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Youliang Yan

Publications and source records attributed to Youliang Yan.

33 records · Page 2Linked to original sources

Unsupervised Flow-Aligned Sequence-to-Sequence Learning for Video Restoration

How to properly model the inter-frame relation within the video sequence is an important but unsolved challenge for video restoration (VR). In this work, we propose an unsupervised flow-aligned sequence-to-sequence model (S2SVR) to address this problem. On the one hand, the sequence-to-sequence model, which has proven capable of sequence modeling in the field of natural language processing, is explored for the first time in VR. Optimized serialization modeling shows potential in capturing long-range dependencies among frames. On the other hand, we equip the sequence-to-sequence model with an unsupervised optical flow estimator to maximize its potential. The flow estimator is trained with our proposed unsupervised distillation loss, which can alleviate the data discrepancy and inaccurate degraded optical flow issues of previous flow-based methods. With reliable optical flow, we can establish accurate correspondence among multiple frames, narrowing the domain difference between 1D language and 2D misaligned frames and improving the potential of the sequence-to-sequence model. S2SVR shows superior performance in multiple VR tasks, including video deblurring, video super-resolution, and compressed video quality enhancement. Code and models are publicly available at https://github.com/linjing7/VR-Baseline

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Flow-Guided Sparse Transformer for Video Deblurring

Exploiting similar and sharper scene patches in spatio-temporal neighborhoods is critical for video deblurring. However, CNN-based methods show limitations in capturing long-range dependencies and modeling non-local self-similarity. In this paper, we propose a novel framework, Flow-Guided Sparse Transformer (FGST), for video deblurring. In FGST, we customize a self-attention module, Flow-Guided Sparse Window-based Multi-head Self-Attention (FGSW-MSA). For each $query$ element on the blurry reference frame, FGSW-MSA enjoys the guidance of the estimated optical flow to globally sample spatially sparse yet highly related $key$ elements corresponding to the same scene patch in neighboring frames. Besides, we present a Recurrent Embedding (RE) mechanism to transfer information from past frames and strengthen long-range temporal dependencies. Comprehensive experiments demonstrate that our proposed FGST outperforms state-of-the-art (SOTA) methods on both DVD and GOPRO datasets and even yields more visually pleasing results in real video deblurring. Code and pre-trained models are publicly available at https://github.com/linjing7/VR-Baseline

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NTIRE 2022 Challenge on Super-Resolution and Quality Enhancement of Compressed Video: Dataset, Methods and Results

This paper reviews the NTIRE 2022 Challenge on Super-Resolution and Quality Enhancement of Compressed Video. In this challenge, we proposed the LDV 2.0 dataset, which includes the LDV dataset (240 videos) and 95 additional videos. This challenge includes three tracks. Track 1 aims at enhancing the videos compressed by HEVC at a fixed QP. Track 2 and Track 3 target both the super-resolution and quality enhancement of HEVC compressed video. They require x2 and x4 super-resolution, respectively. The three tracks totally attract more than 600 registrations. In the test phase, 8 teams, 8 teams and 12 teams submitted the final results to Tracks 1, 2 and 3, respectively. The proposed methods and solutions gauge the state-of-the-art of super-resolution and quality enhancement of compressed video. The proposed LDV 2.0 dataset is available at https://github.com/RenYang-home/LDV_dataset. The homepage of this challenge (including open-sourced codes) is at https://github.com/RenYang-home/NTIRE22_VEnh_SR.

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SiamTrans: Zero-Shot Multi-Frame Image Restoration with Pre-Trained Siamese Transformers

We propose a novel zero-shot multi-frame image restoration method for removing unwanted obstruction elements (such as rains, snow, and moire patterns) that vary in successive frames. It has three stages: transformer pre-training, zero-shot restoration, and hard patch refinement. Using the pre-trained transformers, our model is able to tell the motion difference between the true image information and the obstructing elements. For zero-shot image restoration, we design a novel model, termed SiamTrans, which is constructed by Siamese transformers, encoders, and decoders. Each transformer has a temporal attention layer and several self-attention layers, to capture both temporal and spatial information of multiple frames. Only pre-trained (self-supervised) on the denoising task, SiamTrans is tested on three different low-level vision tasks (deraining, demoireing, and desnowing). Compared with related methods, ours achieves the best performances, even outperforming those with supervised learning.

