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Yu Yang

Publications and source records attributed to Yu Yang.

At least 145 records · Page 8Linked to original sources

AutoGLM: Autonomous Foundation Agents for GUIs

We present AutoGLM, a new series in the ChatGLM family, designed to serve as foundation agents for autonomous control of digital devices through Graphical User Interfaces (GUIs). While foundation models excel at acquiring human knowledge, they often struggle with decision-making in dynamic real-world environments, limiting their progress toward artificial general intelligence. This limitation underscores the importance of developing foundation agents capable of learning through autonomous environmental interactions by reinforcing existing models. Focusing on Web Browser and Phone as representative GUI scenarios, we have developed AutoGLM as a practical foundation agent system for real-world GUI interactions. Our approach integrates a comprehensive suite of techniques and infrastructures to create deployable agent systems suitable for user delivery. Through this development, we have derived two key insights: First, the design of an appropriate "intermediate interface" for GUI control is crucial, enabling the separation of planning and grounding behaviors, which require distinct optimization for flexibility and accuracy respectively. Second, we have developed a novel progressive training framework that enables self-evolving online curriculum reinforcement learning for AutoGLM. Our evaluations demonstrate AutoGLM's effectiveness across multiple domains. For web browsing, AutoGLM achieves a 55.2% success rate on VAB-WebArena-Lite (improving to 59.1% with a second attempt) and 96.2% on OpenTable evaluation tasks. In Android device control, AutoGLM attains a 36.2% success rate on AndroidLab (VAB-Mobile) and 89.7% on common tasks in popular Chinese APPs.

cs.HC↗

Personality Analysis from Online Short Video Platforms with Multi-domain Adaptation

Personality analysis from online short videos has gained prominence due to its applications in personalized recommendation systems, sentiment analysis, and human-computer interaction. Traditional assessment methods, such as questionnaires based on the Big Five Personality Framework, are limited by self-report biases and are impractical for large-scale or real-time analysis. Leveraging the rich, multi-modal data present in short videos offers a promising alternative for more accurate personality inference. However, integrating these diverse and asynchronous modalities poses significant challenges, particularly in aligning time-varying data and ensuring models generalize well to new domains with limited labeled data. In this paper, we propose a novel multi-modal personality analysis framework that addresses these challenges by synchronizing and integrating features from multiple modalities and enhancing model generalization through domain adaptation. We introduce a timestamp-based modality alignment mechanism that synchronizes data based on spoken word timestamps, ensuring accurate correspondence across modalities and facilitating effective feature integration. To capture temporal dependencies and inter-modal interactions, we employ Bidirectional Long Short-Term Memory networks and self-attention mechanisms, allowing the model to focus on the most informative features for personality prediction. Furthermore, we develop a gradient-based domain adaptation method that transfers knowledge from multiple source domains to improve performance in target domains with scarce labeled data. Extensive experiments on real-world datasets demonstrate that our framework significantly outperforms existing methods in personality prediction tasks, highlighting its effectiveness in capturing complex behavioral cues and robustness in adapting to new domains.

cs.MM↗

Effects of incompressibility on the neutron-proton equilibration in $^{70}$Zn + $^{70}$Zn collisions at 35 MeV/nucleon

Background: The primary goal of studying isospin dynamics via heavy-ion reactions is to explore the isospin dependence of effective interactions within the nuclear equation of state (EOS). Purpose: This work aims to investigate the effects of nuclear incompressibility ($ K_0 $) on neutron-proton equilibration in projectile-like fragments (PLFs). Method: We simulate $^{70}$Zn + $^{70}$Zn collisions at 35 MeV/nucleon using the isospin-dependent quantum molecular dynamics (IQMD) model, coupled with the statistical decay code GEMINI. Results: The IQMD simulations not only reproduce experimental data patterns but also reveal the dynamic mechanisms underlying the binary breakup of PLFs. The rotation of PLFs is influenced by the transformation of angular momentum, which is connected to the isoscalar component of the EOS. This connection explains why shifts in $ K_0 $ affect the description of neutron-proton equilibration as measured by PLF rotation. The simulations demonstrate that a model with a smaller $ K_0 $ paired with a softer symmetry energy, or a larger $ K_0 $ with a slightly stiffer symmetry energy, both offer better indications of neutron-proton equilibration. Conclusion: Considering the uncertainty in $ K_0 $, the slope of the symmetry energy is constrained within the range of $ L = 20 \sim 40 $ MeV, providing valuable insights into the nuclear equation of state.

