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Yu Sun

Publications and source records attributed to Yu Sun.

At least 235 records · Page 13Linked to original sources

Graph4Rec: A Universal Toolkit with Graph Neural Networks for Recommender Systems

In recent years, owing to the outstanding performance in graph representation learning, graph neural network (GNN) techniques have gained considerable interests in many real-world scenarios, such as recommender systems and social networks. In recommender systems, the main challenge is to learn the effective user/item representations from their interactions. However, many recent publications using GNNs for recommender systems cannot be directly compared, due to their difference on datasets and evaluation metrics. Furthermore, many of them only provide a demo to conduct experiments on small datasets, which is far away to be applied in real-world recommender systems. To address this problem, we introduce Graph4Rec, a universal toolkit that unifies the paradigm to train GNN models into the following parts: graphs input, random walk generation, ego graphs generation, pairs generation and GNNs selection. From this training pipeline, one can easily establish his own GNN model with a few configurations. Besides, we develop a large-scale graph engine and a parameter server to support distributed GNN training. We conduct a systematic and comprehensive experiment to compare the performance of different GNN models on several scenarios in different scale. Extensive experiments are demonstrated to identify the key components of GNNs. We also try to figure out how the sparse and dense parameters affect the performance of GNNs. Finally, we investigate methods including negative sampling, ego graph construction order, and warm start strategy to find a more effective and efficient GNNs practice on recommender systems. Our toolkit is based on PGL https://github.com/PaddlePaddle/PGL and the code is opened source in https://github.com/PaddlePaddle/PGL/tree/main/apps/Graph4Rec.

cs.LG↗

Improving Intention Detection in Single-Trial Classification through Fusion of EEG and Eye-tracker Data

Intention decoding is an indispensable procedure in hands-free human-computer interaction (HCI). Conventional eye-tracking system using single-model fixation duration possibly issues commands ignoring users' real expectation. In the current study, an eye-brain hybrid brain-computer interface (BCI) interaction system was introduced for intention detection through fusion of multi-modal eye-track and ERP (a measurement derived from EEG) features. Eye-track and EEG data were recorded from 64 healthy participants as they performed a 40-min customized free search task of a fixed target icon among 25 icons. The corresponding fixation duration of eye-tracking and ERP were extracted. Five previously-validated LDA-based classifiers (including RLDA, SWLDA, BLDA, SKLDA, and STDA) and the widely-used CNN method were adopted to verify the efficacy of feature fusion from both offline and pseudo-online analysis, and optimal approach was evaluated through modulating the training set and system response duration. Our study demonstrated that the input of multi-modal eye-track and ERP features achieved superior performance of intention detection in the single trial classification of active search task. And compared with single-model ERP feature, this new strategy also induced congruent accuracy across different classifiers. Moreover, in comparison with other classification methods, we found that the SKLDA exhibited the superior performance when fusing feature in offline test (ACC=0.8783, AUC=0.9004) and online simulation with different sample amount and duration length. In sum, the current study revealed a novel and effective approach for intention classification using eye-brain hybrid BCI, and further supported the real-life application of hands-free HCI in a more precise and stable manner.

cs.HC↗

Functional Task Tree Generation from a Knowledge Graph to Solve Unseen Problems

A major component for developing intelligent and autonomous robots is a suitable knowledge representation, from which a robot can acquire knowledge about its actions or world. However, unlike humans, robots cannot creatively adapt to novel scenarios, as their knowledge and environment are rigidly defined. To address the problem of producing novel and flexible task plans called task trees, we explore how we can derive plans with concepts not originally in the robot's knowledge base. Existing knowledge in the form of a knowledge graph is used as a base of reference to create task trees that are modified with new object or state combinations. To demonstrate the flexibility of our method, we randomly selected recipes from the Recipe1M+ dataset and generated their task trees. The task trees were then thoroughly checked with a visualization tool that portrays how each ingredient changes with each action to produce the desired meal. Our results indicate that the proposed method can produce task plans with high accuracy even for never-before-seen ingredient combinations.