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Real-time Image Enhancer via Learnable Spatial-aware 3D Lookup Tables

Recently, deep learning-based image enhancement algorithms achieved state-of-the-art (SOTA) performance on several publicly available datasets. However, most existing methods fail to meet practical requirements either for visual perception or for computation efficiency, especially for high-resolution images. In this paper, we propose a novel real-time image enhancer via learnable spatial-aware 3-dimentional lookup tables(3D LUTs), which well considers global scenario and local spatial information. Specifically, we introduce a light weight two-head weight predictor that has two outputs. One is a 1D weight vector used for image-level scenario adaptation, the other is a 3D weight map aimed for pixel-wise category fusion. We learn the spatial-aware 3D LUTs and fuse them according to the aforementioned weights in an end-to-end manner. The fused LUT is then used to transform the source image into the target tone in an efficient way. Extensive results show that our model outperforms SOTA image enhancement methods on public datasets both subjectively and objectively, and that our model only takes about 4ms to process a 4K resolution image on one NVIDIA V100 GPU.

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NTIRE 2021 Challenge on Burst Super-Resolution: Methods and Results

This paper reviews the NTIRE2021 challenge on burst super-resolution. Given a RAW noisy burst as input, the task in the challenge was to generate a clean RGB image with 4 times higher resolution. The challenge contained two tracks; Track 1 evaluating on synthetically generated data, and Track 2 using real-world bursts from mobile camera. In the final testing phase, 6 teams submitted results using a diverse set of solutions. The top-performing methods set a new state-of-the-art for the burst super-resolution task.

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Real-Time Quantized Image Super-Resolution on Mobile NPUs, Mobile AI 2021 Challenge: Report

Image super-resolution is one of the most popular computer vision problems with many important applications to mobile devices. While many solutions have been proposed for this task, they are usually not optimized even for common smartphone AI hardware, not to mention more constrained smart TV platforms that are often supporting INT8 inference only. To address this problem, we introduce the first Mobile AI challenge, where the target is to develop an end-to-end deep learning-based image super-resolution solutions that can demonstrate a real-time performance on mobile or edge NPUs. For this, the participants were provided with the DIV2K dataset and trained quantized models to do an efficient 3X image upscaling. The runtime of all models was evaluated on the Synaptics VS680 Smart Home board with a dedicated NPU capable of accelerating quantized neural networks. The proposed solutions are fully compatible with all major mobile AI accelerators and are capable of reconstructing Full HD images under 40-60 ms while achieving high fidelity results. A detailed description of all models developed in the challenge is provided in this paper.

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Real-Time Video Super-Resolution on Smartphones with Deep Learning, Mobile AI 2021 Challenge: Report

Video super-resolution has recently become one of the most important mobile-related problems due to the rise of video communication and streaming services. While many solutions have been proposed for this task, the majority of them are too computationally expensive to run on portable devices with limited hardware resources. To address this problem, we introduce the first Mobile AI challenge, where the target is to develop an end-to-end deep learning-based video super-resolution solutions that can achieve a real-time performance on mobile GPUs. The participants were provided with the REDS dataset and trained their models to do an efficient 4X video upscaling. The runtime of all models was evaluated on the OPPO Find X2 smartphone with the Snapdragon 865 SoC capable of accelerating floating-point networks on its Adreno GPU. The proposed solutions are fully compatible with any mobile GPU and can upscale videos to HD resolution at up to 80 FPS while demonstrating high fidelity results. A detailed description of all models developed in the challenge is provided in this paper.

