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Yu Yin

Publications and source records attributed to Yu Yin.

At least 37 records · Page 2Linked to original sources

DiffRetriever: Parallel Representative Tokens for Retrieval with Diffusion Language Models

This paper shows how diffusion language models (DLMs) can be used as effective and efficient retrievers. Existing DLM-based retrievers (e.g., DiffEmbed) follow BERT-style encoding, representing each query or passage as a single mean-pooled vector. This ignores how DLMs are trained to generate responses through masked-position prediction under bidirectional attention, a capability that can provide stronger retrieval signals. We propose DiffRetriever, which uses the DLM's native masked-position prediction directly for retrieval. For each query or passage, DiffRetriever appends one or more masked positions, using the outputs as retrieval representations in a single forward pass. With one masked position, single-representation DiffRetriever already improves over DiffEmbed on the same backbones. DiffRetriever also naturally extends to multi-representation retrieval: DLMs process multiple masked positions jointly, enabling ColBERT-style fine-grained matching with little additional encoding latency. In autoregressive LLM retrievers, the same multi-representation strategy requires sequential decoding and therefore incurs much higher latency. DiffRetriever obtains the strongest aggregate effectiveness within our matched comparison, outperforming DiffEmbed, PromptReps, and RepLLaMA. Masked-position counts selected on training data transfer well across datasets, while per-query variation suggests headroom for adaptive allocation. Code is available at https://github.com/ielab/diffretriever.

cs.IR↗

Overcoming Dynamics-Blindness: Training-Free Pace-and-Path Correction for VLA Models

Vision-Language-Action (VLA) models achieve remarkable flexibility and generalization beyond classical control paradigms. However, most prevailing VLAs are trained under a single-frame observation paradigm, which leaves them structurally blind to temporal dynamics. Consequently, these models degrade severely in non-stationary scenarios, even when trained or finetuned on dynamic datasets. Existing approaches either require expensive retraining or suffer from latency bottlenecks and poor temporal consistency across action chunks. We propose Pace-and-Path Correction, a training-free, closed-form inference-time operator that wraps any chunked-action VLA. From a single quadratic cost, joint minimization yields a unified solution that decomposes orthogonally into two distinct channels. The pace channel compresses execution along the planned direction, while the path channel applies an orthogonal spatial offset, jointly absorbing the perceived dynamics within the chunk window. We evaluate our approach on a comprehensive diagnostic benchmark MoveBench designed to isolate motion as the sole controlled variable. Empirical results demonstrate that our framework consistently outperforms state-of-the-art training-free wrappers and dynamic-adaptive methods and improves success rates by up to 28.8% and 25.9% in absolute terms over foundational VLA models in dynamic-only and static-dynamic mixed environments, respectively.

cs.RO↗

Cracking the Code of Juxtaposition: Can AI Models Understand the Humorous Contradictions

Recent advancements in large multimodal language models have demonstrated remarkable proficiency across a wide range of tasks. Yet, these models still struggle with understanding the nuances of human humor through juxtaposition, particularly when it involves nonlinear narratives that underpin many jokes and humor cues. This paper investigates this challenge by focusing on comics with contradictory narratives, where each comic consists of two panels that create a humorous contradiction. We introduce the YesBut benchmark, which comprises tasks of varying difficulty aimed at assessing AI's capabilities in recognizing and interpreting these comics, ranging from literal content comprehension to deep narrative reasoning. Through extensive experimentation and analysis of recent commercial or open-sourced large (vision) language models, we assess their capability to comprehend the complex interplay of the narrative humor inherent in these comics. Our results show that even state-of-the-art models still lag behind human performance on this task. Our findings offer insights into the current limitations and potential improvements for AI in understanding human creative expressions.

cs.CL↗

When 'YES' Meets 'BUT': Can Large Models Comprehend Contradictory Humor Through Comparative Reasoning?

Understanding humor-particularly when it involves complex, contradictory narratives that require comparative reasoning-remains a significant challenge for large vision-language models (VLMs). This limitation hinders AI's ability to engage in human-like reasoning and cultural expression. In this paper, we investigate this challenge through an in-depth analysis of comics that juxtapose panels to create humor through contradictions. We introduce the YesBut (V2), a novel benchmark with 1,262 comic images from diverse multilingual and multicultural contexts, featuring comprehensive annotations that capture various aspects of narrative understanding. Using this benchmark, we systematically evaluate a wide range of VLMs through four complementary tasks spanning from surface content comprehension to deep narrative reasoning, with particular emphasis on comparative reasoning between contradictory elements. Our extensive experiments reveal that even the most advanced models significantly underperform compared to humans, with common failures in visual perception, key element identification, comparative analysis and hallucinations. We further investigate text-based training strategies and social knowledge augmentation methods to enhance model performance. Our findings not only highlight critical weaknesses in VLMs' understanding of cultural and creative expressions but also provide pathways toward developing context-aware models capable of deeper narrative understanding though comparative reasoning.

