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Yu Qiao

Publications and source records attributed to Yu Qiao.

At least 19 recordsLinked to original sources

OS-Wizard: Scaling Computer-Using Agents to Specialized Software via Knowledge-Guided Exploration

Computer-using agents are increasingly capable of performing complex tasks in the digital world. To advance such agents, supervised learning on annotated interaction trajectories has become a common approach to improving their task-solving capabilities. However, high-quality interaction trajectories remain scarce for specialized desktop applications, where limited application knowledge, complex GUI workflows, and incomplete exploration hinder automated collection. To address these challenges, we introduce \aks{}, a knowledge-guided automated trajectory collection framework. It combines tutorial-guided exploration with a hybrid GUI--Code action space, providing application-specific knowledge and simplifying GUI workflows through direct execution of application-native commands. The framework also checkpoints and revisits pivotal states during tree exploration to explore alternative workflows, complementing linear rollouts for broader coverage. We collect 10.9K automatically validated trajectories and use them to fine-tune open-source base models. The resulting model achieves 64.1\% accuracy on a benchmark of specialized desktop workflows, improving performance by 58.2 percentage points, establishing a new state of the art. The fine-tuned model also improves performance on general desktop workflows using GUI actions only, suggesting that the collected supervision benefits general desktop tasks as well. Comparative experiments and ablations demonstrate the efficiency of our collection framework and the value of code actions in specialized workflows.

cs.AI↗

Turns Matter: Advancing Streaming Video RL via Turn-Level Credit

Streaming video understanding requires models to repeatedly decide whether to respond or continue observing. Recently, Group Relative Policy Optimization (GRPO) has been applied to this setting, with existing approaches emphasizing reward design while retaining a single trajectory-level advantage across turns. Such shared credit can reinforce redundant replies after earlier successes and discourage useful follow-ups after earlier failures. We propose TurnWise, a turn-level GRPO framework that aligns learning with individual streaming decisions. TurnWise addresses the mismatch between trajectory-level feedback and turn-level interaction, promoting informative responses and reducing redundancy. Specifically, turn-level credit assignment uses silence-completed prefix scoring to construct group-relative advantages from each decision's remaining return, separating its learning signal from earlier rewards. Turn-mean policy optimization averages token losses within each turn and then across turns, giving response and waiting decisions equal weight regardless of output length. These complementary designs improve streaming policy learning without a learned critic or additional rollouts. Extensive experiments show our method outperforms prior RL approaches for streaming video understanding.

cs.CV↗

GROME: GROunding Factorized MEmory into Video World Models

Long-horizon consistency is essential for video world models, yet it becomes difficult to maintain once observed content falls outside the context window. Existing memory mechanisms either retrieve history as implicit context, which remains constrained by context capacity and entangles static and dynamic information or consolidate history into explicit global representations, which struggle to model evolving dynamics and accumulate geometric errors. To overcome these limitations, we introduce GROME, a novel factorized memory framework that augments video world models for long-horizon coherence across both static scenes and dynamic entities. GROME operates via three synergistic components: 1) Static-Dynamic Factorization decouples historical evidence into static and dynamic components, preserving static scene geometry and dynamic entity states separately; 2) Local Memory Retrieval selects spatially aligned static history to eliminate geometric drift alongside the latest dynamic entity states to ensure temporal continuity; 3) Training-Free Memory Injection seamlessly grounds the factorized memory into video world models via their native conditioning pathways. Experiments on long-horizon revisit scenarios demonstrate that GROME substantially enhances scene persistence and dynamic entity fidelity over existing methods, all while preserving the visual quality and controllability of the frozen backbone without additional training. Beyond self-rollouts, GROME readily accommodates external observations as plug-and-play memory, unlocking flexible and controllable video continuation and scene exploration.

