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Yu Feng

Publications and source records attributed to Yu Feng.

At least 19 recordsLinked to original sources

SearchAtlas: Analyzing Agentic Search Strategies via Evidential Query Graphs

LLM search agents are often evaluated on final-answer accuracy, overlooking the process. Analyzing a search strategy requires understanding how credible evidence is retrieved to address question constraints. This valuable information is buried in raw search trajectories that are long and difficult to parse. We introduce SearchAtlas, a framework that converts search trajectories into structured graphs whose edges represent how evidence is propagated across the reasoning trace, from the query that retrieves it to the final answer. Our automated parsing pipeline achieves a mean edge F1 of 86.0% against human-annotated graphs and remains consistent across repeated runs. We analyze five search agents on three benchmarks, revealing systematic differences in search scale and evidence aggregation. SearchAtlas exposes fragmented answer support, question constraints that do not reach the answer, and unverified parametric knowledge entering the response. These process failures are strongly associated with incorrect answers, even more so than an LLM judge given either the raw trajectory or the ordered query list, suggesting that the constructed graphs provide useful interpretability. Moreover, an audit of cases in which process-diagnostic scores disagree with final-answer correctness shows that they capture information not reducible to answer accuracy.

cs.CL

$g$-wave altermagnetic order parameter in hematite

Altermagnets combine the vanishing net magnetization of antiferromagnets with momentum-dependent spin splitting. Magnon band splitting provides a direct probe of altermagnetic order and may enable chirality-selective magnon transport, yet the momentum-space symmetry of this splitting has not been determined quantitatively. Here we use inelastic neutron scattering to map the momentum dependence of altermagnetic magnon splitting in hematite ($\alpha$-Fe$_2$O$_3$). The splitting vanishes along nodal directions and reaches maxima off the nodes, revealing the $g$-wave symmetry of the altermagnetic order parameter. These results agree with linear spin-wave theory calculations based on the altermagnetic model, which further identify the nondegenerate branches as magnons of opposite chirality and trace the splitting to symmetry-inequivalent long-range exchange interactions. Our results provide the first quantitative determination of the momentum-space symmetry of altermagnetic chiral magnons. These findings, together with hematite's high magnetic ordering temperature and low magnon damping, establish it as a promising platform for low-dissipation, symmetry-selective magnonic applications.

cond-mat.str-el

AURA-Eval: Evaluation Framework for Acting Under Risk Awareness in LLM Agent Trajectories

LLM agents operate in workflows where unsafe actions can have real consequences. Existing safety evaluations often reduce behavior to a single score, obscuring risk recognition, pre-action detection, and safe task completion when a safe solution exists. We introduce AURA-Eval, a framework combining controlled augmentation with granular diagnosis of behavior in tool-use trajectories. Its pipeline identifies safety-critical decision points, generates controlled variations, and constructs counterparts differing in whether a request has a safe fulfillment path. Using 157 sourced trajectories, we generate 1,249 evaluation items and evaluate 20 frontier and open-weight models. We developed rubrics to classify risk detection, action strategy, and scenario-specific action safety. Our results show that LLM agents engage in unsafe behavior more often when no safe fulfillment path exists. In these cases, frontier proprietary models more often recognize risk and exhibit safer behavior by proposing alternatives, while evaluated open-weight models more often directly execute unsafe requests. Increasing impact or reducing opportunities for oversight before execution also exposes greater vulnerability across models.

cs.CR

Atlas: Algorithm-Hardware Co-Design for On-Device City-Scale 3D Gaussian Splatting in VR

3D Gaussian splatting (3DGS) has drawn significant attention in the architectural community recently. However, enabling city scale 3DGS on mobile VR devices remains challenging, as the memory requirement of large scale scenes far exceeds the memory capacity of today's mobile GPUs. This paper presents Atlas, an on device city scale 3DGS rendering framework that enables scalable rendering without runtime Internet access. The key insight is that although the full 3DGS model is massive, each frame only requires a small subset of Gaussians under the current pose and level of detail requirement. Based on this insight, Atlas introduces a hierarchical memory offloading mechanism that dynamically loads only necessary Gaussian data into device memory. To further improve performance, Atlas proposes temporal aware LoD search and stereo rasterization to avoid redundant computation in VR. We further show that our technique can be integrated with existing 3DGS accelerators with negligible hardware overhead. Overall, Atlas achieves 18.5x speedup over the GPU baseline and 3.9x speedup over the state of the art 3DGS accelerators, with 92.4% energy savings.