cs.CV↗

AdvSplat: Adversarial Attacks on Feed-Forward Gaussian Splatting Models

3D Gaussian Splatting (3DGS) is increasingly recognized as a powerful paradigm for real-time, high-fidelity 3D reconstruction. However, its per-scene optimization pipeline limits scalability and generalization, and prevents efficient inference. Recently emerged feed-forward 3DGS models address these limitations by enabling fast reconstruction from a few input views after large-scale pretraining, without scene-specific optimization. Despite their advantages and strong potential for commercial deployment, the use of neural networks as the backbone also amplifies the risk of adversarial manipulation. In this paper, we introduce AdvSplat, the first systematic study of adversarial attacks on feed-forward 3DGS. We first employ white-box attacks to reveal fundamental vulnerabilities of this model family. We then develop two improved, practically relevant, query-efficient black-box algorithms that optimize pixel-space perturbations via a frequency-domain parameterization: one based on gradient estimation and the other gradient-free, without requiring any access to model internals. Extensive experiments across multiple datasets demonstrate that AdvSplat can significantly disrupt reconstruction results by injecting imperceptible perturbations into the input images. Our findings surface an overlooked yet urgent problem in this domain, and we hope to draw the community's attention to this emerging security and robustness challenge.

cs.CV↗

GSMem: 3D Gaussian Splatting as Persistent Spatial Memory for Zero-Shot Embodied Exploration and Reasoning

Effective embodied exploration requires agents to accumulate and retain spatial knowledge over time. However, existing scene representations, such as discrete scene graphs or static view-based snapshots, lack \textit{post-hoc re-observability}. If an initial observation misses a target, the resulting memory omission is often irrecoverable. To bridge this gap, we propose \textbf{GSMem}, a zero-shot embodied exploration and reasoning framework built upon 3D Gaussian Splatting (3DGS). By explicitly parameterizing continuous geometry and dense appearance, 3DGS serves as a persistent spatial memory that endows the agent with \textit{Spatial Recollection}: the ability to render photorealistic novel views from optimal, previously unoccupied viewpoints. To operationalize this, GSMem employs a retrieval mechanism that simultaneously leverages parallel object-level scene graphs and semantic-level language fields. This complementary design robustly localizes target regions, enabling the agent to ``hallucinate'' optimal views for high-fidelity Vision-Language Model (VLM) reasoning. Furthermore, we introduce a hybrid exploration strategy that combines VLM-driven semantic scoring with a 3DGS-based coverage objective, balancing task-aware exploration with geometric coverage. Extensive experiments on embodied question answering and lifelong navigation demonstrate the robustness and effectiveness of our framework

cs.CV↗

Reconstruction Matters: Learning Geometry-Aligned BEV Representation through 3D Gaussian Splatting

Bird's-Eye-View (BEV) perception serves as a cornerstone for autonomous driving, offering a unified spatial representation that fuses surrounding-view images to enable reasoning for various downstream tasks, such as semantic segmentation, 3D object detection, and motion prediction. However, most existing BEV perception frameworks adopt an end-to-end training paradigm, where image features are directly transformed into the BEV space and optimized solely through downstream task supervision. This formulation treats the entire perception process as a black box, often lacking explicit 3D geometric understanding and interpretability, leading to suboptimal performance. In this paper, we claim that an explicit 3D representation matters for accurate BEV perception, and we propose Splat2BEV, a Gaussian Splatting-assisted framework for BEV tasks. Splat2BEV aims to learn BEV feature representations that are both semantically rich and geometrically precise. We first pre-train a Gaussian generator that explicitly reconstructs 3D scenes from multi-view inputs, enabling the generation of geometry-aligned feature representations. These representations are then projected into the BEV space to serve as inputs for downstream tasks. Extensive experiments on nuScenes and argoverse dataset demonstrate that Splat2BEV achieves state-of-the-art performance and validate the effectiveness of incorporating explicit 3D reconstruction into BEV perception.

cs.CV↗

LMOD+: A Comprehensive Multimodal Dataset and Benchmark for Developing and Evaluating Multimodal Large Language Models in Ophthalmology