nucl-th↗

Bayesian uncertainty quantification for synthesizing superheavy elements

To improve the theoretical prediction power for synthesizing superheavy elements beyond Og, a Bayesian uncertainty quantification method is employed to evaluate the uncertainty of the calculated evaporation residue cross sections (ERCS) for the first time. The key parameters of the dinuclear system (DNS) model, such as the diffusion parameter $\textit{a}$, the damping factor $E_\mathrm{d}$, and the level-density parameter ratio $a_\mathrm{f}/a_\mathrm{n}$ are systematically constrained by the Bayesian analysis of recent ERCS data. One intriguing behavior is shown that the optimal incident energies (OIE) corresponding to the largest ERCS weakly depend on the fission process. We also find that these parameters are strongly correlated and the uncertainty propagation considering the parameters independently is not reasonable. The 2$σ$ confidence level of posterior distributions for $a = 0.586_{-0.002}^{+0.002}$ fm, $E_\mathrm{d} = 25.65_{-3.41}^{+3.43}$ MeV, and $a_\mathrm{f}/a_\mathrm{n} = 1.081_{-0.021}^{+0.021}$ are obtained. Furthermore, the confidence levels of the ERCS and OIE for synthesizing Z = 119 via the reactions($^{54}\mathrm{Cr}+^{243}\mathrm{Am}$), (${}^{50}\mathrm{Ti}+{}^{249}\mathrm{Bk}$), and (${}^{51}\mathrm{V}+{}^{248}\mathrm{Cm}$) are predicted. This work sets the stage for future analyses to explore the OIE and reaction systems for the synthesis of superheavy elements.

nucl-th↗

FastAttention: Extend FlashAttention2 to NPUs and Low-resource GPUs

FlashAttention series has been widely applied in the inference of large language models (LLMs). However, FlashAttention series only supports the high-level GPU architectures, e.g., Ampere and Hopper. At present, FlashAttention series is not easily transferrable to NPUs and low-resource GPUs. Moreover, FlashAttention series is inefficient for multi- NPUs or GPUs inference scenarios. In this work, we propose FastAttention which pioneers the adaptation of FlashAttention series for NPUs and low-resource GPUs to boost LLM inference efficiency. Specifically, we take Ascend NPUs and Volta-based GPUs as representatives for designing our FastAttention. We migrate FlashAttention series to Ascend NPUs by proposing a novel two-level tiling strategy for runtime speedup, tiling-mask strategy for memory saving and the tiling-AllReduce strategy for reducing communication overhead, respectively. Besides, we adapt FlashAttention for Volta-based GPUs by redesigning the operands layout in shared memory and introducing a simple yet effective CPU-GPU cooperative strategy for efficient memory utilization. On Ascend NPUs, our FastAttention can achieve a 10.7$\times$ speedup compared to the standard attention implementation. Llama-7B within FastAttention reaches up to 5.16$\times$ higher throughput than within the standard attention. On Volta architecture GPUs, FastAttention yields 1.43$\times$ speedup compared to its equivalents in \texttt{xformers}. Pangu-38B within FastAttention brings 1.46$\times$ end-to-end speedup using FasterTransformer. Coupled with the propose CPU-GPU cooperative strategy, FastAttention supports a maximal input length of 256K on 8 V100 GPUs. All the codes will be made available soon.

