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Yu Qi

Publications and source records attributed to Yu Qi.

At least 19 recordsLinked to original sources

Scale Up Strategically: Learning Compositional Generalization via Bias-Aware Evaluation and Data Collection for Robotic Manipulation

Compositional generalization is essential for robot to follow diverse instructions. However, pretrained policies are known to take shortcuts, deferring to salient cues rather than grounding language. We introduce a diagnostic framework that localizes this failure to individual \textit{instruction factors}, \textit{e.g.,} reusable semantic components such as color, verb, object, size, and spatial attribute. Our framework formalizes instruction factor bias, the tendency of fine-tuned policies to over-rely on dominant factors as shortcuts, and quantifies it through two metrics: Factor Dominance Rate (FDR), capturing pairwise bias between factors, and Factor Dominance Hierarchy (FDH), aggregating these into a global ranking. Evaluation on six foundation policies reveals broadly consistent ordering, \textit{i.e.}, color $\geq$ object $\geq$ spatial $\geq$ verb $\geq$ size, with color dominant, and verb and size most under-grounded. We further show the diagnosis is actionable: a bias-aware data collection strategy that reallocates a fixed budget toward under-grounded factors outperforms baselines in simulation and on a real robot using half the demonstrations, thereby enabling more sample-efficient and generalizable policy learning.

cs.RO

Pix2Act: Image-Space Manipulation Policies with Equivariant Augmentation

Representing manipulation actions as 2D trajectories in the camera plane provides a compact and interpretable basis for learning complex 3D manipulation policies. However, it also creates challenges from out-of-frame trajectories and limited precision. We propose Pix2Act, an imitation learning method that addresses these challenges by generating continuous image-space keypoint trajectories in each camera plane and losslessly recovering end-effector poses via triangulation. This reformulates high-dimensional 3D control as a simpler, more learnable 2D prediction problem. Crucially, it aligns observations and actions in the same coordinate space, enabling equivariant transformations to jointly rotate individual camera images together with their image-space actions. We analyze the symmetry properties of this augmentation and design a network architecture that can fuse multiple camera views while respecting their per-view rotations. As a result, Pix2Act implicitly enlarges the support of the data distribution and learns invariant action structures across transformations, yielding improved generalization and overall performance. Across diverse simulated and real-world manipulation tasks, Pix2Act outperforms state-of-the-art baselines and remains robust under camera perturbations.

cs.RO

Parse, Search, and Confirmation: Training-Free Aerial Vision-and-Dialog Navigation with Chain-of-Thought Reasoning and Structured Spatial Memory

In this paper, we tackle the Aerial Vision-and-Dialog Navigation (AVDN) task in the training-free setting for resource-efficient high-altitude UAV navigation.Naively applying MLLMs leads to unreliable navigation due to weak directional grounding and the lack of explicit spatial memory.To address these issues, we propose PSC-AVDN, a training-free framework that tightly couples a three-stage Parsing-Search-Confirmation reasoning pipeline with a Structured Spatial Memory (SSM).The parsing stage uses an LLM to convert ambiguous dialogue instructions into stable geometric directional and destination cues.A Search Chain-of-Thought (S-CoT) then performs stepwise target exploration under high-altitude observations, and a Confirmation Chain-of-Thought (C-CoT) conducts fine-grained verification around candidate regions to resolve visual ambiguity.Meanwhile, SSM integrates three complementary sources of spatial cues, including multi-scale visual observation, spatial visual memory, and structured geometric memory to provide global spatial context and long-horizon consistency.Extensive experiments on ANDH and ANDH-Full show that PSC-AVDN establishes new state-of-the-art performance in the training-free setting, matching or surpassing several finetuned methods.Code will be publicly available at: https://github.com/QY6616/PSC-AVDN

cs.CV

Action Map Policy: Learning 3D Closed-loop Manipulation via Pixel Classification

The action space poses a major challenge in robot learning, since it is often high-dimensional, can span long time horizons, and frequently admits multi-modal optimal solutions. A good choice of action representation and loss function can help to address these concerns, but there are often trade offs. We propose Action Map Policy (AMP), which casts 3D closed-loop manipulation policy learning as a classification problem in image space. While classification has been an effective formulation in generative language models, applying it to robot action learning is difficult because naively discretizing high-dimensional continuous actions explodes the token vocabulary. Our key idea is to project 3D actions onto the camera image planes and treat each pixel location as a discrete class, thus controlling dimensionality while retaining multi-modality. This method supports millimeter-level precision for high-dimensional actions without requiring a prohibitively large vocabulary, while preserving fine-grained pixel-wise visual signals. Furthermore, it can predict the entire action chunk in a single forward pass, avoiding complex noise scheduling and iterative denoising while achieving substantially faster inference than diffusion policies. Experiments on various manipulation tasks show that AMP outperforms strong baselines, achieving higher success rates, faster inference, and enhanced spatial reasoning.

