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Yu-Gang Jiang

Publications and source records attributed to Yu-Gang Jiang.

At least 235 records · Page 13Linked to original sources

WildDeepfake: A Challenging Real-World Dataset for Deepfake Detection

In recent years, the abuse of a face swap technique called deepfake has raised enormous public concerns. So far, a large number of deepfake videos (known as "deepfakes") have been crafted and uploaded to the internet, calling for effective countermeasures. One promising countermeasure against deepfakes is deepfake detection. Several deepfake datasets have been released to support the training and testing of deepfake detectors, such as DeepfakeDetection and FaceForensics++. While this has greatly advanced deepfake detection, most of the real videos in these datasets are filmed with a few volunteer actors in limited scenes, and the fake videos are crafted by researchers using a few popular deepfake softwares. Detectors developed on these datasets may become less effective against real-world deepfakes on the internet. To better support detection against real-world deepfakes, in this paper, we introduce a new dataset WildDeepfake which consists of 7,314 face sequences extracted from 707 deepfake videos collected completely from the internet. WildDeepfake is a small dataset that can be used, in addition to existing datasets, to develop and test the effectiveness of deepfake detectors against real-world deepfakes. We conduct a systematic evaluation of a set of baseline detection networks on both existing and our WildDeepfake datasets, and show that WildDeepfake is indeed a more challenging dataset, where the detection performance can decrease drastically. We also propose two (eg. 2D and 3D) Attention-based Deepfake Detection Networks (ADDNets) to leverage the attention masks on real/fake faces for improved detection. We empirically verify the effectiveness of ADDNets on both existing datasets and WildDeepfake. The dataset is available at: https://github.com/OpenTAI/wild-deepfake.

cs.CV↗

Unlocking Textual and Visual Wisdom: Open-Vocabulary 3D Object Detection Enhanced by Comprehensive Guidance from Text and Image

Open-vocabulary 3D object detection (OV-3DDet) aims to localize and recognize both seen and previously unseen object categories within any new 3D scene. While language and vision foundation models have achieved success in handling various open-vocabulary tasks with abundant training data, OV-3DDet faces a significant challenge due to the limited availability of training data. Although some pioneering efforts have integrated vision-language models (VLM) knowledge into OV-3DDet learning, the full potential of these foundational models has yet to be fully exploited. In this paper, we unlock the textual and visual wisdom to tackle the open-vocabulary 3D detection task by leveraging the language and vision foundation models. We leverage a vision foundation model to provide image-wise guidance for discovering novel classes in 3D scenes. Specifically, we utilize a object detection vision foundation model to enable the zero-shot discovery of objects in images, which serves as the initial seeds and filtering guidance to identify novel 3D objects. Additionally, to align the 3D space with the powerful vision-language space, we introduce a hierarchical alignment approach, where the 3D feature space is aligned with the vision-language feature space using a pre-trained VLM at the instance, category, and scene levels. Through extensive experimentation, we demonstrate significant improvements in accuracy and generalization, highlighting the potential of foundation models in advancing open-vocabulary 3D object detection in real-world scenarios.

cs.CV↗

MagDiff: Multi-Alignment Diffusion for High-Fidelity Video Generation and Editing

The diffusion model is widely leveraged for either video generation or video editing. As each field has its task-specific problems, it is difficult to merely develop a single diffusion for completing both tasks simultaneously. Video diffusion sorely relying on the text prompt can be adapted to unify the two tasks. However, it lacks a high capability of aligning heterogeneous modalities between text and image, leading to various misalignment problems. In this work, we are the first to propose a unified Multi-alignment Diffusion, dubbed as MagDiff, for both tasks of high-fidelity video generation and editing. The proposed MagDiff introduces three types of alignments, including subject-driven alignment, adaptive prompts alignment, and high-fidelity alignment. Particularly, the subject-driven alignment is put forward to trade off the image and text prompts, serving as a unified foundation generative model for both tasks. The adaptive prompts alignment is introduced to emphasize different strengths of homogeneous and heterogeneous alignments by assigning different values of weights to the image and the text prompts. The high-fidelity alignment is developed to further enhance the fidelity of both video generation and editing by taking the subject image as an additional model input. Experimental results on four benchmarks suggest that our method outperforms the previous method on each task.

