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Yu-Shen Liu

Publications and source records attributed to Yu-Shen Liu.

At least 37 records · Page 2Linked to original sources

GAP: Gaussianize Any Point Clouds with Text Guidance

3D Gaussian Splatting (3DGS) has demonstrated its advantages in achieving fast and high-quality rendering. As point clouds serve as a widely-used and easily accessible form of 3D representation, bridging the gap between point clouds and Gaussians becomes increasingly important. Recent studies have explored how to convert the colored points into Gaussians, but directly generating Gaussians from colorless 3D point clouds remains an unsolved challenge. In this paper, we propose GAP, a novel approach that gaussianizes raw point clouds into high-fidelity 3D Gaussians with text guidance. Our key idea is to design a multi-view optimization framework that leverages a depth-aware image diffusion model to synthesize consistent appearances across different viewpoints. To ensure geometric accuracy, we introduce a surface-anchoring mechanism that effectively constrains Gaussians to lie on the surfaces of 3D shapes during optimization. Furthermore, GAP incorporates a diffuse-based inpainting strategy that specifically targets at completing hard-to-observe regions. We evaluate GAP on the Point-to-Gaussian generation task across varying complexity levels, from synthetic point clouds to challenging real-world scans, and even large-scale scenes. Project Page: https://weiqi-zhang.github.io/GAP.

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SparseRecon: Neural Implicit Surface Reconstruction from Sparse Views with Feature and Depth Consistencies

Surface reconstruction from sparse views aims to reconstruct a 3D shape or scene from few RGB images. The latest methods are either generalization-based or overfitting-based. However, the generalization-based methods do not generalize well on views that were unseen during training, while the reconstruction quality of overfitting-based methods is still limited by the limited geometry clues. To address this issue, we propose SparseRecon, a novel neural implicit reconstruction method for sparse views with volume rendering-based feature consistency and uncertainty-guided depth constraint. Firstly, we introduce a feature consistency loss across views to constrain the neural implicit field. This design alleviates the ambiguity caused by insufficient consistency information of views and ensures completeness and smoothness in the reconstruction results. Secondly, we employ an uncertainty-guided depth constraint to back up the feature consistency loss in areas with occlusion and insignificant features, which recovers geometry details for better reconstruction quality. Experimental results demonstrate that our method outperforms the state-of-the-art methods, which can produce high-quality geometry with sparse-view input, especially in the scenarios with small overlapping views. Project page: https://hanl2010.github.io/SparseRecon/.

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Hierarchical Scoring with 3D Gaussian Splatting for Instance Image-Goal Navigation

Instance Image-Goal Navigation (IIN) requires autonomous agents to identify and navigate to a target object or location depicted in a reference image captured from any viewpoint. While recent methods leverage powerful novel view synthesis (NVS) techniques, such as three-dimensional Gaussian splatting (3DGS), they typically rely on randomly sampling multiple viewpoints or trajectories to ensure comprehensive coverage of discriminative visual cues. This approach, however, creates significant redundancy through overlapping image samples and lacks principled view selection, substantially increasing both rendering and comparison overhead. In this paper, we introduce a novel IIN framework with a hierarchical scoring paradigm that estimates optimal viewpoints for target matching. Our approach integrates cross-level semantic scoring, utilizing CLIP-derived relevancy fields to identify regions with high semantic similarity to the target object class, with fine-grained local geometric scoring that performs precise pose estimation within promising regions. Extensive evaluations demonstrate that our method achieves state-of-the-art performance on simulated IIN benchmarks and real-world applicability.

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How Secure Are Large Language Models (LLMs) for Navigation in Urban Environments?

In the field of robotics and automation, navigation systems based on Large Language Models (LLMs) have recently demonstrated impressive performance. However, the security aspects of these systems have received relatively less attention. This paper pioneers the exploration of vulnerabilities in LLM-based navigation models in urban outdoor environments, a critical area given the widespread application of this technology in autonomous driving, logistics, and emergency services. Specifically, we introduce a novel Navigational Prompt Attack that manipulates LLM-based navigation models by perturbing the original navigational prompt, leading to incorrect actions. Based on the method of perturbation, our attacks are divided into two types: Navigational Prompt Insert (NPI) Attack and Navigational Prompt Swap (NPS) Attack. We conducted comprehensive experiments on an LLM-based navigation model that employs various LLMs for reasoning. Our results, derived from the Touchdown and Map2Seq street-view datasets under both few-shot learning and fine-tuning configurations, demonstrate notable performance declines across seven metrics in the face of both white-box and black-box attacks. Moreover, our attacks can be easily extended to other LLM-based navigation models with similarly effective results. These findings highlight the generalizability and transferability of the proposed attack, emphasizing the need for enhanced security in LLM-based navigation systems. As an initial countermeasure, we propose the Navigational Prompt Engineering (NPE) Defense strategy, which concentrates on navigation-relevant keywords to reduce the impact of adversarial attacks. While initial findings indicate that this strategy enhances navigational safety, there remains a critical need for the wider research community to develop stronger defense methods to effectively tackle the real-world challenges faced by these systems.