cs.RO

WAM-RL: World-Action Model Reinforcement Learning with Reconstruction Rewards and Online Video SFT

Recent World-Action (WA) models demonstrate strong generalization ability and data efficiency, but they typically rely on expert trajectories for training. This reliance limits their ability to acquire fine-grained manipulation skills beyond the demonstration distribution and prevents them from continuously improving through real-world interaction. To address these limitations, we propose WAM-RL, a reinforcement learning framework that enables joint optimization of the world model and the action model through online interaction with the environment. By allowing the two components to co-evolve, our approach enhances fine-grained control and adaptability. Specifically, a WA model consists of a world model and an actor. We design a tailored reinforcement learning method with hierarchical optimization to coordinate their improvement. On the methodological side, we systematically investigate the effects of applying reinforcement learning to the action model, as well as online training of the world model within an RL setting. Our experiments reveal a key insight: optimizing only the actor yields improvements on short-horizon tasks, but fails to provide significant gains on long-horizon tasks. In contrast, jointly optimizing both the world model and the actor is critical for achieving strong performance in long-horizon settings. Our work is the first to introduce reinforcement learning into the World-Action paradigm, and provides insights into how online optimization of both the action head and the world model impacts overall performance.

cs.RO

MME-CoF-Pro: Evaluating Reasoning Coherence in Video Generative Models with Text and Visual Hints

Video generative models show emerging reasoning behaviors. It is essential to ensure that generated events remain causally consistent across frames for reliable deployment, a property we define as reasoning coherence. To bridge the gap in literature for missing reasoning coherence evaluation, we propose MME-CoF-Pro, a comprehensive video reasoning benchmark to assess reasoning coherence in video models. Specifically, MME-CoF-Pro contains 303 samples across 16 categories, ranging from visual logical to scientific reasoning. It introduces Reasoning Score as evaluation metric for assessing process-level necessary intermediate reasoning steps, and includes three evaluation settings, (a) no hint (b) text hint and (c) visual hint, enabling a controlled investigation into the underlying mechanisms of reasoning hint guidance. Evaluation results in 7 open and closed-source video models reveals insights including: (1) Video generative models exhibit weak reasoning coherence, decoupled from generation quality. (2) Text hints boost apparent correctness but often cause inconsistency and hallucinated reasoning (3) Visual hints benefit structured perceptual tasks but struggle with fine-grained perception. Website: https://video-reasoning-coherence.github.io/

cs.CV

Computing Maximal Per-Record Leakage and Leakage-Distortion Functions for Privacy Mechanisms under Entropy-Constrained Adversaries

The exponential growth of data collection necessitates robust privacy protections that preserve data utility. We address information disclosure against adversaries with bounded prior knowledge, modeled by an entropy constraint $H(X) \geq b$. Within this information privacy framework -- which replaces differential privacy's independence assumption with a bounded-knowledge model -- we study three core problems: maximal per-record leakage, the primal leakage-distortion tradeoff (minimizing worst-case leakage under distortion $D$), and the dual distortion minimization (minimizing distortion under leakage constraint $L$). These problems resemble classical information-theoretic ones (channel capacity, rate-distortion) but are more complex due to high dimensionality and the entropy constraint. We develop efficient alternating optimization algorithms that exploit convexity-concavity duality, with theoretical guarantees including local convergence for the primal problem and convergence to a stationary point for the dual. Experiments on binary symmetric channels and modular sum queries validate the algorithms, showing improved privacy-utility tradeoffs over classical differential privacy mechanisms. This work provides a computational framework for auditing privacy risks and designing certified mechanisms under realistic adversary assumptions.

cs.CR

Towards Compositional Generalization in LLMs for Smart Contract Security: A Case Study on Reentrancy Vulnerabilities