cs.CV↗

Infinite Motion: Extended Motion Generation via Long Text Instructions

In the realm of motion generation, the creation of long-duration, high-quality motion sequences remains a significant challenge. This paper presents our groundbreaking work on "Infinite Motion", a novel approach that leverages long text to extended motion generation, effectively bridging the gap between short and long-duration motion synthesis. Our core insight is the strategic extension and reassembly of existing high-quality text-motion datasets, which has led to the creation of a novel benchmark dataset to facilitate the training of models for extended motion sequences. A key innovation of our model is its ability to accept arbitrary lengths of text as input, enabling the generation of motion sequences tailored to specific narratives or scenarios. Furthermore, we incorporate the timestamp design for text which allows precise editing of local segments within the generated sequences, offering unparalleled control and flexibility in motion synthesis. We further demonstrate the versatility and practical utility of "Infinite Motion" through three specific applications: natural language interactive editing, motion sequence editing within long sequences and splicing of independent motion sequences. Each application highlights the adaptability of our approach and broadens the spectrum of possibilities for research and development in motion generation. Through extensive experiments, we demonstrate the superior performance of our model in generating long sequence motions compared to existing methods.Project page: https://shuochengzhai.github.io/Infinite-motion.github.io/

cs.CV↗

PromptFusion: Decoupling Stability and Plasticity for Continual Learning

Current research on continual learning mainly focuses on relieving catastrophic forgetting, and most of their success is at the cost of limiting the performance of newly incoming tasks. Such a trade-off is referred to as the stability-plasticity dilemma and is a more general and challenging problem for continual learning. However, the inherent conflict between these two concepts makes it seemingly impossible to devise a satisfactory solution to both of them simultaneously. Therefore, we ask, "is it possible to divide them into two separate problems to conquer them independently?". To this end, we propose a prompt-tuning-based method termed PromptFusion to enable the decoupling of stability and plasticity. Specifically, PromptFusion consists of a carefully designed \stab module that deals with catastrophic forgetting and a \boo module to learn new knowledge concurrently. Furthermore, to address the computational overhead brought by the additional architecture, we propose PromptFusion-Lite which improves PromptFusion by dynamically determining whether to activate both modules for each input image. Extensive experiments show that both PromptFusion and PromptFusion-Lite achieve promising results on popular continual learning datasets for class-incremental and domain-incremental settings. Especially on Split-Imagenet-R, one of the most challenging datasets for class-incremental learning, our method can exceed state-of-the-art prompt-based methods by more than 5\% in accuracy, with PromptFusion-Lite using 14.8\% less computational resources than PromptFusion.

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PECTP: Parameter-Efficient Cross-Task Prompts for Incremental Vision Transformer

Incremental Learning (IL) aims to learn deep models on sequential tasks continually, where each new task includes a batch of new classes and deep models have no access to task-ID information at the inference time. Recent vast pre-trained models (PTMs) have achieved outstanding performance by prompt technique in practical IL without the old samples (rehearsal-free) and with a memory constraint (memory-constrained): Prompt-extending and Prompt-fixed methods. However, prompt-extending methods need a large memory buffer to maintain an ever-expanding prompt pool and meet an extra challenging prompt selection problem. Prompt-fixed methods only learn a single set of prompts on one of the incremental tasks and can not handle all the incremental tasks effectively. To achieve a good balance between the memory cost and the performance on all the tasks, we propose a Parameter-Efficient Cross-Task Prompt (PECTP) framework with Prompt Retention Module (PRM) and classifier Head Retention Module (HRM). To make the final learned prompts effective on all incremental tasks, PRM constrains the evolution of cross-task prompts' parameters from Outer Prompt Granularity and Inner Prompt Granularity. Besides, we employ HRM to inherit old knowledge in the previously learned classifier heads to facilitate the cross-task prompts' generalization ability. Extensive experiments show the effectiveness of our method. The source codes will be available at \url{https://github.com/RAIAN08/PECTP}.