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NTIRE 2020 Challenge on Real Image Denoising: Dataset, Methods and Results

This paper reviews the NTIRE 2020 challenge on real image denoising with focus on the newly introduced dataset, the proposed methods and their results. The challenge is a new version of the previous NTIRE 2019 challenge on real image denoising that was based on the SIDD benchmark. This challenge is based on a newly collected validation and testing image datasets, and hence, named SIDD+. This challenge has two tracks for quantitatively evaluating image denoising performance in (1) the Bayer-pattern rawRGB and (2) the standard RGB (sRGB) color spaces. Each track ~250 registered participants. A total of 22 teams, proposing 24 methods, competed in the final phase of the challenge. The proposed methods by the participating teams represent the current state-of-the-art performance in image denoising targeting real noisy images. The newly collected SIDD+ datasets are publicly available at: https://bit.ly/siddplus_data.

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Mask Encoding for Single Shot Instance Segmentation

To date, instance segmentation is dominated by twostage methods, as pioneered by Mask R-CNN. In contrast, one-stage alternatives cannot compete with Mask R-CNN in mask AP, mainly due to the difficulty of compactly representing masks, making the design of one-stage methods very challenging. In this work, we propose a simple singleshot instance segmentation framework, termed mask encoding based instance segmentation (MEInst). Instead of predicting the two-dimensional mask directly, MEInst distills it into a compact and fixed-dimensional representation vector, which allows the instance segmentation task to be incorporated into one-stage bounding-box detectors and results in a simple yet efficient instance segmentation framework. The proposed one-stage MEInst achieves 36.4% in mask AP with single-model (ResNeXt-101-FPN backbone) and single-scale testing on the MS-COCO benchmark. We show that the much simpler and flexible one-stage instance segmentation method, can also achieve competitive performance. This framework can be easily adapted for other instance-level recognition tasks. Code is available at: https://git.io/AdelaiDet

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BlendMask: Top-Down Meets Bottom-Up for Instance Segmentation

Instance segmentation is one of the fundamental vision tasks. Recently, fully convolutional instance segmentation methods have drawn much attention as they are often simpler and more efficient than two-stage approaches like Mask R-CNN. To date, almost all such approaches fall behind the two-stage Mask R-CNN method in mask precision when models have similar computation complexity, leaving great room for improvement. In this work, we achieve improved mask prediction by effectively combining instance-level information with semantic information with lower-level fine-granularity. Our main contribution is a blender module which draws inspiration from both top-down and bottom-up instance segmentation approaches. The proposed BlendMask can effectively predict dense per-pixel position-sensitive instance features with very few channels, and learn attention maps for each instance with merely one convolution layer, thus being fast in inference. BlendMask can be easily incorporated with the state-of-the-art one-stage detection frameworks and outperforms Mask R-CNN under the same training schedule while being 20% faster. A light-weight version of BlendMask achieves $ 34.2% $ mAP at 25 FPS evaluated on a single 1080Ti GPU card. Because of its simplicity and efficacy, we hope that our BlendMask could serve as a simple yet strong baseline for a wide range of instance-wise prediction tasks. Code is available at https://git.io/AdelaiDet

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Exploiting temporal consistency for real-time video depth estimation

Accuracy of depth estimation from static images has been significantly improved recently, by exploiting hierarchical features from deep convolutional neural networks (CNNs). Compared with static images, vast information exists among video frames and can be exploited to improve the depth estimation performance. In this work, we focus on exploring temporal information from monocular videos for depth estimation. Specifically, we take the advantage of convolutional long short-term memory (CLSTM) and propose a novel spatial-temporal CSLTM (ST-CLSTM) structure. Our ST-CLSTM structure can capture not only the spatial features but also the temporal correlations/consistency among consecutive video frames with negligible increase in computational cost. Additionally, in order to maintain the temporal consistency among the estimated depth frames, we apply the generative adversarial learning scheme and design a temporal consistency loss. The temporal consistency loss is combined with the spatial loss to update the model in an end-to-end fashion. By taking advantage of the temporal information, we build a video depth estimation framework that runs in real-time and generates visually pleasant results. Moreover, our approach is flexible and can be generalized to most existing depth estimation frameworks. Code is available at: https://tinyurl.com/STCLSTM