cs.LG↗

Graph Neural Patching for Cold-Start Recommendations

The cold start problem in recommender systems remains a critical challenge. Current solutions often train hybrid models on auxiliary data for both cold and warm users/items, potentially degrading the experience for the latter. This drawback limits their viability in practical scenarios where the satisfaction of existing warm users/items is paramount. Although graph neural networks (GNNs) excel at warm recommendations by effective collaborative signal modeling, they haven't been effectively leveraged for the cold-start issue within a user-item graph, which is largely due to the lack of initial connections for cold user/item entities. Addressing this requires a GNN adept at cold-start recommendations without sacrificing performance for existing ones. To this end, we introduce Graph Neural Patching for Cold-Start Recommendations (GNP), a customized GNN framework with dual functionalities: GWarmer for modeling collaborative signal on existing warm users/items and Patching Networks for simulating and enhancing GWarmer's performance on cold-start recommendations. Extensive experiments on three benchmark datasets confirm GNP's superiority in recommending both warm and cold users/items.

cs.IR↗

Camera-based 3D Semantic Scene Completion with Sparse Guidance Network

Semantic scene completion (SSC) aims to predict the semantic occupancy of each voxel in the entire 3D scene from limited observations, which is an emerging and critical task for autonomous driving. Recently, many studies have turned to camera-based SSC solutions due to the richer visual cues and cost-effectiveness of cameras. However, existing methods usually rely on sophisticated and heavy 3D models to process the lifted 3D features directly, which are not discriminative enough for clear segmentation boundaries. In this paper, we adopt the dense-sparse-dense design and propose a one-stage camera-based SSC framework, termed SGN, to propagate semantics from the semantic-aware seed voxels to the whole scene based on spatial geometry cues. Firstly, to exploit depth-aware context and dynamically select sparse seed voxels, we redesign the sparse voxel proposal network to process points generated by depth prediction directly with the coarse-to-fine paradigm. Furthermore, by designing hybrid guidance (sparse semantic and geometry guidance) and effective voxel aggregation for spatial geometry cues, we enhance the feature separation between different categories and expedite the convergence of semantic propagation. Finally, we devise the multi-scale semantic propagation module for flexible receptive fields while reducing the computation resources. Extensive experimental results on the SemanticKITTI and SSCBench-KITTI-360 datasets demonstrate the superiority of our SGN over existing state-of-the-art methods. And even our lightweight version SGN-L achieves notable scores of 14.80\% mIoU and 45.45\% IoU on SeamnticKITTI validation with only 12.5 M parameters and 7.16 G training memory. Code is available at https://github.com/Jieqianyu/SGN.

cs.CV↗

MalLight: Influence-Aware Coordinated Traffic Signal Control for Traffic Signal Malfunctions

Urban traffic is subject to disruptions that cause extended waiting time and safety issues at signalized intersections. While numerous studies have addressed the issue of intelligent traffic systems in the context of various disturbances, traffic signal malfunction, a common real-world occurrence with significant repercussions, has received comparatively limited attention. The primary objective of this research is to mitigate the adverse effects of traffic signal malfunction, such as traffic congestion and collision, by optimizing the control of neighboring functioning signals. To achieve this goal, this paper presents a novel traffic signal control framework (MalLight), which leverages an Influence-aware State Aggregation Module (ISAM) and an Influence-aware Reward Aggregation Module (IRAM) to achieve coordinated control of surrounding traffic signals. To the best of our knowledge, this study pioneers the application of a Reinforcement Learning(RL)-based approach to address the challenges posed by traffic signal malfunction. Empirical investigations conducted on real-world datasets substantiate the superior performance of our proposed methodology over conventional and deep learning-based alternatives in the presence of signal malfunction, with reduction of throughput alleviated by as much as 48.6$\%$.