cs.RO↗

Multi-Object Grasping -- Estimating the Number of Objects in a Robotic Grasp

A human hand can grasp a desired number of objects at once from a pile based solely on tactile sensing. To do so, a robot needs to grasp within a pile, sense the number of objects in the grasp before lifting, and predict the number of objects that will remain in the grasp after lifting. It is a challenging problem because when making the prediction, the robotic hand is still in the pile and the objects in the grasp are not observable to vision systems. Moreover, some objects that are grasped by the hand before lifting from the pile may fall out of the grasp when the hand is lifted. This occurs because they were supported by other objects in the pile instead of the fingers of the hand. Therefore, a robotic hand should sense the number of objects in a grasp using its tactile sensors before lifting. This paper presents novel multi-object grasping analyzing methods for solving this problem. They include a grasp volume calculation, tactile force analysis, and a data-driven deep learning approach. The methods have been implemented on a Barrett hand and then evaluated in simulations and a real setup with a robotic system. The evaluation results conclude that once the Barrett hand grasps multiple objects in the pile, the data-driven model can predict, before lifting, the number of objects that will remain in the hand after lifting. The root-mean-square errors for our approach are 0.74 for balls and 0.58 for cubes in simulations, and 1.06 for balls, and 1.45 for cubes in the real system.

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ERNIE-M: Enhanced Multilingual Representation by Aligning Cross-lingual Semantics with Monolingual Corpora

Recent studies have demonstrated that pre-trained cross-lingual models achieve impressive performance in downstream cross-lingual tasks. This improvement benefits from learning a large amount of monolingual and parallel corpora. Although it is generally acknowledged that parallel corpora are critical for improving the model performance, existing methods are often constrained by the size of parallel corpora, especially for low-resource languages. In this paper, we propose ERNIE-M, a new training method that encourages the model to align the representation of multiple languages with monolingual corpora, to overcome the constraint that the parallel corpus size places on the model performance. Our key insight is to integrate back-translation into the pre-training process. We generate pseudo-parallel sentence pairs on a monolingual corpus to enable the learning of semantic alignments between different languages, thereby enhancing the semantic modeling of cross-lingual models. Experimental results show that ERNIE-M outperforms existing cross-lingual models and delivers new state-of-the-art results in various cross-lingual downstream tasks.

cs.CL↗

Monocular, One-stage, Regression of Multiple 3D People

This paper focuses on the regression of multiple 3D people from a single RGB image. Existing approaches predominantly follow a multi-stage pipeline that first detects people in bounding boxes and then independently regresses their 3D body meshes. In contrast, we propose to Regress all meshes in a One-stage fashion for Multiple 3D People (termed ROMP). The approach is conceptually simple, bounding box-free, and able to learn a per-pixel representation in an end-to-end manner. Our method simultaneously predicts a Body Center heatmap and a Mesh Parameter map, which can jointly describe the 3D body mesh on the pixel level. Through a body-center-guided sampling process, the body mesh parameters of all people in the image are easily extracted from the Mesh Parameter map. Equipped with such a fine-grained representation, our one-stage framework is free of the complex multi-stage process and more robust to occlusion. Compared with state-of-the-art methods, ROMP achieves superior performance on the challenging multi-person benchmarks, including 3DPW and CMU Panoptic. Experiments on crowded/occluded datasets demonstrate the robustness under various types of occlusion. The released code is the first real-time implementation of monocular multi-person 3D mesh regression.

cs.CV↗

Pattern Recognition in Vital Signs Using Spectrograms

Spectrograms visualize the frequency components of a given signal which may be an audio signal or even a time-series signal. Audio signals have higher sampling rate and high variability of frequency with time. Spectrograms can capture such variations well. But, vital signs which are time-series signals have less sampling frequency and low-frequency variability due to which, spectrograms fail to express variations and patterns. In this paper, we propose a novel solution to introduce frequency variability using frequency modulation on vital signs. Then we apply spectrograms on frequency modulated signals to capture the patterns. The proposed approach has been evaluated on 4 different medical datasets across both prediction and classification tasks. Significant results are found showing the efficacy of the approach for vital sign signals. The results from the proposed approach are promising with an accuracy of 91.55% and 91.67% in prediction and classification tasks respectively.

