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Youyou Wang

Publications and source records attributed to Youyou Wang.

4 recordsLinked to original sources

Projective Holder-Minkowski Colors: A Generalized Set of Commutative & Associative Operations with Inverse Elements for Representing and Manipulating Colors

One of the key problems in dealing with color in rendering, shading, compositing, or image manipulation is that we do not have algebraic structures that support operations over colors. In this paper, we present an all-encompassing framework that can support a set of algebraic structures with associativity, commutativity, and inverse properties. To provide these three properties, we build our algebraic structures on an extension of projective space by allowing for negative and complex numbers. These properties are important for (1) manipulating colors as periodic functions, (2) solving inverse problems dealing with colors, and (3) being consistent with the wave representation of the color. Allowance of negative and complex numbers is not a problem for practical applications, since we can always convert the results into desired range for display purposes as we do in High Dynamic Range imaging. This set of algebraic structures can be considered as a generalization of the Minkowski norm Lp in projective space. These structures also provide a new version of the generalized Holder average with associativity property. Our structures provide inverses of any operation by allowing for negative and complex numbers. These structures provide all properties of the generalized Holder average by providing a continuous bridge between the classical weighted average, harmonic mean, maximum, and minimum operations using a single parameter p.

math.NA

Compositing with 2D Vector Fields by using Shape Maps that can represent Inconsistent, Impossible, and Incoherent Shapes

In this paper, we present a new compositing approach to obtain stylized reflections and refractions with a simple control. Our approach does not require any mask or separate 3D rendering. Moreover, only one additional image is sufficient to obtain a composited image with convincing qualitative reflection and refraction effects. We have also developed linearized methods that are easy to compute. Although these methods do not directly correspond to the underlying physical phenomena of reflection and refraction, they can provide results that are visually similar to realistic 3D rendering. The main advantage of this approach is the ability to treat images as ``mock-3D'' shapes that can be inserted into any digital paint system without any significant structural change. The core of our approach is the shape map, which encodes 2D shape and thickness information for all visible points of an image of a shape. This information does not have to be complete or consistent to obtain interesting composites. In particular, the shape maps allow us to represent impossible and incoherent shapes with 2D non-conservative vector fields.

cs.GR

Representing and Modeling Inconsistent, Impossible, and Incoherent Shapes and Scenes with 2D Non-Conservative Vector Fields mapped on 2-Complexes

In this paper, we present a framework to represent mock 3D objects and scenes, which are not 3D but appear 3D. In our framework, each mock-3D object is represented using 2D non-conservative vector fields and thickness information that are mapped on 2-complexes. Mock-3D scenes are simply scenes consisting of more than one mock-3D object. We demonstrated that using this representation, we can dynamically compute a 3D shape using rays emanating from any given point in 3D. These mock-3D objects are view-dependent since their computed shapes depend on the positions of ray centers. Using these dynamically computed shapes, we can compute shadows, reflections, and refractions in real time. This representation is mainly useful for 2D artistic applications to model incoherent, inconsistent, and impossible objects. Using this representation, it is possible to obtain expressive depictions with shadows and global illumination effects. The representation can also be used to convert existing 2D artworks into a Mock-3D form that can be interactively re-rendered.

cs.GR

Steadiface: Real-Time Face-Centric Stabilization on Mobile Phones

We present Steadiface, a new real-time face-centric video stabilization method that simultaneously removes hand shake and keeps subject's head stable. We use a CNN to estimate the face landmarks and use them to optimize a stabilized head center. We then formulate an optimization problem to find a virtual camera pose that locates the face to the stabilized head center while retains smooth rotation and translation transitions across frames. We test the proposed method on fieldtest videos and show it stabilizes both the head motion and background. It is robust to large head pose, occlusion, facial appearance variations, and different kinds of camera motions. We show our method advances the state of art in selfie video stabilization by comparing against alternative methods. The whole process runs very efficiently on a modern mobile phone (8.1 ms/frame).

cs.CV