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Yu Qiao

Publications and source records attributed to Yu Qiao.

At least 433 records · Page 24Linked to original sources

Text-guided Foundation Model Adaptation for Pathological Image Classification

The recent surge of foundation models in computer vision and natural language processing opens up perspectives in utilizing multi-modal clinical data to train large models with strong generalizability. Yet pathological image datasets often lack biomedical text annotation and enrichment. Guiding data-efficient image diagnosis from the use of biomedical text knowledge becomes a substantial interest. In this paper, we propose to Connect Image and Text Embeddings (CITE) to enhance pathological image classification. CITE injects text insights gained from language models pre-trained with a broad range of biomedical texts, leading to adapt foundation models towards pathological image understanding. Through extensive experiments on the PatchGastric stomach tumor pathological image dataset, we demonstrate that CITE achieves leading performance compared with various baselines especially when training data is scarce. CITE offers insights into leveraging in-domain text knowledge to reinforce data-efficient pathological image classification. Code is available at https://github.com/Yunkun-Zhang/CITE.

cs.CV↗

LimSim: A Long-term Interactive Multi-scenario Traffic Simulator

With the growing popularity of digital twin and autonomous driving in transportation, the demand for simulation systems capable of generating high-fidelity and reliable scenarios is increasing. Existing simulation systems suffer from a lack of support for different types of scenarios, and the vehicle models used in these systems are too simplistic. Thus, such systems fail to represent driving styles and multi-vehicle interactions, and struggle to handle corner cases in the dataset. In this paper, we propose LimSim, the Long-term Interactive Multi-scenario traffic Simulator, which aims to provide a long-term continuous simulation capability under the urban road network. LimSim can simulate fine-grained dynamic scenarios and focus on the diverse interactions between multiple vehicles in the traffic flow. This paper provides a detailed introduction to the framework and features of the LimSim, and demonstrates its performance through case studies and experiments. LimSim is now open source on GitHub: https://www.github.com/PJLab-ADG/LimSim .

eess.SY↗

Boosting Federated Learning Convergence with Prototype Regularization

As a distributed machine learning technique, federated learning (FL) requires clients to collaboratively train a shared model with an edge server without leaking their local data. However, the heterogeneous data distribution among clients often leads to a decrease in model performance. To tackle this issue, this paper introduces a prototype-based regularization strategy to address the heterogeneity in the data distribution. Specifically, the regularization process involves the server aggregating local prototypes from distributed clients to generate a global prototype, which is then sent back to the individual clients to guide their local training. The experimental results on MNIST and Fashion-MNIST show that our proposal achieves improvements of 3.3% and 8.9% in average test accuracy, respectively, compared to the most popular baseline FedAvg. Furthermore, our approach has a fast convergence rate in heterogeneous settings.

cs.LG↗

Meta-Transformer: A Unified Framework for Multimodal Learning

Multimodal learning aims to build models that can process and relate information from multiple modalities. Despite years of development in this field, it still remains challenging to design a unified network for processing various modalities ($\textit{e.g.}$ natural language, 2D images, 3D point clouds, audio, video, time series, tabular data) due to the inherent gaps among them. In this work, we propose a framework, named Meta-Transformer, that leverages a $\textbf{frozen}$ encoder to perform multimodal perception without any paired multimodal training data. In Meta-Transformer, the raw input data from various modalities are mapped into a shared token space, allowing a subsequent encoder with frozen parameters to extract high-level semantic features of the input data. Composed of three main components: a unified data tokenizer, a modality-shared encoder, and task-specific heads for downstream tasks, Meta-Transformer is the first framework to perform unified learning across 12 modalities with unpaired data. Experiments on different benchmarks reveal that Meta-Transformer can handle a wide range of tasks including fundamental perception (text, image, point cloud, audio, video), practical application (X-Ray, infrared, hyperspectral, and IMU), and data mining (graph, tabular, and time-series). Meta-Transformer indicates a promising future for developing unified multimodal intelligence with transformers. Code will be available at https://github.com/invictus717/MetaTransformer

cs.CV↗

Lego-MT: Learning Detachable Models for Massively Multilingual Machine Translation

