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Yu-Gang Jiang

Publications and source records attributed to Yu-Gang Jiang.

At least 37 records · Page 2Linked to original sources

From Concentration to Differentiation and Back: Routing Effective Rank in MoE Reasoning Cohorts

Test-time scaling produces cohorts of reasoning rollouts, yet there is no standard label-free account of how their internal computation reorganizes as inference unfolds. We introduce routing effective rank deff, the entropy-effective dimensionality of a cross-rollout graph built from MoE expert-routing similarity. Across ten MoE configurations and five math/science benchmarks, deff exhibits a reproducible low-high-low trajectory, with a prominent interior maximum in 98.5% of 3,105 model-question cohorts: routing similarity is concentrated early, maximally differentiated at intermediate budgets, and reconcentrated later, and the timing of this maximum varies systematically with architecture and reasoning effort. An exact decomposition separates cohort-wide common-mode mass from residual spectral dimensionality: common-mode reallocation accounts for about two thirds of the trajectory, while the residual spectrum contributes about one quarter and retains substantial variation beyond the common mode. The decomposition further localizes behavior: among non-unanimous cohorts, increases in common-mode concentration strongly predict same-answer recoverability, and higher reasoning effort delays the maximum by 2.59 octaves (doublings of the token budget) and consistently expands the high-rank period across all four tested architectures, locating the effort effect in timing and duration rather than peak amplitude. Correctness comparisons separate structural monitoring from answer selection, positioning routing effective rank as a decomposable, label-free diagnostic of cohort organization - a principled spectral lens on how MoE reasoning cohorts differentiate and reconcentrate over inference time.

cs.AI↗

Agentic Visual Generation: From Generative Models to Agentic Control

Visual generation is evolving from generative models used through a single invocation into agentic control processes that can plan, select tools, inspect intermediate synthesized outputs, revise failures, and reuse prior experience. In most existing systems, the controller is an LLM or VLM, while visual generation models serve as tools or executors. However, existing work lacks a consistent criterion for determining when a generation system becomes agentic. Planning depth, tool use, multi-role collaboration, and reinforcement learning are often treated as evidence of agenticity, even though none of them necessarily determines which generation decisions the controller can make. We organize the field according to what the controller can directly control in the generation process. At L1 Conditioning Control, the controller prepares the input to a predetermined generator but does not control which visual operation is executed. At L2 Execution Control, it selects and invokes actual generation, editing, rendering, or other content-modifying operations. At L3 Outcome-Adaptive Control, it observes an intermediate outcome and uses that observation to change a subsequent operation within the current task. At L4 Experience-Adaptive Control, it retains experience from completed tasks and uses that experience to change decisions on future tasks. L0 Fixed Support separately denotes generators, editors, evaluators, reward models, benchmarks, and fixed pipelines without a deployed controller that makes generation-level decisions. These levels describe a progressively broader decision-making scope rather than model size, system complexity, output quality, tool or role count, or training method. Applying this framework across image, video, editing, 3D, world, slide, and user-interface generation reveals how controller capabilities have evolved and how their mechanisms are distributed across levels.

cs.CV↗

Identity-Aware Vision-Language Model for Explainable Face Forgery Detection

Recent advances in generative artificial intelligence have enabled the creation of highly realistic image forgeries, raising significant concerns about digital media authenticity. While existing detection methods demonstrate promising results on benchmark datasets, they face critical limitations in real-world applications. First, existing detectors typically fail to detect semantic inconsistencies with the person's identity, such as implausible behaviors or incompatible environmental contexts in given images. Second, these methods rely heavily on low-level visual cues, making them effective for known forgeries but less reliable against new or unseen manipulation techniques. To address these challenges, we present a novel personalized vision-language model (VLM) that integrates low-level visual artifact analysis and high-level semantic inconsistency detection. Unlike previous VLM-based methods, our approach avoids resource-intensive supervised fine-tuning that often struggles to preserve distinct identity characteristics. Instead, we employ a lightweight method that dynamically encodes identity-specific information into specialized identifier tokens. This design enables the model to learn distinct identity characteristics while maintaining robust generalization capabilities. We further enhance detection capabilities through a lightweight detection adapter that extracts fine-grained information from shallow features of the vision encoder, preserving critical low-level evidence. Comprehensive experiments demonstrate that our approach achieves 94.25% accuracy and 94.08% F1 score, outperforming both traditional forgery detectors and general VLMs while requiring only 10 extra tokens.

