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Yu Gong

Publications and source records attributed to Yu Gong.

At least 55 records · Page 3Linked to original sources

Multi-task MR Imaging with Iterative Teacher Forcing and Re-weighted Deep Learning

Noises, artifacts, and loss of information caused by the magnetic resonance (MR) reconstruction may compromise the final performance of the downstream applications. In this paper, we develop a re-weighted multi-task deep learning method to learn prior knowledge from the existing big dataset and then utilize them to assist simultaneous MR reconstruction and segmentation from the under-sampled k-space data. The multi-task deep learning framework is equipped with two network sub-modules, which are integrated and trained by our designed iterative teacher forcing scheme (ITFS) under the dynamic re-weighted loss constraint (DRLC). The ITFS is designed to avoid error accumulation by injecting the fully-sampled data into the training process. The DRLC is proposed to dynamically balance the contributions from the reconstruction and segmentation sub-modules so as to co-prompt the multi-task accuracy. The proposed method has been evaluated on two open datasets and one in vivo in-house dataset and compared to six state-of-the-art methods. Results show that the proposed method possesses encouraging capabilities for simultaneous and accurate MR reconstruction and segmentation.

cs.CV↗

Delay Constrained Buffer-Aided Relay Selection in the Internet of Things with Decision-Assisted Reinforcement Learning

This paper investigates the reinforcement learning for the relay selection in the delay-constrained buffer-aided networks. The buffer-aided relay selection significantly improves the outage performance but often at the price of higher latency. On the other hand, modern communication systems such as the Internet of Things often have strict requirement on the latency. It is thus necessary to find relay selection policies to achieve good throughput performance in the buffer-aided relay network while stratifying the delay constraint. With the buffers employed at the relays and delay constraints imposed on the data transmission, obtaining the best relay selection becomes a complicated high-dimensional problem, making it hard for the reinforcement learning to converge. In this paper, we propose the novel decision-assisted deep reinforcement learning to improve the convergence. This is achieved by exploring the a-priori information from the buffer-aided relay system. The proposed approaches can achieve high throughput subject to delay constraints. Extensive simulation results are provided to verify the proposed algorithms.

eess.SP↗

Distant Supervision for E-commerce Query Segmentation via Attention Network

The booming online e-commerce platforms demand highly accurate approaches to segment queries that carry the product requirements of consumers. Recent works have shown that the supervised methods, especially those based on deep learning, are attractive for achieving better performance on the problem of query segmentation. However, the lack of labeled data is still a big challenge for training a deep segmentation network, and the problem of Out-of-Vocabulary (OOV) also adversely impacts the performance of query segmentation. Different from query segmentation task in an open domain, e-commerce scenario can provide external documents that are closely related to these queries. Thus, to deal with the two challenges, we employ the idea of distant supervision and design a novel method to find contexts in external documents and extract features from these contexts. In this work, we propose a BiLSTM-CRF based model with an attention module to encode external features, such that external contexts information, which can be utilized naturally and effectively to help query segmentation. Experiments on two datasets show the effectiveness of our approach compared with several kinds of baselines.

cs.AI↗

EdgeRec: Recommender System on Edge in Mobile Taobao

Recommender system (RS) has become a crucial module in most web-scale applications. Recently, most RSs are in the waterfall form based on the cloud-to-edge framework, where recommended results are transmitted to edge (e.g., user mobile) by computing in advance in the cloud server. Despite effectiveness, network bandwidth and latency between cloud server and edge may cause the delay for system feedback and user perception. Hence, real-time computing on edge could help capture user preferences more preciously and thus make more satisfactory recommendations. Our work, to our best knowledge, is the first attempt to design and implement the novel Recommender System on Edge (EdgeRec), which achieves Real-time User Perception and Real-time System Feedback. Moreover, we propose Heterogeneous User Behavior Sequence Modeling and Context-aware Reranking with Behavior Attention Networks to capture user's diverse interests and adjust recommendation results accordingly. Experimental results on both the offline evaluation and online performance in Taobao home-page feeds demonstrate the effectiveness of EdgeRec.

cs.IR↗

Parameter-Transferred Wasserstein Generative Adversarial Network (PT-WGAN) for Low-Dose PET Image Denoising

