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Yousef Rajeh

Publications and source records attributed to Yousef Rajeh.

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ARCOL: Aspect Ratio Constrained Orthogonal Layout

Orthogonal graph layout algorithms aim to produce clear, compact, and readable network diagrams by arranging nodes and edges along horizontal and vertical lines, while minimizing bends and crossings. Most existing orthogonal layout methods focus primarily on quality criteria such as area usage, total edge length, and bend minimization. Explicitly controlling the global aspect ratio (AR) of the resulting layout is as of now unexplored. Existing orthogonal layout methods offer no control over the resulting AR and their rigid geometric constraints make adaptation of finished layouts difficult. With the increasing variety of aspect ratios encountered in daily life, from wide monitors to tall mobile devices or fixed-size interface panels, there is a clear need for aspect ratio control in orthogonal layout methods. To tackle this issue, we introduce Aspect Ratio-Constrained Orthogonal Layout (ARCOL). Building upon the Human-like Orthogonal Layout Algorithm (HOLA)~\cite{Kieffer2016}, we integrate aspect ratio at two different stages: (1) into the stress minimization phase, as a soft constraint, allowing the layout algorithm to gently guide node positions toward a specified target AR, while preserving visual clarity and topological faithfulness; and (2) into the tree reattachment phase, where we modify the cost function to favor placements that improve the AR. We evaluate our approach through quantitative evaluation and a user study, as well as expert interviews. Our evaluations show that ARCOL produces balanced and space efficient orthogonal layouts across diverse aspect ratios.

cs.GR

RaRa Clipper: A Clipper for Gaussian Splatting Based on Ray Tracer and Rasterizer

With the advancement of Gaussian Splatting techniques, a growing number of datasets based on this representation have been developed. However, performing accurate and efficient clipping for Gaussian Splatting remains a challenging and unresolved problem, primarily due to the volumetric nature of Gaussian primitives, which makes hard clipping incapable of precisely localizing their pixel-level contributions. In this paper, we propose a hybrid rendering framework that combines rasterization and ray tracing to achieve efficient and high-fidelity clipping of Gaussian Splatting data. At the core of our method is the RaRa strategy, which first leverages rasterization to quickly identify Gaussians intersected by the clipping plane, followed by ray tracing to compute attenuation weights based on their partial occlusion. These weights are then used to accurately estimate each Gaussian's contribution to the final image, enabling smooth and continuous clipping effects. We validate our approach on diverse datasets, including general Gaussians, hair strand Gaussians, and multi-layer Gaussians, and conduct user studies to evaluate both perceptual quality and quantitative performance. Experimental results demonstrate that our method delivers visually superior results while maintaining real-time rendering performance and preserving high fidelity in the unclipped regions.

cs.GR