cs.MM↗

Beyond the Trace: Coupling an Interpretable Reasoning-State Readout to Native MoE Routing

What a reasoning model writes is only a partial record of the process that produces it. We introduce a two-level internal readout for mixture-of-experts reasoning. We first distill vocabulary-scale J-space into J64, a 64-axis semantic frame learned from the model's own reasoning states. J64 reveals readable process state that the emitted trace does not show: it separates inference effort from problem-induced strain. It also adds 0.096 to 0.135 held-out AUC over a baseline that reads the same rollout as token occupancy and aggregates it in exactly the same way. We then reconstruct J64 from native expert-routing statistics. The result is R64, a low-overhead proxy: its median per-axis correlation with J64 is 0.69 to 0.86 across three models and two families, and on gpt-oss-20b it preserves 95 to 100% of J64's predictive gain. The readout supports test-time decisions at two temporal resolutions. Over completed candidate sets, J64 and R64 improve single-branch selection, and R64-weighted voting improves plain majority voting in seven of eight settings. During generation, rolling readout windows drive a cumulative stop-and-resample policy whose operating point is fixed on training questions alone. J64 improves accuracy by 1.1 to 5.9 points over a sibling-permuted control, and the routing-only R64 proxy retains 0.9 to 3.2 of those points. Finally, router edits aimed at the mechanism J64 names induce the predicted reasoning behaviors and shift a diagnosed stall from numerical guessing toward exact symbolic execution. Together, J64 makes latent process state readable, while routing makes it deployable and actionable.

cs.AI↗

Boosting Reasoning in Large Multimodal Models via Activation Replay

Recently, Reinforcement Learning with Verifiable Rewards (RLVR) has emerged as an effective approach to incentivizing reasoning capability in Large Multimodal Models (LMMs), while the underlying mechanisms behind this post-training paradigm are poorly understood. We begin by exploring how input activations are affected by RLVR through the perspective of logit lens. Our systematic investigations across multiple post-trained LMMs suggest that RLVR shifts low-entropy activations unexpectedly, while high-entropy ones are less affected. We further demonstrate that such phenomena are associated with LMM reasoning by controlled experiments, suggesting a potentially beneficial role of modulating low-entropy activations. To this end, we propose Activation Replay, a novel simple yet effective training-free approach that boosts multimodal reasoning of post-trained LMMs without requiring expensive policy optimization. Our design involves manipulation of visual tokens at test time, replaying low-entropy activations from the input context of base LMMs to regulating the RLVR counterparts. Activation Replay triggers better reasoning across diverse scenarios, including mathematics, o3-like visual agents, and video reasoning. We further show that Activation Replay boosts Pass@K and mitigates narrower reasoning coverage of RLVR. Our design is compared against alternative choices, such as replaying high-entropy activations instead of low-entropy ones, or direct cross-model intervention instead of manipulating input tokens, demonstrating the superiority of our implementation. Code is publicly available at https://github.com/latentcraft/replay.

cs.CV↗

CuteTTS: Efficient and High-Quality Speech Synthesis via Autoregressive Modeling of Continuous Latents