cs.CV↗

A Survey of Multimodal-Guided Image Editing with Text-to-Image Diffusion Models

Image editing aims to edit the given synthetic or real image to meet the specific requirements from users. It is widely studied in recent years as a promising and challenging field of Artificial Intelligence Generative Content (AIGC). Recent significant advancement in this field is based on the development of text-to-image (T2I) diffusion models, which generate images according to text prompts. These models demonstrate remarkable generative capabilities and have become widely used tools for image editing. T2I-based image editing methods significantly enhance editing performance and offer a user-friendly interface for modifying content guided by multimodal inputs. In this survey, we provide a comprehensive review of multimodal-guided image editing techniques that leverage T2I diffusion models. First, we define the scope of image editing from a holistic perspective and detail various control signals and editing scenarios. We then propose a unified framework to formalize the editing process, categorizing it into two primary algorithm families. This framework offers a design space for users to achieve specific goals. Subsequently, we present an in-depth analysis of each component within this framework, examining the characteristics and applicable scenarios of different combinations. Given that training-based methods learn to directly map the source image to target one under user guidance, we discuss them separately, and introduce injection schemes of source image in different scenarios. Additionally, we review the application of 2D techniques to video editing, highlighting solutions for inter-frame inconsistency. Finally, we discuss open challenges in the field and suggest potential future research directions. We keep tracing related works at https://github.com/xinchengshuai/Awesome-Image-Editing.

cs.CV↗

V3Det Challenge 2024 on Vast Vocabulary and Open Vocabulary Object Detection: Methods and Results

Detecting objects in real-world scenes is a complex task due to various challenges, including the vast range of object categories, and potential encounters with previously unknown or unseen objects. The challenges necessitate the development of public benchmarks and challenges to advance the field of object detection. Inspired by the success of previous COCO and LVIS Challenges, we organize the V3Det Challenge 2024 in conjunction with the 4th Open World Vision Workshop: Visual Perception via Learning in an Open World (VPLOW) at CVPR 2024, Seattle, US. This challenge aims to push the boundaries of object detection research and encourage innovation in this field. The V3Det Challenge 2024 consists of two tracks: 1) Vast Vocabulary Object Detection: This track focuses on detecting objects from a large set of 13204 categories, testing the detection algorithm's ability to recognize and locate diverse objects. 2) Open Vocabulary Object Detection: This track goes a step further, requiring algorithms to detect objects from an open set of categories, including unknown objects. In the following sections, we will provide a comprehensive summary and analysis of the solutions submitted by participants. By analyzing the methods and solutions presented, we aim to inspire future research directions in vast vocabulary and open-vocabulary object detection, driving progress in this field. Challenge homepage: https://v3det.openxlab.org.cn/challenge

cs.CV↗

OmniTokenizer: A Joint Image-Video Tokenizer for Visual Generation

Tokenizer, serving as a translator to map the intricate visual data into a compact latent space, lies at the core of visual generative models. Based on the finding that existing tokenizers are tailored to image or video inputs, this paper presents OmniTokenizer, a transformer-based tokenizer for joint image and video tokenization. OmniTokenizer is designed with a spatial-temporal decoupled architecture, which integrates window and causal attention for spatial and temporal modeling. To exploit the complementary nature of image and video data, we further propose a progressive training strategy, where OmniTokenizer is first trained on image data on a fixed resolution to develop the spatial encoding capacity and then jointly trained on image and video data on multiple resolutions to learn the temporal dynamics. OmniTokenizer, for the first time, handles both image and video inputs within a unified framework and proves the possibility of realizing their synergy. Extensive experiments demonstrate that OmniTokenizer achieves state-of-the-art (SOTA) reconstruction performance on various image and video datasets, e.g., 1.11 reconstruction FID on ImageNet and 42 reconstruction FVD on UCF-101, beating the previous SOTA methods by 13% and 26%, respectively. Additionally, we also show that when integrated with OmniTokenizer, both language model-based approaches and diffusion models can realize advanced visual synthesis performance, underscoring the superiority and versatility of our method. Code is available at https://github.com/FoundationVision/OmniTokenizer.