eess.SP↗

OCRTOC: A Cloud-Based Competition and Benchmark for Robotic Grasping and Manipulation

In this paper, we propose a cloud-based benchmark for robotic grasping and manipulation, called the OCRTOC benchmark. The benchmark focuses on the object rearrangement problem, specifically table organization tasks. We provide a set of identical real robot setups and facilitate remote experiments of standardized table organization scenarios in varying difficulties. In this workflow, users upload their solutions to our remote server and their code is executed on the real robot setups and scored automatically. After each execution, the OCRTOC team resets the experimental setup manually. We also provide a simulation environment that researchers can use to develop and test their solutions. With the OCRTOC benchmark, we aim to lower the barrier of conducting reproducible research on robotic grasping and manipulation and accelerate progress in this field. Executing standardized scenarios on identical real robot setups allows us to quantify algorithm performances and achieve fair comparisons. Using this benchmark we held a competition in the 2020 International Conference on Intelligence Robots and Systems (IROS 2020). In total, 59 teams took part in this competition worldwide. We present the results and our observations of the 2020 competition, and discuss our adjustments and improvements for the upcoming OCRTOC 2021 competition. The homepage of the OCRTOC competition is www.ocrtoc.org, and the OCRTOC software package is available at https://github.com/OCRTOC/OCRTOC_software_package.

cs.RO↗

Weakly-Supervised Online Hashing

With the rapid development of social websites, recent years have witnessed an explosive growth of social images with user-provided tags which continuously arrive in a streaming fashion. Due to the fast query speed and low storage cost, hashing-based methods for image search have attracted increasing attention. However, existing hashing methods for social image retrieval are based on batch mode which violates the nature of social images, i.e., social images are usually generated periodically or collected in a stream fashion. Although there exist many online image hashing methods, they either adopt unsupervised learning which ignore the relevant tags, or are designed in the supervised manner which needs high-quality labels. In this paper, to overcome the above limitations, we propose a new method named Weakly-supervised Online Hashing (WOH). In order to learn high-quality hash codes, WOH exploits the weak supervision by considering the semantics of tags and removing the noise. Besides, We develop a discrete online optimization algorithm for WOH, which is efficient and scalable. Extensive experiments conducted on two real-world datasets demonstrate the superiority of WOH compared with several state-of-the-art hashing baselines.

cs.CV↗

ERNIE 3.0: Large-scale Knowledge Enhanced Pre-training for Language Understanding and Generation

Pre-trained models have achieved state-of-the-art results in various Natural Language Processing (NLP) tasks. Recent works such as T5 and GPT-3 have shown that scaling up pre-trained language models can improve their generalization abilities. Particularly, the GPT-3 model with 175 billion parameters shows its strong task-agnostic zero-shot/few-shot learning capabilities. Despite their success, these large-scale models are trained on plain texts without introducing knowledge such as linguistic knowledge and world knowledge. In addition, most large-scale models are trained in an auto-regressive way. As a result, this kind of traditional fine-tuning approach demonstrates relatively weak performance when solving downstream language understanding tasks. In order to solve the above problems, we propose a unified framework named ERNIE 3.0 for pre-training large-scale knowledge enhanced models. It fuses auto-regressive network and auto-encoding network, so that the trained model can be easily tailored for both natural language understanding and generation tasks with zero-shot learning, few-shot learning or fine-tuning. We trained the model with 10 billion parameters on a 4TB corpus consisting of plain texts and a large-scale knowledge graph. Empirical results show that the model outperforms the state-of-the-art models on 54 Chinese NLP tasks, and its English version achieves the first place on the SuperGLUE benchmark (July 3, 2021), surpassing the human performance by +0.8% (90.6% vs. 89.8%).

cs.CL↗

ERNIE-Tiny : A Progressive Distillation Framework for Pretrained Transformer Compression