Zero-shot text-to-speech (TTS) now supports interactive assistants, personalized media, and accessibility tools. All TTS systems require faithful linguistic rendering, consistent speaker identity, and low-latency response. Yet compact streaming systems must preserve sufficient acoustic detail in a predictable low-rate latent sequence, while iterative diffusion sampling and classifier-free guidance multiply inference cost at every autoregressive step. To strike a balance between high-fidelity synthesis and low-latency inference, we present CuteTTS, a compact continuous-autoregressive TTS system. It combines semantically aligned causal VAE latents with patch-level autoregression, explicit speaker conditioning, and a bidirectional flow-matching head. We further introduce guidance-step distillation, which absorbs classifier-free guidance and multiple solver steps into a single interval-conditioned student. Evaluations on LibriSpeech and Seed-TTS-Eval demonstrate competitive intelligibility and speaker similarity in zero-shot voice cloning, while distillation lowers first-audio latency by 23.3% and real-time factor by 40.8% relative to the base model with comparable objective and subjective quality. These results provide a practical path toward continuous-autoregressive TTS that reconciles high-fidelity generation with the latency demands of real-time interaction.

cs.SD↗

AI Can Learn Scientific Taste

Scientific discovery depends on expert judgement and foresight, which we call scientific taste: the ability to judge and propose research ideas with the potential for long-term scientific impact. Scientific taste is largely concentrated among highly experienced researchers, whose expertise is usually limited to a few specialised fields. If AI could learn scientific taste, it could reduce reliance on human experts and accelerate scientific discovery. Whether AI can learn this ability remains an open question. We introduce Reinforcement Learning from Community Feedback (RLCF) to learn judgement and ideation. Scientific Judge learns from community feedback, such as citations. Scientific Thinker learns to propose research ideas with high potential impact. Experiments show that Scientific Judge outperforms strong LLM baselines and that learned judgement generalises to future-year papers, other community metrics, and unseen fields. Furthermore, Scientific Thinker proposes research ideas with higher potential impact than those proposed by baselines. These results suggest that AI can learn scientific taste, marking an important step towards AI systems that could help accelerate scientific discovery.

cs.CL↗

StructRL: Structured Action-Space Exploration for Flow-Based VLAs

Flow-based Vision-Language-Action (VLA) models are now widely used for continuous robotic manipulation, and online reinforcement learning (RL) is emerging as a key technique for adapting them to new tasks. Existing RL methods typically inject stochasticity inside the denoising chain, often through isotropic or temporally independent noise. However, effective robot exploration calls for structured noise: temporally smooth and scaled differently across action groups. We show that simply switching the in-chain noise to a structured form does not suffice: noise added at an intermediate flow time can be weakened by the remaining denoising steps before execution, a phenomenon we call \emph{Structured Noise Dilution}. We propose \textbf{StructRL}, which avoids dilution by relocating policy stochasticity to the action space via three coupled choices: (i) a deterministic ODE decoder, (ii) structured noise injected directly in the action space, and (iii) last-step replay, where policy-gradient updates avoid assigning likelihoods to intermediate denoising states. This keeps structured exploration tied to the executed action while providing a tractable training signal for the flow decoder. Across three flow-based VLA models on multiple simulated manipulation benchmarks and two real-world tasks, StructRL improves exploration efficiency and OOD performance over prior in-chain baselines, demonstrating the effectiveness of structured action-space exploration for adapting flow-based VLA with RL. \textbf{Project page:} https://flyfaerss.github.io/structrl/

cs.RO↗

Constitutional On-Policy Safe Distillation

On-policy self-distillation (OPSD) has emerged as an efficient post-training paradigm by using a teacher conditioned on privileged information to provide dense token-level supervision. Prior work has shown that OPSD can collapse in verifiable reasoning tasks, while safety alignment differs in that it is guided by high-level constitutions rather than explicit target answers. However, pilot studies reveals that safety OPSD nonetheless suffers from severe collapse, where constitutional conditioning contracts the teacher distribution toward short and overly conservative responses and Reverse KL further amplifies this contraction into reduced expressiveness. We formalize this effect as geometric leakage under safety boundaries in a non-orthogonal semantic space, where safety pressure transfers into the expressiveness dimension. Based on this analysis, we propose Constitutional On-Policy Safety Distillation (COPSD), which first calibrates the teacher through a Cross-SFT cold-start and then performs constitution-conditioned on-policy distillation. Experiments across 3 multimodal large language models (MLLMs) on 12 safety and general benchmarks show that COPSD improves both safety and helpfulness over baselines while reducing the safety tax on general reasoning.