cs.AR

SpectraTac: A Compact Camera-Free Optical Tactile Sensor with Distributed Color Sensing

Tactile sensing is essential for physical interaction in robotics and human--machine systems. However, combining rich tactile information with compact hardware, low cost, and low computational overhead remains challenging. This work presents SpectraTac, a compact, camera-free optical tactile sensor that combines active red--green--blue (RGB) illumination with spatially distributed color sensing. Contact deforms a compliant transparent elastomer and modulates its internal light field, producing spatially differentiated changes in color and intensity. Three distributed color sensors capture these responses as low-dimensional spatio-spectral features, avoiding cameras, imaging optics, and high-dimensional image processing. The device measures 19.2 mm in diameter and 4 mm in height, with a material cost below USD~5. A data-driven decoding framework simultaneously estimates three-dimensional (3D) force and the contact region from the optical measurements. For 3D force prediction, the sensor achieved mean absolute errors (MAEs) of 0.161, 0.164, and 0.429 N along the x-, y-, and z-axes, respectively. The nine-region contact-classification accuracy was 99.9%. We further evaluated real-time 3D force tracking and contact-region-based human--machine interaction through an interactive control task. These results indicate that distributed color-resolved optical sensing offers a compact, low-cost alternative to camera-based tactile sensing for robotics, wearable sensing, and interactive systems.

cs.RO

Tumor boundary instability induced by pressure feedback

We consider a Hele--Shaw-type tumor growth model obtained from the incompressible limit of a porous-medium equation. The limiting model preserves the patch structure of the tumor density and therefore admits a single free-boundary formulation. We investigate how a pressure-feedback parameter associated with the homeostatic pressure affects boundary stability. Using asymptotic analysis, we study boundary perturbations of finite-radius tumors and planar traveling fronts and derive the corresponding stability criteria. For planar fronts, the stability thresholds are further shown to be bifurcation points from which nonsymmetric traveling waves emerge. Our results indicate that pressure feedback can induce boundary instability in parameter regimes where the model without pressure feedback remains stable.

math.AP

LARC: Lazy Adaptive Reachability Certification of Robot Manipulator Trajectories

Discrete trajectory checks can miss collisions between sampled robot states. Reachability-based certification bounds motion between states, but uniform time partitions waste computation where clearance is large. We present lazy adaptive reachability certification (LARC), which checks a planned trajectory by bisecting only intervals with an inconclusive clearance test. For piecewise-cubic Hermite joint trajectories, the method bounds link occupancy using midpoint capsules inflated by exact componentwise speed maxima. Certified intervals covering the trajectory provide continuous-time external-obstacle clearance, subject to geometric containment, static obstacles, and a prescribed margin. On 160 AgileX PIPER trajectories from 80 start-goal pairs, LARC matched all decisions of the fixed-fine baseline at depth nine. It used 20328 interval evaluations (24.8% of baseline work), with a median paired speedup of 10.28x. A separate MoveIt/FCL audit checked 158051 states and detected collisions in 21 direct-interpolation controls, none of which LARC certified. The method reduced computation under a shared certificate model, but 27 of 139 sampled-clear trajectories remained uncertified. The sampled audit cannot independently prove continuous-time clearance.

cs.RO

A Thread-Register Decoupled GPU Execution Model for Efficient Tensor Computation

Modern GPUs increasingly integrate Tensor Cores into the execution pipeline. Although aggregate tensor throughput continues to grow, aided by an operand supply that has evolved from register-based in Ampere to redundancy-free, memory-based in Hopper and Blackwell, efficiently orchestrating the complete tensor compute pipeline for the modern AI workloads remains challenging. We identify the fundamental bottlenecks as fixed parallelism and coarse-grained scheduling, both of which are exposed by modern AI workloads that interleave diverse non-GEMM operations with GEMM. To orchestrate tensor computation efficiently, we propose FIBER, a new architecture that extends the GPU SIMT (single instruction, multiple thread) model. Its basic execution instance, the \emph{fiber}, is decoupled from private register ownership, carrying only minimal control state while accessing an SM's registers through a shared view. This enables dynamic parallelism scaling, fine-grained register-level dataflow scheduling, and offers a redundancy-free alternative for matrix operand supply. We extend the ISA, microarchitecture, and compiler to realize shared-register addressing, conflict-free operand delivery, and fiber-based program mapping. Under a typical mixed-precision LLM serving scenario, FIBER achieves a 2.25x end-to-end speedup on Ampere (1.15x for the original FP16 computation), with 1.8x and 2.09x on Hopper and Blackwell respectively, and kernel-level gains up to 2.49x.