cs.AI↗

DQFormer: Towards Unified LiDAR Panoptic Segmentation with Decoupled Queries

LiDAR panoptic segmentation, which jointly performs instance and semantic segmentation for things and stuff classes, plays a fundamental role in LiDAR perception tasks. While most existing methods explicitly separate these two segmentation tasks and utilize different branches (i.e., semantic and instance branches), some recent methods have embraced the query-based paradigm to unify LiDAR panoptic segmentation. However, the distinct spatial distribution and inherent characteristics of objects(things) and their surroundings(stuff) in 3D scenes lead to challenges, including the mutual competition of things/stuff and the ambiguity of classification/segmentation. In this paper, we propose decoupling things/stuff queries according to their intrinsic properties for individual decoding and disentangling classification/segmentation to mitigate ambiguity. To this end, we propose a novel framework dubbed DQFormer to implement semantic and instance segmentation in a unified workflow. Specifically, we design a decoupled query generator to propose informative queries with semantics by localizing things/stuff positions and fusing multi-level BEV embeddings. Moreover, a query-oriented mask decoder is introduced to decode corresponding segmentation masks by performing masked cross-attention between queries and mask embeddings. Finally, the decoded masks are combined with the semantics of the queries to produce panoptic results. Extensive experiments on nuScenes and SemanticKITTI datasets demonstrate the superiority of our DQFormer framework.

cs.CV↗

Dual-Camera Smooth Zoom on Mobile Phones

When zooming between dual cameras on a mobile, noticeable jumps in geometric content and image color occur in the preview, inevitably affecting the user's zoom experience. In this work, we introduce a new task, ie, dual-camera smooth zoom (DCSZ) to achieve a smooth zoom preview. The frame interpolation (FI) technique is a potential solution but struggles with ground-truth collection. To address the issue, we suggest a data factory solution where continuous virtual cameras are assembled to generate DCSZ data by rendering reconstructed 3D models of the scene. In particular, we propose a novel dual-camera smooth zoom Gaussian Splatting (ZoomGS), where a camera-specific encoding is introduced to construct a specific 3D model for each virtual camera. With the proposed data factory, we construct a synthetic dataset for DCSZ, and we utilize it to fine-tune FI models. In addition, we collect real-world dual-zoom images without ground-truth for evaluation. Extensive experiments are conducted with multiple FI methods. The results show that the fine-tuned FI models achieve a significant performance improvement over the original ones on DCSZ task. The datasets, codes, and pre-trained models will are available at https://github.com/ZcsrenlongZ/ZoomGS.

cs.CV↗

Experimental evaluation of offline reinforcement learning for HVAC control in buildings

Reinforcement learning (RL) techniques have been increasingly investigated for dynamic HVAC control in buildings. However, most studies focus on exploring solutions in online or off-policy scenarios without discussing in detail the implementation feasibility or effectiveness of dealing with purely offline datasets or trajectories. The lack of these works limits the real-world deployment of RL-based HVAC controllers, especially considering the abundance of historical data. To this end, this paper comprehensively evaluates the strengths and limitations of state-of-the-art offline RL algorithms by conducting analytical and numerical studies. The analysis is conducted from two perspectives: algorithms and dataset characteristics. As a prerequisite, the necessity of applying offline RL algorithms is first confirmed in two building environments. The ability of observation history modeling to reduce violations and enhance performance is subsequently studied. Next, the performance of RL-based controllers under datasets with different qualitative and quantitative conditions is investigated, including constraint satisfaction and power consumption. Finally, the sensitivity of certain hyperparameters is also evaluated. The results indicate that datasets of a certain suboptimality level and relatively small scale can be utilized to effectively train a well-performed RL-based HVAC controller. Specifically, such controllers can reduce at most 28.5% violation ratios of indoor temperatures and achieve at most 12.1% power savings compared to the baseline controller. In summary, this paper presents our well-structured investigations and new findings when applying offline reinforcement learning to building HVAC systems.

cs.LG↗

An Efficient Continuous Control Perspective for Reinforcement-Learning-based Sequential Recommendation

Sequential recommendation, where user preference is dynamically inferred from sequential historical behaviors, is a critical task in recommender systems (RSs). To further optimize long-term user engagement, offline reinforcement-learning-based RSs have become a mainstream technique as they provide an additional advantage in avoiding global explorations that may harm online users' experiences. However, previous studies mainly focus on discrete action and policy spaces, which might have difficulties in handling dramatically growing items efficiently. To mitigate this issue, in this paper, we aim to design an algorithmic framework applicable to continuous policies. To facilitate the control in the low-dimensional but dense user preference space, we propose an \underline{\textbf{E}}fficient \underline{\textbf{Co}}ntinuous \underline{\textbf{C}}ontrol framework (ECoC). Based on a statistically tested assumption, we first propose the novel unified action representation abstracted from normalized user and item spaces. Then, we develop the corresponding policy evaluation and policy improvement procedures. During this process, strategic exploration and directional control in terms of unified actions are carefully designed and crucial to final recommendation decisions. Moreover, beneficial from unified actions, the conservatism regularization for policies and value functions are combined and perfectly compatible with the continuous framework. The resulting dual regularization ensures the successful offline training of RL-based recommendation policies. Finally, we conduct extensive experiments to validate the effectiveness of our framework. The results show that compared to the discrete baselines, our ECoC is trained far more efficiently. Meanwhile, the final policies outperform baselines in both capturing the offline data and gaining long-term rewards.

