold and multiple distortion losses, to preserve topology and minimize various types of distortions. Furthermore, we propose a data augmentation strategy specifically tailored for spherical surface registration, enhancing the registration performance. Through extensive evaluation involving over 10,000 scans from 7 diverse datasets, we showed that our framework exhibits comparable or superior registration performance in accuracy, distortion, and test-retest reliability compared to conventional and learning-based methods. Additionally, SUGAR achieves remarkable sub-second processing times, offering a notable speed-up of approximately 12,000 times in registering 9,000 subjects from the UK Biobank dataset in just 32 minutes. This combination of high registration performance and accelerated processing time may greatly benefit large-scale neuroimaging studies.

eess.IV↗

NeMF: Inverse Volume Rendering with Neural Microflake Field

Recovering the physical attributes of an object's appearance from its images captured under an unknown illumination is challenging yet essential for photo-realistic rendering. Recent approaches adopt the emerging implicit scene representations and have shown impressive results.However, they unanimously adopt a surface-based representation,and hence can not well handle scenes with very complex geometry, translucent object and etc. In this paper, we propose to conduct inverse volume rendering, in contrast to surface-based, by representing a scene using microflake volume, which assumes the space is filled with infinite small flakes and light reflects or scatters at each spatial location according to microflake distributions. We further adopt the coordinate networks to implicitly encode the microflake volume, and develop a differentiable microflake volume renderer to train the network in an end-to-end way in principle.Our NeMF enables effective recovery of appearance attributes for highly complex geometry and scattering object, enables high-quality relighting, material editing, and especially simulates volume rendering effects, such as scattering, which is infeasible for surface-based approaches.

cs.CV↗

A Strategy-proof Mechanism For Networked Housing Markets

This paper studies a house allocation problem in a networked housing market, where agents can invite others to join the system in order to enrich their options. Top Trading Cycle is a well-known matching mechanism that achieves a set of desirable properties in a market without invitations. However, under a tree-structured networked market, existing agents have to strategically propagate the barter market as their invitees may compete in the same house with them. Our impossibility result shows that TTC cannot work properly in a networked housing market. Hence, we characterize the possible competitions between inviters and invitees, which lead agents to fail to refer others truthfully (strategy-proof). We then present a novel mechanism based on TTC, avoiding the aforementioned competition to ensure all agents report preference and propagate the barter market truthfully. Unlike the existing mechanisms, the agents' preferences are less restricted under our mechanism. Furthermore, we show by simulations that our mechanism outperforms the existing matching mechanisms in terms of the number of swaps and agents' satisfaction.

cs.GT↗

A Truthful Referral Auction Over Networks

This paper studies a mechanism design problem over a network, where agents can only participate by referrals. The Bulow-Klemberer theorem proposes that expanding the number of participants is a more effective approach to increase revenue than modifying the auction format. However, agents lack the motivation to invite others because doing so intensifies competition among them. On the other hand, misreporting social networks is also a common problem that can reduce revenue. Examples of misreporting include Sybil attacks (an agent pretending to be multiple bidders) and coalition groups (multiple agents pretending to be an agent). To address these challenges, we introduce a novel mechanism called the Truthful Referral Diffusion Mechanism (TRDM). TRDM incentivizes agents to report their social networks truthfully, and some of them are rewarded by the seller for improving revenue. In spite of the fact that some agents overbid in TRDM, the revenue is fixed, and it is higher than the revenue of any mechanism without referrals. TRDM is budget-balanced (non-negative revenue) and generates an efficient outcome (maximized social welfare), making it attractive for both the seller and the buyers as it improves revenue and reward.

cs.GT↗

Collusion-proof And Sybil-proof Reward Mechanisms For Query Incentive Networks

This paper explores reward mechanisms for a query incentive network in which agents seek information from social networks. In a query tree issued by the task owner, each agent is rewarded by the owner for contributing to the solution, for instance, solving the task or inviting others to solve it. The reward mechanism determines the reward for each agent and motivates all agents to propagate and report their information truthfully. In particular, the reward cannot exceed the budget set by the task owner. However, our impossibility results demonstrate that a reward mechanism cannot simultaneously achieve Sybil-proof (agents benefit from manipulating multiple fake identities), collusion-proof (multiple agents pretend as a single agent to improve the reward), and other essential properties. In order to address these issues, we propose two novel reward mechanisms. The first mechanism achieves Sybil-proof and collusion-proof, respectively; the second mechanism sacrifices Sybil-proof to achieve the approximate versions of Sybil-proof and collusion-proof. Additionally, we show experimentally that our second reward mechanism outperforms the existing ones.

cs.GT↗

Spatio-channel Attention Blocks for Cross-modal Crowd Counting

Crowd counting research has made significant advancements in real-world applications, but it remains a formidable challenge in cross-modal settings. Most existing methods rely solely on the optical features of RGB images, ignoring the feasibility of other modalities such as thermal and depth images. The inherently significant differences between the different modalities and the diversity of design choices for model architectures make cross-modal crowd counting more challenging. In this paper, we propose Cross-modal Spatio-Channel Attention (CSCA) blocks, which can be easily integrated into any modality-specific architecture. The CSCA blocks first spatially capture global functional correlations among multi-modality with less overhead through spatial-wise cross-modal attention. Cross-modal features with spatial attention are subsequently refined through adaptive channel-wise feature aggregation. In our experiments, the proposed block consistently shows significant performance improvement across various backbone networks, resulting in state-of-the-art results in RGB-T and RGB-D crowd counting.

cs.CV↗