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Yu-Kai Wang

Publications and source records attributed to Yu-Kai Wang.

At least 19 recordsLinked to original sources

OpenWAM: An Open, Modular Exploration Towards Systematic World-Action Model Pretraining

World-Action Models inherit world knowledge from video-generative priors, and channel it into executable control signals through embodied experience. Existing systems, however, are monolithic: the generative backbone, visual representation, architecture, information flow, inference procedure, and training data are tightly coupled, obscuring which design choices matter and why. We introduce OpenWAM, an open research stack that turns world-action pretraining into a controlled experimental program. OpenWAM-Infra factorizes the WAM design space into composable modules with unified training, inference, deployment, and evaluation. On this substrate, OpenWAM-Study examines three questions through controlled experiments: what to inherit, how world and action learning interact, and how their synergy scales; and distills three principles: upstream knowledge transfers through a sufficiently capable generative backbone and a compact, information-rich latent space; world-action synergy requires dedicated action capacity, explicit world-to-action information flow, and synchronized joint denoising; and embodied pretraining principally improves out-of-domain generalization, with one-stage co-training over egocentric and robot data integrating world coverage and action grounding. Composing these principles, we build OpenWAM-α, an open WAM pretrained on roughly 6,400 hours of egocentric human and robot data and evaluated across simulation and real-world benchmarks. Across the eight simulation benchmarks and the real-robot experiments, which together span embodiments from single-arm and bimanual manipulation to dexterous hands, OpenWAM-α delivers consistently excellent performance, sustaining its top-tier standing from simulation to the physical world. We release the full stack, including infrastructure, evaluation protocols, pretrained models, and data recipes, to facilitate future research.

cs.RO

The Second LoViF 2026 Challenge on Real-World All-in-One Image Restoration: Methods and Results

This paper presents a review of the second LoViF Challenge on Real-World All-in-One Image Restoration. The challenge aims to advance unified image restoration under diverse real-world degradation conditions, including blur, low-light, haze, rain, and snow. It provides a common benchmark for evaluating the restoration accuracy, robustness, and generalization capability of models across multiple degradation categories within a unified framework. The competition attracted 158 registered participants, and 20 teams were included in the final ranking after their submitted results were successfully reproduced and verified. This report provides a comprehensive analysis of the submitted solutions and corresponding results, highlighting recent advances in real-world all-in-one image restoration. The summarized methods and empirical findings reveal effective design strategies and establish an updated benchmark for future research in real-world low-level vision.

cs.CV

Neuro-Cognitive Reward Modeling for Human-Centered Autonomous Vehicle Control

Recent advancements in computer vision have accelerated the development of autonomous driving. Despite these advancements, training machines to drive in a way that aligns with human expectations remains a significant challenge. Human factors are still essential, as humans possess a sophisticated cognitive system capable of rapidly interpreting scene information and making accurate decisions. Aligning machine with human intent has been explored with Reinforcement Learning with Human Feedback (RLHF). Conventional RLHF methods rely on collecting human preference data by manually ranking generated outputs, which is time-consuming and indirect. In this work, we propose an electroencephalography (EEG)-guided decision-making framework to incorporate human cognitive insights without behaviour response interruption into reinforcement learning (RL) for autonomous driving. We collected EEG signals from 20 participants in a realistic driving simulator and analyzed event-related potentials (ERP) in response to sudden environmental changes. Our proposed framework employs a neural network to predict the strength of ERP based on the cognitive information from visual scene information. Moreover, we explore the integration of such cognitive information into the reward signal of the RL algorithm. Experimental results show that our framework can improve the collision avoidance ability of the RL algorithm, highlighting the potential of neuro-cognitive feedback in enhancing autonomous driving systems. Our project page is: https://alex95gogo.github.io/Cognitive-Reward/.

cs.CV

BrainStack: Neuro-MoE with Functionally Guided Expert Routing for EEG-Based Language Decoding

Decoding linguistic information from electroencephalography (EEG) remains challenging due to the brain's distributed and nonlinear organization. We present BrainStack, a functionally guided neuro-mixture-of-experts (Neuro-MoE) framework that models the brain's modular functional architecture through anatomically partitioned expert networks. Each functional region is represented by a specialized expert that learns localized neural dynamics, while a transformer-based global expert captures cross-regional dependencies. A learnable routing gate adaptively aggregates these heterogeneous experts, enabling context-dependent expert coordination and selective fusion. To promote coherent representation across the hierarchy, we introduce cross-regional distillation, where the global expert provides top-down regularization to the regional experts. We further release SilentSpeech-EEG (SS-EEG), a large-scale benchmark comprising over 120 hours of EEG recordings from 12 subjects performing 24 silent words, the largest dataset of its kind. Experiments demonstrate that BrainStack consistently outperforms state-of-the-art models, achieving superior accuracy and generalization across subjects. Our results establish BrainStack as a functionally modular, neuro-inspired MoE paradigm that unifies neuroscientific priors with adaptive expert routing, paving the way for scalable and interpretable brain-language decoding.