cs.AR

Zariski-Dense Monodromy of Singular Hyperbolic Metrics on Non-Hyperbolic Riemann Surfaces

We prove that the monodromy group of every singular hyperbolic metric on a non-hyperbolic Riemann surface, in the sense of potential theory, is Zariski dense in ${\rm PSL}(2,\mathbb{R})$, confirming a conjecture of the authors. The main new step is to show that a singular hyperbolic metric on an arbitrary parabolic Riemann surface cannot have monodromy contained in a conjugate of the real affine subgroup of ${\rm PSL}(2,\mathbb{R})$. The same argument also gives a direct proof in the compact case. Combined with the nonexistence results for the remaining proper subgroup types, this proves the conjecture.

math.DG

MetaSapiens v2: Advancing Real-Time Foveated Neural Rendering via Foveation-Aware Pruning and Stereo Warping

Point-Based Neural Rendering (PBNR) is emerging as a promising class of rendering techniques, which are permeating all aspects of society, driven by a growing demand for real-time, photorealistic rendering in AR/VR and digital twins. However, achieving real-time PBNR on VR/AR devices is challenging. This paper proposes MetaSapiens v2, a PBNR system that delivers real-time neural rendering on VR/AR devices while maintaining human visual quality. MetaSapiens v2 combines four techniques. First, we present an efficiency-aware pruning technique to optimize rendering speed. Second, we introduce a Foveated Rendering (FR) method with an efficient primitive for PBNR, leveraging humans' low visual acuity in peripheral regions to relax rendering quality and improve rendering speed. Third, we leverage the redundancy between the two eyes and propose a selective warping method to further reduce the computation overhead in AR/VR binocular rendering. Finally, we propose an accelerator design for binocular FR, addressing the load imbalance issue in (FR-based) PBNR and supporting warping for efficient binocular rendering. Our evaluation shows that MetaSapiens v2 achieves an order of magnitude speedup over existing PBNR models while maintaining the visual quality.

cs.GR

Reconfiguring Geovisualization in the Age of Generative AI: Insights from Domain Experts

GenAI is increasingly integrated into geovisualization, yet its broader implications for professional practice are insufficiently understood. To examine these implications, we conducted semi-structured interviews with 20 geovisualization experts. The interviews were structured around four broad analytical domains: Data, Ideation, Prototyping, and Iteration, while also encouraging participants to reflect on issues that extend beyond these activities. Our findings show that GenAI expands the capabilities of geovisualization, particularly in terms of data handling, creative exploration, and rapid prototyping, but does not simply remove existing constraints. Instead, key bottlenecks are shifting from production to judgment and verification. As routine technical tasks become more automated, professional value increasingly depends on spatial reasoning, contextual interpretation, aesthetic and ethical judgment, and the ability to assess whether AI-generated outputs are appropriate for use. At the same time, GenAI introduces new challenges regarding provenance, interpretability, and accountability, raising questions about how responsibility should be distributed across models, developers, practitioners, institutions, and users. These shifts are particularly significant in geovisualization because spatial representations are constrained by geographic reality and must balance scientific validity, visual expression, and technical implementation. We therefore argue that responsible GenAI in geovisualization requires domain-specific approaches to spatial validation, provenance, uncertainty communication, human oversight, and accountable use. This study provides an expert-grounded perspective on how GenAI is reconfiguring geovisualization as a practice of spatial knowledge production. It also identifies implications for future professional practice, education, system design, and governance.

cs.CY

Deltoris: Enabling Real-time VLA Inference in Embodied AI via Bit-level Sparsity and Speculative Inference

Vision-language-action (VLA) models have emerged as a key component in embodied AI. Among existing approaches, diffusion-based VLA models achieve superior motion quality and generalization. However, diffusion-based VLA models are compute-intensive and must run at high control frequency, e.g., 50-200 Hz. Thus, it imposes strict latency and energy constraints on edge devices. In this work, we present Deltoris, an algorithm-hardware co-design framework for efficient diffusion-based VLA inference. First, we exploit the temporal similarity of consecutive inputs and propose a \textit{temporal-aware bit-sparsity} algorithm that computes only the differences between consecutive inputs, eliminating redundant bit-level operations. To further address the extra off-chip traffic introduced by our algorithm, we propose a \textit{speculative inference} technique, which amortizes data loading across multiple control steps. Lastly, to support these techniques, we co-design a dedicated accelerator with customized 1D systolic bit-serial PE arrays that eliminate PE workload imbalance. Our evaluation shows that Deltoris achieves up to 34.2$\times$ speedup over mobile GPUs and 6.1$\times$ over prior accelerators, while maintaining comparable accuracy.