Due to the widespread use of positron emission tomography (PET) in clinical practice, the potential risk of PET-associated radiation dose to patients needs to be minimized. However, with the reduction in the radiation dose, the resultant images may suffer from noise and artifacts that compromise diagnostic performance. In this paper, we propose a parameter-transferred Wasserstein generative adversarial network (PT-WGAN) for low-dose PET image denoising. The contributions of this paper are twofold: i) a PT-WGAN framework is designed to denoise low-dose PET images without compromising structural details, and ii) a task-specific initialization based on transfer learning is developed to train PT-WGAN using trainable parameters transferred from a pretrained model, which significantly improves the training efficiency of PT-WGAN. The experimental results on clinical data show that the proposed network can suppress image noise more effectively while preserving better image fidelity than recently published state-of-the-art methods. We make our code available at https://github.com/90n9-yu/PT-WGAN.

eess.IV↗

Balanced Order Batching with Task-Oriented Graph Clustering

Balanced order batching problem (BOBP) arises from the process of warehouse picking in Cainiao, the largest logistics platform in China. Batching orders together in the picking process to form a single picking route, reduces travel distance. The reason for its importance is that order picking is a labor intensive process and, by using good batching methods, substantial savings can be obtained. The BOBP is a NP-hard combinational optimization problem and designing a good problem-specific heuristic under the quasi-real-time system response requirement is non-trivial. In this paper, rather than designing heuristics, we propose an end-to-end learning and optimization framework named Balanced Task-orientated Graph Clustering Network (BTOGCN) to solve the BOBP by reducing it to balanced graph clustering optimization problem. In BTOGCN, a task-oriented estimator network is introduced to guide the type-aware heterogeneous graph clustering networks to find a better clustering result related to the BOBP objective. Through comprehensive experiments on single-graph and multi-graphs, we show: 1) our balanced task-oriented graph clustering network can directly utilize the guidance of target signal and outperforms the two-stage deep embedding and deep clustering method; 2) our method obtains an average 4.57m and 0.13m picking distance ("m" is the abbreviation of the meter (the SI base unit of length)) reduction than the expert-designed algorithm on single and multi-graph set and has a good generalization ability to apply in practical scenario.

cs.LG↗

Pressure-induced superconductivity and structural transition in ferromagnetic Cr2Si2Te6

The discovery of intrinsic magnetism in atomically thin two-dimensional transition-metal trichalcogenides has attracted intense research interest due to the exotic properties of magnetism and potential applications in devices. Pressure has proven to be an effective tool to manipulate the crystal and electronic structures of the materials. Here, we report investigations on ferromagnetic van der Waals Cr2Si2Te6 via high-pressure synchrotron x-ray diffraction, electrical resistance, Hall resistance, and magnetoresistance measurements. Under compression, Cr2Si2Te6 simultaneously undergoes a structural transition, emergence of superconductivity at 3 K, sign change of the magnetoresistance, and dramatic change of the Hall coefficient at ~8 GPa. The superconductivity persists up to the highest measured pressure of 47.1 GPa with a maximum Tc = 4.5 K at ~30 GPa. The discovery of superconductivity in the two-dimensional van der Waals ferromagnetic Cr-based Cr2Si2Te6 provides new perspectives to explore superconductivity and the interplay between superconductivity and magnetism.

cond-mat.supr-con↗

Conceptualize and Infer User Needs in E-commerce

Understanding latent user needs beneath shopping behaviors is critical to e-commercial applications. Without a proper definition of user needs in e-commerce, most industry solutions are not driven directly by user needs at current stage, which prevents them from further improving user satisfaction. Representing implicit user needs explicitly as nodes like "outdoor barbecue" or "keep warm for kids" in a knowledge graph, provides new imagination for various e- commerce applications. Backed by such an e-commerce knowledge graph, we propose a supervised learning algorithm to conceptualize user needs from their transaction history as "concept" nodes in the graph and infer those concepts for each user through a deep attentive model. Offline experiments demonstrate the effectiveness and stability of our model, and online industry strength tests show substantial advantages of such user needs understanding.

