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Youngjae Yu

Publications and source records attributed to Youngjae Yu.

At least 19 recordsLinked to original sources

Same Trajectory, Contradictory Rewards (ROBORMBENCH): Paraphrase Fragility in Vision Language Reward Models

Vision-language models are increasingly used as reward functions for robotic learning, but this role requires paraphrase invariance: the same trajectory should receive the same reward under semantically equivalent goal descriptions. We show that current VLM reward models often violate this property. Paraphrasing the instruction alone can substantially change predicted progress scores, and can even flip identical robot behavior between failure and success. To measure this failure mode, we introduce ROBORMBENCH, a benchmark with 2,390 real-robot trajectories, ground-truth progress labels, and 21,673 verified paraphrases spanning lexical, syntactic, and action-goal rewrites. Across proprietary and open-source VLMs, paraphrase-induced instability is widespread and severe, grows under more divergent rewrites, and is not reliably reduced by scale or explicit reasoning. Dedicated reward models trained with trajectory-grounded supervision are substantially more stable. These results show that paraphrase robustness is a core requirement for reliable VLM-based reward modeling in robotics.

cs.RO

PonderPounce: A Pretrained MLLM as an Episode Context Engine for Robot Control

Multimodal large language models (MLLMs) can integrate long visual histories, reason under partial observability, and infer behavior from a few examples. Yet vision-language-action (VLA) models generally inherit pretrained representations without using this contextual capacity as episode memory. Memory-dependent policies address this gap through purpose-built history mechanisms. PonderPounce instead reuses an MLLM's native causal context as robot memory. Ponder, a System2 MLLM, accumulates episode observations, demonstrations, and prior cognition in its native causal context and can generate subgoal text and demonstration reasoning for internal use. Pounce, a System1 VLA, receives the current observation, instruction, and proprioception directly; through the Ponder--Pounce interface, it asynchronously receives only the newest continuous cognition token and its age. Both are jointly trained end to end without a purpose-built memory module or separate bridge pretraining. Optimized serving achieves p50 latencies of 78ms for cognition refresh and 25ms for action-model invocation, supporting 20Hz action playback. On RoboMME with base-scale training data, PonderPounce reaches 60.83% with 9B and 50.04% with 0.8B under the same Pounce architecture and interface, versus 44.51% for FrameSamp+Modul and 17.93% for the current-observation \pi_{0.5}. With 9x data, it reaches 75.54% versus 57.88% for FrameSamp+Modul. On RoboCasa-DC, the same interface learns from action supervision alone and reaches 12.5% versus 11.6% for the strongest published demonstration-conditioned baseline, falling to 8.6% when cognition is replaced by a learned null state.

cs.RO

SafeBranch: Branch-Pair Safety Alignment for Embodied Agents

Vision-language-model-based embodied agents can complete instructed tasks but often violate safety constraints in the process, a problem recently framed as interactive safety. Training such agents to act safely is difficult, since safety and task success are distinct objectives, and safety arises only at a small number of safety-critical steps within a trajectory. Standard supervision is insufficient: imitating safe trajectories teaches behavior without explaining why it is safe, and contrasting arbitrary safe and unsafe trajectories mixes the safety signal with unrelated differences. We propose SafeBranch, a framework that aligns an embodied actor on safety through branch pairs constructed from the actor's own unsafe rollouts via environment rollback. SafeBranch rolls each unsafe rollout back to the safety-critical step that caused the violation, queries the actor for a safe alternative, and pairs the original action with the alternative so that the two branches differ only at that step. The trained actor acts safely at deployment with no critic in the loop. On IS-Bench, SafetyALFRED, and out-of-distribution variants with unseen tasks and objects, it handles safety reliably without sacrificing task success, achieving roughly ten times more safe successes than the untrained baseline on the unseen-object variant.