Multilingual neural machine translation (MNMT) aims to build a unified model for many language directions. Existing monolithic models for MNMT encounter two challenges: parameter interference among languages and inefficient inference for large models. In this paper, we revisit the classic multi-way structures and develop a detachable model by assigning each language (or group of languages) to an individual branch that supports plug-and-play training and inference. To address the needs of learning representations for all languages in a unified space, we propose a novel efficient training recipe, upon which we build an effective detachable model, Lego-MT. For a fair comparison, we collect data from OPUS and build a translation benchmark covering 433 languages and 1.3B parallel data. Experiments show that Lego-MT with 1.2B parameters brings an average gain of 3.2 spBLEU. It even outperforms M2M-100 with 12B parameters. The proposed training recipe brings a 28.2$\times$ speedup over the conventional multi-way training method.\footnote{ \url{https://github.com/CONE-MT/Lego-MT}.}

cs.CL↗

Drive Like a Human: Rethinking Autonomous Driving with Large Language Models

In this paper, we explore the potential of using a large language model (LLM) to understand the driving environment in a human-like manner and analyze its ability to reason, interpret, and memorize when facing complex scenarios. We argue that traditional optimization-based and modular autonomous driving (AD) systems face inherent performance limitations when dealing with long-tail corner cases. To address this problem, we propose that an ideal AD system should drive like a human, accumulating experience through continuous driving and using common sense to solve problems. To achieve this goal, we identify three key abilities necessary for an AD system: reasoning, interpretation, and memorization. We demonstrate the feasibility of employing an LLM in driving scenarios by building a closed-loop system to showcase its comprehension and environment-interaction abilities. Our extensive experiments show that the LLM exhibits the impressive ability to reason and solve long-tailed cases, providing valuable insights for the development of human-like autonomous driving. The related code are available at https://github.com/PJLab-ADG/DriveLikeAHuman .

cs.RO↗

Faster Segment Anything: Towards Lightweight SAM for Mobile Applications

Segment Anything Model (SAM) has attracted significant attention due to its impressive zero-shot transfer performance and high versatility for numerous vision applications (like image editing with fine-grained control). Many of such applications need to be run on resource-constraint edge devices, like mobile phones. In this work, we aim to make SAM mobile-friendly by replacing the heavyweight image encoder with a lightweight one. A naive way to train such a new SAM as in the original SAM paper leads to unsatisfactory performance, especially when limited training sources are available. We find that this is mainly caused by the coupled optimization of the image encoder and mask decoder, motivated by which we propose decoupled distillation. Concretely, we distill the knowledge from the heavy image encoder (ViT-H in the original SAM) to a lightweight image encoder, which can be automatically compatible with the mask decoder in the original SAM. The training can be completed on a single GPU within less than one day, and the resulting lightweight SAM is termed MobileSAM which is more than 60 times smaller yet performs on par with the original SAM. For inference speed, With a single GPU, MobileSAM runs around 10ms per image: 8ms on the image encoder and 4ms on the mask decoder. With superior performance, our MobileSAM is around 5 times faster than the concurrent FastSAM and 7 times smaller, making it more suitable for mobile applications. Moreover, we show that MobileSAM can run relatively smoothly on CPU. The code for our project is provided at \href{https://github.com/ChaoningZhang/MobileSAM}{\textcolor{red}{MobileSAM}}), with a demo showing that MobileSAM can run relatively smoothly on CPU.

cs.CV↗

Denoising Diffusion Semantic Segmentation with Mask Prior Modeling

The evolution of semantic segmentation has long been dominated by learning more discriminative image representations for classifying each pixel. Despite the prominent advancements, the priors of segmentation masks themselves, e.g., geometric and semantic constraints, are still under-explored. In this paper, we propose to ameliorate the semantic segmentation quality of existing discriminative approaches with a mask prior modeled by a recently-developed denoising diffusion generative model. Beginning with a unified architecture that adapts diffusion models for mask prior modeling, we focus this work on a specific instantiation with discrete diffusion and identify a variety of key design choices for its successful application. Our exploratory analysis revealed several important findings, including: (1) a simple integration of diffusion models into semantic segmentation is not sufficient, and a poorly-designed diffusion process might lead to degradation in segmentation performance; (2) during the training, the object to which noise is added is more important than the type of noise; (3) during the inference, the strict diffusion denoising scheme may not be essential and can be relaxed to a simpler scheme that even works better. We evaluate the proposed prior modeling with several off-the-shelf segmentors, and our experimental results on ADE20K and Cityscapes demonstrate that our approach could achieve competitively quantitative performance and more appealing visual quality.