Pretrained language models (PLMs) such as BERT adopt a training paradigm which first pretrain the model in general data and then finetune the model on task-specific data, and have recently achieved great success. However, PLMs are notorious for their enormous parameters and hard to be deployed on real-life applications. Knowledge distillation has been prevailing to address this problem by transferring knowledge from a large teacher to a much smaller student over a set of data. We argue that the selection of thee three key components, namely teacher, training data, and learning objective, is crucial to the effectiveness of distillation. We, therefore, propose a four-stage progressive distillation framework ERNIE-Tiny to compress PLM, which varies the three components gradually from general level to task-specific level. Specifically, the first stage, General Distillation, performs distillation with guidance from pretrained teacher, gerenal data and latent distillation loss. Then, General-Enhanced Distillation changes teacher model from pretrained teacher to finetuned teacher. After that, Task-Adaptive Distillation shifts training data from general data to task-specific data. In the end, Task-Specific Distillation, adds two additional losses, namely Soft-Label and Hard-Label loss onto the last stage. Empirical results demonstrate the effectiveness of our framework and generalization gain brought by ERNIE-Tiny.In particular, experiments show that a 4-layer ERNIE-Tiny maintains over 98.0%performance of its 12-layer teacher BERT base on GLUE benchmark, surpassing state-of-the-art (SOTA) by 1.0% GLUE score with the same amount of parameters. Moreover, ERNIE-Tiny achieves a new compression SOTA on five Chinese NLP tasks, outperforming BERT base by 0.4% accuracy with 7.5x fewer parameters and9.4x faster inference speed.

cs.CL↗

A Road-map to Robot Task Execution with the Functional Object-Oriented Network

Following work on joint object-action representations, the functional object-oriented network (FOON) was introduced as a knowledge graph representation for robots. Taking the form of a bipartite graph, a FOON contains symbolic or high-level information that would be pertinent to a robot's understanding of its environment and tasks in a way that mirrors human understanding of actions. In this work, we outline a road-map for future development of FOON and its application in robotic systems for task planning as well as knowledge acquisition from demonstration. We propose preliminary ideas to show how a FOON can be created in a real-world scenario with a robot and human teacher in a way that can jointly augment existing knowledge in a FOON and teach a robot the skills it needs to replicate the demonstrated actions and solve a given manipulation problem.

cs.RO↗

Evaluating Recipes Generated from Functional Object-Oriented Network

The functional object-oriented network (FOON) has been introduced as a knowledge representation, which takes the form of a graph, for symbolic task planning. To get a sequential plan for a manipulation task, a robot can obtain a task tree through a knowledge retrieval process from the FOON. To evaluate the quality of an acquired task tree, we compare it with a conventional form of task knowledge, such as recipes or manuals. We first automatically convert task trees to recipes, and we then compare them with the human-created recipes in the Recipe1M+ dataset via a survey. Our preliminary study finds no significant difference between the recipes in Recipe1M+ and the recipes generated from FOON task trees in terms of correctness, completeness, and clarity.

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ERNIE-Doc: A Retrospective Long-Document Modeling Transformer

Transformers are not suited for processing long documents, due to their quadratically increasing memory and time consumption. Simply truncating a long document or applying the sparse attention mechanism will incur the context fragmentation problem or lead to an inferior modeling capability against comparable model sizes. In this paper, we propose ERNIE-Doc, a document-level language pretraining model based on Recurrence Transformers. Two well-designed techniques, namely the retrospective feed mechanism and the enhanced recurrence mechanism, enable ERNIE-Doc, which has a much longer effective context length, to capture the contextual information of a complete document. We pretrain ERNIE-Doc to explicitly learn the relationships among segments with an additional document-aware segment-reordering objective. Various experiments were conducted on both English and Chinese document-level tasks. ERNIE-Doc improved the state-of-the-art language modeling result of perplexity to 16.8 on WikiText-103. Moreover, it outperformed competitive pretraining models by a large margin on most language understanding tasks, such as text classification and question answering.

cs.CL↗

Masked Label Prediction: Unified Message Passing Model for Semi-Supervised Classification