cs.CV↗

Anchor 1: Precise and Stable Humanoid Control for Whole-Body Manipulation

Humanoid controllers have acquired increasingly diverse motor skills, yet translating these capabilities into precise and stable whole-body manipulation remains challenging. Manipulation tasks are sensitive to execution deviations -- even small errors or unintended steps can cause failure. Introducing Anchor 1, a whole-body controller for precise and stable whole-body manipulation, together with a benchmark spanning diverse coordination demands. Anchor 1 adopts calibrated sparse motion references to preserve task-relevant human motion structure without online joint-space retargeting, leaving kinematic freedom for precise control. To guide this freedom towards stable, physically plausible whole-body coordination, we shape the training distribution through offline curation of robot motions paired with these calibrated sparse references. We further introduce explicit error feedback decoupled from motion encoding, improving control precision while supporting flexible command interfaces. To achieve a systematic evaluation of these capabilities, a benchmark is proposed to assess precision, sustained execution stability, and reachability across diverse whole-body coordination demands. Evaluations in simulation and on hardware show stronger precision and stability across all evaluation tracks. Under the most strict real-world global scoring setting, Anchor 1 achieves a 30\% to 80\% decrease in tracking error with fewer look-ahead inputs, and without retargeting compared to all existing controllers. Downstream experiments demonstrate more efficient teleoperated data collection and higher task success using the same deployment pipeline as well. We believe Anchor 1 supports precise and stable whole-body control as a practical basis for humanoid task execution.

cs.RO↗

A-T-menability and metric amenability for HLS groupoids

We characterise coarse embeddability of box spaces into Hilbert space in terms of a-T-menability of the associated Higson-Lafforgue-Skandalis (HLS) groupoids. Moreover, we prove that a-T-menability and metric amenability are independent for HLS groupoids: all four possible combinations occur among HLS groupoids associated with approximating sequences of the free group $\mathbb F_2$. The two separating examples are constructed using relative expansion and twisted spectral-gap techniques, respectively.

math.OA↗

Deriving the second law of thermodynamics and exploring its boundaries

The second law of thermodynamics still lacks a general proof applicable to classical and quantum systems across broad ranges of degrees of nonequilibrium, particle interactions, and time scales. In this paper, we show that from Boltzmann's assumption of equal a priori probabilities, the second law naturally emerges via the phase-space continuity equation for the macrostate-level probability $f$ defined over fixed $Ω$-intervals, where $Ω$ is the number of microstates. Further analysis suggests a more general assumption underlying the second law: $f$ increases monotonically with $Ω$, i.e., $\partial f/\partial Ω> 0$. Based on these findings, the second law can be readily derived for fully chaotic systems. The derivation does not rely on dynamical details, highlighting the statistical nature of entropy increase. For the dilute hard-sphere gas model considered in the H-theorem, the second law may also be established through a simplified approach that requires the Boltzmann equation but does not use the H-function. In contrast, if the positive correlation between $f$ and $Ω$ breaks down, i.e., $\partial f/\partial Ω\leq 0$ (e.g., because of local nonchaoticity), the second law of thermodynamics may not apply: entropy can decrease spontaneously with no energetic penalty, and the system can reach an intrinsic-nonequilibrium steady state.

cond-mat.stat-mech↗

AgiBot World Colosseo: A Large-scale Manipulation Platform for Scalable and Intelligent Embodied Systems

We explore how scalable robot data can address real-world challenges for generalized robotic manipulation. Introducing AgiBot World, a large-scale platform comprising over 1 million trajectories across 217 tasks in five deployment scenarios, we achieve an order-of-magnitude increase in data scale compared to existing datasets. Accelerated by a standardized collection pipeline with human-in-the-loop verification, AgiBot World guarantees high-quality and diverse data distribution. It is extensible from grippers to dexterous hands and visuo-tactile sensors for fine-grained skill acquisition. Building on top of data, we introduce Genie Operator-1 (GO-1), a novel generalist policy that leverages latent action representations to maximize data utilization, demonstrating predictable performance scaling with increased data volume. Policies pre-trained on our dataset achieve an average performance improvement of 30% over those trained on Open X-Embodiment, both in in-domain and out-of-distribution scenarios. GO-1 exhibits exceptional capability in real-world dexterous and long-horizon tasks, achieving over 60% success rate on complex tasks and outperforming prior RDT approach by 32%. By open-sourcing the dataset, tools, and models, we aim to democratize access to large-scale, high-quality robot data, advancing the pursuit of scalable and general-purpose intelligence.

