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Youjian Zhang

Publications and source records attributed to Youjian Zhang.

10 recordsLinked to original sources

One MLLM, One Call: Efficient Zero-Shot Vision-and-Language Navigation via Spatial-Aware Waypoints

Vision-and-Language Navigation in Continuous Environments (VLN-CE) requires an embodied agent to navigate unseen environments by following natural language instructions. Current zero-shot VLN-CE methods either rely on pre-trained waypoint predictors or require multiple queries to large models per step. To address prohibitive inference latency and computational overhead, we propose O2C-Nav, an efficient zero-shot navigation framework that calls only a single large model once per decision step. Our approach introduces a training-free structured waypoint generator and a novel abstract representation that projects sparse, history-aware candidate waypoints directly onto RGB images as visual markers. The MLLM selects a waypoint or generates a fallback target bounding box at each step, while a low-level Fast Marching Method (FMM) planner converts the selected target into an executable collision-free path. This paradigm provides the model with concrete spatial perception and explicit memory while significantly reducing the visual processing load. Extensive evaluations on the R2R-CE and RxR-CE benchmarks demonstrate that O2C-Nav outperforms current state-of-the-art zero-shot methods, highlighting its great potential for real-time robotic deployment. Code is available at https://github.com/kkpsq/O2C-Nav-Code.

cs.CV

3DCarGen: Scalable 3D Car Generation via 3D-consistent Multi-view Synthesis

High-quality 3D vehicle assets are essential for autonomous driving simulation. Although multi-view diffusion-based paradigms enable controllable single-image reconstruction, they typically produce limited viewpoints and exhibit cross-view geometric inconsistencies, thereby reducing reconstruction fidelity in real-world scenarios. In this work, we introduce 3DCarGen, a scalable single-view 3D car generation framework designed for real-world images by synthesizing an arbitrary number of 3D-consistent multi-view images. Specifically, given a single image as input, we first synthesize a set of images from fixed viewpoints. These images are then fed into a feed-forward reconstruction model, resulting in a coarse 3D representation based on 3D Gaussian Splatting. Conditioned on this explicit 3D prior, our multi-view diffusion model generates 3D-consistent images from arbitrary camera viewpoints. We further extend a fast mesh reconstruction algorithm by incorporating color-normal joint optimization to recover detailed and coherent 3D vehicle models from the synthesized dense views. Extensive experiments on synthetic and real-world datasets demonstrate that our approach achieves robust geometric consistency and reconstruction fidelity compared to existing methods. Project page: https://honglixiao.github.io/3dcargen.github.io/.

cs.CV

HiFiVe: High-Fidelity Vehicle Generation Leveraging Auto-Regressive 2D Generative Priors

Existing 3D vehicle generation methods often suffer from low geometric fidelity and blurry textures, hindering their downstream applications. While recent works adopt multi-view diffusion models for high-fidelity texture, they are often constrained by fixed viewpoints, limited resolution, and a reliance on costly fine-tuning to achieve cross-view consistency. In this paper, we propose HiFiVe, a training-free framework for high-fidelity vehicle modeling through joint texture and geometry enhancement by imposing 3D geometric constraints to anchor 2D generative priors. Specifically, we propose an auto-regressive texture refinement pipeline that progressively synthesizes high-resolution textures from arbitrary viewpoints. To ensure cross-view consistency, the coarse geometry serves as a synchronization prior, conditioning each generation step on previously synthesized frames via depth-based warping and multi-view texture fusion. Moreover, the inherent symmetry of vehicles is exploited to mitigate error accumulation. Finally, high-frequency surface details are recovered by refining the mesh geometry using normal maps estimated from the enhanced textures. Extensive experiments on synthetic and real-world vehicle datasets demonstrate that our method significantly improves both geometric detail and texture quality compared to state-of-the-art baselines. Project page: https://honglixiao.github.io/hifive.github.io/.

cs.CV

MM-TRELLIS: Point-Cloud Guided Multi-Modal 3D Vehicle Generation in Autonomous Driving