Large language models (LLMs) demonstrate remarkable capabilities in natural language understanding and generation. Despite being trained on large-scale, high-quality data, LLMs still fail to outperform traditional static analysis tools in specialized domains like smart contract vulnerability detection. To address this issue, this paper proposes a post-training algorithm based on atomic task decomposition and fusion. This algorithm aims to achieve combinatorial generalization under limited data by decomposing complex reasoning tasks. Specifically, we decompose the reentrancy vulnerability detection task into four linearly independent atomic tasks: identifying external calls, identifying state updates, identifying data dependencies between external calls and state updates, and determining their data flow order. These tasks form the core components of our approach. By training on synthetic datasets, we generate three compiler-verified datasets. We then employ the Slither tool to extract structural information from the control flow graph and data flow graph, which is used to fine-tune the LLM's adapter. Experimental results demonstrate that low-rank normalization fusion with the LoRA adapter improves the LLM's reentrancy vulnerability detection accuracy to 98.2%, surpassing state-of-the-art methods. On 31 real-world contracts, the algorithm achieves a 20% higher recall than traditional analysis tools.

cs.CR

CoT4Det: A Chain-of-Thought Framework for Perception-Oriented Vision-Language Tasks

Large Vision-Language Models (LVLMs) have demonstrated remarkable success in a broad range of vision-language tasks, such as general visual question answering and optical character recognition (OCR). However, their performance on perception-centric tasks -- such as object detection, semantic segmentation, and depth estimation -- remains significantly inferior to that of task-specific expert models. For example, Qwen2.5-VL-7B-Instruct achieves only 19% mAP on COCO2017 val, particularly struggling with dense scenes and small object recall. In this work, we introduce Chain-of-Thought for Detection (CoT4Det), a simple but efficient strategy that reformulates perception tasks into three interpretable steps: classification, counting, and grounding -- each more naturally aligned with the reasoning capabilities of LVLMs. Extensive experiments demonstrate that our method significantly improves perception performance without compromising general vision language capabilities. With a standard Qwen2.5-VL-7B-Instruct, CoT4Det boosts mAP from 19.0% to 33.0% on COCO2017 val and achieves competitive results across a variety of perception benchmarks, outperforming baselines by +2% on RefCOCO series and 19% on Flickr30k entities.

cs.CV

Residual Rotation Correction using Tactile Equivariance

Visuotactile policy learning augments vision-only policies with tactile input, facilitating contact-rich manipulation. However, the high cost of tactile data collection makes sample efficiency the key requirement for developing visuotactile policies. We present EquiTac, a framework that exploits the inherent SO(2) symmetry of in-hand object rotation to improve sample efficiency and generalization for visuotactile policy learning. EquiTac first reconstructs surface normals from raw RGB inputs of vision-based tactile sensors, so rotations of the normal vector field correspond to in-hand object rotations. An SO(2)-equivariant network then predicts a residual rotation action that augments a base visuomotor policy at test time, enabling real-time rotation correction without additional reorientation demonstrations. On a real robot, EquiTac accurately achieves robust zero-shot generalization to unseen in-hand orientations with very few training samples, where baselines fail even with more training data. To our knowledge, this is the first tactile learning method to explicitly encode tactile equivariance for policy learning, yielding a lightweight, symmetry-aware module that improves reliability in contact-rich tasks.

cs.RO

Are Video Models Ready as Zero-Shot Reasoners? An Empirical Study with the MME-CoF Benchmark

Recent video generation models can produce high-fidelity, temporally coherent videos, indicating that they may encode substantial world knowledge. Beyond realistic synthesis, they also exhibit emerging behaviors indicative of visual perception, modeling, and manipulation. Yet, an important question still remains: Are video models ready to serve as zero-shot reasoners in challenging visual reasoning scenarios? In this work, we conduct an empirical study to comprehensively investigate this question, focusing on the leading and popular Veo-3. We evaluate its reasoning behavior across 12 dimensions, including spatial, geometric, physical, temporal, and embodied logic, systematically characterizing both its strengths and failure modes. To standardize this study, we curate the evaluation data into MME-CoF, a compact benchmark that enables in-depth and thorough assessment of Chain-of-Frame (CoF) reasoning. Our findings reveal that while current video models demonstrate promising reasoning patterns on short-horizon spatial coherence, fine-grained grounding, and locally consistent dynamics, they remain limited in long-horizon causal reasoning, strict geometric constraints, and abstract logic. Overall, they are not yet reliable as standalone zero-shot reasoners, but exhibit encouraging signs as complementary visual engines alongside dedicated reasoning models. Project page: https://video-cof.github.io