cs.IR↗

Query-based Interactive Recommendation by Meta-Path and Adapted Attention-GRU

Recently, interactive recommender systems are becoming increasingly popular. The insight is that, with the interaction between users and the system, (1) users can actively intervene the recommendation results rather than passively receive them, and (2) the system learns more about users so as to provide better recommendation. We focus on the single-round interaction, i.e. the system asks the user a question (Step 1), and exploits his feedback to generate better recommendation (Step 2). A novel query-based interactive recommender system is proposed in this paper, where \textbf{personalized questions are accurately generated from millions of automatically constructed questions} in Step 1, and \textbf{the recommendation is ensured to be closely-related to users' feedback} in Step 2. We achieve this by transforming Step 1 into a query recommendation task and Step 2 into a retrieval task. The former task is our key challenge. We firstly propose a model based on Meta-Path to efficiently retrieve hundreds of query candidates from the large query pool. Then an adapted Attention-GRU model is developed to effectively rank these candidates for recommendation. Offline and online experiments on Taobao, a large-scale e-commerce platform in China, verify the effectiveness of our interactive system. The system has already gone into production in the homepage of Taobao App since Nov. 11, 2018 (see https://v.qq.com/x/page/s0833tkp1uo.html on how it works online). Our code and dataset are public in https://github.com/zyody/QueryQR.

cs.IR↗

Exact-K Recommendation via Maximal Clique Optimization

This paper targets to a novel but practical recommendation problem named exact-K recommendation. It is different from traditional top-K recommendation, as it focuses more on (constrained) combinatorial optimization which will optimize to recommend a whole set of K items called card, rather than ranking optimization which assumes that "better" items should be put into top positions. Thus we take the first step to give a formal problem definition, and innovatively reduce it to Maximum Clique Optimization based on graph. To tackle this specific combinatorial optimization problem which is NP-hard, we propose Graph Attention Networks (GAttN) with a Multi-head Self-attention encoder and a decoder with attention mechanism. It can end-to-end learn the joint distribution of the K items and generate an optimal card rather than rank individual items by prediction scores. Then we propose Reinforcement Learning from Demonstrations (RLfD) which combines the advantages in behavior cloning and reinforcement learning, making it sufficient- and-efficient to train the model. Extensive experiments on three datasets demonstrate the effectiveness of our proposed GAttN with RLfD method, it outperforms several strong baselines with a relative improvement of 7.7% and 4.7% on average in Precision and Hit Ratio respectively, and achieves state-of-the-art (SOTA) performance for the exact-K recommendation problem.

cs.IR↗

Deep Cascade Multi-task Learning for Slot Filling in Online Shopping Assistant

Slot filling is a critical task in natural language understanding (NLU) for dialog systems. State-of-the-art approaches treat it as a sequence labeling problem and adopt such models as BiLSTM-CRF. While these models work relatively well on standard benchmark datasets, they face challenges in the context of E-commerce where the slot labels are more informative and carry richer expressions. In this work, inspired by the unique structure of E-commerce knowledge base, we propose a novel multi-task model with cascade and residual connections, which jointly learns segment tagging, named entity tagging and slot filling. Experiments show the effectiveness of the proposed cascade and residual structures. Our model has a 14.6% advantage in F1 score over the strong baseline methods on a new Chinese E-commerce shopping assistant dataset, while achieving competitive accuracies on a standard dataset. Furthermore, online test deployed on such dominant E-commerce platform shows 130% improvement on accuracy of understanding user utterances. Our model has already gone into production in the E-commerce platform.

cs.CL↗

Automatic Generation of Chinese Short Product Titles for Mobile Display

This paper studies the problem of automatically extracting a short title from a manually written longer description of E-commerce products for display on mobile devices. It is a new extractive summarization problem on short text inputs, for which we propose a feature-enriched network model, combining three different categories of features in parallel. Experimental results show that our framework significantly outperforms several baselines by a substantial gain of 4.5%. Moreover, we produce an extractive summarization dataset for E-commerce short texts and will release it to the research community.

cs.CL↗

Multi-Modal Generative Adversarial Network for Short Product Title Generation in Mobile E-Commerce

Nowadays, more and more customers browse and purchase products in favor of using mobile E-Commerce Apps such as Taobao and Amazon. Since merchants are usually inclined to describe redundant and over-informative product titles to attract attentions from customers, it is important to concisely display short product titles on limited screen of mobile phones. To address this discrepancy, previous studies mainly consider textual information of long product titles and lacks of human-like view during training and evaluation process. In this paper, we propose a Multi-Modal Generative Adversarial Network (MM-GAN) for short product title generation in E-Commerce, which innovatively incorporates image information and attribute tags from product, as well as textual information from original long titles. MM-GAN poses short title generation as a reinforcement learning process, where the generated titles are evaluated by the discriminator in a human-like view. Extensive experiments on a large-scale E-Commerce dataset demonstrate that our algorithm outperforms other state-of-the-art methods. Moreover, we deploy our model into a real-world online E-Commerce environment and effectively boost the performance of click through rate and click conversion rate by 1.66% and 1.87%, respectively.

