SearcharxivSearch

arXiv subjects

Yu Kong

Publications and source records attributed to Yu Kong.

At least 19 recordsLinked to original sources

NoisEasier: Test-Time Noise Optimization for Text-to-Video Generation

Diffusion models have recently advanced text-to-video (T2V) generation, yet they still struggle with fine-grained compositional alignment, such as attribute binding, spatial relations, and object interactions. While reward-based fine-tuning improves alignment, it is susceptible to reward hacking and adapts poorly to new prompt distributions. In this work, we propose NoisEasier, a test-time scaling framework that improves T2V generation through differentiable reward-guided noise optimization without modifying the underlying model. By combining efficient short-step generators with a multi-objective reward formulation, NoisEasier enables stable and practical test-time optimization under realistic inference budgets. Our key insight is that jointly optimizing the entire stochastic trajectory accelerates reward convergence and improves compositional alignment over optimizing only the initial latent, with negligible additional computational and time cost. Experiments on VBench and T2V-CompBench demonstrate consistent improvements across multiple backbones, achieving over 10% average gains on challenging dimensions such as attribute binding, object interaction, and numeracy. Overall, NoisEasier serves as both a flexible alternative and a complementary enhancement to reward-based fine-tuning, establishing test-time scaling as an effective paradigm for controllable text-to-video generation.

cs.CV

H-Flow: Self-supervised Human Scene Flow via Physics-inspired Joint Multi-modal Learning

Parametric human models capture global pose but cannot represent the non-rigid surface dynamics of clothing and soft tissue. Generic scene flow estimates dense motion but breaks down on articulated bodies, where pixel-level supervision is also intractable to acquire. We introduce H-Flow, a dense human scene flow that captures both skeletal kinematics and surface deformation. A unified multi-head transformer estimates flow from monocular video, jointly predicting pose and depth as companion outputs. The challenge lies in the lack of supervision. In place of unattainable labels, we anchor the network in the physics of human motion, encoding geometric, structural, and biomechanical priors as cross-modal training objectives. We further introduce DynAct4D, a high-fidelity synthetic benchmark providing dense flow annotations across diverse subjects, garments, and motions. On standard benchmarks, H-Flow outperforms scene-flow and parametric baselines, and generalizes zero-shot to in-the-wild video. Code, models, and the DynAct4D benchmark will be released upon publication

cs.CV

Spatially Prompted Visual Trajectory Prediction for Egocentric Manipulation

Language instructions offer a flexible way to specify task semantics but can become ambiguous in cluttered scenes containing multiple visually similar objects and candidate targets. We study Spatially Prompted Visual Trajectory Prediction (SP-VTP), an open-loop setting in which points or bounding boxes in the first egocentric frame specify an object--target pair and condition the prediction of future 3D end-effector (EE) trajectory chunks. To support this setting, we introduce EgoSPT, a controlled dataset comprising 2,841 egocentric fork pick-and-place episodes with first-frame object and target annotations and reconstructed 3D EE trajectories. SP-VTP evaluates whether a static task specification remains informative as the viewpoint and scene configuration evolve throughout execution. We also introduce SPOT, a spatially prompted object--target trajectory predictor that integrates first-frame visual and coordinate prompts with current visual observations and motion history to generate future trajectories. Rather than relying on an explicit object tracker, SPOT maintains a fixed representation of the first-frame task specification. Across three training seeds, spatial prompting consistently reduces translation and endpoint errors relative to a no-prompt baseline, while controlled prompt interventions reveal distinct roles for object and target cues at different stages of execution. Together, EgoSPT and SPOT provide a dataset and baseline for spatially conditioned egocentric trajectory prediction in open-loop pick-and-place settings.

cs.CV

From 3D Pose to Prose: Biomechanics-Grounded Vision--Language Coaching

We present BioCoach, a biomechanics-grounded vision--language framework for fitness coaching from streaming video. BioCoach fuses visual appearance and 3D skeletal kinematics, through a novel three-stage pipeline: an exercise-specific degree-of-freedom selector that focuses analysis on salient joints; a structured biomechanical context that pairs individualized morphometrics with cycle and constraint analysis; and a vision--biomechanics conditioned feedback module that applies cross-attention to generate precise, actionable text. Using parameter-efficient training that freezes the vision and language backbones, BioCoach yields transparent, personalized reasoning rather than pattern matching. To enable learning and fair evaluation, we augment QEVD-fit-coach with biomechanics-oriented feedback to create QEVD-bio-fit-coach, and we introduce a biomechanics-aware LLM judge metric. BioCoach delivers clear gains on QEVD-bio-fit-coach across lexical and judgment metrics while maintaining temporal triggering; on the original QEVD-fit-coach, it improves text quality and correctness with near-parity timing, demonstrating that explicit kinematics and constraints are key to accurate, phase-aware coaching.