cs.RO↗

MindView: Benchmarking Generative Multi-View Spatial Intelligence

Spatial intelligence has recently been assessed through generative tasks such as spatially grounded image editing, yet language-guided generation of spatially consistent views from partial multi-view observations remains underexplored. We introduce MindView, a benchmark for generative multi-view spatial intelligence with 1,500 samples from 513 scenes across three indoor datasets. Its seven tasks form two families: geometry-dominant tasks specify changes in camera position and orientation, while semantics-dominant tasks require inferring target viewpoints by grounding referred objects and interpreting spatial relations and reference-frame cues. Evaluation of eleven generators reveals substantial room for improvement on MindView. A paired context analysis further shows that all eleven generators obtain lower overall scores under the expanded context setting. These findings motivate us to investigate whether task-specific supervision can improve target-view generation and whether models can use additional multi-view evidence effectively. We therefore fine-tune BAGEL on the MindView training dataset, improving its overall score by 24.3 points and yielding gains across all seven MindView tasks. Beyond these generation gains, the fine-tuned model also yields higher scores on three spatial-understanding benchmarks without training on their annotations, suggesting that learning to generate spatially grounded views may benefit spatial understanding. To improve evidence utilization under expanded context, we propose MindCue, a training-free spatial evidence selector guided by a target-view hypothesis. MindCue reverses the drop in overall score under expanded context and outperforms the standard-context baseline. Overall, MindView provides a concrete testbed for generative multi-view spatial intelligence.

cs.CV↗

CauTion: Knowing When to Trust LLMs for Ensemble Causal Discovery

Causal discovery from observational data remains challenging due to the fundamental limitations of purely statistical methods, such as statistical distinguishability within equivalence classes and sensitivity to finite sample sizes. While large language models (LLMs) offer a promising source of domain knowledge to complement statistical inference, existing LLM-augmented methods are vulnerable to LLM errors and incur high token costs. Moreover, reliance on a single data-centric algorithm can make results sensitive to algorithm-specific biases. To address these limitations, we propose CauTion, a framework that reliably integrates LLM domain knowledge into an ensemble of statistical causal discovery algorithms through consensus filtering and LLM reliability estimation. CauTion proceeds in three stages. First, an algorithm ensemble utilizes a consensus voting to resolve up to 96% of edges on which algorithms agree, achieving near-perfect accuracy on the filtered consensus edges. Second, a trust-calibrated arbitration mechanism estimates the relative reliability of the LLM and the algorithms via an annotation-free trust calibration procedure, which is then utilized to govern a trust-weighted voting process that restricts LLM arbitration exclusively to edges with unreliable algorithmic evidence. Third, a cycle repair step is applied to guarantee the final causal graph is validly acyclic. Experiments on six datasets demonstrate that CauTion consistently outperforms both data-centric and LLM-augmented baselines, with larger gains on larger graphs and strong robustness to LLM errors. Code is available at https://github.com/OpenCausaLab/CauTion.

cs.LG↗

Imagine Before You Predict: Interleaved Latent Visual Reasoning for Video Event Prediction

Video event prediction (VEP) requires models to infer unobserved future states from partial video evidence. Existing video MLLMs usually verbalize intermediate future reasoning in text space: once visual evidence is verbalized, fine-grained motion, geometry, and interaction cues can be lost, leading to plausible but visually ungrounded hallucinations. We introduce Future-L1, an interleaved latent visual reasoning framework that lets an MLLM alternate between language tokens and continuous latent visual spans during autoregressive decoding. To train this capability, we construct Future-L1-50K by selecting examples where future visual hints help prediction and align latent states to future-frame embeddings, then further optimize sampled latent trajectories with LA-DAPO, a latent-aware RL objective with outcome-contrastive and temporal-diversity rewards. Future-L1 achieves new state-of-the-art results on both benchmarks: on FutureBench, it improves Qwen3-VL-8B from 61.0 to 85.4 and exceeds the previous best Video-CoE by 10.4 points; on TwiFF-Bench, it improves the average score from 2.44 to 3.04. These results suggest that future-oriented video reasoning benefits from preserving intermediate visual semantics in latent space rather than translating every reasoning step into text.