Recovering realistic 3D vehicle models from autonomous driving scenes is crucial for synthesizing training data and building simulation environment. However, most existing vehicle generation methods fail to fully exploit multimodal sensors i.e. multi-view images and LiDAR point clouds) and rely on neural rendering based reconstruction, leading to low-quality mesh. Recently, native 3D generative models have made significant progress, yet they are not built for arbitrary multi-view inputs and often struggle with in-the-wild driving images. In this work, we present MM-TRELLIS, a multi-modal version of TRELLIS for in-the-wild 3D vehicle generation that integrates LiDAR and image sensors from autonomous driving datasets into native 3D generative models. Specifically, multi-view images are cycled as conditioning inputs, while LiDAR point clouds provide test-time guidance to ensure geometric accuracy and cross-view consistency. During denoising, we first align the guidance point cloud with the model priors, then enforce consistency between the generated geometry and the guidance point cloud. Finally, we introduce a voxel filtering strategy based on the opacity of 3D Gaussian Splatting to suppress floaters and produce clean meshes. Comprehensive experiments on Waymo dataset demonstrate our method outperforms existing methods in high-fidelity 3D vehicle generation. Code is available at https://github.com/HongliXiao/MM-TRELLIS.

cs.CV

Skeleton2Stage: Reward-Guided Fine-Tuning for Physically Plausible Dance Generation

Despite advances in dance generation, most methods are trained in the skeletal domain and ignore mesh-level physical constraints. As a result, motions that look plausible as joint trajectories often exhibit body self-penetration and Foot-Ground Contact (FGC) anomalies when visualized with a human body mesh, reducing the aesthetic appeal of generated dances and limiting their real-world applications. We address this skeleton-to-mesh gap by deriving physics-based rewards from the body mesh and applying Reinforcement Learning Fine-Tuning (RLFT) to steer the diffusion model toward physically plausible motion synthesis under mesh visualization. Our reward design combines (i) an imitation reward that measures a motion's general plausibility by its imitability in a physical simulator (penalizing penetration and foot skating), and (ii) a Foot-Ground Deviation (FGD) reward with test-time FGD guidance to better capture the dynamic foot-ground interaction in dance. However, we find that the physics-based rewards tend to push the model to generate freezing motions for fewer physical anomalies and better imitability. To mitigate it, we propose an anti-freezing reward to preserve motion dynamics while maintaining physical plausibility. Experiments on multiple dance datasets consistently demonstrate that our method can significantly improve the physical plausibility of generated motions, yielding more realistic and aesthetically pleasing dances. The project page is available at: https://jjd1123.github.io/Skeleton2Stage/

cs.CV

D$^2$GS: Dense Depth Regularization for LiDAR-free Urban Scene Reconstruction

Recently, Gaussian Splatting (GS) has shown great potential for urban scene reconstruction in the field of autonomous driving. However, current urban scene reconstruction methods often depend on multimodal sensors as inputs, \textit{i.e.} LiDAR and images. Though the geometry prior provided by LiDAR point clouds can largely mitigate ill-posedness in reconstruction, acquiring such accurate LiDAR data is still challenging in practice: i) precise spatiotemporal calibration between LiDAR and other sensors is required, as they may not capture data simultaneously; ii) reprojection errors arise from spatial misalignment when LiDAR and cameras are mounted at different locations. To avoid the difficulty of acquiring accurate LiDAR depth, we propose D$^2$GS, a LiDAR-free urban scene reconstruction framework. In this work, we obtain geometry priors that are as effective as LiDAR while being denser and more accurate. $\textbf{First}$, we initialize a dense point cloud by back-projecting multi-view metric depth predictions. This point cloud is then optimized by a Progressive Pruning strategy to improve the global consistency. $\textbf{Second}$, we jointly refine Gaussian geometry and predicted dense metric depth via a Depth Enhancer. Specifically, we leverage diffusion priors from a depth foundation model to enhance the depth maps rendered by Gaussians. In turn, the enhanced depths provide stronger geometric constraints during Gaussian training. $\textbf{Finally}$, we improve the accuracy of ground geometry by constraining the shape and normal attributes of Gaussians within road regions. Extensive experiments on the Waymo dataset demonstrate that our method consistently outperforms state-of-the-art methods, producing more accurate geometry even when compared with those using ground-truth LiDAR data.

cs.CV

Unlocking the Potential of Early Epochs: Uncertainty-aware CT Metal Artifact Reduction