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NeRFPrior: Learning Neural Radiance Field as a Prior for Indoor Scene Reconstruction

Recently, it has shown that priors are vital for neural implicit functions to reconstruct high-quality surfaces from multi-view RGB images. However, current priors require large-scale pre-training, and merely provide geometric clues without considering the importance of color. In this paper, we present NeRFPrior, which adopts a neural radiance field as a prior to learn signed distance fields using volume rendering for surface reconstruction. Our NeRF prior can provide both geometric and color clues, and also get trained fast under the same scene without additional data. Based on the NeRF prior, we are enabled to learn a signed distance function (SDF) by explicitly imposing a multi-view consistency constraint on each ray intersection for surface inference. Specifically, at each ray intersection, we use the density in the prior as a coarse geometry estimation, while using the color near the surface as a clue to check its visibility from another view angle. For the textureless areas where the multi-view consistency constraint does not work well, we further introduce a depth consistency loss with confidence weights to infer the SDF. Our experimental results outperform the state-of-the-art methods under the widely used benchmarks.

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MonoInstance: Enhancing Monocular Priors via Multi-view Instance Alignment for Neural Rendering and Reconstruction

Monocular depth priors have been widely adopted by neural rendering in multi-view based tasks such as 3D reconstruction and novel view synthesis. However, due to the inconsistent prediction on each view, how to more effectively leverage monocular cues in a multi-view context remains a challenge. Current methods treat the entire estimated depth map indiscriminately, and use it as ground truth supervision, while ignoring the inherent inaccuracy and cross-view inconsistency in monocular priors. To resolve these issues, we propose MonoInstance, a general approach that explores the uncertainty of monocular depths to provide enhanced geometric priors for neural rendering and reconstruction. Our key insight lies in aligning each segmented instance depths from multiple views within a common 3D space, thereby casting the uncertainty estimation of monocular depths into a density measure within noisy point clouds. For high-uncertainty areas where depth priors are unreliable, we further introduce a constraint term that encourages the projected instances to align with corresponding instance masks on nearby views. MonoInstance is a versatile strategy which can be seamlessly integrated into various multi-view neural rendering frameworks. Our experimental results demonstrate that MonoInstance significantly improves the performance in both reconstruction and novel view synthesis under various benchmarks.

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GaussianUDF: Inferring Unsigned Distance Functions through 3D Gaussian Splatting

Reconstructing open surfaces from multi-view images is vital in digitalizing complex objects in daily life. A widely used strategy is to learn unsigned distance functions (UDFs) by checking if their appearance conforms to the image observations through neural rendering. However, it is still hard to learn continuous and implicit UDF representations through 3D Gaussians splatting (3DGS) due to the discrete and explicit scene representation, i.e., 3D Gaussians. To resolve this issue, we propose a novel approach to bridge the gap between 3D Gaussians and UDFs. Our key idea is to overfit thin and flat 2D Gaussian planes on surfaces, and then, leverage the self-supervision and gradient-based inference to supervise unsigned distances in both near and far area to surfaces. To this end, we introduce novel constraints and strategies to constrain the learning of 2D Gaussians to pursue more stable optimization and more reliable self-supervision, addressing the challenges brought by complicated gradient field on or near the zero level set of UDFs. We report numerical and visual comparisons with the state-of-the-art on widely used benchmarks and real data to show our advantages in terms of accuracy, efficiency, completeness, and sharpness of reconstructed open surfaces with boundaries.