cs.CV↗

OS-Helix: Unifying GUI Interaction and Code Execution in Native Computer-Using Agents

Real desktop automation is neither purely visual nor purely programmatic. Agents must understand user-facing interfaces while efficiently manipulating files, scripts, and system state. However, native GUI/code coordination cannot be obtained by prompt-level tool composition. In our preliminary experiments, naively adding a code tool degrades a GUI agent, revealing that GUI/code routing must be internalized through training on high-quality hybrid data. We present OS-Helix, an end-to-end trained multimodal computer-using agent that unifies GUI actions and code execution in one action space. To construct the required supervision, we introduce application-artifact composition, pairing desktop applications with authentic file artifacts to instantiate executable Ubuntu states, and a decoupled instruction/evaluator generation pipeline that produces environment-grounded tasks whose final states can be verified regardless of the solution modality. We cold-start the policy with SFT on filtered hybrid data and further improve it through online RL in live desktop environments. For RL, we propose Step-balanced GSPO, which aggregates importance weight by action step rather than raw assistant tokens to prevent long code actions from dominating heterogeneous-action optimization. On OSWorld-Verified, OS-Helix-27B and OS-Helix-35B-A3B achieve relative improvements of 35.0% and 33.7% over their matched Qwen3.5 hybrid baselines, while OS-Helix-27B-RL further improves by 42.9% to reach 66.44% success. Ablations provide evidence consistent with contributions from learned GUI/code coordination, scalable verifiable supervision, and action step balanced optimization, while demonstrating cross-platform transfer on WindowsAgentArena. Our project homepage is at https://os-copilot.github.io/OS-Helix/.

cs.LG↗

Intern Lumina U2: A Multi-Codebook Diffusion Large Language Model for Omni-Visual Understanding and Image Generation

Unified multimodal generation covers discrete, continuous, and hybrid paradigms. Discrete approaches with single-codebook visual tokenizers align naturally with text modeling but have limited representational capacity. Continuous and hybrid approaches retain richer visual representations, but they model text and images in heterogeneous spaces with different training objectives, potentially introducing optimization conflicts between modalities with misaligned representation spaces. These choices expose a central question: how to efficiently model high-capacity visual representations alongside textual content in a shared optimization space within a single backbone. We present Intern Lumina U2, to our knowledge the first diffusion language model to represent multi-codebook visual tokens in a fully discrete space. Each visual position is represented by a group of codes from complementary codebooks, increasing its representational capacity while preserving compatibility with discrete text modeling. At the input, the embeddings are concatenated at each position; at the output, a lightweight multi-codebook autoregressive head predicts the codes within each position sequentially, while the diffusion backbone processes all positions in parallel. Built on the unified 4D representation of AToken, Intern Lumina U2 supports image, video, and 3D inputs within a single backbone and achieves leading performance among unified models in visual understanding, image generation, and image editing. We further build a full-stack training, inference, and evaluation system on both Ascend and NVIDIA platforms to verify the cross-platform effectiveness of our model. We also improve the inference efficiency through a stability-aware sampling strategy, which combines confidence-plateau-guided unmasking approach with drift-triggered cache refreshing mechanisms, accelerating image generation by 4.45x.

cs.CV↗

FlashVSR+: Efficient Video Super-Resolution via Hybrid Attention and Reward-Yield Distribution Matching