cs.AI

Wow, wo, val! A Comprehensive Embodied World Model Evaluation Turing Test

As world models gain momentum in Embodied AI, an increasing number of works explore using video foundation models as predictive world models for downstream embodied tasks like 3D prediction or interactive generation. However, before exploring these downstream tasks, video foundation models still have two critical questions unanswered: (1) whether their generative generalization is sufficient to maintain perceptual fidelity in the eyes of human observers, and (2) whether they are robust enough to serve as a universal prior for real-world embodied agents. To provide a standardized framework for answering these questions, we introduce the Embodied Turing Test benchmark: WoW-World-Eval (Wow,wo,val). Building upon 609 robot manipulation data, Wow-wo-val examines five core abilities, including perception, planning, prediction, generalization, and execution. We propose a comprehensive evaluation protocol with 22 metrics to assess the models' generation ability, which achieves a high Pearson Correlation between the overall score and human preference (>0.93) and establishes a reliable foundation for the Human Turing Test. On Wow-wo-val, models achieve only 17.27 on long-horizon planning and at best 68.02 on physical consistency, indicating limited spatiotemporal consistency and physical reasoning. For the Inverse Dynamic Model Turing Test, we first use an IDM to evaluate the video foundation models' execution accuracy in the real world. However, most models collapse to $\approx$ 0% success, while WoW maintains a 40.74% success rate. These findings point to a noticeable gap between the generated videos and the real world, highlighting the urgency and necessity of benchmarking World Model in Embodied AI.

cs.RO

WoW: Towards a World omniscient World model Through Embodied Interaction

Humans develop an understanding of intuitive physics through active interaction with the world. This approach is in stark contrast to current video models, such as Sora, which rely on passive observation and therefore struggle with grasping physical causality. This observation leads to our central hypothesis: authentic physical intuition of the world model must be grounded in extensive, causally rich interactions with the real world. To test this hypothesis, we present WoW, a 14-billion-parameter generative world model trained on 2 million robot interaction trajectories. Our findings reveal that the model's understanding of physics is a probabilistic distribution of plausible outcomes, leading to stochastic instabilities and physical hallucinations. Furthermore, we demonstrate that this emergent capability can be actively constrained toward physical realism by SOPHIA, where vision-language model agents evaluate the DiT-generated output and guide its refinement by iteratively evolving the language instructions. In addition, a co-trained Inverse Dynamics Model translates these refined plans into executable robotic actions, thus closing the imagination-to-action loop. We establish WoWBench, a new benchmark focused on physical consistency and causal reasoning in video, where WoW achieves state-of-the-art performance in both human and autonomous evaluation, demonstrating strong ability in physical causality, collision dynamics, and object permanence. Our work provides systematic evidence that large-scale, real-world interaction is a cornerstone for developing physical intuition in AI. Models, data, and benchmarks will be open-sourced.

cs.RO

Contrastive learning-based agent modeling for deep reinforcement learning

Multi-agent systems often require agents to collaborate with or compete against other agents with diverse goals, behaviors, or strategies. Agent modeling is essential when designing adaptive policies for intelligent machine agents in multiagent systems, as this is the means by which the ego agent understands other agents' behavior and extracts their meaningful policy representations. These representations can be used to enhance the ego agent's adaptive policy which is trained by reinforcement learning. However, existing agent modeling approaches typically assume the availability of local observations from other agents (modeled agents) during training or a long observation trajectory for policy adaption. To remove these constrictive assumptions and improve agent modeling performance, we devised a Contrastive Learning-based Agent Modeling (CLAM) method that relies only on the local observations from the ego agent during training and execution. With these observations, CLAM is capable of generating consistent high-quality policy representations in real-time right from the beginning of each episode. We evaluated the efficacy of our approach in both cooperative and competitive multi-agent environments. Our experiments demonstrate that our approach achieves state-of-the-art on both cooperative and competitive tasks, highlighting the potential of contrastive learning-based agent modeling for enhancing reinforcement learning.

cs.MA

RwoR: Generating Robot Demonstrations from Human Hand Collection for Policy Learning without Robot