cs.AI

Small Models Scout Bottleneck Order for Large-Model Data Control

Small proxy models are commonly used to identify data mixtures for larger-scale training. We ask whether their training trajectories reveal another transferable structure: the order in which larger models should resolve skill bottlenecks. We formulate first-passage skill training, where each monitored skill has a target floor and the objective is to minimize the tokens required to reach all floors. We introduce LogFloor, a closed-loop controller that directs each round toward current bottlenecks, producing phase-ordered resolution trajectories. Across five bAbI skill slices on Qwen2.5-1.5B, LogFloor reduces token cost by 56.2% on average. In 70M-to-12B transfer, three-round replay of a 70M scout path reaches every floor in all eight target runs, saving 30.9% by pair mean, 39.4% in pooled training tokens, and 37.6% under source-cost accounting. On MMLU-control, a frozen scout path succeeds across all eight 12B runs. Collapsing a path to its static marginal mixture or reversing its phase order removes most benefits, while bottleneck labels alone remain partially useful. These results identify phase-ordered bottleneck resolution as a transferable curriculum structure for monitored skill-targeted training.

cs.AI

ConlangBench: Exploring Language Knowledge and Learning in LLMs through Diverse Constructed Languages

Constructed languages (conlangs) are intentionally created human languages with a rich tradition of linguistic creativity. Despite their potential for studying language learning in large language models (LLMs), existing conlangs remain largely underexplored in LLM research. We present ConlangBench, the first large-scale benchmark for evaluating and training LLMs on 21 existing conlangs. We collect over 21M conlang-English parallel sentence pairs (including 430K pairs across the 20 non-Esperanto conlangs) and 321K vocabulary entries. In bidirectional translation experiments, we find that models perform better on a posteriori conlangs, whose vocabularies are derived from natural languages, reflecting the design characteristics of conlangs. Training on ConlangBench also shows that models can learn all eight conlangs for which sufficient parallel corpora are available, while their learning curves vary depending on how the conlangs were created. Our findings suggest that conlangs provide a unique testbed for investigating how LLMs acquire low-resource languages.

cs.CL

JointHOI: Jointly Generating Contact Maps Enhances Hand Object Interaction Generation

Text driven hand object interaction (HOI) generation is gaining attention for immersive applications and robotics, yet producing physically plausible interactions remains challenging. Even when individual motions appear natural, small contact errors can cause conspicuous artifacts such as floating and interpenetration. Prior methods mitigate these issues using explicit contact cues or implicit grasp priors, but typically rely on multi stage pipelines and fail to model temporally evolving contact. We present JointHOI, a single stage diffusion framework that jointly generates 3D hand object motion and dynamic, distance based contact maps from text. By treating contact as an auxiliary inner modality, joint generation enables the model to learn contact motion coupling during training. At inference, contact guided sampling enforces consistency between generated contact maps and motion implied geometry, improving temporal stability and reducing penetration and floating. Experiments on GRAB and ARCTIC demonstrate consistent improvements in text adherence and physical plausibility over prior methods.

cs.CV

Source-Grounded Data Generation for Text-to-JSON Learning

From financial filings to clinical records, legacy industries rely heavily on long, unstructured documents to store high-value information. Reliably extracting this information into structured, machine-readable representations is a key prerequisite to making the contents accessible to automated systems. JSON is a natural target for such structured extraction, yet constructing reliable and scalable text-to-JSON training data remains challenging. To address this gap, we propose STAGE (Spreadsheet-grounded Text-to-JSON Artifact GEneration), a source-grounded data generation pipeline that constructs reports and JSON schema by using LLMs for scalable synthesis while validating ground-truth values against the underlying spreadsheet. Evaluations on STAGE-Eval, our source-grounded benchmark with an 851-example test set, show that STAGE produces stronger training data than existing approaches. This improves Qwen3-4B exact match from 31.37% to 74.27% and value accuracy from 45.46% to 90.69%.

cs.CL

Real-Time Execution with Autoregressive Policies

Real-time execution, enabled by asynchronous inference that ensures both smooth action trajectories and fast reactivity, is critical for realistic deployments of large-scale Vision-Language-Action models. However, recent work on real-time execution primarily focuses on variants of diffusion policies, even though it is more critical for autoregressive policies given their slower rollout speed in synchronous inference. In contrast, we demonstrate that autoregressive policies can achieve real-time execution by adjusting the tokenization horizon and applying constrained decoding, thereby guaranteeing strict latency bounds that enable multi-trajectory decoding to maximize performance. Across simulated and real-world environments, we find that the autoregressive policy consistently outperforms its equivalent-level flow-matching policy counterpart while achieving significantly improved task completion speeds from synchronous inference. Coupled with the inherent advantages of autoregressive policies, such as faster convergence and better generalizability in instruction-following, these results confirm that autoregressive policies can remain a competitive policy type supporting real-time execution.