cs.CV↗

Align, Adapt and Inject: Sound-guided Unified Image Generation

Text-guided image generation has witnessed unprecedented progress due to the development of diffusion models. Beyond text and image, sound is a vital element within the sphere of human perception, offering vivid representations and naturally coinciding with corresponding scenes. Taking advantage of sound therefore presents a promising avenue for exploration within image generation research. However, the relationship between audio and image supervision remains significantly underdeveloped, and the scarcity of related, high-quality datasets brings further obstacles. In this paper, we propose a unified framework 'Align, Adapt, and Inject' (AAI) for sound-guided image generation, editing, and stylization. In particular, our method adapts input sound into a sound token, like an ordinary word, which can plug and play with existing powerful diffusion-based Text-to-Image (T2I) models. Specifically, we first train a multi-modal encoder to align audio representation with the pre-trained textual manifold and visual manifold, respectively. Then, we propose the audio adapter to adapt audio representation into an audio token enriched with specific semantics, which can be injected into a frozen T2I model flexibly. In this way, we are able to extract the dynamic information of varied sounds, while utilizing the formidable capability of existing T2I models to facilitate sound-guided image generation, editing, and stylization in a convenient and cost-effective manner. The experiment results confirm that our proposed AAI outperforms other text and sound-guided state-of-the-art methods. And our aligned multi-modal encoder is also competitive with other approaches in the audio-visual retrieval and audio-text retrieval tasks.

cs.GR↗

MedFMC: A Real-world Dataset and Benchmark For Foundation Model Adaptation in Medical Image Classification

Foundation models, often pre-trained with large-scale data, have achieved paramount success in jump-starting various vision and language applications. Recent advances further enable adapting foundation models in downstream tasks efficiently using only a few training samples, e.g., in-context learning. Yet, the application of such learning paradigms in medical image analysis remains scarce due to the shortage of publicly accessible data and benchmarks. In this paper, we aim at approaches adapting the foundation models for medical image classification and present a novel dataset and benchmark for the evaluation, i.e., examining the overall performance of accommodating the large-scale foundation models downstream on a set of diverse real-world clinical tasks. We collect five sets of medical imaging data from multiple institutes targeting a variety of real-world clinical tasks (22,349 images in total), i.e., thoracic diseases screening in X-rays, pathological lesion tissue screening, lesion detection in endoscopy images, neonatal jaundice evaluation, and diabetic retinopathy grading. Results of multiple baseline methods are demonstrated using the proposed dataset from both accuracy and cost-effective perspectives.

cs.CV↗

LVLM-eHub: A Comprehensive Evaluation Benchmark for Large Vision-Language Models

Large Vision-Language Models (LVLMs) have recently played a dominant role in multimodal vision-language learning. Despite the great success, it lacks a holistic evaluation of their efficacy. This paper presents a comprehensive evaluation of publicly available large multimodal models by building a LVLM evaluation Hub (LVLM-eHub). Our LVLM-eHub consists of $8$ representative LVLMs such as InstructBLIP and MiniGPT-4, which are thoroughly evaluated by a quantitative capability evaluation and an online arena platform. The former evaluates $6$ categories of multimodal capabilities of LVLMs such as visual question answering and embodied artificial intelligence on $47$ standard text-related visual benchmarks, while the latter provides the user-level evaluation of LVLMs in an open-world question-answering scenario. The study reveals several innovative findings. First, instruction-tuned LVLM with massive in-domain data such as InstructBLIP heavily overfits many existing tasks, generalizing poorly in the open-world scenario. Second, instruction-tuned LVLM with moderate instruction-following data may result in object hallucination issues (i.e., generate objects that are inconsistent with target images in the descriptions). It either makes the current evaluation metric such as CIDEr for image captioning ineffective or generates wrong answers. Third, employing a multi-turn reasoning evaluation framework can mitigate the issue of object hallucination, shedding light on developing an effective pipeline for LVLM evaluation. The findings provide a foundational framework for the conception and assessment of innovative strategies aimed at enhancing zero-shot multimodal techniques. Our LVLM-eHub will be available at https://github.com/OpenGVLab/Multi-Modality-Arena

cs.CV↗

Retrieving-to-Answer: Zero-Shot Video Question Answering with Frozen Large Language Models