Recent advancements in imitation learning have shown promising results in robotic manipulation, driven by the availability of high-quality training data. To improve data collection efficiency, some approaches focus on developing specialized teleoperation devices for robot control, while others directly use human hand demonstrations to obtain training data. However, the former requires both a robotic system and a skilled operator, limiting scalability, while the latter faces challenges in aligning the visual gap between human hand demonstrations and the deployed robot observations. To address this, we propose a human hand data collection system combined with our hand-to-gripper generative model, which translates human hand demonstrations into robot gripper demonstrations, effectively bridging the observation gap. Specifically, a GoPro fisheye camera is mounted on the human wrist to capture human hand demonstrations. We then train a generative model on a self-collected dataset of paired human hand and UMI gripper demonstrations, which have been processed using a tailored data pre-processing strategy to ensure alignment in both timestamps and observations. Therefore, given only human hand demonstrations, we are able to automatically extract the corresponding SE(3) actions and integrate them with high-quality generated robot demonstrations through our generation pipeline for training robotic policy model. In experiments, the robust manipulation performance demonstrates not only the quality of the generated robot demonstrations but also the efficiency and practicality of our data collection method. More demonstrations can be found at: https://rwor.github.io/

cs.RO

AEGIS: Human Attention-based Explainable Guidance for Intelligent Vehicle Systems

Improving decision-making capabilities in Autonomous Intelligent Vehicles (AIVs) has been a heated topic in recent years. Despite advancements, training machines to capture regions of interest for comprehensive scene understanding, like human perception and reasoning, remains a significant challenge. This study introduces a novel framework, Human Attention-based Explainable Guidance for Intelligent Vehicle Systems (AEGIS). AEGIS utilizes human attention, converted from eye-tracking, to guide reinforcement learning (RL) models to identify critical regions of interest for decision-making. AEGIS uses a pre-trained human attention model to guide RL models to identify critical regions of interest for decision-making. By collecting 1.2 million frames from 20 participants across six scenarios, AEGIS pre-trains a model to predict human attention patterns.

cs.AI

3D UAV Trajectory Planning for IoT Data Collection via Matrix-Based Evolutionary Computation

UAVs are increasingly becoming vital tools in various wireless communication applications including internet of things (IoT) and sensor networks, thanks to their rapid and agile non-terrestrial mobility. Despite recent research, planning three-dimensional (3D) UAV trajectories over a continuous temporal-spatial domain remains challenging due to the need to solve computationally intensive optimization problems. In this paper, we study UAV-assisted IoT data collection aimed at minimizing total energy consumption while accounting for the UAV's physical capabilities, the heterogeneous data demands of IoT nodes, and 3D terrain. We propose a matrix-based differential evolution with constraint handling (MDE-CH), a computation-efficient evolutionary algorithm designed to address non-convex constrained optimization problems with several different types of constraints. Numerical evaluations demonstrate that the proposed MDE-CH algorithm provides a continuous 3D temporal-spatial UAV trajectory capable of efficiently minimizing energy consumption under various practical constraints and outperforms the conventional fly-hover-fly model for both two-dimensional (2D) and 3D trajectory planning.

cs.NE

BELT-2: Bootstrapping EEG-to-Language representation alignment for multi-task brain decoding

The remarkable success of large language models (LLMs) across various multi-modality applications is well established. However, integrating large language models with humans, or brain dynamics, remains relatively unexplored. In this paper, we introduce BELT-2, a pioneering multi-task model designed to enhance both encoding and decoding performance from EEG signals. To bolster the quality of the EEG encoder, BELT-2 is the first work to innovatively 1) adopt byte-pair encoding (BPE)-level EEG-language alignment and 2) integrate multi-task training and decoding in the EEG domain. Inspired by the idea of \textbf{\textit{Bridging the Brain with GPT}}, we further connect the multi-task EEG encoder with LLMs by utilizing prefix-tuning on intermediary output from the EEG encoder. These innovative efforts make BELT-2 a pioneering breakthrough, making it the first work in the field capable of decoding coherent and readable sentences from non-invasive brain signals. Our experiments highlight significant advancements over prior techniques in both quantitative and qualitative measures, achieving a decoding performance with a BLEU-1 score of 52.2\% on the ZuCo dataset. Furthermore, BELT-2 shows a remarkable improvement ranging from 31\% to 162\% on other translation benchmarks. Codes can be accessed via the provided anonymous link~\footnote{https://anonymous.4open.science/r/BELT-2-0048}.