cs.RO

ResearchMath-14K: Scaling Research-Level Mathematics via Agents

The frontier of mathematics is defined by problems whose solutions are not yet known, yet it remains unclear whether language models can meaningfully engage with such problems without human intervention. A major obstacle is the lack of large-scale research-level math datasets. To this end, we introduce ResearchMath-14k, a set of $14{,}056$ problems curated from academic sources via a multi-agent pipeline, making it the largest collection of research-level mathematical problems to date. We further generate ResearchMath-Reasoning, $220$K teacher trajectories from two open models, where we observe recurring avoidance behaviors such as non-attempts and fabricated references. Interestingly, across eight open-weight models, newer generations produce $5.6\times$ more references and $5.0\times$ more fake references per trace. After agentic filtering of ResearchMath-Reasoning, fine-tuning Qwen3 models from 4B to 30B parameters improves over base models by $9.2$ points on average. This shows that filtered open-problem attempts can provide useful supervision even without fully correct reasoning traces. We make ResearchMath-14k publicly available for future works on research-level mathematical reasoning.

cs.CL

Self-Improving CAD Generation Agents with Finite Element Analysis as Feedback

Computer-aided design (CAD) is the backbone of modern industrial design, yet learned CAD generators still fall short of real engineering pipelines: they neither iterate like engineers nor evaluate what engineering requires. Prior work has treated CAD generation as two disjoint steps, part synthesis and assembly, where the former is graded by proximity to a gold reference and the latter, when handled at all, is reduced to a separate constraint solving step. In this work, we introduce a more industry-native task formulation that requires a model to produce a fully assembled multi-part STEP file from a free-form engineering brief, which is then validated via finite element analysis (FEA). FEA validation reveals that Codex (GPT-5.5) and Claude Code (Opus-4.7) agents do not produce a single strict-passing artifact in the main first-attempt sweep, with the best configuration meeting only about 20% of typed requirements on average. Moreover, we introduce two additional supervision signals, a novel text-only blueprint schema and a 21-view image renderer that aids the agent's visual inspection, that better align the generation loop with how engineers iterate in practice. On S2O and Fusion360, the same feedback tools improve geometric reconstruction, with GPT-5.5/xhigh rising from 0.444 to 0.592 Box-IoU on S2O and from 0.397 to 0.505 on Fusion360. Together these signals move CAD programs toward artifacts that are not only visually plausible but also checked against physical and structural requirements.

cs.GR

Soohak: A Mathematician-Curated Benchmark for Evaluating Research-level Math Capabilities of LLMs

Following the recent achievement of gold-medal performance on the IMO by frontier LLMs, the community is searching for the next meaningful and challenging target for measuring LLM reasoning. Whereas olympiad-style problems measure step-by-step reasoning alone, research-level problems use such reasoning to advance the frontier of mathematical knowledge itself, emerging as a compelling alternative. Yet research-level math benchmarks remain scarce because such problems are difficult to source (e.g., Riemann Bench and FrontierMath-Tier 4 contain 25 and 50 problems, respectively). To support reliable evaluation of next-generation frontier models, we introduce Soohak, a 439-problem benchmark newly authored from scratch by 64 mathematicians. Soohak comprises two subsets. On the Challenge subset, frontier models including Gemini-3-Pro, GPT-5, and Claude-Opus-4.5 reach 30.4%, 26.4%, and 10.4% respectively, leaving substantial headroom, while leading open-weight models such as Qwen3-235B, GPT-OSS-120B, and Kimi-2.5 remain below 15%. Notably, beyond standard problem solving, Soohak introduces a refusal subset that probes a capability intrinsic to research mathematics: recognizing ill-posed problems and pausing rather than producing confident but unjustified answers. On this subset, no model exceeds 50%, identifying refusal as a new optimization target that current models do not directly address. To prevent contamination, the dataset will be publicly released in late 2026, with model evaluations available upon request in the interim.