cs.CV

Generalizable Hierarchical Skill Learning via Object-Centric Representation

We present Generalizable Hierarchical Skill Learning (GSL), a novel framework for hierarchical policy learning that significantly improves policy generalization and sample efficiency in robot manipulation. One core idea of GSL is to use object-centric skills as an interface that bridges the high-level vision-language model and the low-level visual-motor policy. Specifically, GSL decomposes demonstrations into transferable and object-canonicalized skill primitives using foundation models, ensuring efficient low-level skill learning in the object frame. At test time, the skill-object pairs predicted by the high-level agent are fed to the low-level module, where the inferred canonical actions are mapped back to the world frame for execution. This structured yet flexible design leads to substantial improvements in sample efficiency and generalization of our method across unseen spatial arrangements, object appearances, and task compositions. In simulation, GSL trained with only 3 demonstrations per task outperforms baselines trained with 30 times more data by 15.5 percent on unseen tasks. In real-world experiments, GSL also surpasses the baseline trained with 10 times more data.

cs.RO

Dissecting Embodied Abilities in Multimodal Language Models through Skill-level Evaluation and Diagnosis

Understanding the capability bottlenecks of embodied multimodal large language models (MLLMs) is crucial for improving embodied agents. However, existing embodied benchmarks mainly focus on task-level evaluation and fail to provide actionable insights into the underlying causes of model failures. To address this limitation, we introduce BEAR, a benchmark that decomposes embodied tasks into 14 atomic skills for fine-grained skill-level evaluation. BEAR comprises 4,469 interleaved image-video-text samples spanning 14 skills across 6 categories, ranging from low-level perception to high-level planning. We evaluate 20 MLLMs on BEAR under a hierarchical skill-level diagnosis framework and uncover two key findings: (1) perceptual capabilities are major bottlenecks behind reasoning failures, and (2) current models suffer from unstable spatiotemporal modeling that remains largely unexposed in prior benchmarks. Motivated by these findings, we further propose BEAR-Agent, a multimodal conversational agent that augments MLLMs with visual and spatial reasoning tools. BEAR-Agent substantially improves performance across embodied skills, achieving a relative improvement of 17.5% on GPT-5 over the base model on BEAR, while also outperforming strong baselines in both simulation and real-world robotic experiments. Project page: https://bear-official66.github.io/

cs.CV

I Speak and You Find: Robust 3D Visual Grounding with Noisy and Ambiguous Speech Inputs

Existing 3D visual grounding methods rely on precise text prompts to locate objects within 3D scenes. Speech, as a natural and intuitive modality, offers a promising alternative. Real-world speech inputs, however, often suffer from transcription errors due to accents, background noise, and varying speech rates, limiting the applicability of existing 3DVG methods. To address these challenges, we propose \textbf{SpeechRefer}, a novel 3DVG framework designed to enhance performance in the presence of noisy and ambiguous speech-to-text transcriptions. SpeechRefer integrates seamlessly with xisting 3DVG models and introduces two key innovations. First, the Speech Complementary Module captures acoustic similarities between phonetically related words and highlights subtle distinctions, generating complementary proposal scores from the speech signal. This reduces dependence on potentially erroneous transcriptions. Second, the Contrastive Complementary Module employs contrastive learning to align erroneous text features with corresponding speech features, ensuring robust performance even when transcription errors dominate. Extensive experiments on the SpeechRefer and peechNr3D datasets demonstrate that SpeechRefer improves the performance of existing 3DVG methods by a large margin, which highlights SpeechRefer's potential to bridge the gap between noisy speech inputs and reliable 3DVG, enabling more intuitive and practical multimodal systems.

cs.CV

EquAct: An SE(3)-Equivariant Multi-Task Transformer for Open-Loop Robotic Manipulation