cs.CV↗

AutoTVG: A New Vision-language Pre-training Paradigm for Temporal Video Grounding

Temporal Video Grounding (TVG) aims to localize a moment from an untrimmed video given the language description. Since the annotation of TVG is labor-intensive, TVG under limited supervision has accepted attention in recent years. The great success of vision-language pre-training guides TVG to follow the traditional "pre-training + fine-tuning" paradigm, however, the pre-training process would suffer from a lack of temporal modeling and fine-grained alignment due to the difference of data nature between pre-train and test. Besides, the large gap between pretext and downstream tasks makes zero-shot testing impossible for the pre-trained model. To avoid the drawbacks of the traditional paradigm, we propose AutoTVG, a new vision-language pre-training paradigm for TVG that enables the model to learn semantic alignment and boundary regression from automatically annotated untrimmed videos. To be specific, AutoTVG consists of a novel Captioned Moment Generation (CMG) module to generate captioned moments from untrimmed videos, and TVGNet with a regression head to predict localization results. Experimental results on Charades-STA and ActivityNet Captions show that, regarding zero-shot temporal video grounding, AutoTVG achieves highly competitive performance with in-distribution methods under out-of-distribution testing, and is superior to existing pre-training frameworks with much less training data.

cs.CV↗

AID: Adapting Image2Video Diffusion Models for Instruction-guided Video Prediction

Text-guided video prediction (TVP) involves predicting the motion of future frames from the initial frame according to an instruction, which has wide applications in virtual reality, robotics, and content creation. Previous TVP methods make significant breakthroughs by adapting Stable Diffusion for this task. However, they struggle with frame consistency and temporal stability primarily due to the limited scale of video datasets. We observe that pretrained Image2Video diffusion models possess good priors for video dynamics but they lack textual control. Hence, transferring Image2Video models to leverage their video dynamic priors while injecting instruction control to generate controllable videos is both a meaningful and challenging task. To achieve this, we introduce the Multi-Modal Large Language Model (MLLM) to predict future video states based on initial frames and text instructions. More specifically, we design a dual query transformer (DQFormer) architecture, which integrates the instructions and frames into the conditional embeddings for future frame prediction. Additionally, we develop Long-Short Term Temporal Adapters and Spatial Adapters that can quickly transfer general video diffusion models to specific scenarios with minimal training costs. Experimental results show that our method significantly outperforms state-of-the-art techniques on four datasets: Something Something V2, Epic Kitchen-100, Bridge Data, and UCF-101. Notably, AID achieves 91.2% and 55.5% FVD improvements on Bridge and SSv2 respectively, demonstrating its effectiveness in various domains. More examples can be found at our website https://chenhsing.github.io/AID.

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AgentGym: Evolving Large Language Model-based Agents across Diverse Environments

Building generalist agents that can handle diverse tasks and evolve themselves across different environments is a long-term goal in the AI community. Large language models (LLMs) are considered a promising foundation to build such agents due to their generalized capabilities. Current approaches either have LLM-based agents imitate expert-provided trajectories step-by-step, requiring human supervision, which is hard to scale and limits environmental exploration; or they let agents explore and learn in isolated environments, resulting in specialist agents with limited generalization. In this paper, we take the first step towards building generally-capable LLM-based agents with self-evolution ability. We identify a trinity of ingredients: 1) diverse environments for agent exploration and learning, 2) a trajectory set to equip agents with basic capabilities and prior knowledge, and 3) an effective and scalable evolution method. We propose AgentGym, a new framework featuring a variety of environments and tasks for broad, real-time, uni-format, and concurrent agent exploration. AgentGym also includes a database with expanded instructions, a benchmark suite, and high-quality trajectories across environments. Next, we propose a novel method, AgentEvol, to investigate the potential of agent self-evolution beyond previously seen data across tasks and environments. Experimental results show that the evolved agents can achieve results comparable to SOTA models. We release the AgentGym suite, including the platform, dataset, benchmark, checkpoints, and algorithm implementations. The AgentGym suite is available on https://github.com/WooooDyy/AgentGym.

