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Ysobel Sims

Publications and source records attributed to Ysobel Sims.

3 recordsLinked to original sources

Exploring GPT-4 for Robotic Agent Strategy with Real-Time State Feedback and a Reactive Behaviour Framework

We explore the use of GPT-4 on a humanoid robot in simulation and the real world as proof of concept of a novel large language model (LLM) driven behaviour method. LLMs have shown the ability to perform various tasks, including robotic agent behaviour. The problem involves prompting the LLM with a goal, and the LLM outputs the sub-tasks to complete to achieve that goal. Previous works focus on the executability and correctness of the LLM's generated tasks. We propose a method that successfully addresses practical concerns around safety, transitions between tasks, time horizons of tasks and state feedback. In our experiments we have found that our approach produces output for feasible requests that can be executed every time, with smooth transitions. User requests are achieved most of the time across a range of goal time horizons.

cs.RO

A Benchmark of Generative Methods for Zero-Shot Environmental Sound Classification

Zero-shot learning enables models to generalise to unseen classes using semantic information, bridging the gap between training classes and previously unseen test classes. While widely studied in computer vision, its application to environmental audio remains underexplored, and generative approaches have received little attention. This work presents the first benchmark of generative methods for zero-shot environmental sound classification. Four approaches spanning variational, adversarial, diffusion-based, and denoising paradigms are evaluated. The benchmark includes CADA-VAE and LisGAN, adapted from computer vision, together with two embedding-generation methods introduced in this work: one based on a denoising diffusion probabilistic model (DDPM) and the other on a conditional generative denoising network (CGDN). Experiments on five environmental audio datasets (ESC-50, ARCA23K-FSD, FSC22, UrbanSound8K, and TAU Urban Acoustic Scenes 2019) and one music dataset (GTZAN) show that generative methods are competitive with established compatibility-based approaches. Among the evaluated generative methods, CGDN achieves the highest average accuracy and is the only one to significantly outperform both the DDPM- and GAN-based methods, while remaining statistically indistinguishable from the strong ALE baseline. These findings suggest that optimisation stability is an important factor in generative zero-shot learning for environmental audio.

cs.SD

The Director: A Composable Behaviour System with Soft Transitions

Software frameworks for behaviour are critical in robotics as they enable the correct and efficient execution of functions. While modern behaviour systems have improved their composability, they do not focus on smooth transitions and often lack functionality. In this work, we present the Director, a novel behaviour framework that addresses these problems. It has functionality for soft transitions, multiple implementations of the same action chosen based on conditionals, and strict resource control. The system was successfully used in the 2022/2023 Virtual Season and RoboCup 2023 Bordeaux, in the Humanoid Kid Size League. It is implemented at https://github.com/NUbots/DirectorSoccer, which also contains over thirty automated tests and technical documentation on its implementation in NUClear.

cs.RO