cs.AR

When Refusal Looks Safe: The Refusal-Cue Shortcut in Safety Guard Models

Safety guards are widely used to filter harmful content and are typically trained via supervised fine-tuning on labeled prompt-response pairs. We audit two widely used safety-guard training datasets, WildGuardMix and GR-Train, and find that among responses to harmful prompts, refusal expressions co-occur almost exclusively with unharmful labels. This imbalance motivates what we term the refusal-cue shortcut: inserting a refusal cue into a harmful response could flip the guard's verdict from harmful to unharmful. The shortcut affects not only guards trained on these datasets but also officially released models such as LlamaGuard3 and Qwen3Guard whose training data is undisclosed. It persists across response positions and is generally stronger in smaller variants within a family. To mitigate it, we adapt sparse complementary masking as a lightweight post-hoc intervention that identifies and suppresses a small set of shortcut-associated attention heads and MLP neurons without retraining. On two primary benchmarks, the intervention achieves an approximately 79% relative reduction in response-initial detection failures induced by refusal cues, while preserving standard detection performance. Although optimized using cues at a single response position, the suppression effect transfers to unseen positions and datasets, suggesting that shortcut manifestations across positions are partly mediated by shared internal components. Further analysis provides evidence that shortcut reliance and legitimate refusal recognition are partially functionally separable, as suppressing the shortcut broadly preserves the guard's ability to recognize genuine refusals.

cs.AI

DeGS: A Scalable 3DGS Architecture via Decoupled Workload Parsing and Reorganization

3D Gaussian Splatting (3DGS) has emerged as a leading technique for real-time novel view synthesis, yet existing 3DGS accelerators suffer from poor architectural scalability: increasing the number of PEs leads to marginal performance improvement during rendering. We identify that the root cause is the tightly coupled ``checking-while-blending'' dataflow, which exacerbates PE underutilization caused by spatial redundancy from irregular Gaussian coverage and temporal redundancy from asynchronous pixel-wise termination under parallel execution. To address this issue, we propose DeGS, a scalable architecture for efficient 3DGS inference. To systematically eliminate the redundancies inherent in rendering, DeGS exploits a decoupled dataflow, restructuring the coupled $\alpha$-checking, transmittance checking, and $\alpha$-blending of the standard rendering process into consecutive workload parsing, reorganization, and blending stages. This allows the fragmented, length-variable, and temporal-dependent workloads to be reorganized into compact, conflict-free, and dense workloads prior to blending, thereby significantly improving PE utilization during parallel blending. Implemented in 28 nm technology, DeGS achieves 2.36$\times$--7.25$\times$ throughput, 1.82$\times$--6.02$\times$ end-to-end speedup, and 1.59$\times$--4.42$\times$ energy efficiency over state-of-the-art 3DGS accelerators (GSCore, GBU, GCC) across diverse scenes and resolutions (720p to 8K). Moreover, scaling from 16 to 1024 PEs, DeGS maintains over 80\% PE utilization at high resolutions, significantly outperforming existing accelerators.

cs.AR

DSTAR: Accelerating Diffusion Transformers via Spatial and Temporal Redundancy Reduction

Diffusion Transformers (DiTs) have been widely used in many tasks, including image synthesis, video generation, and content editing. However, their multi-iteration inference process leads to performance inefficiency and high energy consumption. Existing acceleration methods primarily focus on reducing temporal redundancy between adjacent timesteps, but often overlook the specific features of DiTs. As a result, these approaches either suffer from great accuracy degradation or fail to achieve high efficiency. We present DSTAR, a software-hardware co-design framework that accelerates DiT inference by reducing spatial and temporal redundancy. At the algorithmic level, DSTAR introduces a fine-grained mixed-precision quantization method for differential activations in linear operations, significantly increasing the proportion of low-bit computations. Additionally, DSTAR incorporates a sparse attention reuse mechanism to minimize redundant computation in attention layers. For architectural support, we design a specialized hardware accelerator which achieves high efficiency in both latency and energy consumption. Evaluation on seven typical DiTs demonstrates that DSTAR achieves up to 7.33x latency speedup and 41.89x energy savings compared to an NVIDIA A100 GPU, and achieves up to 2.54x latency speedup and 3.68x energy savings compared to SOTA accelerators, without accuracy degradation.