cs.CL↗

A Multi-task Selected Learning Approach for Solving 3D Flexible Bin Packing Problem

A 3D flexible bin packing problem (3D-FBPP) arises from the process of warehouse packing in e-commerce. An online customer's order usually contains several items and needs to be packed as a whole before shipping. In particular, 5% of tens of millions of packages are using plastic wrapping as outer packaging every day, which brings pressure on the plastic surface minimization to save traditional logistics costs. Because of the huge practical significance, we focus on the issue of packing cuboid-shaped items orthogonally into a least-surface-area bin. The existing heuristic methods for classic 3D bin packing don't work well for this particular NP-hard problem and designing a good problem-specific heuristic is non-trivial. In this paper, rather than designing heuristics, we propose a novel multi-task framework based on Selected Learning to learn a heuristic-like policy that generates the sequence and orientations of items to be packed simultaneously. Through comprehensive experiments on a large scale real-world transaction order dataset and online AB tests, we show: 1) our selected learning method trades off the imbalance and correlation among the tasks and significantly outperforms the single task Pointer Network and the multi-task network without selected learning; 2) our method obtains an average 5.47% cost reduction than the well-designed greedy algorithm which is previously used in our online production system.

cs.LG↗

Product Title Refinement via Multi-Modal Generative Adversarial Learning

Nowadays, an increasing number of customers are in favor of using E-commerce Apps to browse and purchase products. Since merchants are usually inclined to employ redundant and over-informative product titles to attract customers' attention, it is of great importance to concisely display short product titles on limited screen of cell phones. Previous researchers mainly consider textual information of long product titles and lack of human-like view during training and evaluation procedure. In this paper, we propose a Multi-Modal Generative Adversarial Network (MM-GAN) for short product title generation, which innovatively incorporates image information, attribute tags from the product and the textual information from original long titles. MM-GAN treats short titles generation as a reinforcement learning process, where the generated titles are evaluated by the discriminator in a human-like view.

cs.CL↗

Query Tracking for E-commerce Conversational Search: A Machine Comprehension Perspective

With the development of dialog techniques, conversational search has attracted more and more attention as it enables users to interact with the search engine in a natural and efficient manner. However, comparing with the natural language understanding in traditional task-oriented dialog which focuses on slot filling and tracking, the query understanding in E-commerce conversational search is quite different and more challenging due to more diverse user expressions and complex intentions. In this work, we define the real-world problem of query tracking in E-commerce conversational search, in which the goal is to update the internal query after each round of interaction. We also propose a self attention based neural network to handle the task in a machine comprehension perspective. Further more we build a novel E-commerce query tracking dataset from an operational E-commerce Search Engine, and experimental results on this dataset suggest that our proposed model outperforms several baseline methods by a substantial gain for Exact Match accuracy and F1 score, showing the potential of machine comprehension like model for this task.

cs.CL↗

Representing Verbs as Argument Concepts

Verbs play an important role in the understanding of natural language text. This paper studies the problem of abstracting the subject and object arguments of a verb into a set of noun concepts, known as the "argument concepts". This set of concepts, whose size is parameterized, represents the fine-grained semantics of a verb. For example, the object of "enjoy" can be abstracted into time, hobby and event, etc. We present a novel framework to automatically infer human readable and machine computable action concepts with high accuracy.

cs.CL↗

IRGAN: A Minimax Game for Unifying Generative and Discriminative Information Retrieval Models

This paper provides a unified account of two schools of thinking in information retrieval modelling: the generative retrieval focusing on predicting relevant documents given a query, and the discriminative retrieval focusing on predicting relevancy given a query-document pair. We propose a game theoretical minimax game to iteratively optimise both models. On one hand, the discriminative model, aiming to mine signals from labelled and unlabelled data, provides guidance to train the generative model towards fitting the underlying relevance distribution over documents given the query. On the other hand, the generative model, acting as an attacker to the current discriminative model, generates difficult examples for the discriminative model in an adversarial way by minimising its discrimination objective. With the competition between these two models, we show that the unified framework takes advantage of both schools of thinking: (i) the generative model learns to fit the relevance distribution over documents via the signals from the discriminative model, and (ii) the discriminative model is able to exploit the unlabelled data selected by the generative model to achieve a better estimation for document ranking. Our experimental results have demonstrated significant performance gains as much as 23.96% on Precision@5 and 15.50% on MAP over strong baselines in a variety of applications including web search, item recommendation, and question answering.

cs.IR↗