cs.LG↗

HandEdit: A Unified Benchmark for Egocentric Human-to-Robot Dexterous Hand Image Editing

Robotic manipulation with dexterous hands is a cornerstone of Embodied AI, yet its progress is stifled by the high cost of collecting embodiment-aware teleoperation data. While abundant egocentric videos of human hands offer a scalable alternative, the profound discrepancies in appearance, articulation, and camera viewpoints between human and robotic data raise significant challenges for co-training. Though existing general image-editing models demonstrate strong capabilities, they lack necessary embodiment-specific priors to fully bridge this gap. In this work, we present HandEdit, a unified large-scale embodiment-aware image-editing dataset and benchmark specifically designed to transform human hands and arms into various dexterous robotic embodiments within egocentric frames. HandEdit comprises over 200M editing instances derived from five diverse source datasets, covering 26 distinct URDFs, including 13 hand-only and 13 hand-arm configurations. Alongside the dataset, we establish a unified benchmark protocol with two tracks: Hand-only and Hand-Arm, supporting URDF-conditioned evaluation. We conduct extensive evaluations of 11 representative image-editing baselines using a multi-dimensional metric suite, including generic similarity metrics, VLM-based judgment, and embodiment-aware metrics. HandEdit serves as a critical resource at the intersection of image editing and robotics: it advances embodiment-aware editing models while enabling scalable dexterous robotic learning from abundant human video data, paving the way for more generalizable Embodied AI.

cs.RO↗

VLZip: Unified Visual and Textual Compression for Interleaved Long-Context Modeling

Vision Language Models (VLMs) face significant challenges with ultra-long, interleaved image-text sequences due to the quadratic complexity of self-attention. Current solutions either resort to aggressive token pruning, risking irreversible information loss, or adopt efficient but less precise architectures, while largely ignoring the equally vital textual component. We introduce VLZip, a framework that unifies visual and textual compression for high-fidelity reasoning within a pure Transformer. At its core, VLZip hierarchically distills visual and textual segments into compact, layer-specific "soft prefixes" and injects them into each decoder layer's hidden states, drastically shortening the attention sequence while preserving fine-grained global context. To address deficient evaluations in the field, we also introduce LongVLBench, a new benchmark derived from video narratives that demands holistic, narrative-level reasoning. Extensive experiments show VLZip achieves leading performance on long-context multimodal reasoning, enabling training up to 120K tokens, a 6x increase over the baseline, and inference beyond 280K tokens with significantly reduced memory, while demonstrating the memory scalability to handle up to 2M tokens. By excelling at extreme context lengths where existing methods collapse, VLZip establishes an efficient and powerful new standard for long-context multimodal AI. Code is available at https://github.com/ShareLab-SII/VLZip.

cs.CV↗

ReGraph: Learning to Generate Recipe Graphs from Food Images

Recent Large Multimodal Models (LMMs) have achieved impressive performance in recipe generation from food images.However, cooking is a structured transformation process in which ingredients undergo state changes through ordered actions,while free-form recipe language leaves the corresponding entities, intermediate states, and dependencies largely implicit and entangled.A graph representation makes this procedural knowledge explicit and compositional, providing a structured basis for assessing whether model outputs encode process-level knowledge rather than merely presenting plausible textual descriptions. To address this limitation, we present ReGraph, a large-scale recipe graph dataset that represents ingredients, cooking actions, and tools as entities, uses entity attributes to describe ingredient state changes, and employs typed relations to encode manipulation targets, destinations, and procedural ordering. ReGraph further incorporates explicit Recipe Reasoning Chain-of-Thought (RR-CoT) traces, providing auxiliary supervision for procedural decomposition and structured graph generation. Building on ReGraph, we propose Recipe Graph Learning (RGL), a two-stage framework that enables LMMs to generate a plausible fine-grained cooking workflow from a food image in the form of a structured recipe graph. Under a deterministic, schema-aware matching protocol, our experiments reveal a substantial gap between text-generation quality and recoverable procedural structure: recipes produced by existing approaches achieve competitive text-generation scores yet yield limited reference-aligned entity and relation structure under the ReGraph schema. In contrast, across two representative LMM backbones, RGL consistently improves the generation of cooking entities and procedural relations, while our analysis further shows that fine-grained ingredient-state capture remains the most challenging dimension.