cs.AI↗

DeepStack: Deeply Stacking Visual Tokens is Surprisingly Simple and Effective for LMMs

Most large multimodal models (LMMs) are implemented by feeding visual tokens as a sequence into the first layer of a large language model (LLM). The resulting architecture is simple but significantly increases computation and memory costs, as it has to handle a large number of additional tokens in its input layer. This paper presents a new architecture DeepStack for LMMs. Considering $N$ layers in the language and vision transformer of LMMs, we stack the visual tokens into $N$ groups and feed each group to its aligned transformer layer \textit{from bottom to top}. Surprisingly, this simple method greatly enhances the power of LMMs to model interactions among visual tokens across layers but with minimal additional cost. We apply DeepStack to both language and vision transformer in LMMs, and validate the effectiveness of DeepStack LMMs with extensive empirical results. Using the same context length, our DeepStack 7B and 13B parameters surpass their counterparts by \textbf{2.7} and \textbf{2.9} on average across \textbf{9} benchmarks, respectively. Using only one-fifth of the context length, DeepStack rivals closely to the counterparts that use the full context length. These gains are particularly pronounced on high-resolution tasks, e.g., \textbf{4.2}, \textbf{11.0}, and \textbf{4.0} improvements on TextVQA, DocVQA, and InfoVQA compared to LLaVA-1.5-7B, respectively. We further apply DeepStack to vision transformer layers, which brings us a similar amount of improvements, \textbf{3.8} on average compared with LLaVA-1.5-7B.

cs.CV↗

Zero-shot High-fidelity and Pose-controllable Character Animation

Image-to-video (I2V) generation aims to create a video sequence from a single image, which requires high temporal coherence and visual fidelity. However, existing approaches suffer from inconsistency of character appearances and poor preservation of fine details. Moreover, they require a large amount of video data for training, which can be computationally demanding. To address these limitations, we propose PoseAnimate, a novel zero-shot I2V framework for character animation. PoseAnimate contains three key components: 1) a Pose-Aware Control Module (PACM) that incorporates diverse pose signals into text embeddings, to preserve character-independent content and maintain precise alignment of actions. 2) a Dual Consistency Attention Module (DCAM) that enhances temporal consistency and retains character identity and intricate background details. 3) a Mask-Guided Decoupling Module (MGDM) that refines distinct feature perception abilities, improving animation fidelity by decoupling the character and background. We also propose a Pose Alignment Transition Algorithm (PATA) to ensure smooth action transition. Extensive experiment results demonstrate that our approach outperforms the state-of-the-art training-based methods in terms of character consistency and detail fidelity. Moreover, it maintains a high level of temporal coherence throughout the generated animations.

cs.CV↗

Multi-Prompt Alignment for Multi-Source Unsupervised Domain Adaptation

Most existing methods for unsupervised domain adaptation (UDA) rely on a shared network to extract domain-invariant features. However, when facing multiple source domains, optimizing such a network involves updating the parameters of the entire network, making it both computationally expensive and challenging, particularly when coupled with min-max objectives. Inspired by recent advances in prompt learning that adapts high-capacity models for downstream tasks in a computationally economic way, we introduce Multi-Prompt Alignment (MPA), a simple yet efficient framework for multi-source UDA. Given a source and target domain pair, MPA first trains an individual prompt to minimize the domain gap through a contrastive loss. Then, MPA denoises the learned prompts through an auto-encoding process and aligns them by maximizing the agreement of all the reconstructed prompts. Moreover, we show that the resulting subspace acquired from the auto-encoding process can easily generalize to a streamlined set of target domains, making our method more efficient for practical usage. Extensive experiments show that MPA achieves state-of-the-art results on three popular datasets with an impressive average accuracy of 54.1% on DomainNet.