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Enforcing geometric constraints of virtual normal for depth prediction

Monocular depth prediction plays a crucial role in understanding 3D scene geometry. Although recent methods have achieved impressive progress in evaluation metrics such as the pixel-wise relative error, most methods neglect the geometric constraints in the 3D space. In this work, we show the importance of the high-order 3D geometric constraints for depth prediction. By designing a loss term that enforces one simple type of geometric constraints, namely, virtual normal directions determined by randomly sampled three points in the reconstructed 3D space, we can considerably improve the depth prediction accuracy. Significantly, the byproduct of this predicted depth being sufficiently accurate is that we are now able to recover good 3D structures of the scene such as the point cloud and surface normal directly from the depth, eliminating the necessity of training new sub-models as was previously done. Experiments on two benchmarks: NYU Depth-V2 and KITTI demonstrate the effectiveness of our method and state-of-the-art performance.

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Decoders Matter for Semantic Segmentation: Data-Dependent Decoding Enables Flexible Feature Aggregation

Recent semantic segmentation methods exploit encoder-decoder architectures to produce the desired pixel-wise segmentation prediction. The last layer of the decoders is typically a bilinear upsampling procedure to recover the final pixel-wise prediction. We empirically show that this oversimple and data-independent bilinear upsampling may lead to sub-optimal results. In this work, we propose a data-dependent upsampling (DUpsampling) to replace bilinear, which takes advantages of the redundancy in the label space of semantic segmentation and is able to recover the pixel-wise prediction from low-resolution outputs of CNNs. The main advantage of the new upsampling layer lies in that with a relatively lower-resolution feature map such as $\frac{1}{16}$ or $\frac{1}{32}$ of the input size, we can achieve even better segmentation accuracy, significantly reducing computation complexity. This is made possible by 1) the new upsampling layer's much improved reconstruction capability; and more importantly 2) the DUpsampling based decoder's flexibility in leveraging almost arbitrary combinations of the CNN encoders' features. Experiments demonstrate that our proposed decoder outperforms the state-of-the-art decoder, with only $\sim$20\% of computation. Finally, without any post-processing, the framework equipped with our proposed decoder achieves new state-of-the-art performance on two datasets: 88.1\% mIOU on PASCAL VOC with 30\% computation of the previously best model; and 52.5\% mIOU on PASCAL Context.

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Knowledge Adaptation for Efficient Semantic Segmentation

Both accuracy and efficiency are of significant importance to the task of semantic segmentation. Existing deep FCNs suffer from heavy computations due to a series of high-resolution feature maps for preserving the detailed knowledge in dense estimation. Although reducing the feature map resolution (i.e., applying a large overall stride) via subsampling operations (e.g., pooling and convolution striding) can instantly increase the efficiency, it dramatically decreases the estimation accuracy. To tackle this dilemma, we propose a knowledge distillation method tailored for semantic segmentation to improve the performance of the compact FCNs with large overall stride. To handle the inconsistency between the features of the student and teacher network, we optimize the feature similarity in a transferred latent domain formulated by utilizing a pre-trained autoencoder. Moreover, an affinity distillation module is proposed to capture the long-range dependency by calculating the non-local interactions across the whole image. To validate the effectiveness of our proposed method, extensive experiments have been conducted on three popular benchmarks: Pascal VOC, Cityscapes and Pascal Context. Built upon a highly competitive baseline, our proposed method can improve the performance of a student network by 2.5\% (mIOU boosts from 70.2 to 72.7 on the cityscapes test set) and can train a better compact model with only 8\% float operations (FLOPS) of a model that achieves comparable performances.

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