Vision-threatening eye diseases pose a major global health burden, with timely diagnosis limited by workforce shortages and restricted access to specialized care. While multimodal large language models (MLLMs) show promise for medical image interpretation, advancing MLLMs for ophthalmology is hindered by the lack of comprehensive benchmark datasets suitable for evaluating generative models. We present a large-scale multimodal ophthalmology benchmark comprising 32,633 instances with multi-granular annotations across 12 common ophthalmic conditions and 5 imaging modalities. The dataset integrates imaging, anatomical structures, demographics, and free-text annotations, supporting anatomical structure recognition, disease screening, disease staging, and demographic prediction for bias evaluation. This work extends our preliminary LMOD benchmark with three major enhancements: (1) nearly 50% dataset expansion with substantial enlargement of color fundus photography; (2) broadened task coverage including binary disease diagnosis, multi-class diagnosis, severity classification with international grading standards, and demographic prediction; and (3) systematic evaluation of 24 state-of-the-art MLLMs. Our evaluations reveal both promise and limitations. Top-performing models achieved ~58% accuracy in disease screening under zero-shot settings, and performance remained suboptimal for challenging tasks like disease staging. We will publicly release the dataset, curation pipeline, and leaderboard to potentially advance ophthalmic AI applications and reduce the global burden of vision-threatening diseases.

cs.CV↗

ERC-SVD: Error-Controlled SVD for Large Language Model Compression

Large language models (LLMs) have demonstrated impressive capabilities in a wide range of downstream natural language processing tasks. Nevertheless, their considerable sizes and memory demands hinder practical deployment, underscoring the importance of developing efficient compression strategies. Singular value decomposition (SVD) decomposes a matrix into orthogonal components, enabling efficient low-rank approximation. This is particularly suitable for LLM compression, where weight matrices often exhibit significant redundancy. However, current SVD-based methods neglect the residual matrix from truncation, resulting in significant truncation loss. Additionally, compressing all layers of the model results in severe error propagation. To overcome these limitations, we propose ERC-SVD, a new post-training SVD-based LLM compression method from an error-controlled perspective. Specifically, we leverage the residual matrix generated during the truncation process to reduce truncation loss. Moreover, under a fixed overall compression ratio, we selectively compress the last few layers of the model, which mitigates error propagation and improves compressed model performance. Comprehensive evaluations on diverse LLM families and multiple benchmark datasets indicate that ERC-SVD consistently achieves superior performance over existing counterpart methods, demonstrating its practical effectiveness.

cs.CL↗

Polarization Engineering of Second-Harmonic Generation in 3R-MoS$_2$ Waveguides

Chip-scale nonlinear optics enables strong light-matter interactions within compact devices, serving as a fundamental platform for multifunctional integrated photonics from classical optical signal processing to quantum information technologies. Transition metal dichalcogenide (TMDC) waveguides have recently emerged as a highly promising platform owing to their giant material nonlinearity and extended interaction lengths. To date, however, research has predominantly focused on conversion efficiency, leaving the mechanisms governing the polarization state of nonlinear signal largely unexplored. Here, we establish a comprehensive framework for engineering the polarization of second-harmonic generation (SHG) in 3R-MoS$_2$ waveguides. By synergizing polarization-resolved measurements with theoretical modeling, we reveal that the SHG polarization is determined by guided-mode interactions constrained by waveguide geometry and crystal symmetry, and further reshaped during propagation. We demonstrate that thickness-dependent guided-mode confinement and in-plane crystal symmetry provide robust, static control over SHG polarization, while propagation length offers a dynamic tuning knob for continuously tailoring the nonlinear output. Our findings provide a deterministic approach for on-chip polarization engineering, opening opportunities for reconfigurable nonlinear light sources and quantum photonic circuits.

physics.optics↗

The Vulnerability of LLM Rankers to Prompt Injection Attacks

Large Language Models (LLMs) have emerged as powerful re-rankers. Recent research has however showed that simple prompt injections embedded within a candidate document (i.e., jailbreak prompt attacks) can significantly alter an LLM's ranking decisions. While this poses serious security risks to LLM-based ranking pipelines, the extent to which this vulnerability persists across diverse LLM families, architectures, and settings remains largely under-explored. In this paper, we present a comprehensive empirical study of jailbreak prompt attacks against LLM rankers. We focus our evaluation on two complementary tasks: (1) Preference Vulnerability Assessment, measuring intrinsic susceptibility via attack success rate (ASR); and (2) Ranking Vulnerability Assessment, quantifying the operational impact on the ranking's quality (nDCG@10). We systematically examine three prevalent ranking paradigms (pairwise, listwise, setwise) under two injection variants: decision objective hijacking and decision criteria hijacking. Beyond reproducing prior findings, we expand the analysis to cover vulnerability scaling across model families, position sensitivity, backbone architectures, and cross-domain robustness. Our results characterize the boundary conditions of these vulnerabilities, revealing critical insights such as that encoder-decoder architectures exhibit strong inherent resilience to jailbreak attacks. We publicly release our code and additional experimental results at https://github.com/ielab/LLM-Ranker-Attack.