cs.CV

ViT-AdaLA: Adapting Vision Transformers with Linear Attention

Vision Transformers (ViTs) based vision foundation models (VFMs) have achieved remarkable performance across diverse vision tasks, but suffer from quadratic complexity that limits scalability to long sequences. Existing linear attention approaches for ViTs are typically trained from scratch, requiring substantial computational resources, while linearization-based methods developed for large language model decoders do not transfer well to ViTs. To address these challenges, we propose ViT-AdaLA, a novel framework for effectively adapting and transferring prior knowledge from VFMs to linear attention ViTs. ViT-AdaLA consists of three stages: attention alignment, feature alignment, and supervised fine-tuning. In the attention alignment stage, we align vanilla linear attention with the original softmax-based attention in each block to approximate the behavior of softmax attention. However, residual approximation errors inevitably accumulate across layers. We mitigate this by fine-tuning the linearized ViT to align its final-layer features with a frozen softmax VFM teacher. Finally, the adapted prior knowledge is transferred to downstream tasks through supervised fine-tuning. Extensive experiments on classification and segmentation tasks demonstrate the effectiveness and generality of ViT-AdaLA over various state-of-the-art linear attention counterpart.

cs.CV

Procedural Mistake Detection via Action Effect Modeling

Mistake detection in procedural tasks is essential for building intelligent systems that support learning and task execution. Existing approaches primarily analyze how an action is performed, while overlooking what it produces, i.e., the \textbf{action effect}. Yet many errors manifest not in the execution itself but in the resulting outcome, such as an unintended object state or incorrect spatial arrangement. To address this gap, we propose Action Effect Modeling (AEM), a unified framework that jointly captures action execution and its outcomes through a probabilistic formulation. AEM first identifies the outcome of an action by selecting the most informative effect frame based on semantic relevance and visual quality. It then extracts complementary cues from visual grounding and symbolic scene graphs, aligning them in a shared latent space to form robust effect-aware representations. To detect mistakes, we further design a prompt-based detector that incorporates task-specific prompts and aligns each action segment with its intended execution semantics. Our approach achieves state-of-the-art performance on the EgoPER and CaptainCook4D benchmarks under the challenging one-class classification (OCC) setting. These results demonstrate that modeling both execution and outcome yields more reliable mistake detection, and highlight the potential of effect-aware representations to benefit a broader range of downstream applications.

cs.CV

ProcObject-10K: Benchmarking Object-Centric Procedural Understanding in Instructional Videos

Procedural activities are fundamentally driven by object state transitions, yet existing instructional video benchmarks remain action-centric and cannot evaluate whether models reason about how objects evolve toward task completion. In this work, we introduce ProcObject-10K, the first benchmark that jointly evaluates object-centric reasoning and temporal evidence grounding in instructional videos, across both egocentric and exocentric views. It comprises 10,522 open-ended VideoQA pairs grounded in 1,799 video clips, spanning 137 tasks across 9 domains and five reasoning types covering preconditions, state evolution, counterfactuals, mistakes, and readiness. Benchmarking 13 leading MLLMs reveals a substantial answering-grounding gap: models produce plausible answers while failing to localize the supporting evidence (mIoU < 45%), exposing their reliance on linguistic priors rather than fine-grained object dynamics. As a step toward closing this gap, we further provide an object-centric supervised fine-tuning baseline with pseudo object-level supervision and spatial-temporal constraints. Models fine-tuned on ProcObject-10K not only improve on the benchmark itself, but also transfer effectively to other grounded VideoQA and embodied planning tasks. The dataset, annotations, and evaluation toolkit will be publicly released to support future research on object-centric procedural understanding.