cs.CL

Investigating Counterfactual Unfairness in LLMs towards Identities through Humor

Humor holds up a mirror to social perception: what we find funny often reflects who we are and how we judge others. When language models engage with humor, their reactions expose the social assumptions they have internalized from training data. In this paper, we investigate counterfactual unfairness through humor by observing how the model's responses change when we swap who speaks and who is addressed while holding other factors constant. Our framework spans three tasks: humor generation refusal, speaker intention inference, and relational/societal impact prediction, covering both identity-agnostic humor and identity-specific disparagement humor. We introduce interpretable bias metrics that capture asymmetric patterns under identity swaps. Experiments across state-of-the-art models reveal consistent relational disparities: jokes told by privileged speakers are refused up to 67.5% more often, judged as malicious 64.7% more frequently, and rated up to 1.5 points higher in social harm on a 5-point scale. These patterns highlight how sensitivity and stereotyping coexist in generative models, complicating efforts toward fairness and cultural alignment.

cs.CL

Right at My Level: A Unified Multilingual Framework for Proficiency-Aware Text Simplification

Text simplification supports second language (L2) learning by providing comprehensible input, consistent with the Input Hypothesis. However, constructing personalized parallel corpora is costly, while existing large language model (LLM)-based readability control methods rely on pre-labeled sentence corpora and primarily target English. We propose Re-RIGHT, a unified reinforcement learning framework for adaptive multilingual text simplification without parallel corpus supervision. We first show that prompting-based lexical simplification at target proficiency levels (CEFR, JLPT, TOPIK, and HSK) performs poorly at easier levels and for non-English languages, even with state-of-the-art LLMs such as GPT-5.2 and Gemini 2.5. To address this, we collect 43K vocabulary-level data across four languages (English, Japanese, Korean, and Chinese) and train a compact 4B policy model using Re-RIGHT, which integrates three reward modules: vocabulary coverage, semantic preservation, and coherence. Compared to the stronger LLM baselines, Re-RIGHT achieves higher lexical coverage at target proficiency levels while maintaining original meaning and fluency.

cs.CL

Random Is Hard to Beat: Active Selection in online DPO with Modern LLMs

Modern LLMs inherit strong priors from web-scale pretraining, which can limit the headroom of post-training data-selection strategies. While Active Preference Learning (APL) seeks to optimize query efficiency in online Direct Preference Optimization (DPO), the inherent richness of on-policy candidate pools often renders simple Random sampling a surprisingly formidable baseline. We evaluate uncertainty-based APL against Random across harmlessness, helpfulness, and instruction-following settings, utilizing both reward models and LLM-as-a-judge proxies. We find that APL yields negligible improvements in proxy win-rates compared to Random. Crucially, we observe a dissociation where win-rate improves even as general capability -- measured by standard benchmarks -- degrades. APL fails to mitigate this capability collapse or reduce variance significantly better than random sampling. Our findings suggest that in the regime of strong pre-trained priors, the computational overhead of active selection is difficult to justify against the ``cheap diversity'' provided by simple random samples. Our code is available at https://github.com/BootsofLagrangian/random-vs-apl.