cs.CR↗

Assessing LLMs for Serendipity Discovery in Knowledge Graphs: A Case for Drug Repurposing

Large Language Models (LLMs) have greatly advanced knowledge graph question answering (KGQA), yet existing systems are typically optimized for returning highly relevant but predictable answers. A missing yet desired capacity is to exploit LLMs to suggest surprise and novel ("serendipitious") answers. In this paper, we formally define the serendipity-aware KGQA task and propose the SerenQA framework to evaluate LLMs' ability to uncover unexpected insights in scientific KGQA tasks. SerenQA includes a rigorous serendipity metric based on relevance, novelty, and surprise, along with an expert-annotated benchmark derived from the Clinical Knowledge Graph, focused on drug repurposing. Additionally, it features a structured evaluation pipeline encompassing three subtasks: knowledge retrieval, subgraph reasoning, and serendipity exploration. Our experiments reveal that while state-of-the-art LLMs perform well on retrieval, they still struggle to identify genuinely surprising and valuable discoveries, underscoring a significant room for future improvements. Our curated resources and extended version are released at: https://cwru-db-group.github.io/serenQA.

cs.CL↗

LEME: Open Large Language Models for Ophthalmology with Advanced Reasoning and Clinical Validation

The rising prevalence of eye diseases poses a growing public health burden. Large language models (LLMs) offer a promising path to reduce documentation workload and support clinical decision-making. However, few have been tailored for ophthalmology, and most evaluations focus mainly on knowledge-based QA without clinically relevant benchmarks or real-world validation. Here, we present LEME, a suite of open-weight LLMs developed through a two-stage process: (1) instruction tuning on 200,000 samples from clinical guidelines, textbooks, and case reports to enhance reasoning and task-following, and (2) reinforcement learning with ~30,000 preference labels to enhance accuracy and informativeness. LEME was evaluated on five curated zero-shot benchmarks spanning tasks such as patient QA, consultation, and treatment planning. It outperformed all seven baselines (all p < 0.004), exceeding GPT-4o by 3.32% (absolute ROUGE-L gain). It was further evaluated on three downstream tasks using deidentified patient data, reviewed by clinicians. In patient QA, LEME received the highest ratings from attending clinicians in 3 out of 4 criteria, with scores of 4.67 for factuality, 4.77 for specificity, 4.79 for completeness, and 4.88 for safety (1-5 scale). Its completeness score surpassed that of expert-written answers (4.79 vs. 4.56; p = 0.015). In visual acuity extraction, LEME achieved the highest F1, outperforming LLaMA-3 by 14.1% and Eye-LLaMA by 59.0%. In a pilot evaluation on assessment and treatment planning for diabetic retinopathy, AMD, and glaucoma, LEME received scores of 4.36 for factuality, 4.55 for specificity, 4.42 for completeness, and 4.36 for safety, approaching attending-level performance. All models, data, and code will be released to support further development and clinical translation, laying the groundwork for improved efficiency and patient care

cs.CL↗

CAUSAL3D: A Comprehensive Benchmark for Causal Learning from Visual Data

True intelligence hinges on the ability to uncover and leverage hidden causal relations. Despite significant progress in AI and computer vision (CV), there remains a lack of benchmarks for assessing models' abilities to infer latent causality from complex visual data. In this paper, we introduce \textsc{\textbf{Causal3D}}, a novel and comprehensive benchmark that integrates structured data (tables) with corresponding visual representations (images) to evaluate causal reasoning. Designed within a systematic framework, Causal3D comprises 19 3D-scene datasets capturing diverse causal relations, views, and backgrounds, enabling evaluations across scenes of varying complexity. We assess multiple state-of-the-art methods, including classical causal discovery, causal representation learning, and large/vision-language models (LLMs/VLMs). Our experiments show that as causal structures grow more complex without prior knowledge, performance declines significantly, highlighting the challenges even advanced methods face in complex causal scenarios. Causal3D serves as a vital resource for advancing causal reasoning in CV and fostering trustworthy AI in critical domains.

cs.CV↗

Segment then Splat: Unified 3D Open-Vocabulary Segmentation via Gaussian Splatting