Transformer architectures can effectively learn language-conditioned, multi-task 3D open-loop manipulation policies from demonstrations by jointly processing natural language instructions and 3D observations. However, although both the robot policy and language instructions inherently encode rich 3D geometric structures, standard transformers lack built-in guarantees of geometric consistency, often resulting in unpredictable behavior under SE(3) transformations of the scene. In this paper, we leverage SE(3) equivariance as a key structural property shared by both policy and language, and propose EquAct-a novel SE(3)-equivariant multi-task transformer. EquAct is theoretically guaranteed to be SE(3) equivariant and consists of two key components: (1) an efficient SE(3)-equivariant point cloud-based U-net with spherical Fourier features for policy reasoning, and (2) SE(3)-invariant Feature-wise Linear Modulation (iFiLM) layers for language conditioning. To evaluate its spatial generalization ability, we benchmark EquAct on 18 RLBench simulation tasks with both SE(3) and SE(2) scene perturbations, and on 4 physical tasks. EquAct performs state-of-the-art across these simulation and physical tasks.

cs.RO

Human-like Cognitive Generalization for Large Models via Brain-in-the-loop Supervision

Recent advancements in deep neural networks (DNNs), particularly large-scale language models, have demonstrated remarkable capabilities in image and natural language understanding. Although scaling up model parameters with increasing volume of training data has progressively improved DNN capabilities, achieving complex cognitive abilities - such as understanding abstract concepts, reasoning, and adapting to novel scenarios, which are intrinsic to human cognition - remains a major challenge. In this study, we show that brain-in-the-loop supervised learning, utilizing a small set of brain signals, can effectively transfer human conceptual structures to DNNs, significantly enhancing their comprehension of abstract and even unseen concepts. Experimental results further indicate that the enhanced cognitive capabilities lead to substantial performance gains in challenging tasks, including few-shot/zero-shot learning and out-of-distribution recognition, while also yielding highly interpretable concept representations. These findings highlight that human-in-the-loop supervision can effectively augment the complex cognitive abilities of large models, offering a promising pathway toward developing more human-like cognitive abilities in artificial systems.

cs.LG

Two by Two: Learning Multi-Task Pairwise Objects Assembly for Generalizable Robot Manipulation

3D assembly tasks, such as furniture assembly and component fitting, play a crucial role in daily life and represent essential capabilities for future home robots. Existing benchmarks and datasets predominantly focus on assembling geometric fragments or factory parts, which fall short in addressing the complexities of everyday object interactions and assemblies. To bridge this gap, we present 2BY2, a large-scale annotated dataset for daily pairwise objects assembly, covering 18 fine-grained tasks that reflect real-life scenarios, such as plugging into sockets, arranging flowers in vases, and inserting bread into toasters. 2BY2 dataset includes 1,034 instances and 517 pairwise objects with pose and symmetry annotations, requiring approaches that align geometric shapes while accounting for functional and spatial relationships between objects. Leveraging the 2BY2 dataset, we propose a two-step SE(3) pose estimation method with equivariant features for assembly constraints. Compared to previous shape assembly methods, our approach achieves state-of-the-art performance across all 18 tasks in the 2BY2 dataset. Additionally, robot experiments further validate the reliability and generalization ability of our method for complex 3D assembly tasks.

cs.RO

MME-CoT: Benchmarking Chain-of-Thought in Large Multimodal Models for Reasoning Quality, Robustness, and Efficiency

Answering questions with Chain-of-Thought (CoT) has significantly enhanced the reasoning capabilities of Large Language Models (LLMs), yet its impact on Large Multimodal Models (LMMs) still lacks a systematic assessment and in-depth investigation. In this paper, we introduce MME-CoT, a specialized benchmark evaluating the CoT reasoning performance of LMMs, spanning six domains: math, science, OCR, logic, space-time, and general scenes. As the first comprehensive study in this area, we propose a thorough evaluation suite incorporating three novel metrics that assess the reasoning quality, robustness, and efficiency at a fine-grained level. Leveraging curated high-quality data and a unique evaluation strategy, we conduct an in-depth analysis of state-of-the-art LMMs, uncovering several key insights: 1) Models with reflection mechanism demonstrate a superior CoT quality, with Kimi k1.5 outperforming GPT-4o and demonstrating the highest quality results; 2) CoT prompting often degrades LMM performance on perception-heavy tasks, suggesting a potentially harmful overthinking behavior; and 3) Although the CoT quality is high, LMMs with reflection exhibit significant inefficiency in both normal response and self-correction phases. We hope MME-CoT serves as a foundation for advancing multimodal reasoning in LMMs. Project Page: https://mmecot.github.io/

cs.CV