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Youngjun Joo

Publications and source records attributed to Youngjun Joo.

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Robust Stability of Discrete-time Disturbance Observers: Understanding Interplay of Sampling, Model Uncertainty and Discrete-time Designs

In this paper, we address the problem of robust stability for uncertain sampled-data systems controlled by a discrete-time disturbance observer (DT-DOB). Unlike most of previous works that rely on the small-gain theorem, our approach is to investigate the location of the roots of the characteristic polynomial when the sampling is performed sufficiently fast. This approach provides a generalized framework for the stability analysis in the sense that (i) many popular discretization methods are taken into account; (ii) under fast sampling, the obtained robust stability condition is necessary and sufficient except in a degenerative case; and (iii) systems of arbitrary order and of large uncertainty can be dealt with. The relation between sampling zeros---discrete-time zeros that newly appear due to the sampling---and robust stability is highlighted, and it is explicitly revealed that the sampling zeros can hamper stability of the overall system when the Q-filter and/or the nominal model are carelessly selected in discrete time. Finally, a design guideline for the Q-filter and the nominal model in the discrete-time domain is proposed for robust stabilization under the sampling against the arbitrarily large (but bounded) parametric uncertainty of the plant.

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Game Data Mining Competition on Churn Prediction and Survival Analysis using Commercial Game Log Data

Game companies avoid sharing their game data with external researchers. Only a few research groups have been granted limited access to game data so far. The reluctance of these companies to make data publicly available limits the wide use and development of data mining techniques and artificial intelligence research specific to the game industry. In this work, we developed and implemented an international competition on game data mining using commercial game log data from one of the major game companies in South Korea: NCSOFT. Our approach enabled researchers to develop and apply state-of-the-art data mining techniques to game log data by making the data open. For the competition, data were collected from Blade & Soul, an action role-playing game, from NCSOFT. The data comprised approximately 100 GB of game logs from 10,000 players. The main aim of the competition was to predict whether a player would churn and when the player would churn during two periods between which the business model was changed to a free-to-play model from a monthly subscription. The results of the competition revealed that highly ranked competitors used deep learning, tree boosting, and linear regression.

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Yet Another Tutorial of Disturbance Observer: Robust Stabilization and Recovery of Nominal Performance

This paper presents a tutorial-style review on the recent results about the disturbance observer (DOB) in view of robust stabilization and recovery of the nominal performance. The analysis is based on the case when the bandwidth of Q-filter is large, and it is explained in a pedagogical manner that, even in the presence of plant uncertainties and disturbances, the behavior of real uncertain plant can be made almost similar to that of disturbance-free nominal system both in the transient and in the steady-state. The conventional DOB is interpreted in a new perspective, and its restrictions and extensions are discussed.

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