cs.CV

Open Set Face Forgery Detection via Dual-Level Evidence Collection

The surge in face forgeries has increasingly undermined confidence in the authenticity of online content. As generation algorithms rapidly evolve, new fake categories will constantly emerge, severely challenging existing face forgery detection methods. Although face forgery detection has recently improved, current techniques remain largely confined to binary Real-vs-Fake classification or the recognition of known fake categories. Moreover, they fail to identify the emergence of entirely new forgery methods. In this work, we study the Open Set Face Forgery Detection (OSFFD) problem, which requires the detection model to identify novel fake categories. To enhance its real-world applicability, we reformulate the OSFFD problem and address it through uncertainty estimation. Specifically, we propose the Dual-Level Evidential face forgery Detection (DLED) approach, which estimates prediction uncertainty by extracting and integrating category-specific evidence on the spatial and frequency levels. Comprehensive experiments across diverse settings demonstrate that our proposed DLED approach achieves state-of-the-art performance. Notably, it surpasses various existing baseline models by a $20\%$ margin on average when identifying forgeries from novel fake categories. Concurrently, our DLED method yields competitive performance on the standard binary Real-versus-Fake face forgery detection task.

cs.CV

Vision to Geometry: 3D Spatial Memory for Sequential Embodied MLLM Reasoning and Exploration

Embodied agents are expected to assist humans by actively exploring unknown environments and reasoning about spatial contexts. When deployed in real life, agents often face sequential tasks where each new task follows the completion of the previous one and may include infeasible objectives, such as searching for non-existent objects. However, most existing research focuses on isolated goals, overlooking the core challenge of sequential tasks: the ability to reuse spatial knowledge accumulated from previous explorations to guide subsequent reasoning and exploration. In this work, we investigate this underexplored yet practically significant embodied AI challenge. Specifically, we propose 3DSPMR, a 3D SPatial Memory Reasoning framework that utilizes Field-of-View (FoV) coverage as an explicit geometric prior. By integrating FoV-based constraints, 3DSPMR significantly enhances an agent's memory, reasoning, and exploration capabilities across sequential tasks. To facilitate research in this area, we further introduce SEER-Bench, a novel Sequential Embodied Exploration and Reasoning Benchmark that spans two foundational tasks: Embodied Question Answering (EQA) and Embodied Multi-modal Navigation (EMN). SEER-Bench uniquely incorporates both feasible and infeasible tasks to provide a rigorous and comprehensive evaluation of agent performance. Extensive experiments verify that 3DSPMR achieves substantial performance gains on both sequential EQA and EMN tasks.

cs.CV

IndustryNav: Exploring Spatial Reasoning of Embodied Agents in Dynamic Industrial Navigation

While Visual Large Language Models (VLLMs) show great promise as embodied agents, they continue to face substantial challenges in spatial reasoning. Existing embodied benchmarks largely focus on passive, static household environments and evaluate isolated capabilities, failing to capture holistic performance in interactive and dynamic complexity of specific domains. To fill this gap, we present IndustryNav, the first dynamic industrial navigation benchmark for active spatial reasoning. IndustryNav leverages 12 manually created, high-fidelity Unity warehouse scenarios featuring dynamic objects and human movement. We proposes a zero-shot PointGoal navigation pipeline that effectively combines egocentric vision with global odometry to assess holistic local-global planning. Furthermore, we introduce the "collision rate" and "warning rate" metrics to measure safety-oriented behaviors. A comprehensive study of fourteen state-of-the-art VLLMs (including models such as GPT-5.2, Claude-4.6, and Gemini-3) reveals that closed-source models maintain a consistent advantage; however, all agents exhibit notable deficiencies in robust path planning, collision avoidance and active exploration. This highlights a critical need for embodied research to move beyond passive perception and toward tasks that demand stable planning, active exploration, and safe behavior in vivid, dynamic environments.

cs.RO

Show Me: Unifying Instructional Image and Video Generation with Diffusion Models

Generating visual instructions in a given context is essential for developing interactive world simulators. While prior works address this problem through either text-guided image manipulation or video prediction, these tasks are typically treated in isolation. This separation reveals a fundamental issue: image manipulation methods overlook how actions unfold over time, while video prediction models often ignore the intended outcomes. To this end, we propose ShowMe, a unified framework that enables both tasks by selectively activating the spatial and temporal components of video diffusion models. In addition, we introduce structure and motion consistency rewards to improve structural fidelity and temporal coherence. Notably, this unification brings dual benefits: the spatial knowledge gained through video pretraining enhances contextual consistency and realism in non-rigid image edits, while the instruction-guided manipulation stage equips the model with stronger goal-oriented reasoning for video prediction. Experiments on diverse benchmarks demonstrate that our method outperforms expert models in both instructional image and video generation, highlighting the strength of video diffusion models as a unified action-object state transformer.