Open-vocabulary querying in 3D space is crucial for enabling more intelligent perception in applications such as robotics, autonomous systems, and augmented reality. However, most existing methods rely on 2D pixel-level parsing, leading to multi-view inconsistencies and poor 3D object retrieval. Moreover, they are limited to static scenes and struggle with dynamic scenes due to the complexities of motion modeling. In this paper, we propose Segment then Splat, a 3D-aware open vocabulary segmentation approach for both static and dynamic scenes based on Gaussian Splatting. Segment then Splat reverses the long established approach of "segmentation after reconstruction" by dividing Gaussians into distinct object sets before reconstruction. Once reconstruction is complete, the scene is naturally segmented into individual objects, achieving true 3D segmentation. This design eliminates both geometric and semantic ambiguities, as well as Gaussian-object misalignment issues in dynamic scenes. It also accelerates the optimization process, as it eliminates the need for learning a separate language field. After optimization, a CLIP embedding is assigned to each object to enable open-vocabulary querying. Extensive experiments one various datasets demonstrate the effectiveness of our proposed method in both static and dynamic scenarios.

cs.CV↗

NEBULA: Do We Evaluate Vision-Language-Action Agents Correctly?

The evaluation of Vision-Language-Action (VLA) agents is hindered by the coarse, end-task success metric that fails to provide precise skill diagnosis or measure robustness to real-world perturbations. This challenge is exacerbated by a fragmented data landscape that impedes reproducible research and the development of generalist models. To address these limitations, we introduce NEBULA, a unified ecosystem for single-arm manipulation that enables diagnostic and reproducible evaluation. NEBULA features a novel dual-axis evaluation protocol that combines fine-grained capability tests for precise skill diagnosis with systematic stress tests that measure robustness. A standardized API and a large-scale, aggregated dataset are provided to reduce fragmentation and support cross-dataset training and fair comparison. Using NEBULA, we demonstrate that top-performing VLAs struggle with key capabilities such as spatial reasoning and dynamic adaptation, which are consistently obscured by conventional end-task success metrics. By measuring both what an agent can do and when it does so reliably, NEBULA provides a practical foundation for robust, general-purpose embodied agents.

cs.RO↗

Fix False Transparency by Noise Guided Splatting

Opaque objects reconstructed by 3DGS often exhibit a falsely transparent surface, leading to inconsistent background and internal patterns under camera motion in interactive viewing. This issue stems from the ill-posed optimization in 3DGS. During training, background and foreground Gaussians are blended via alpha-compositing and optimized solely against the input RGB images using a photometric loss. As this process lacks an explicit constraint on surface opacity, the optimization may incorrectly assign transparency to opaque regions, resulting in view-inconsistent and falsely transparent. This issue is difficult to detect in standard evaluation settings but becomes particularly evident in object-centric reconstructions under interactive viewing. Although other causes of view-inconsistency have been explored recently, false transparency has not been explicitly identified. To the best of our knowledge, we are the first to identify, characterize, and develop solutions for this artifact, an underreported artifact in 3DGS. Our strategy, NGS, encourages surface Gaussians to adopt higher opacity by injecting opaque noise Gaussians in the object volume during training, requiring only minimal modifications to the existing splatting process. To quantitatively evaluate false transparency in static renderings, we propose a transmittance-based metric that measures the severity of this artifact. In addition, we introduce a customized, high-quality object-centric scan dataset exhibiting pronounced transparency issues, and we augment popular existing datasets with complementary infill noise specifically designed to assess the robustness of 3D reconstruction methods to false transparency. Experiments across multiple datasets show that NGS substantially reduces false transparency while maintaining competitive performance on standard rendering metrics, demonstrating its overall effectiveness.

cs.GR↗

Camouflaged Image Synthesis Is All You Need to Boost Camouflaged Detection

Camouflaged objects that blend into natural scenes pose significant challenges for deep-learning models to detect and synthesize. While camouflaged object detection is a crucial task in computer vision with diverse real-world applications, this research topic has been constrained by limited data availability. We propose a framework for synthesizing camouflage data to enhance the detection of camouflaged objects in natural scenes. Our approach employs a generative model to produce realistic camouflage images, which can be used to train existing object detection models. Specifically, we use a camouflage environment generator supervised by a camouflage distribution classifier to synthesize the camouflage images, which are then fed into our generator to expand the dataset. Our framework outperforms the current state-of-the-art method on three datasets (COD10k, CAMO, and CHAMELEON), demonstrating its effectiveness in improving camouflaged object detection. This approach can serve as a plug-and-play data generation and augmentation module for existing camouflaged object detection tasks and provides a novel way to introduce more diversity and distributions into current camouflage datasets.

cs.CV↗