cs.AI↗

ETA: A New Agentic Paradigm for Embodied Tasks

When will robots have their ChatGPT moment? Such a breakthrough requires a general-purpose robot that can handle unfamiliar tasks in unfamiliar environments, remain controllable over long interactions, and learn from experience. Today's embodied systems largely follow an end-to-end observation-to-action path. Despite rapid progress, they remain far from this goal: their generalization depends heavily on the coverage of robot training data, while long task execution remains difficult to control and inspect. To realize this goal, we introduce the Embodied Task Agent (ETA), a new paradigm for extending digital agents into the physical world, and release OpenETA as its open-source implementation. ETA centers the robot around a Planner that chooses one Tool call at a time, an Interface that controls execution, and a World that returns the result and a fresh observation. This loop allows the agent to verify outcomes, adapt its plan, and turn successful and failed interactions into reusable experience. OpenETA provides replaceable Planners, composable Tools and Skills, auditable memory, replayable trajectories, and common interfaces for simulation and real robots. For Codex, OpenETA can operate as a lightweight plugin that exposes only observe, mark_point, and move_to.

cs.RO↗

A Survey of Large Audio Language Models: Generalization, Trustworthiness, and Outlook

Advances in Large Language Models (LLMs) have paved the way for Multimodal Large Language Models (MLLMs). Among these, Large Audio Language Models (LALMs) are essential for realizing universal auditory intelligence. Despite their remarkable performance, the escalation of LALMs' capabilities has significantly outpaced the development of systemic frameworks to ensure their trustworthiness. This survey provides a comprehensive investigation into the endogenous mechanisms of LALMs, detailing the architectural innovations and alignment algorithms that facilitate emergent reasoning. Specifically, we analyze how the transition to unified end-to-end frameworks and the integration of continuous acoustic signals expand the attack surface. To rigorously evaluate the risks within these paradigms, we establish a comprehensive taxonomy of trustworthiness, categorizing critical vulnerabilities such as cross-modal jailbreaking, latent acoustic backdoors, and biometric privacy leakage. We review the state-of-the-art LALMs through six analytical pillars: hallucination, robustness, safety, privacy, fairness, and authentication. The pronounced imbalance between a mature offensive landscape and underdeveloped defenses highlights persistent trustworthiness gaps and multidimensional risks in audio-centric intelligence. Finally, we propose a roadmap advocating for ``Defense-in-Depth'' architectures, causal auditory world modeling, and intrinsic representation engineering to support the development of more reliable and trustworthy audio intelligence. Our project has been uploaded to GitHub https://github.com/Kwwwww74/Awesome-Trustworthy-AudioLLMs.

cs.SD↗

SphereVideo: Prototype-anchored Hyperspherical Boundary for Continual AI-generated Video Detection

AI-generated video (AIGV) detection aims to distinguish real videos from AI-generated ones. In practice, detectors trained on existing data often fail to generalize to newly emerging generative models, making this task challenging. Therefore, continual learning (CL) is essential for improving the adaptability. However, CL frameworks for this task remain underexplored. To this end, we propose SphereVideo, a novel CL framework for AIGV detection built on two key observations. First, real videos exhibit a compact feature distribution. Based on this, we encourage real video features to cluster around a real prototype on a hypersphere while repelling AI-generated samples, thereby establishing a decision boundary. This prototype serves as a stable anchor for CL, regulating boundary evolution and mitigating catastrophic forgetting. Second, existing methods tend to rely solely on spatial artifacts as shortcuts. To enhance temporal modeling, we introduce a strategy that models the temporal dynamics of real data at both frame and clip levels. By strengthening real data modeling, this strategy further facilitates learning a real prototype and forming a stable decision boundary. Moreover, we construct a comprehensive and challenging benchmark. Extensive experiments demonstrate that SphereVideo achieves an improved plasticity-stability trade-off, outperforming prior methods by 3.08% on seen data and 4.00% on unseen AI-generated data.