cs.CV

ViT-Split: Unleashing the Power of Vision Foundation Models via Efficient Splitting Heads

Vision foundation models (VFMs) have demonstrated remarkable performance across a wide range of downstream tasks. While several VFM adapters have shown promising results by leveraging the prior knowledge of VFMs, we identify two inefficiencies in these approaches. First, the interaction between convolutional neural network (CNN) and VFM backbone triggers early layer gradient backpropagation. Second, existing methods require tuning all components, adding complexity. Besides, these adapters alter VFM features, underutilizing the prior knowledge. To tackle these challenges, we propose a new approach called ViT-Split, based on a key observation: the layers of several VFMs, like DINOv2, can be divided into two distinct components: an extractor for learning low-level features and an adapter for learning task-specific features. Leveraging this insight, we eliminate the CNN branch and introduce two heads, task head and prior head, to the frozen VFM. The task head is designed to learn task-specific features, mitigating the early gradient propagation issue. The prior head is used to leverage the multi-scale prior features from the frozen VFM, reducing tuning parameters and overfitting. Extensive experiments on various tasks (e.g., segmentation, detection, depth estimation, and visual question answering) validate the effectiveness and efficiency of ViT-Split. Specifically, ViT-Split reduces training time up to $4\times$ while achieving comparable or even better results on ADE20K, compared to other VFM adapters.

cs.CV

IndustryEQA: Pushing the Frontiers of Embodied Question Answering in Industrial Scenarios

Existing Embodied Question Answering (EQA) benchmarks primarily focus on household environments, often overlooking safety-critical aspects and reasoning processes pertinent to industrial settings. This drawback limits the evaluation of agent readiness for real-world industrial applications. To bridge this, we introduce IndustryEQA, the first benchmark dedicated to evaluating embodied agent capabilities within safety-critical warehouse scenarios. Built upon the NVIDIA Isaac Sim platform, IndustryEQA provides high-fidelity episodic memory videos featuring diverse industrial assets, dynamic human agents, and carefully designed hazardous situations inspired by real-world safety guidelines. The benchmark includes rich annotations covering six categories: equipment safety, human safety, object recognition, attribute recognition, temporal understanding, and spatial understanding. Besides, it also provides extra reasoning evaluation based on these categories. Specifically, it comprises 971 question-answer pairs generated from small warehouse and 373 pairs from large ones, incorporating scenarios with and without human. We further propose a comprehensive evaluation framework, including various baseline models, to assess their general perception and reasoning abilities in industrial environments. IndustryEQA aims to steer EQA research towards developing more robust, safety-aware, and practically applicable embodied agents for complex industrial environments. Benchmark and codes are available.

cs.CV

H-MoRe: Learning Human-centric Motion Representation for Action Analysis

In this paper, we propose H-MoRe, a novel pipeline for learning precise human-centric motion representation. Our approach dynamically preserves relevant human motion while filtering out background movement. Notably, unlike previous methods relying on fully supervised learning from synthetic data, H-MoRe learns directly from real-world scenarios in a self-supervised manner, incorporating both human pose and body shape information. Inspired by kinematics, H-MoRe represents absolute and relative movements of each body point in a matrix format that captures nuanced motion details, termed world-local flows. H-MoRe offers refined insights into human motion, which can be integrated seamlessly into various action-related applications. Experimental results demonstrate that H-MoRe brings substantial improvements across various downstream tasks, including gait recognition(CL@R1: +16.01%), action recognition(Acc@1: +8.92%), and video generation(FVD: -67.07%). Additionally, H-MoRe exhibits high inference efficiency (34 fps), making it suitable for most real-time scenarios. Models and code will be released upon publication.

cs.CV

Are We Merely Justifying Results ex Post Facto? Quantifying Explanatory Inversion in Post-Hoc Model Explanations

