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Youngchul Sung

Publications and source records attributed to Youngchul Sung.

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Be My Tutor: On-Policy Co-Distillation for Mutual LLM Improvement via Peer Feedback

We study multi-domain LLM training in which two models, each stronger in a different domain, co-evolve by tutoring each other through on-policy feedback. Unlike one-way distillation or single-model fine-tuning, our goal is mutual Pareto improvement: each model improves across domains without losing its original strength. To this end, we propose On-Policy Co-Distillation (OPCoD), where each student's self-distillation is conditioned on its own correct rollout and feedback from its peer. To make feedback exchange effective, OPCoD uses cognizance-based gating to decide when to give feedback and feedback anchoring to ground feedback in the problem. On Science Q\&A tasks, OPCoD consistently outperforms baselines and achieves Pareto improvement across all evaluated domain pairs and students.

cs.LG

Constrained Multi-Objective Reinforcement Learning with Max-Min Criterion

Multi-Objective Reinforcement Learning (MORL) extends standard RL by optimizing policies with respect to multiple, often conflicting, objectives. While max-min MORL has emerged as an effective approach for promoting fairness, its applicability remains limited, particularly when constraints must be incorporated. In this paper, we propose a MORL framework that integrates the max-min criterion with explicit constraint satisfaction. We establish a theoretical foundation for the proposed framework and validate the resulting algorithm through convergence analysis and experiments in tabular settings. We further demonstrate the practical relevance of our approach in simulated building thermal control, multi-objective locomotion control, and greenhouse-gas-emission-aware traffic management. Across these domains, our method effectively balances fairness and constraint satisfaction in multi-objective decision-making.

cs.LG

Adaptive Action Chunking via Multi-Chunk Q Value Estimation

Action chunking emerged as a pivotal technique in imitation learning, enabling policies to predict cohesive action sequences rather than single actions. Recently, this approach has expanded to reinforcement learning (RL), enhancing behavioral consistency and reducing bootstrapping errors in value function estimation. However, existing methods rely on a fixed chunk length, creating a performance bottleneck as the optimal length varies across states and tasks. In this paper, we propose Adaptive Action CHunking (ACH), a novel offline-to-online RL algorithm that dynamically modulates chunk length during both training and inference. To find the optimal chunk length for a dynamically varying current state, we simultaneously estimate action-values for all candidate chunk lengths in a single forward pass, using a Transformer-based architecture. Our mechanism allows the agent to select the most effective chunk length adaptively based on the current state. Evaluated on 34 challenging tasks, ACH consistently outperforms fixed-length baselines, demonstrating superior generalization and learning efficiency in complex environments.

cs.LG

Adaptive $Q$-Aid for Conditional Supervised Learning in Offline Reinforcement Learning

Offline reinforcement learning (RL) has progressed with return-conditioned supervised learning (RCSL), but its lack of stitching ability remains a limitation. We introduce $Q$-Aided Conditional Supervised Learning (QCS), which effectively combines the stability of RCSL with the stitching capability of $Q$-functions. By analyzing $Q$-function over-generalization, which impairs stable stitching, QCS adaptively integrates $Q$-aid into RCSL's loss function based on trajectory return. Empirical results show that QCS significantly outperforms RCSL and value-based methods, consistently achieving or exceeding the maximum trajectory returns across diverse offline RL benchmarks.

cs.LG

STAIRS-Former: Spatio-Temporal Attention with Interleaved Recursive Structure Transformer for Offline Multi-task Multi-agent Reinforcement Learning

Offline multi-agent reinforcement learning (MARL) with multi-task datasets is challenging due to varying numbers of agents across tasks and the need to generalize to unseen scenarios. Prior works employ transformers with observation tokenization and hierarchical skill learning to address these issues. However, they underutilize the transformer attention mechanism for inter-agent coordination and rely on a single history token, which limits their ability to capture long-horizon temporal dependencies in partially observable MARL settings. In this paper, we propose STAIRS-Former, a transformer architecture augmented with spatial and temporal hierarchies that enables effective attention over critical tokens while capturing long interaction histories. We further introduce token dropout to enhance robustness and generalization across varying agent populations. Extensive experiments on diverse multi-agent benchmarks, including SMAC, SMAC-v2, MPE, and MaMuJoCo, with multi-task datasets demonstrate that STAIRS-Former consistently outperforms prior methods and achieves new state-of-the-art performance.

cs.AI

Generalized Per-Agent Advantage Estimation for Multi-Agent Policy Optimization

In this paper, we propose a novel framework for multi-agent reinforcement learning that enhances sample efficiency and coordination through accurate per-agent advantage estimation. The core of our approach is Generalized Per-Agent Advantage Estimator (GPAE), which employs a per-agent value iteration operator to compute precise per-agent advantages. This operator enables stable off-policy learning by indirectly estimating values via action probabilities, eliminating the need for direct Q-function estimation. To further refine estimation, we introduce a double-truncated importance sampling ratio scheme. This scheme improves credit assignment for off-policy trajectories by balancing sensitivity to the agent's own policy changes with robustness to non-stationarity from other agents. Experiments on benchmarks demonstrate that our approach outperforms existing approaches, excelling in coordination and sample efficiency for complex scenarios.