Video Question Answering (VideoQA) has been significantly advanced from the scaling of recent Large Language Models (LLMs). The key idea is to convert the visual information into the language feature space so that the capacity of LLMs can be fully exploited. Existing VideoQA methods typically take two paradigms: (1) learning cross-modal alignment, and (2) using an off-the-shelf captioning model to describe the visual data. However, the first design needs costly training on many extra multi-modal data, whilst the second is further limited by limited domain generalization. To address these limitations, a simple yet effective Retrieving-to-Answer (R2A) framework is proposed.Given an input video, R2A first retrieves a set of semantically similar texts from a generic text corpus using a pre-trained multi-modal model (e.g., CLIP). With both the question and the retrieved texts, a LLM (e.g., DeBERTa) can be directly used to yield a desired answer. Without the need for cross-modal fine-tuning, R2A allows for all the key components (e.g., LLM, retrieval model, and text corpus) to plug-and-play. Extensive experiments on several VideoQA benchmarks show that despite with 1.3B parameters and no fine-tuning, our R2A can outperform the 61 times larger Flamingo-80B model even additionally trained on nearly 2.1B multi-modal data.

cs.CV↗

MM-3DScene: 3D Scene Understanding by Customizing Masked Modeling with Informative-Preserved Reconstruction and Self-Distilled Consistency

Masked Modeling (MM) has demonstrated widespread success in various vision challenges, by reconstructing masked visual patches. Yet, applying MM for large-scale 3D scenes remains an open problem due to the data sparsity and scene complexity. The conventional random masking paradigm used in 2D images often causes a high risk of ambiguity when recovering the masked region of 3D scenes. To this end, we propose a novel informative-preserved reconstruction, which explores local statistics to discover and preserve the representative structured points, effectively enhancing the pretext masking task for 3D scene understanding. Integrated with a progressive reconstruction manner, our method can concentrate on modeling regional geometry and enjoy less ambiguity for masked reconstruction. Besides, such scenes with progressive masking ratios can also serve to self-distill their intrinsic spatial consistency, requiring to learn the consistent representations from unmasked areas. By elegantly combining informative-preserved reconstruction on masked areas and consistency self-distillation from unmasked areas, a unified framework called MM-3DScene is yielded. We conduct comprehensive experiments on a host of downstream tasks. The consistent improvement (e.g., +6.1 mAP@0.5 on object detection and +2.2% mIoU on semantic segmentation) demonstrates the superiority of our approach.

cs.CV↗

Vision-Centric BEV Perception: A Survey

In recent years, vision-centric Bird's Eye View (BEV) perception has garnered significant interest from both industry and academia due to its inherent advantages, such as providing an intuitive representation of the world and being conducive to data fusion. The rapid advancements in deep learning have led to the proposal of numerous methods for addressing vision-centric BEV perception challenges. However, there has been no recent survey encompassing this novel and burgeoning research field. To catalyze future research, this paper presents a comprehensive survey of the latest developments in vision-centric BEV perception and its extensions. It compiles and organizes up-to-date knowledge, offering a systematic review and summary of prevalent algorithms. Additionally, the paper provides in-depth analyses and comparative results on various BEV perception tasks, facilitating the evaluation of future works and sparking new research directions. Furthermore, the paper discusses and shares valuable empirical implementation details to aid in the advancement of related algorithms.

cs.CV↗

Understanding Segment Anything Model: SAM is Biased Towards Texture Rather than Shape

In contrast to the human vision that mainly depends on the shape for recognizing the objects, deep image recognition models are widely known to be biased toward texture. Recently, Meta research team has released the first foundation model for image segmentation, termed segment anything model (SAM), which has attracted significant attention. In this work, we understand SAM from the perspective of texture \textit{v.s.} shape. Different from label-oriented recognition tasks, the SAM is trained to predict a mask for covering the object shape based on a promt. With this said, it seems self-evident that the SAM is biased towards shape. In this work, however, we reveal an interesting finding: the SAM is strongly biased towards texture-like dense features rather than shape. This intriguing finding is supported by a novel setup where we disentangle texture and shape cues and design texture-shape cue conflict for mask prediction.

cs.CV↗

InternGPT: Solving Vision-Centric Tasks by Interacting with ChatGPT Beyond Language