Recent video super-resolution (VSR) models achieve efficient one-step generation through diffusion distillation. However, high-resolution inference remains costly, and distilled models are difficult to align with human preferences. These challenges call for improvements in both model architecture and training strategy. We present \textbf{FlashVSR+} to address both limitations. On the architecture side, we introduce hybrid attention based on the strong locality observed in pretrained VSR models, while retaining sparse global interaction for long-range consistency. It achieves up to $2\times$ DiT speedup and 45\% lower peak memory, enabling spatially untiled 4K VSR on a single 24GB RTX 4090. On the training side, we propose Reward-Yield Distribution Matching Distillation (Ry-DMD) for preference-aligned one-step generation. Ry-DMD uses reward-weighted teacher rollouts to incorporate black-box rewards into distribution matching, without backpropagating through the reward model. We further show that Ry-DMD generalizes beyond VSR to T2I generation. Together, FlashVSR+ delivers stronger restoration quality and substantially improves high-resolution efficiency, with consistent gains in user preference. We release our code, models, and training data at \href{https://www.flashvsr.tech}{\textcolor{FlashBlue}{\textbf{www.flashvsr.tech}}}.

cs.CV↗

CineMem: Attention-Aligned Fine-grained Memory Retrieval for Multi-Shot Long Video Generation

Autoregressive video generation relies on memory retrieval to model long-range dependencies. This capability becomes particularly critical for multi-shot generation, where models must reconcile substantial visual changes across shot transitions with persistent semantic continuity. Existing methods tend to perform memory retrieval at the frame level and share the same historical context across all query tokens, overlooking the heterogeneous information needs and leading to redundant retrieval and inefficient use of historical memory. To bridge this gap, we introduce CineMem, an attention-aligned fine-grained memory retrieval framework that combines online memory organization with query-adaptive retrieval for autoregressive multi-shot video generation. Specifically, guided by intrinsic memory-access patterns revealed through attention analysis, we propose an online-clustered KV cache as a memory organization strategy over all historical tokens, enabling semantic-aware memory grouping and more precise retrieval. In addition, we introduce a query-level retrieval mechanism that provides broader access to historical information under a fixed retrieval budget, thereby improving long-term memory utilization. Together, these designs enable the multi-shot video generator to preserve long-range consistency across shot transitions, particularly in revisitation scenarios, while approximating full-memory access under a constrained memory budget. To facilitate evaluation, we further introduce a suite of task-specific, VLM-assisted metrics for faithful inter-shot consistency assessment. Extensive experiments demonstrate the effectiveness of our framework.

cs.CV↗

Davinci-Tool: Scaling Agentic Tool-Use Supervision with Verifiable Executable Environments

Reliable agentic tool use requires training data that pair diverse multi-step workflows with executable evidence that the requested outcomes were achieved. Scaling either trajectory coverage or verification alone is insufficient as new environments introduce distinct states, rules, and dependencies that must also be reflected in the success criteria. To address this challenge, we introduce Davinci-Tool, a 30B tool-use model, and Davinci-ToolData, an execution-grounded dataset designed to scale environment coverage and outcome verification together. Davinci-ToolData preserves restorable states, execution traces, outcomes, and verifiers as a unified substrate for supervision. Two complementary pipelines populate this substrate: Execution-Grounded Task Synthesis (EGTS) derives verified demonstrations from independently authored systems, and Executable Environment Synthesis (EES) synthesizes auditable environments, state-grounded tasks, and executable verifiers across single and coordinated domains. These pipelines yield 30,395 verified trajectories spanning 2,260 invoked tool names. We first train on these demonstrations with supervised fine-tuning, then reuse EES states and verifiers to compare alternative actions and construct outcome-grounded preferences for Direct Preference Optimization. Davinci-Tool improves Qwen3-Coder-30B-A3B-Instruct from 52.4 to 88.2 on $τ^2$-bench, from 30.4 to 62.8 on BFCL v4 multi-turn, and from 16.9 to 56.2 on MCP-Atlas, outperforming Qwen3-Coder-480B-A35B-Instruct on all three benchmarks with only 1/16 of its total parameters. Code is available at https://github.com/MassLab-SII/Davinci-Tool.

cs.LG↗

Data-Centric Recursive Self-Improvement for Navigation via Policy-Synchronized Language-Action Dual Bootstrapping