cs.MA

Flow Actor-Critic for Offline Reinforcement Learning

The dataset distributions in offline reinforcement learning (RL) often exhibit complex and multi-modal distributions, necessitating expressive policies to capture such distributions beyond widely-used Gaussian policies. To handle such complex and multi-modal datasets, in this paper, we propose Flow Actor-Critic, a new actor-critic method for offline RL, based on recent flow policies. The proposed method not only uses the flow model for actor as in previous flow policies but also exploits the expressive flow model for conservative critic acquisition to prevent Q-value explosion in out-of-data regions. To this end, we propose a new form of critic regularizer based on the flow behavior proxy model obtained as a byproduct of flow-based actor design. Leveraging the flow model in this joint way, we achieve new state-of-the-art performance for test datasets of offline RL including the D4RL and recent OGBench benchmarks.

cs.LG

Flow Matching with Injected Noise for Offline-to-Online Reinforcement Learning

Generative models have recently demonstrated remarkable success across diverse domains, motivating their adoption as expressive policies in reinforcement learning (RL). While they have shown strong performance in offline RL, particularly where the target distribution is well defined, their extension to online fine-tuning has largely been treated as a direct continuation of offline pre-training, leaving key challenges unaddressed. In this paper, we propose Flow Matching with Injected Noise for Offline-to-Online RL (FINO), a novel method that leverages flow matching-based policies to enhance sample efficiency for offline-to-online RL. FINO facilitates effective exploration by injecting noise into policy training, thereby encouraging a broader range of actions beyond those observed in the offline dataset. In addition to exploration-enhanced flow policy training, we combine an entropy-guided sampling mechanism to balance exploration and exploitation, allowing the policy to adapt its behavior throughout online fine-tuning. Experiments across diverse, challenging tasks demonstrate that FINO consistently achieves superior performance under limited online budgets.

cs.LG

Align While Search: Belief-Guided Exploratory Inference for World-Grounded Embodied Agents

In this paper, we propose a test-time adaptive agent that performs exploratory inference through posterior-guided belief refinement without relying on gradient-based updates or additional training for LLM agent operating under partial observability. Our agent maintains an external structured belief over the environment state, iteratively updates it via action-conditioned observations, and selects actions by maximizing predicted information gain over the belief space. We estimate information gain using a lightweight LLM-based surrogate and assess world alignment through a novel reward that quantifies the consistency between posterior belief and ground-truth environment configuration. Experiments show that our method outperforms inference-time scaling baselines such as prompt-augmented or retrieval-enhanced LLMs, in aligning with latent world states with significantly lower integration overhead.

cs.AI

Multi-Objective Reinforcement Learning with Max-Min Criterion: A Game-Theoretic Approach

In this paper, we propose a provably convergent and practical framework for multi-objective reinforcement learning with max-min criterion. From a game-theoretic perspective, we reformulate max-min multi-objective reinforcement learning as a two-player zero-sum regularized continuous game and introduce an efficient algorithm based on mirror descent. Our approach simplifies the policy update while ensuring global last-iterate convergence. We provide a comprehensive theoretical analysis on our algorithm, including iteration complexity under both exact and approximate policy evaluations, as well as sample complexity bounds. To further enhance performance, we modify the proposed algorithm with adaptive regularization. Our experiments demonstrate the convergence behavior of the proposed algorithm in tabular settings, and our implementation for deep reinforcement learning significantly outperforms previous baselines in many MORL environments.

cs.LG

ReflAct: World-Grounded Decision Making in LLM Agents via Goal-State Reflection

Recent advances in LLM agents have largely built on reasoning backbones like ReAct, which interleave thought and action in complex environments. However, ReAct often produces ungrounded or incoherent reasoning steps, leading to misalignment between the agent's actual state and goal. Our analysis finds that this stems from ReAct's inability to maintain consistent internal beliefs and goal alignment, causing compounding errors and hallucinations. To address this, we introduce ReflAct, a novel backbone that shifts reasoning from merely planning next actions to continuously reflecting on the agent's state relative to its goal. By explicitly grounding decisions in states and enforcing ongoing goal alignment, ReflAct dramatically improves strategic reliability. This design delivers substantial empirical gains: ReflAct surpasses ReAct by 27.7% on average, achieving a 93.3% success rate in ALFWorld. Notably, ReflAct even outperforms ReAct with added enhancement modules (e.g., Reflexion, WKM), showing that strengthening the core reasoning backbone is key to reliable agent performance.

cs.CL

Penalizing Infeasible Actions and Reward Scaling in Reinforcement Learning with Offline Data

