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Young-Jin Park

Publications and source records attributed to Young-Jin Park.

22 records · Page 2Linked to original sources

Adaptive Path-Integral Autoencoder: Representation Learning and Planning for Dynamical Systems

We present a representation learning algorithm that learns a low-dimensional latent dynamical system from high-dimensional \textit{sequential} raw data, e.g., video. The framework builds upon recent advances in amortized inference methods that use both an inference network and a refinement procedure to output samples from a variational distribution given an observation sequence, and takes advantage of the duality between control and inference to approximately solve the intractable inference problem using the path integral control approach. The learned dynamical model can be used to predict and plan the future states; we also present the efficient planning method that exploits the learned low-dimensional latent dynamics. Numerical experiments show that the proposed path-integral control based variational inference method leads to tighter lower bounds in statistical model learning of sequential data. The supplementary video: https://youtu.be/xCp35crUoLQ

cs.LG↗

InfoSSM: Interpretable Unsupervised Learning of Nonparametric State-Space Model for Multi-modal Dynamics

The goal of system identification is to learn about underlying physics dynamics behind the time-series data. To model the probabilistic and nonparametric dynamics model, Gaussian process (GP) have been widely used; GP can estimate the uncertainty of prediction and avoid over-fitting. Traditional GPSSMs, however, are based on Gaussian transition model, thus often have difficulty in describing a more complex transition model, e.g. aircraft motions. To resolve the challenge, this paper proposes a framework using multiple GP transition models which is capable of describing multi-modal dynamics. Furthermore, we extend the model to the information-theoretic framework, the so-called InfoSSM, by introducing a mutual information regularizer helping the model to learn interpretable and distinguishable multiple dynamics models. Two illustrative numerical experiments in simple Dubins vehicle and high-fidelity flight simulator are presented to demonstrate the performance and interpretability of the proposed model. Finally, this paper introduces a framework using InfoSSM with Bayesian filtering for air traffic control tracking.

stat.ML↗

Deep Gaussian Process-Based Bayesian Inference for Contaminant Source Localization

This paper proposes a Bayesian framework for localization of multiple sources in the event of accidental hazardous contaminant release. The framework assimilates sensor measurements of the contaminant concentration with an integrated multizone computational fluid dynamics (multizone-CFD) based contaminant fate and transport model. To ensure online tractability, the framework uses deep Gaussian process (DGP) based emulator of the multizone-CFD model. To effectively represent the transient response of the multizone-CFD model, the DGP emulator is reformulated using a matrix-variate Gaussian process prior. The resultant deep matrix-variate Gaussian process emulator (DMGPE) is used to define the likelihood of the Bayesian framework, while Markov Chain Monte Carlo approach is used to sample from the posterior distribution. The proposed method is evaluated for single and multiple contaminant sources localization tasks modeled by CONTAM simulator in a single-story building of 30 zones, demonstrating that proposed approach accurately perform inference on locations of contaminant sources. Moreover, the DMGP emulator outperforms both GP and DGP emulator with fewer number of hyperparameters.

stat.AP↗

Efficient sensor network planning method using approximate potential game

This paper addresses information-based sensing point selection from a set of possible sensing locations, which determines a set of measurement points maximizing the mutual information between the sensor measurements and the variables of interest. A potential game approach has been applied to addressing distributed implementation of decision making for cooperative sensor planning. When a sensor network involves a large number of sensing agents, the local utility function for a sensing agent is hard to compute, because the local utility function depends on the other agents' decisions while each sensing agent is inherently faced with limitations in both its communication and computational capabilities. Accordingly, a local utility function for each agent should be approximated to accommodate limitations in information gathering and processing. We propose an approximation method for a local utility function using only a portion of the decisions of other agents. The part of the decisions that each agent considers is called the neighboring set for the agent. The error induced by the approximation is also analyzed, and to keep the error small we propose a neighbor selection algorithm that chooses the neighbor set for each agent in a greedy way. The selection algorithm is based on the correlation information between one agent's measurement selection and the other agents' selections. Futhermore, we show that a game with an approximate local utility function has an $ε$-equilibrium and the set of the equilibria include the Nash equilibrium of the original potential game. We demonstrate the validity of our approximation method through two numerical examples on simplified weather forecasting and multi-target tracking.

cs.GT↗