cs.LG↗

VisualAgentBench: Towards Large Multimodal Models as Visual Foundation Agents

Large Multimodal Models (LMMs) have ushered in a new era in artificial intelligence, merging capabilities in both language and vision to form highly capable Visual Foundation Agents. These agents are postulated to excel across a myriad of tasks, potentially approaching general artificial intelligence. However, existing benchmarks fail to sufficiently challenge or showcase the full potential of LMMs in complex, real-world environments. To address this gap, we introduce VisualAgentBench (VAB), a comprehensive and pioneering benchmark specifically designed to train and evaluate LMMs as visual foundation agents across diverse scenarios, including Embodied, Graphical User Interface, and Visual Design, with tasks formulated to probe the depth of LMMs' understanding and interaction capabilities. Through rigorous testing across nine proprietary LMM APIs and eight open models, we demonstrate the considerable yet still developing agent capabilities of these models. Additionally, VAB constructs a trajectory training set constructed through hybrid methods including Program-based Solvers, LMM Agent Bootstrapping, and Human Demonstrations, promoting substantial performance improvements in LMMs through behavior cloning. Our work not only aims to benchmark existing models but also provides a solid foundation for future development into visual foundation agents. Code, train \& test data, and part of fine-tuned open LMMs are available at \url{https://github.com/THUDM/VisualAgentBench}.

cs.AI↗

AIR-Bench 2024: A Safety Benchmark Based on Risk Categories from Regulations and Policies

Foundation models (FMs) provide societal benefits but also amplify risks. Governments, companies, and researchers have proposed regulatory frameworks, acceptable use policies, and safety benchmarks in response. However, existing public benchmarks often define safety categories based on previous literature, intuitions, or common sense, leading to disjointed sets of categories for risks specified in recent regulations and policies, which makes it challenging to evaluate and compare FMs across these benchmarks. To bridge this gap, we introduce AIR-Bench 2024, the first AI safety benchmark aligned with emerging government regulations and company policies, following the regulation-based safety categories grounded in our AI risks study, AIR 2024. AIR 2024 decomposes 8 government regulations and 16 company policies into a four-tiered safety taxonomy with 314 granular risk categories in the lowest tier. AIR-Bench 2024 contains 5,694 diverse prompts spanning these categories, with manual curation and human auditing to ensure quality. We evaluate leading language models on AIR-Bench 2024, uncovering insights into their alignment with specified safety concerns. By bridging the gap between public benchmarks and practical AI risks, AIR-Bench 2024 provides a foundation for assessing model safety across jurisdictions, fostering the development of safer and more responsible AI systems.

cs.CY↗

New insight into the N/Z and mass equilibration in heavy-ion collisions

The dynamics of N/Z and mass equilibration are investigated in the reactions 112,124Sn + 239Pu by employing the isospin-dependent quantum molecular dynamics model. It is found that N/Z and mass equilibration take place at different collision stages. The N/Z relaxation is observed in the approaching phase (from first contact to deepest contact) with a very short time, whereas interestingly we find for the first time that mass equilibration only takes place in the separation phase (from the deepest contact to re-separation), which are explained by investigating the dynamical asymmetry between the approaching and separation phases. The mass equilibration also could be clarified with a dynamical potential energy surface. Our results provide a new insight into the equilibration dynamics of the quantum systems.