cs.CV↗

MotionFollower: Editing Video Motion via Lightweight Score-Guided Diffusion

Despite impressive advancements in diffusion-based video editing models in altering video attributes, there has been limited exploration into modifying motion information while preserving the original protagonist's appearance and background. In this paper, we propose MotionFollower, a lightweight score-guided diffusion model for video motion editing. To introduce conditional controls to the denoising process, MotionFollower leverages two of our proposed lightweight signal controllers, one for poses and the other for appearances, both of which consist of convolution blocks without involving heavy attention calculations. Further, we design a score guidance principle based on a two-branch architecture, including the reconstruction and editing branches, which significantly enhance the modeling capability of texture details and complicated backgrounds. Concretely, we enforce several consistency regularizers and losses during the score estimation. The resulting gradients thus inject appropriate guidance to the intermediate latents, forcing the model to preserve the original background details and protagonists' appearances without interfering with the motion modification. Experiments demonstrate the competitive motion editing ability of MotionFollower qualitatively and quantitatively. Compared with MotionEditor, the most advanced motion editing model, MotionFollower achieves an approximately 80% reduction in GPU memory while delivering superior motion editing performance and exclusively supporting large camera movements and actions.

cs.CV↗

Lumen: Unleashing Versatile Vision-Centric Capabilities of Large Multimodal Models

Large Multimodal Model (LMM) is a hot research topic in the computer vision area and has also demonstrated remarkable potential across multiple disciplinary fields. A recent trend is to further extend and enhance the perception capabilities of LMMs. The current methods follow the paradigm of adapting the visual task outputs to the format of the language model, which is the main component of a LMM. This adaptation leads to convenient development of such LMMs with minimal modifications, however, it overlooks the intrinsic characteristics of diverse visual tasks and hinders the learning of perception capabilities. To address this issue, we propose a novel LMM architecture named Lumen, a Large multimodal model with versatile vision-centric capability enhancement. We decouple the LMM's learning of perception capabilities into task-agnostic and task-specific stages. Lumen first promotes fine-grained vision-language concept alignment, which is the fundamental capability for various visual tasks. Thus the output of the task-agnostic stage is a shared representation for all the tasks we address in this paper. Then the task-specific decoding is carried out by flexibly routing the shared representation to lightweight task decoders with negligible training efforts. Comprehensive experimental results on a series of vision-centric and VQA benchmarks indicate that our Lumen model not only achieves or surpasses the performance of existing LMM-based approaches in a range of vision-centric tasks while maintaining general visual understanding and instruction following capabilities. The code will be released at https://github.com/SxJyJay/Lumen.

cs.CV↗

FedCAda: Adaptive Client-Side Optimization for Accelerated and Stable Federated Learning

Federated learning (FL) has emerged as a prominent approach for collaborative training of machine learning models across distributed clients while preserving data privacy. However, the quest to balance acceleration and stability becomes a significant challenge in FL, especially on the client-side. In this paper, we introduce FedCAda, an innovative federated client adaptive algorithm designed to tackle this challenge. FedCAda leverages the Adam algorithm to adjust the correction process of the first moment estimate $m$ and the second moment estimate $v$ on the client-side and aggregate adaptive algorithm parameters on the server-side, aiming to accelerate convergence speed and communication efficiency while ensuring stability and performance. Additionally, we investigate several algorithms incorporating different adjustment functions. This comparative analysis revealed that due to the limited information contained within client models from other clients during the initial stages of federated learning, more substantial constraints need to be imposed on the parameters of the adaptive algorithm. As federated learning progresses and clients gather more global information, FedCAda gradually diminishes the impact on adaptive parameters. These findings provide insights for enhancing the robustness and efficiency of algorithmic improvements. Through extensive experiments on computer vision (CV) and natural language processing (NLP) datasets, we demonstrate that FedCAda outperforms the state-of-the-art methods in terms of adaptability, convergence, stability, and overall performance. This work contributes to adaptive algorithms for federated learning, encouraging further exploration.

cs.LG↗