cs.CV↗

EgoRecovery: Acquiring Failure Recovery Ability Through Human Recovery Demonstration

Robust embodied robots should be able to recover from failures and retry tasks in order to operate reliably in unstructured and noisy real-world environments. Achieving this capability requires training policies on data that captures recovery behaviors. However, collecting such data through robot teleoperation is difficult to scale, as it is time-consuming to induce diverse failure states, perform corrective actions, and reset the environment. This challenge is further exacerbated by the high diversity of failure modes, which demands substantially more recovery data than success demonstrations. In this work, we show that egocentric human data capturing failure recovery processes provides a scalable alternative. By efficiently arranging task-level failure configurations and recording short recovery segments, human operators can generate more than 10x as much valid recovery data per hour compared to robot teleoperation under our protocol. To address the embodiment gap between human and robot, we propose EgoRecovery, a co-training framework for learning recovery behavior, where human recovery demonstrations are aligned to a compact corrective-intent space shared with robot data, which captures the timing and magnitude of correction. Only a small number of robot recovery demonstrations are required to connect this intent to executable robot actions. At deployment, a learned recovery gate predicts when correction is needed from robot observations and activates the corrective intent only in recovery states. Experiments on real-world recovery tasks show that EgoRecovery improves success from failure starts over robot-only recovery, direct co-training with human recovery data, and direct intent-transfer baselines.

cs.RO↗

Enhancing Vision Foundation Models via Multimodal Continual Pre-Training

Vision Foundation Models (VFMs) provide strong visual representations for a wide range of applications. In this work, we enhance prevailing VFMs through multimodal training, allowing them to effectively process visual inputs at varying resolutions while producing visual representations that are better aligned with language representations, regardless of their original pre-training objectives. To this end, we introduce M-CPT, a Multimodal Continual Pre-Training framework designed to improve the understanding capability of pre-trained VFMs while preserving their strong visual representation quality. M-CPT introduces a Continual Position Embedding (CPE) for handling flexible visual resolutions, along with a feature alignment objective that improves the consistency between visual and textual representations during multimodal training. Extensive experiments on leading VFMs, including DINOv2, SigLIP, and AIMv2, demonstrate that M-CPT consistently improves multimodal understanding performance while preserving strong performance on standard vision benchmarks such as classification and segmentation.

cs.CV↗

WeEdit: A Dataset, Benchmark and Glyph-Guided Framework for Text-centric Image Editing

Instruction-based image editing aims to modify specific content within existing images according to user-provided instructions while preserving non-target regions. Beyond traditional object- and style-centric manipulation, text-centric image editing focuses on modifying, translating, or rearranging textual elements embedded within images. However, existing leading models often struggle to execute complex text editing precisely, frequently producing blurry or hallucinated characters. We attribute these failures primarily to the lack of specialized training paradigms tailored for text-centric editing, as well as the absence of large-scale datasets and standardized benchmarks necessary for a closed-loop training and evaluation system. To address these limitations, we present WeEdit, a systematic solution encompassing a scalable data construction pipeline, two benchmarks, and a tailored two-stage training strategy. Specifically, we propose a novel HTML-based automatic editing pipeline, which generates 330K training pairs covering diverse editing operations and 15 languages, accompanied by standardized bilingual and multilingual benchmarks for comprehensive evaluation. On the algorithmic side, we employ glyph-guided supervised fine-tuning to inject explicit spatial and content priors, followed by a multi-objective reinforcement learning stage to align generation with instruction adherence, text clarity, and background preservation. Extensive experiments demonstrate that WeEdit outperforms previous open-source models by a clear margin across diverse editing operations.

cs.CV↗