Reinforcement learning with offline data suffers from Q-value extrapolation errors. To address this issue, we first demonstrate that linear extrapolation of the Q-function beyond the data range is particularly problematic. To mitigate this, we propose guiding the gradual decrease of Q-values outside the data range, which is achieved through reward scaling with layer normalization (RS-LN) and a penalization mechanism for infeasible actions (PA). By combining RS-LN and PA, we develop a new algorithm called PARS. We evaluate PARS across a range of tasks, demonstrating superior performance compared to state-of-the-art algorithms in both offline training and online fine-tuning on the D4RL benchmark, with notable success in the challenging AntMaze Ultra task.

cs.LG

Online Pre-Training for Offline-to-Online Reinforcement Learning

Offline-to-online reinforcement learning (RL) aims to integrate the complementary strengths of offline and online RL by pre-training an agent offline and subsequently fine-tuning it through online interactions. However, recent studies reveal that offline pre-trained agents often underperform during online fine-tuning due to inaccurate value estimation caused by distribution shift, with random initialization proving more effective in certain cases. In this work, we propose a novel method, Online Pre-Training for Offline-to-Online RL (OPT), explicitly designed to address the issue of inaccurate value estimation in offline pre-trained agents. OPT introduces a new learning phase, Online Pre-Training, which allows the training of a new value function tailored specifically for effective online fine-tuning. Implementation of OPT on TD3 and SPOT demonstrates an average 30% improvement in performance across a wide range of D4RL environments, including MuJoCo, Antmaze, and Adroit.

cs.LG

Reward Dimension Reduction for Scalable Multi-Objective Reinforcement Learning

In this paper, we introduce a simple yet effective reward dimension reduction method to tackle the scalability challenges of multi-objective reinforcement learning algorithms. While most existing approaches focus on optimizing two to four objectives, their abilities to scale to environments with more objectives remain uncertain. Our method uses a dimension reduction approach to enhance learning efficiency and policy performance in multi-objective settings. While most traditional dimension reduction methods are designed for static datasets, our approach is tailored for online learning and preserves Pareto-optimality after transformation. We propose a new training and evaluation framework for reward dimension reduction in multi-objective reinforcement learning and demonstrate the superiority of our method in environments including one with sixteen objectives, significantly outperforming existing online dimension reduction methods.

cs.LG

LESSON: Learning to Integrate Exploration Strategies for Reinforcement Learning via an Option Framework

In this paper, a unified framework for exploration in reinforcement learning (RL) is proposed based on an option-critic model. The proposed framework learns to integrate a set of diverse exploration strategies so that the agent can adaptively select the most effective exploration strategy over time to realize a relevant exploration-exploitation trade-off for each given task. The effectiveness of the proposed exploration framework is demonstrated by various experiments in the MiniGrid and Atari environments.

cs.LG

The Max-Min Formulation of Multi-Objective Reinforcement Learning: From Theory to a Model-Free Algorithm

In this paper, we consider multi-objective reinforcement learning, which arises in many real-world problems with multiple optimization goals. We approach the problem with a max-min framework focusing on fairness among the multiple goals and develop a relevant theory and a practical model-free algorithm under the max-min framework. The developed theory provides a theoretical advance in multi-objective reinforcement learning, and the proposed algorithm demonstrates a notable performance improvement over existing baseline methods.

cs.LG

Decision ConvFormer: Local Filtering in MetaFormer is Sufficient for Decision Making

The recent success of Transformer in natural language processing has sparked its use in various domains. In offline reinforcement learning (RL), Decision Transformer (DT) is emerging as a promising model based on Transformer. However, we discovered that the attention module of DT is not appropriate to capture the inherent local dependence pattern in trajectories of RL modeled as a Markov decision process. To overcome the limitations of DT, we propose a novel action sequence predictor, named Decision ConvFormer (DC), based on the architecture of MetaFormer, which is a general structure to process multiple entities in parallel and understand the interrelationship among the multiple entities. DC employs local convolution filtering as the token mixer and can effectively capture the inherent local associations of the RL dataset. In extensive experiments, DC achieved state-of-the-art performance across various standard RL benchmarks while requiring fewer resources. Furthermore, we show that DC better understands the underlying meaning in data and exhibits enhanced generalization capability.

cs.LG

Domain Adaptive Imitation Learning with Visual Observation

In this paper, we consider domain-adaptive imitation learning with visual observation, where an agent in a target domain learns to perform a task by observing expert demonstrations in a source domain. Domain adaptive imitation learning arises in practical scenarios where a robot, receiving visual sensory data, needs to mimic movements by visually observing other robots from different angles or observing robots of different shapes. To overcome the domain shift in cross-domain imitation learning with visual observation, we propose a novel framework for extracting domain-independent behavioral features from input observations that can be used to train the learner, based on dual feature extraction and image reconstruction. Empirical results demonstrate that our approach outperforms previous algorithms for imitation learning from visual observation with domain shift.

cs.LG