Graph neural network (GNN) and label propagation algorithm (LPA) are both message passing algorithms, which have achieved superior performance in semi-supervised classification. GNN performs feature propagation by a neural network to make predictions, while LPA uses label propagation across graph adjacency matrix to get results. However, there is still no effective way to directly combine these two kinds of algorithms. To address this issue, we propose a novel Unified Message Passaging Model (UniMP) that can incorporate feature and label propagation at both training and inference time. First, UniMP adopts a Graph Transformer network, taking feature embedding and label embedding as input information for propagation. Second, to train the network without overfitting in self-loop input label information, UniMP introduces a masked label prediction strategy, in which some percentage of input label information are masked at random, and then predicted. UniMP conceptually unifies feature propagation and label propagation and is empirically powerful. It obtains new state-of-the-art semi-supervised classification results in Open Graph Benchmark (OGB).

cs.LG↗

Recent Advances in Monocular 2D and 3D Human Pose Estimation: A Deep Learning Perspective

Estimation of the human pose from a monocular camera has been an emerging research topic in the computer vision community with many applications. Recently, benefited from the deep learning technologies, a significant amount of research efforts have greatly advanced the monocular human pose estimation both in 2D and 3D areas. Although there have been some works to summarize the different approaches, it still remains challenging for researchers to have an in-depth view of how these approaches work. In this paper, we provide a comprehensive and holistic 2D-to-3D perspective to tackle this problem. We categorize the mainstream and milestone approaches since the year 2014 under unified frameworks. By systematically summarizing the differences and connections between these approaches, we further analyze the solutions for challenging cases, such as the lack of data, the inherent ambiguity between 2D and 3D, and the complex multi-person scenarios. We also summarize the pose representation styles, benchmarks, evaluation metrics, and the quantitative performance of popular approaches. Finally, we discuss the challenges and give deep thinking of promising directions for future research. We believe this survey will provide the readers with a deep and insightful understanding of monocular human pose estimation.

cs.CV↗

ERNIE-Gram: Pre-Training with Explicitly N-Gram Masked Language Modeling for Natural Language Understanding

Coarse-grained linguistic information, such as named entities or phrases, facilitates adequately representation learning in pre-training. Previous works mainly focus on extending the objective of BERT's Masked Language Modeling (MLM) from masking individual tokens to contiguous sequences of n tokens. We argue that such contiguously masking method neglects to model the intra-dependencies and inter-relation of coarse-grained linguistic information. As an alternative, we propose ERNIE-Gram, an explicitly n-gram masking method to enhance the integration of coarse-grained information into pre-training. In ERNIE-Gram, n-grams are masked and predicted directly using explicit n-gram identities rather than contiguous sequences of n tokens. Furthermore, ERNIE-Gram employs a generator model to sample plausible n-gram identities as optional n-gram masks and predict them in both coarse-grained and fine-grained manners to enable comprehensive n-gram prediction and relation modeling. We pre-train ERNIE-Gram on English and Chinese text corpora and fine-tune on 19 downstream tasks. Experimental results show that ERNIE-Gram outperforms previous pre-training models like XLNet and RoBERTa by a large margin, and achieves comparable results with state-of-the-art methods. The source codes and pre-trained models have been released at https://github.com/PaddlePaddle/ERNIE.

cs.CL↗

Self-Supervised Policy Adaptation during Deployment

In most real world scenarios, a policy trained by reinforcement learning in one environment needs to be deployed in another, potentially quite different environment. However, generalization across different environments is known to be hard. A natural solution would be to keep training after deployment in the new environment, but this cannot be done if the new environment offers no reward signal. Our work explores the use of self-supervision to allow the policy to continue training after deployment without using any rewards. While previous methods explicitly anticipate changes in the new environment, we assume no prior knowledge of those changes yet still obtain significant improvements. Empirical evaluations are performed on diverse simulation environments from DeepMind Control suite and ViZDoom, as well as real robotic manipulation tasks in continuously changing environments, taking observations from an uncalibrated camera. Our method improves generalization in 31 out of 36 environments across various tasks and outperforms domain randomization on a majority of environments.

cs.LG↗