Post-hoc explanation methods provide interpretation by attributing predictions to input features. Natural explanations are expected to interpret how the inputs lead to the predictions. Thus, a fundamental question arises: Do these explanations unintentionally reverse the natural relationship between inputs and outputs? Specifically, are the explanations rationalizing predictions from the output rather than reflecting the true decision process? To investigate such explanatory inversion, we propose Inversion Quantification (IQ), a framework that quantifies the degree to which explanations rely on outputs and deviate from faithful input-output relationships. Using the framework, we demonstrate on synthetic datasets that widely used methods such as LIME and SHAP are prone to such inversion, particularly in the presence of spurious correlations, across tabular, image, and text domains. Finally, we propose Reproduce-by-Poking (RBP), a simple and model-agnostic enhancement to post-hoc explanation methods that integrates forward perturbation checks. We further show that under the IQ framework, RBP theoretically guarantees the mitigation of explanatory inversion. Empirically, for example, on the synthesized data, RBP can reduce the inversion by 1.8% on average across iconic post-hoc explanation approaches and domains.

cs.LG

Window Token Concatenation for Efficient Visual Large Language Models

To effectively reduce the visual tokens in Visual Large Language Models (VLLMs), we propose a novel approach called Window Token Concatenation (WiCo). Specifically, we employ a sliding window to concatenate spatially adjacent visual tokens. However, directly concatenating these tokens may group diverse tokens into one, and thus obscure some fine details. To address this challenge, we propose fine-tuning the last few layers of the vision encoder to adaptively adjust the visual tokens, encouraging that those within the same window exhibit similar features. To further enhance the performance on fine-grained visual understanding tasks, we introduce WiCo+, which decomposes the visual tokens in later layers of the LLM. Such a design enjoys the merits of the large perception field of the LLM for fine-grained visual understanding while keeping a small number of visual tokens for efficient inference. We perform extensive experiments on both coarse- and fine-grained visual understanding tasks based on LLaVA-1.5 and Shikra, showing better performance compared with existing token reduction projectors. The code is available: https://github.com/JackYFL/WiCo.

cs.CV

Visual Large Language Models for Generalized and Specialized Applications

Visual-language models (VLM) have emerged as a powerful tool for learning a unified embedding space for vision and language. Inspired by large language models, which have demonstrated strong reasoning and multi-task capabilities, visual large language models (VLLMs) are gaining increasing attention for building general-purpose VLMs. Despite the significant progress made in VLLMs, the related literature remains limited, particularly from a comprehensive application perspective, encompassing generalized and specialized applications across vision (image, video, depth), action, and language modalities. In this survey, we focus on the diverse applications of VLLMs, examining their using scenarios, identifying ethics consideration and challenges, and discussing future directions for their development. By synthesizing these contents, we aim to provide a comprehensive guide that will pave the way for future innovations and broader applications of VLLMs. The paper list repository is available: https://github.com/JackYFL/awesome-VLLMs.

cs.CV

LiDAR-based End-to-end Temporal Perception for Vehicle-Infrastructure Cooperation

Temporal perception, defined as the capability to detect and track objects across temporal sequences, serves as a fundamental component in autonomous driving systems. While single-vehicle perception systems encounter limitations, stemming from incomplete perception due to object occlusion and inherent blind spots, cooperative perception systems present their own challenges in terms of sensor calibration precision and positioning accuracy. To address these issues, we introduce LET-VIC, a LiDAR-based End-to-End Tracking framework for Vehicle-Infrastructure Cooperation (VIC). First, we employ Temporal Self-Attention and VIC Cross-Attention modules to effectively integrate temporal and spatial information from both vehicle and infrastructure perspectives. Then, we develop a novel Calibration Error Compensation (CEC) module to mitigate sensor misalignment issues and facilitate accurate feature alignment. Experiments on the V2X-Seq-SPD dataset demonstrate that LET-VIC significantly outperforms baseline models. Compared to LET-V, LET-VIC achieves +15.0% improvement in mAP and a +17.3% improvement in AMOTA. Furthermore, LET-VIC surpasses representative Tracking by Detection models, including V2VNet, FFNet, and PointPillars, with at least a +13.7% improvement in mAP and a +13.1% improvement in AMOTA without considering communication delays, showcasing its robust detection and tracking performance. The experiments demonstrate that the integration of multi-view perspectives, temporal sequences, or CEC in end-to-end training significantly improves both detection and tracking performance. All code will be open-sourced.

cs.CV