In computed tomography (CT), the presence of metallic implants in patients often leads to disruptive artifacts in the reconstructed images, hindering accurate diagnosis. Recently, a large amount of supervised deep learning-based approaches have been proposed for metal artifact reduction (MAR). However, these methods neglect the influence of initial training weights. In this paper, we have discovered that the uncertainty image computed from the restoration result of initial training weights can effectively highlight high-frequency regions, including metal artifacts. This observation can be leveraged to assist the MAR network in removing metal artifacts. Therefore, we propose an uncertainty constraint (UC) loss that utilizes the uncertainty image as an adaptive weight to guide the MAR network to focus on the metal artifact region, leading to improved restoration. The proposed UC loss is designed to be a plug-and-play method, compatible with any MAR framework, and easily adoptable. To validate the effectiveness of the UC loss, we conduct extensive experiments on the public available Deeplesion and CLINIC-metal dataset. Experimental results demonstrate that the UC loss further optimizes the network training process and significantly improves the removal of metal artifacts.

eess.IV

Neural Maximum A Posteriori Estimation on Unpaired Data for Motion Deblurring

Real-world dynamic scene deblurring has long been a challenging task since paired blurry-sharp training data is unavailable. Conventional Maximum A Posteriori estimation and deep learning-based deblurring methods are restricted by handcrafted priors and synthetic blurry-sharp training pairs respectively, thereby failing to generalize to real dynamic blurriness. To this end, we propose a Neural Maximum A Posteriori (NeurMAP) estimation framework for training neural networks to recover blind motion information and sharp content from unpaired data. The proposed NeruMAP consists of a motion estimation network and a deblurring network which are trained jointly to model the (re)blurring process (i.e. likelihood function). Meanwhile, the motion estimation network is trained to explore the motion information in images by applying implicit dynamic motion prior, and in return enforces the deblurring network training (i.e. providing sharp image prior). The proposed NeurMAP is an orthogonal approach to existing deblurring neural networks, and is the first framework that enables training image deblurring networks on unpaired datasets. Experiments demonstrate our superiority on both quantitative metrics and visual quality over state-of-the-art methods. Codes are available on https://github.com/yjzhang96/NeurMAP-deblur.

cs.CV

Video Frame Interpolation without Temporal Priors

Video frame interpolation, which aims to synthesize non-exist intermediate frames in a video sequence, is an important research topic in computer vision. Existing video frame interpolation methods have achieved remarkable results under specific assumptions, such as instant or known exposure time. However, in complicated real-world situations, the temporal priors of videos, i.e. frames per second (FPS) and frame exposure time, may vary from different camera sensors. When test videos are taken under different exposure settings from training ones, the interpolated frames will suffer significant misalignment problems. In this work, we solve the video frame interpolation problem in a general situation, where input frames can be acquired under uncertain exposure (and interval) time. Unlike previous methods that can only be applied to a specific temporal prior, we derive a general curvilinear motion trajectory formula from four consecutive sharp frames or two consecutive blurry frames without temporal priors. Moreover, utilizing constraints within adjacent motion trajectories, we devise a novel optical flow refinement strategy for better interpolation results. Finally, experiments demonstrate that one well-trained model is enough for synthesizing high-quality slow-motion videos under complicated real-world situations. Codes are available on https://github.com/yjzhang96/UTI-VFI.

cs.CV

Exposure Trajectory Recovery from Motion Blur

Motion blur in dynamic scenes is an important yet challenging research topic. Recently, deep learning methods have achieved impressive performance for dynamic scene deblurring. However, the motion information contained in a blurry image has yet to be fully explored and accurately formulated because: (i) the ground truth of dynamic motion is difficult to obtain; (ii) the temporal ordering is destroyed during the exposure; and (iii) the motion estimation from a blurry image is highly ill-posed. By revisiting the principle of camera exposure, motion blur can be described by the relative motions of sharp content with respect to each exposed position. In this paper, we define exposure trajectories, which represent the motion information contained in a blurry image and explain the causes of motion blur. A novel motion offset estimation framework is proposed to model pixel-wise displacements of the latent sharp image at multiple timepoints. Under mild constraints, our method can recover dense, (non-)linear exposure trajectories, which significantly reduce temporal disorder and ill-posed problems. Finally, experiments demonstrate that the recovered exposure trajectories not only capture accurate and interpretable motion information from a blurry image, but also benefit motion-aware image deblurring and warping-based video extraction tasks. Codes are available on https://github.com/yjzhang96/Motion-ETR.

cs.CV