nucl-th↗

HMDN: Hierarchical Multi-Distribution Network for Click-Through Rate Prediction

As the recommendation service needs to address increasingly diverse distributions, such as multi-population, multi-scenario, multitarget, and multi-interest, more and more recent works have focused on multi-distribution modeling and achieved great progress. However, most of them only consider modeling in a single multi-distribution manner, ignoring that mixed multi-distributions often coexist and form hierarchical relationships. To address these challenges, we propose a flexible modeling paradigm, named Hierarchical Multi-Distribution Network (HMDN), which efficiently models these hierarchical relationships and can seamlessly integrate with existing multi-distribution methods, such as Mixture of-Experts (MoE) and Dynamic-Weight (DW) models. Specifically, we first design a hierarchical multi-distribution representation refinement module, employing a multi-level residual quantization to obtain fine-grained hierarchical representation. Then, the refined hierarchical representation is integrated into the existing single multi-distribution models, seamlessly expanding them into mixed multi-distribution models. Experimental results on both public and industrial datasets validate the effectiveness and flexibility of HMDN.

cs.LG↗

Boosting Gradient Ascent for Continuous DR-submodular Maximization

Projected Gradient Ascent (PGA) is the most commonly used optimization scheme in machine learning and operations research areas. Nevertheless, numerous studies and examples have shown that the PGA methods may fail to achieve the tight approximation ratio for continuous DR-submodular maximization problems. To address this challenge, we present a boosting technique in this paper, which can efficiently improve the approximation guarantee of the standard PGA to \emph{optimal} with only small modifications on the objective function. The fundamental idea of our boosting technique is to exploit non-oblivious search to derive a novel auxiliary function $F$, whose stationary points are excellent approximations to the global maximum of the original DR-submodular objective $f$. Specifically, when $f$ is monotone and $γ$-weakly DR-submodular, we propose an auxiliary function $F$ whose stationary points can provide a better $(1-e^{-γ})$-approximation than the $(γ^2/(1+γ^2))$-approximation guaranteed by the stationary points of $f$ itself. Similarly, for the non-monotone case, we devise another auxiliary function $F$ whose stationary points can achieve an optimal $\frac{1-\min_{\boldsymbol{x}\in\mathcal{C}}\|\boldsymbol{x}\|_{\infty}}{4}$-approximation guarantee where $\mathcal{C}$ is a convex constraint set. In contrast, the stationary points of the original non-monotone DR-submodular function can be arbitrarily bad~\citep{chen2023continuous}. Furthermore, we demonstrate the scalability of our boosting technique on four problems. In all of these four problems, our resulting variants of boosting PGA algorithm beat the previous standard PGA in several aspects such as approximation ratio and efficiency. Finally, we corroborate our theoretical findings with numerical experiments, which demonstrate the effectiveness of our boosting PGA methods.

cs.LG↗

A Benchmark Study of Deep-RL Methods for Maximum Coverage Problems over Graphs

Recent years have witnessed a growing trend toward employing deep reinforcement learning (Deep-RL) to derive heuristics for combinatorial optimization (CO) problems on graphs. Maximum Coverage Problem (MCP) and its probabilistic variant on social networks, Influence Maximization (IM), have been particularly prominent in this line of research. In this paper, we present a comprehensive benchmark study that thoroughly investigates the effectiveness and efficiency of five recent Deep-RL methods for MCP and IM. These methods were published in top data science venues, namely S2V-DQN, Geometric-QN, GCOMB, RL4IM, and LeNSE. Our findings reveal that, across various scenarios, the Lazy Greedy algorithm consistently outperforms all Deep-RL methods for MCP. In the case of IM, theoretically sound algorithms like IMM and OPIM demonstrate superior performance compared to Deep-RL methods in most scenarios. Notably, we observe an abnormal phenomenon in IM problem where Deep-RL methods slightly outperform IMM and OPIM when the influence spread nearly does not increase as the budget increases. Furthermore, our experimental results highlight common issues when applying Deep-RL methods to MCP and IM in practical settings. Finally, we discuss potential avenues for improving Deep-RL methods. Our benchmark study sheds light on potential challenges in current deep reinforcement learning research for solving combinatorial optimization problems.

cs.LG↗