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Youtan Yin

Publications and source records attributed to Youtan Yin.

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EditVerse3D: High-Quality 3D Object Editing with Region-Aware Learning

Local editing of 3D objects remains a long-standing challenge. When interacting with 3D content, humans naturally tend to specify a coarse region of interest for modification rather than defining precise editing boundaries. However, previous methods rely on fully edited 2D images, precise 3D masks, or redundant pipelines, which present a gap. To bridge this gap, we propose EditVerse3D, a novel 3D editing framework that enables high-quality object editing under such coarse guidance. Our approach takes as input a 3D object to be edited, a coarse 3D bounding box indicating the target region, and a reference 2D image describing the desired modification. It produces a coherent, high-fidelity edited 3D object. To facilitate this editing, we introduce a novel region-aware adaptive loss that emphasizes hard-to-learn regions and balances the objective between target and preserved areas. Complementing our loss function, we enhance model robustness and generalization through targeted data augmentations, such as training with scaled 3D masks and filtering out unrealistic editing pairs. We construct a large-scale 3D editing dataset derived from parts information. Extensive experiments demonstrate that EditVerse3D achieves superior visual quality and quantitative performance compared to existing 3D editing approaches. Please visit our project page at https://editverse3d.github.io.

cs.CV

OR-NeRF: Object Removing from 3D Scenes Guided by Multiview Segmentation with Neural Radiance Fields

The emergence of Neural Radiance Fields (NeRF) for novel view synthesis has increased interest in 3D scene editing. An essential task in editing is removing objects from a scene while ensuring visual reasonability and multiview consistency. However, current methods face challenges such as time-consuming object labeling, limited capability to remove specific targets, and compromised rendering quality after removal. This paper proposes a novel object-removing pipeline, named OR-NeRF, that can remove objects from 3D scenes with user-given points or text prompts on a single view, achieving better performance in less time than previous works. Our method spreads user annotations to all views through 3D geometry and sparse correspondence, ensuring 3D consistency with less processing burden. Then recent 2D segmentation model Segment-Anything (SAM) is applied to predict masks, and a 2D inpainting model is used to generate color supervision. Finally, our algorithm applies depth supervision and perceptual loss to maintain consistency in geometry and appearance after object removal. Experimental results demonstrate that our method achieves better editing quality with less time than previous works, considering both quality and quantity.

cs.CV

Training Generative Adversarial Networks in One Stage

Generative Adversarial Networks (GANs) have demonstrated unprecedented success in various image generation tasks. The encouraging results, however, come at the price of a cumbersome training process, during which the generator and discriminator are alternately updated in two stages. In this paper, we investigate a general training scheme that enables training GANs efficiently in only one stage. Based on the adversarial losses of the generator and discriminator, we categorize GANs into two classes, Symmetric GANs and Asymmetric GANs, and introduce a novel gradient decomposition method to unify the two, allowing us to train both classes in one stage and hence alleviate the training effort. We also computationally analyze the efficiency of the proposed method, and empirically demonstrate that, the proposed method yields a solid $1.5\times$ acceleration across various datasets and network architectures. Furthermore, we show that the proposed method is readily applicable to other adversarial-training scenarios, such as data-free knowledge distillation. The code is available at https://github.com/zju-vipa/OSGAN.

cs.CV

Progressive Network Grafting for Few-Shot Knowledge Distillation

Knowledge distillation has demonstrated encouraging performances in deep model compression. Most existing approaches, however, require massive labeled data to accomplish the knowledge transfer, making the model compression a cumbersome and costly process. In this paper, we investigate the practical few-shot knowledge distillation scenario, where we assume only a few samples without human annotations are available for each category. To this end, we introduce a principled dual-stage distillation scheme tailored for few-shot data. In the first step, we graft the student blocks one by one onto the teacher, and learn the parameters of the grafted block intertwined with those of the other teacher blocks. In the second step, the trained student blocks are progressively connected and then together grafted onto the teacher network, allowing the learned student blocks to adapt themselves to each other and eventually replace the teacher network. Experiments demonstrate that our approach, with only a few unlabeled samples, achieves gratifying results on CIFAR10, CIFAR100, and ILSVRC-2012. On CIFAR10 and CIFAR100, our performances are even on par with those of knowledge distillation schemes that utilize the full datasets. The source code is available at https://github.com/zju-vipa/NetGraft.

cs.CV