eess.SP

SpeechPrompt: Prompting Speech Language Models for Speech Processing Tasks

Prompting has become a practical method for utilizing pre-trained language models (LMs). This approach offers several advantages. It allows an LM to adapt to new tasks with minimal training and parameter updates, thus achieving efficiency in both storage and computation. Additionally, prompting modifies only the LM's inputs and harnesses the generative capabilities of language models to address various downstream tasks in a unified manner. This significantly reduces the need for human labor in designing task-specific models. These advantages become even more evident as the number of tasks served by the LM scales up. Motivated by the strengths of prompting, we are the first to explore the potential of prompting speech LMs in the domain of speech processing. Recently, there has been a growing interest in converting speech into discrete units for language modeling. Our pioneer research demonstrates that these quantized speech units are highly versatile within our unified prompting framework. Not only can they serve as class labels, but they also contain rich phonetic information that can be re-synthesized back into speech signals for speech generation tasks. Specifically, we reformulate speech processing tasks into speech-to-unit generation tasks. As a result, we can seamlessly integrate tasks such as speech classification, sequence generation, and speech generation within a single, unified prompting framework. The experiment results show that the prompting method can achieve competitive performance compared to the strong fine-tuning method based on self-supervised learning models with a similar number of trainable parameters. The prompting method also shows promising results in the few-shot setting. Moreover, with the advanced speech LMs coming into the stage, the proposed prompting framework attains great potential.

eess.AS

Enhancing End-to-End Autonomous Driving Systems Through Synchronized Human Behavior Data

This paper presents a pioneering exploration into the integration of fine-grained human supervision within the autonomous driving domain to enhance system performance. The current advances in End-to-End autonomous driving normally are data-driven and rely on given expert trials. However, this reliance limits the systems' generalizability and their ability to earn human trust. Addressing this gap, our research introduces a novel approach by synchronously collecting data from human and machine drivers under identical driving scenarios, focusing on eye-tracking and brainwave data to guide machine perception and decision-making processes. This paper utilizes the Carla simulation to evaluate the impact brought by human behavior guidance. Experimental results show that using human attention to guide machine attention could bring a significant improvement in driving performance. However, guidance by human intention still remains a challenge. This paper pioneers a promising direction and potential for utilizing human behavior guidance to enhance autonomous systems.

cs.RO

Towards Linguistic Neural Representation Learning and Sentence Retrieval from Electroencephalogram Recordings

Decoding linguistic information from non-invasive brain signals using EEG has gained increasing research attention due to its vast applicational potential. Recently, a number of works have adopted a generative-based framework to decode electroencephalogram (EEG) signals into sentences by utilizing the power generative capacity of pretrained large language models (LLMs). However, this approach has several drawbacks that hinder the further development of linguistic applications for brain-computer interfaces (BCIs). Specifically, the ability of the EEG encoder to learn semantic information from EEG data remains questionable, and the LLM decoder's tendency to generate sentences based on its training memory can be hard to avoid. These issues necessitate a novel approach for converting EEG signals into sentences. In this paper, we propose a novel two-step pipeline that addresses these limitations and enhances the validity of linguistic EEG decoding research. We first confirm that word-level semantic information can be learned from EEG data recorded during natural reading by training a Conformer encoder via a masked contrastive objective for word-level classification. To achieve sentence decoding results, we employ a training-free retrieval method to retrieve sentences based on the predictions from the EEG encoder. Extensive experiments and ablation studies were conducted in this paper for a comprehensive evaluation of the proposed approach. Visualization of the top prediction candidates reveals that our model effectively groups EEG segments into semantic categories with similar meanings, thereby validating its ability to learn patterns from unspoken EEG recordings. Despite the exploratory nature of this work, these results suggest that our method holds promise for providing more reliable solutions for converting EEG signals into text.

cs.CL

Masked EEG Modeling for Driving Intention Prediction

Driving under drowsy conditions significantly escalates the risk of vehicular accidents. Although recent efforts have focused on using electroencephalography to detect drowsiness, helping prevent accidents caused by driving in such states, seamless human-machine interaction in driving scenarios requires a more versatile EEG-based system. This system should be capable of understanding a driver's intention while demonstrating resilience to artifacts induced by sudden movements. This paper pioneers a novel research direction in BCI-assisted driving, studying the neural patterns related to driving intentions and presenting a novel method for driving intention prediction. In particular, our preliminary analysis of the EEG signal using independent component analysis suggests a close relation between the intention of driving maneuvers and the neural activities in central-frontal and parietal areas. Power spectral density analysis at a group level also reveals a notable distinction among various driving intentions in the frequency domain. To exploit these brain dynamics, we propose a novel Masked EEG Modeling framework for predicting human driving intentions, including the intention for left turning, right turning, and straight proceeding. Extensive experiments, encompassing comprehensive quantitative and qualitative assessments on public dataset, demonstrate the proposed method is proficient in predicting driving intentions across various vigilance states. Specifically, our model attains an accuracy of 85.19% when predicting driving intentions for drowsy subjects, which shows its promising potential for mitigating traffic accidents related to drowsy driving. Notably, our method maintains over 75% accuracy when more than half of the channels are missing or corrupted, underscoring its adaptability in real-life driving.