We present an interactive visual framework named InternGPT, or iGPT for short. The framework integrates chatbots that have planning and reasoning capabilities, such as ChatGPT, with non-verbal instructions like pointing movements that enable users to directly manipulate images or videos on the screen. Pointing (including gestures, cursors, etc.) movements can provide more flexibility and precision in performing vision-centric tasks that require fine-grained control, editing, and generation of visual content. The name InternGPT stands for \textbf{inter}action, \textbf{n}onverbal, and \textbf{chat}bots. Different from existing interactive systems that rely on pure language, by incorporating pointing instructions, the proposed iGPT significantly improves the efficiency of communication between users and chatbots, as well as the accuracy of chatbots in vision-centric tasks, especially in complicated visual scenarios where the number of objects is greater than 2. Additionally, in iGPT, an auxiliary control mechanism is used to improve the control capability of LLM, and a large vision-language model termed Husky is fine-tuned for high-quality multi-modal dialogue (impressing ChatGPT-3.5-turbo with 93.89\% GPT-4 Quality). We hope this work can spark new ideas and directions for future interactive visual systems. Welcome to watch the code at https://github.com/OpenGVLab/InternGPT.

cs.CV↗

Ghost in the Minecraft: Generally Capable Agents for Open-World Environments via Large Language Models with Text-based Knowledge and Memory

The captivating realm of Minecraft has attracted substantial research interest in recent years, serving as a rich platform for developing intelligent agents capable of functioning in open-world environments. However, the current research landscape predominantly focuses on specific objectives, such as the popular "ObtainDiamond" task, and has not yet shown effective generalization to a broader spectrum of tasks. Furthermore, the current leading success rate for the "ObtainDiamond" task stands at around 20%, highlighting the limitations of Reinforcement Learning (RL) based controllers used in existing methods. To tackle these challenges, we introduce Ghost in the Minecraft (GITM), a novel framework integrates Large Language Models (LLMs) with text-based knowledge and memory, aiming to create Generally Capable Agents (GCAs) in Minecraft. These agents, equipped with the logic and common sense capabilities of LLMs, can skillfully navigate complex, sparse-reward environments with text-based interactions. We develop a set of structured actions and leverage LLMs to generate action plans for the agents to execute. The resulting LLM-based agent markedly surpasses previous methods, achieving a remarkable improvement of +47.5% in success rate on the "ObtainDiamond" task, demonstrating superior robustness compared to traditional RL-based controllers. Notably, our agent is the first to procure all items in the Minecraft Overworld technology tree, demonstrating its extensive capabilities. GITM does not need any GPU for training, but a single CPU node with 32 CPU cores is enough. This research shows the potential of LLMs in developing capable agents for handling long-horizon, complex tasks and adapting to uncertainties in open-world environments. See the project website at https://github.com/OpenGVLab/GITM.

cs.AI↗

UniFormer: Unifying Convolution and Self-attention for Visual Recognition

It is a challenging task to learn discriminative representation from images and videos, due to large local redundancy and complex global dependency in these visual data. Convolution neural networks (CNNs) and vision transformers (ViTs) have been two dominant frameworks in the past few years. Though CNNs can efficiently decrease local redundancy by convolution within a small neighborhood, the limited receptive field makes it hard to capture global dependency. Alternatively, ViTs can effectively capture long-range dependency via self-attention, while blind similarity comparisons among all the tokens lead to high redundancy. To resolve these problems, we propose a novel Unified transFormer (UniFormer), which can seamlessly integrate the merits of convolution and self-attention in a concise transformer format. Different from the typical transformer blocks, the relation aggregators in our UniFormer block are equipped with local and global token affinity respectively in shallow and deep layers, allowing to tackle both redundancy and dependency for efficient and effective representation learning. Finally, we flexibly stack our UniFormer blocks into a new powerful backbone, and adopt it for various vision tasks from image to video domain, from classification to dense prediction. Without any extra training data, our UniFormer achieves 86.3 top-1 accuracy on ImageNet-1K classification. With only ImageNet-1K pre-training, it can simply achieve state-of-the-art performance in a broad range of downstream tasks, e.g., it obtains 82.9/84.8 top-1 accuracy on Kinetics-400/600, 60.9/71.2 top-1 accuracy on Sth-Sth V1/V2 video classification, 53.8 box AP and 46.4 mask AP on COCO object detection, 50.8 mIoU on ADE20K semantic segmentation, and 77.4 AP on COCO pose estimation. We further build an efficient UniFormer with 2-4x higher throughput. Code is available at https://github.com/Sense-X/UniFormer.

cs.CV↗