cs.AR

Kaleido: Algorithm-Hardware Co-Design for Video Diffusion Transformers by Exploiting Latent Space Correlations

Video diffusion transformers (vDiTs) generate high quality video but introduce extremely high compute cost due to the long diffusion timesteps and self attention computation. As diffusion timesteps are reduced, the computation cost of self attention becomes the dominant bottleneck. Existing acceleration approaches largely inherit sparse attention techniques from large language models, which fail to consider the unique spatiotemporal correlation of video data. This paper presents Kaleido, an algorithm hardware codesign that accelerates all operations in vDiTs by exploiting channel-wise spatiotemporal correlations in latent space. Based on this insight, we propose a lightweight channelwise reuse algorithm that skips redundant computations by reusing partial results while preserving higher generative quality than prior methods (>17 dB). To efficiently support this algorithm, we design a systolic array like accelerator with reconfigurable processing elements and a lightweight data dispatcher to mitigate irregular sparsity and data access patterns introduced by our reuse algorithm. Evaluations across three mainstream vDiT models show that Kaleido achieves up to 5.9x speedup and 16.0x energy savings over state of the art accelerators.

cs.AR

GPU-Tile-Sim: A Tile-Centric GPU Simulation Framework for LLM Hardware-Software Co-Design

Modern LLM (large language model) workloads increasingly rely on optimized GPU kernels through hardware-software co-design. These kernels achieve high-performance through fine-grained dependency scheduling and computation-memory overlap. As such, they incur new challenges on existing GPU performance models. Instruction-driven simulators are costly to adapt to evolving architectures, while analytical models are too coarse to capture kernels' characteristics. We propose GPU-Tile-Sim, a tile-centric GPU simulation framework for LLM hardware-software co-design. The key insight is that modern LLM kernel performance is governed less by individual instruction latency than by the dependency structure that controls execution order and overlap. Accordingly, GTSim represents kernel execution as a warp-level tile graph whose nodes capture tile-level operations and whose edges encode data and ordering constraints. Using this representation, we design an automatic tile-graph frontend and a graph-driven simulation backend. We evaluate GTSim on representative GEMM, attention, and end-to-end LLM inference workloads. On A100 and H100 across both conventional and highly optimized kernels, GTSim achieves high performance-modeling accuracy (MAPE, Mean Absolute Percentage Error, 1.22%--8.71%). We further extend GTSim to Blackwell with preliminary validation, and demonstrate its effectiveness in analyzing software and architectural design choices.

cs.DC

VIGIL: Runtime Enforcement of Behavioral Specifications in AI Agent Skills

Agentic systems increasingly act through third-party skills, allowing model-generated decisions to affect files, communication channels, and cyber-physical devices. These skills often include natural-language specifications that define access permissions, disclosure limits, execution privileges, and required preconditions. Although such specifications describe the intended boundaries of skill behavior, they do not by themselves provide executable runtime enforcement. Enforcing them raises a contextual granularity challenge: even when a policy is written for a particular task context, a monitor must still decide which events to observe, what state to retain, how far across the execution to reason, and where to intervene. Choosing the wrong granularity can either block benign executions or miss violations that emerge only across multiple actions. Most existing enforcement mechanisms, however, assume a fixed event model or enforcement point. In this work, we present VIGIL, an end-to-end runtime enforcement framework for agentic systems. VIGIL checks an agent's actual execution trace against behavioral policies from skill specifications, operator-defined constraints, and global rules spanning multiple skills. To make such policies executable, VIGIL introduces a policy language that captures context-specific enforcement requirements over agent-tool events, including temporal dependencies, argument constraints, and value-flow conditions. The language is paired with symbolic evaluation rules that translate policies into SMT constraints over finite traces, allowing VIGIL to detect violations that depend on event order, argument relationships, or cross-call value flow rather than relying on fixed single-call filters. On real LLM-agent runs spanning office-document, operational, and engineering tasks, VIGIL detects policy violations with over 95% recall and a false-positive rate below 10%.

cs.CR