cs.LG

MaskFuser: Masked Fusion of Joint Multi-Modal Tokenization for End-to-End Autonomous Driving

Current multi-modality driving frameworks normally fuse representation by utilizing attention between single-modality branches. However, the existing networks still suppress the driving performance as the Image and LiDAR branches are independent and lack a unified observation representation. Thus, this paper proposes MaskFuser, which tokenizes various modalities into a unified semantic feature space and provides a joint representation for further behavior cloning in driving contexts. Given the unified token representation, MaskFuser is the first work to introduce cross-modality masked auto-encoder training. The masked training enhances the fusion representation by reconstruction on masked tokens. Architecturally, a hybrid-fusion network is proposed to combine advantages from both early and late fusion: For the early fusion stage, modalities are fused by performing monotonic-to-BEV translation attention between branches; Late fusion is performed by tokenizing various modalities into a unified token space with shared encoding on it. MaskFuser respectively reaches a driving score of 49.05 and route completion of 92.85% on the CARLA LongSet6 benchmark evaluation, which improves the best of previous baselines by 1.74 and 3.21%. The introduced masked fusion increases driving stability under damaged sensory inputs. MaskFuser outperforms the best of previous baselines on driving score by 6.55 (27.8%), 1.53 (13.8%), 1.57 (30.9%), respectively given sensory masking ratios 25%, 50%, and 75%.

cs.CV

DeWave: Discrete EEG Waves Encoding for Brain Dynamics to Text Translation

The translation of brain dynamics into natural language is pivotal for brain-computer interfaces (BCIs). With the swift advancement of large language models, such as ChatGPT, the need to bridge the gap between the brain and languages becomes increasingly pressing. Current methods, however, require eye-tracking fixations or event markers to segment brain dynamics into word-level features, which can restrict the practical application of these systems. To tackle these issues, we introduce a novel framework, DeWave, that integrates discrete encoding sequences into open-vocabulary EEG-to-text translation tasks. DeWave uses a quantized variational encoder to derive discrete codex encoding and align it with pre-trained language models. This discrete codex representation brings forth two advantages: 1) it realizes translation on raw waves without marker by introducing text-EEG contrastive alignment training, and 2) it alleviates the interference caused by individual differences in EEG waves through an invariant discrete codex with or without markers. Our model surpasses the previous baseline (40.1 and 31.7) by 3.06% and 6.34%, respectively, achieving 41.35 BLEU-1 and 33.71 Rouge-F on the ZuCo Dataset. This work is the first to facilitate the translation of entire EEG signal periods without word-level order markers (e.g., eye fixations), scoring 20.5 BLEU-1 and 29.5 Rouge-1 on the ZuCo Dataset.

cs.HC

BELT:Bootstrapping Electroencephalography-to-Language Decoding and Zero-Shot Sentiment Classification by Natural Language Supervision

This paper presents BELT, a novel model and learning framework for the pivotal topic of brain-to-language translation research. The translation from noninvasive brain signals into readable natural language has the potential to promote the application scenario as well as the development of brain-computer interfaces (BCI) as a whole. The critical problem in brain signal decoding or brain-to-language translation is the acquisition of semantically appropriate and discriminative EEG representation from a dataset of limited scale and quality. The proposed BELT method is a generic and efficient framework that bootstraps EEG representation learning using off-the-shelf large-scale pretrained language models (LMs). With a large LM's capacity for understanding semantic information and zero-shot generalization, BELT utilizes large LMs trained on Internet-scale datasets to bring significant improvements to the understanding of EEG signals. In particular, the BELT model is composed of a deep conformer encoder and a vector quantization encoder. Semantical EEG representation is achieved by a contrastive learning step that provides natural language supervision. We achieve state-of-the-art results on two featuring brain decoding tasks including the brain-to-language translation and zero-shot sentiment classification. Specifically, our model surpasses the baseline model on both tasks by 5.45% and over 10% and archives a 42.31% BLEU-1 score and 67.32% precision on the main evaluation metrics for translation and zero-shot sentiment classification respectively.

cs.AI