cs.LG

vla-eval: A Unified Evaluation Harness for Vision-Language-Action Models

Vision-Language-Action (VLA) models are increasingly evaluated across multiple simulation benchmarks, yet adding each benchmark to an evaluation pipeline requires resolving incompatible dependencies, matching underspecified evaluation protocols, and reverse-engineering undocumented preprocessing. This burden scales with the number of models and benchmarks, making comprehensive evaluation impractical for most teams. We present vla-eval, an open-source evaluation harness that eliminates this per-benchmark cost by decoupling model inference from benchmark execution through a WebSocket+msgpack protocol with Docker-based environment isolation. Models integrate once by implementing a single predict() method; benchmarks integrate once via a four-method interface; the full cross-evaluation matrix works automatically. The framework supports 14 simulation benchmarks and six model servers. Parallel evaluation via episode sharding and batch inference achieves up to 47x wall-clock speedup, completing 2,000 LIBERO episodes in ~18 minutes. To validate the framework, we reproduce published scores across six VLA codebases and three benchmarks, documenting previously undocumented pitfalls. We additionally release a VLA leaderboard aggregating 657 published results across 17 benchmarks. Framework, evaluation configs, and all reproduction results are publicly available at https://github.com/allenai/vla-evaluation-harness and https://allenai.github.io/vla-evaluation-harness/leaderboard.

cs.AI

Judging What We Cannot Solve: A Consequence-Based Approach for Oracle-Free Evaluation of Research-Level Math

Recent progress in reasoning models suggests that generating plausible attempts for research-level mathematics may be within reach, but verification remains a bottleneck, consuming scarce expert time. We hypothesize that a meaningful solution should contain enough method-level information that, when applied to a neighborhood of related questions, it should yield better downstream performance than incorrect solutions. Building on this idea, we propose \textbf{Consequence-Based Utility}, an oracle-free evaluator that scores each candidate by testing its value as an in-context exemplar in solving related yet verifiable questions. Our approach is evaluated on an original set of research-level math problems, each paired with one expert-written solution and nine LLM-generated solutions. Notably, Consequence-Based Utility consistently outperforms reward models, generative reward models, and LLM judges on ranking quality. Specifically, for GPT-OSS-120B, it improves Acc@1 from 67.2 to 76.3 and AUC from 71.4 to 79.6, with similarly large AUC gains on GPT-OSS-20B (69.0 to 79.2). Furthermore, compared to LLM-Judges, it also exhibits a larger solver-evaluator gap, maintaining a stronger correct-wrong separation even on instances where the underlying solver often fails to solve.

cs.CL

InFerActive: Interactive Tree-Based Exploration of LLM Sampling for Safety Evaluation

Even LLMs that appear safe during evaluation can still produce harmful responses in deployment. Because stochastic sampling yields different responses to the same prompt, low-probability harmful outputs can still reach users at scale. Common human evaluation workflows generate many random samples per prompt and review them in static spreadsheets. The practice scales poorly, forcing evaluators to repeatedly reread near-duplicate prefixes. To address this, we present InFerActive, an interactive system that visualizes sampling results as a navigable tree of readable phrases, allowing evaluators to filter, explore, and extend the generation space on demand. InFerActive utilizes breadth-first sampling, a novel tree construction procedure that matches the harmful-response coverage of random sampling while requiring up to 5.0x fewer samples. Two controlled user studies (N = 12 each) demonstrate that InFerActive significantly improves evaluation efficiency and coverage over both spreadsheet and basic tree baselines.

cs.HC

Tracing Mathematical Proficiency Through Problem-Solving Processes

Knowledge Tracing (KT) aims to model student's knowledge state and predict future performance to enable personalized learning in Intelligent Tutoring Systems. However, traditional KT methods face fundamental limitations in explainability, as they rely solely on the response correctness, neglecting the rich information embedded in students' problem-solving processes. To address this gap, we propose Knowledge Tracing Leveraging Problem-Solving Process (KT-PSP), which incorporates students' problem-solving processes to capture the multidimensional aspects of mathematical proficiency. We also introduce KT-PSP-25, a new dataset specifically designed for KT-PSP. Building on this, we present StatusKT, a KT framework that employs a teacher-student-teacher three-stage LLM pipeline to extract students' Mathematical Proficiency (MP) as intermediate representation. In this pipeline, the teacher LLM first extracts problem-specific proficiency indicators, then a student LLM generates responses based on the student's solution process, and a teacher LLM evaluates these responses to determine mastery of each indicator. The experimental results on KT-PSP-25 demonstrate that StatusKT improves the prediction performance of existing KT methods. Moreover, StatusKT provides interpretable explanations for its predictions by explicitly modeling students' mathematical proficiency. Code is available \href{https://github.com/jungyangpark/KT-PSP-25}{here}.

cs.LG