Vision-language navigation requires agents to follow natural-language instructions to reach target locations, making high-quality language supervision essential. Since human annotation is costly, prior work has explored scalable data synthesis methods. However, existing methods typically either use separate models for navigation and instruction generation or couple the two tasks through task-specific components; most also annotate the full trajectory corpus with a fixed model before updating, which can cause generated supervision to lag behind the evolving policy. Therefore, we introduce RSI-Nav, a data-centric recursive self-improvement framework for navigation via policy-synchronized language-action dual bootstrapping, which unifies vision-language-to-action instruction following and vision-action-to-language instruction generation within a shared model. Specifically, after supervised fine-tuning establishes fundamental capabilities, RSI-Nav progressively processes unlabeled trajectories in small shards. The current model generates instructions for these trajectories, executes them to evaluate goal completion and path efficiency, retains qualified samples, and immediately updates itself before processing the next shard. This shard-wise update keeps newly generated supervision aligned with the evolving policy. We also incorporate spatial understanding data, since stronger spatial reasoning benefits navigation. Extensive experiments show that RSI-Nav reaches 68.6% SR on R2R-CE and 72.4% SR on RxR-CE, while providing stronger instruction-generation utility and modestly improved spatial understanding after recursive evolution.

cs.CV↗

VDOT++: Unified Few-Step Video Generation via Unbalanced Optimal Transport Distillation

Video creation spans text-to-video (T2V), image-to-video (I2V), and condition-based generation, yet video diffusion models remain costly because they repeatedly evaluate large backbones during sampling. Distribution matching distillation (DMD) reduces this cost, but its reverse Kullback--Leibler (KL) objective can provide unstable or incomplete guidance when the student and teacher distributions have limited overlap. VDOT addressed this issue by adding optimal transport distillation (OTD), whose explicit coupling supplies geometric directions for condition-based generation. Balanced OTD, however, performs full-mass matching between the spatial tokens of each corresponding student--teacher frame pair. This assumption weakens for T2V and I2V, where one condition admits many valid outputs and spatial content need not align across different realizations. We present VDOT++, a unified distillation framework that applies the same training recipe separately to generators for the three task families. It makes OTD robust to output diversity through an asymmetric unbalanced formulation that allows unreliable student tokens to carry less mass while maintaining coverage of the teacher tokens. An $\ell_1$ ground cost further replaces mean-based aggregation with a more mode-preserving weighted median that limits the influence of distant transport targets. The two changes respectively determine whom to match and how the selected targets should be aggregated. We additionally combine distribution matching and adversarial refinement through sequential backward passes, and exploit the decoupled score networks for cross-scale distillation, where larger score networks improve a compact generator. Experiments on UVCBench, VBench, VBench-I2V, and the VACE benchmark show that the resulting four-step generators are competitive with many-step teachers and strong few-step baselines across all three task families.

cs.CV↗

Beyond the boundaries of the second law of thermodynamics: Intrinsic-nonequilibrium distribution of large ions in charged small nanopores

Recent theoretical research on the fundamentals of statistical mechanics has led to a counterintuitive finding [2-5]: with a locally nonchaotic energy barrier, a macroscopic many-particle system may reach an intrinsic-nonequilibrium steady state without any external driving force, incompatible with the conventional statements of the second law of thermodynamics. In the present investigation, we experimentally demonstrate the concept of intrinsic nonequilibrium by replacing the weak gravitational force in the "toy model" with a strong Coulomb force. The tests are performed on a set of nanoporous carbon electrodes immersed in aqueous cesium pivalate solutions. The key characteristic is that the effective nanopore size is only slightly larger than the effective ion size but less than twice the ion size, so that the motion of the confined ions is quasi-one-dimensional and relatively nonchaotic. At first glance, the supercapacitive cells exhibit "normal" charge curves. However, the steady-state distribution of the large ions in the charged small nanopores (measured by the charge efficiency) inherently differs from equilibrium by nearly one order of magnitude, thereby breaking the boundaries of the second law of thermodynamics and potentially opening the possibility of producing useful work by absorbing heat from a single thermal reservoir with no other effect. Such an unusual phenomenon is compatible with the basic principle of maximum entropy and does not challenge the second law within its established domain of application (fully chaotic systems); instead, it extends our understanding of thermodynamics beyond the traditional framework.

cond-mat.soft↗