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Socially-Aware Robot Navigation Enhanced by Bidirectional Natural Language Conversations Using Large Language Models

Robot navigation is crucial across various domains, yet traditional methods focus on efficiency and obstacle avoidance, often overlooking human behavior in shared spaces. With the rise of service robots, socially aware navigation has gained prominence. However, existing approaches primarily predict pedestrian movements or issue alerts, lacking true human-robot interaction. We introduce Hybrid Soft Actor-Critic with Large Language Model (HSAC-LLM), a novel framework for socially aware navigation. By integrating deep reinforcement learning with large language models, HSAC-LLM enables bidirectional natural language interactions, predicting both continuous and discrete navigation actions. When potential collisions arise, the robot proactively communicates with pedestrians to determine avoidance strategies. Experiments in 2D simulation, Gazebo, and real-world environments demonstrate that HSAC-LLM outperforms state-of-the-art DRL methods in interaction, navigation, and obstacle avoidance. This paradigm advances effective human-robot interactions in dynamic settings. Videos are available at https://hsacllm.github.io/.

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FatesGS: Fast and Accurate Sparse-View Surface Reconstruction using Gaussian Splatting with Depth-Feature Consistency

Recently, Gaussian Splatting has sparked a new trend in the field of computer vision. Apart from novel view synthesis, it has also been extended to the area of multi-view reconstruction. The latest methods facilitate complete, detailed surface reconstruction while ensuring fast training speed. However, these methods still require dense input views, and their output quality significantly degrades with sparse views. We observed that the Gaussian primitives tend to overfit the few training views, leading to noisy floaters and incomplete reconstruction surfaces. In this paper, we present an innovative sparse-view reconstruction framework that leverages intra-view depth and multi-view feature consistency to achieve remarkably accurate surface reconstruction. Specifically, we utilize monocular depth ranking information to supervise the consistency of depth distribution within patches and employ a smoothness loss to enhance the continuity of the distribution. To achieve finer surface reconstruction, we optimize the absolute position of depth through multi-view projection features. Extensive experiments on DTU and BlendedMVS demonstrate that our method outperforms state-of-the-art methods with a speedup of 60x to 200x, achieving swift and fine-grained mesh reconstruction without the need for costly pre-training.

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Sparis: Neural Implicit Surface Reconstruction of Indoor Scenes from Sparse Views

In recent years, reconstructing indoor scene geometry from multi-view images has achieved encouraging accomplishments. Current methods incorporate monocular priors into neural implicit surface models to achieve high-quality reconstructions. However, these methods require hundreds of images for scene reconstruction. When only a limited number of views are available as input, the performance of monocular priors deteriorates due to scale ambiguity, leading to the collapse of the reconstructed scene geometry. In this paper, we propose a new method, named Sparis, for indoor surface reconstruction from sparse views. Specifically, we investigate the impact of monocular priors on sparse scene reconstruction, introducing a novel prior based on inter-image matching information. Our prior offers more accurate depth information while ensuring cross-view matching consistency. Additionally, we employ an angular filter strategy and an epipolar matching weight function, aiming to reduce errors due to view matching inaccuracies, thereby refining the inter-image prior for improved reconstruction accuracy. The experiments conducted on widely used benchmarks demonstrate superior performance in sparse-view scene reconstruction.

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Sharpening Neural Implicit Functions with Frequency Consolidation Priors

Signed Distance Functions (SDFs) are vital implicit representations to represent high fidelity 3D surfaces. Current methods mainly leverage a neural network to learn an SDF from various supervisions including signed distances, 3D point clouds, or multi-view images. However, due to various reasons including the bias of neural network on low frequency content, 3D unaware sampling, sparsity in point clouds, or low resolutions of images, neural implicit representations still struggle to represent geometries with high frequency components like sharp structures, especially for the ones learned from images or point clouds. To overcome this challenge, we introduce a method to sharpen a low frequency SDF observation by recovering its high frequency components, pursuing a sharper and more complete surface. Our key idea is to learn a mapping from a low frequency observation to a full frequency coverage in a data-driven manner, leading to a prior knowledge of shape consolidation in the frequency domain, dubbed frequency consolidation priors. To better generalize a learned prior to unseen shapes, we introduce to represent frequency components as embeddings and disentangle the embedding of the low frequency component from the embedding of the full frequency component. This disentanglement allows the prior to generalize on an unseen low frequency observation by simply recovering its full frequency embedding through a test-time self-reconstruction. Our evaluations under widely used benchmarks or real scenes show that our method can recover high frequency component and produce more accurate surfaces than the latest methods. The code, data, and pre-trained models are available at \url{https://github.com/chenchao15/FCP}.

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MultiPull: Detailing Signed Distance Functions by Pulling Multi-Level Queries at Multi-Step

Reconstructing a continuous surface from a raw 3D point cloud is a challenging task. Recent methods usually train neural networks to overfit on single point clouds to infer signed distance functions (SDFs). However, neural networks tend to smooth local details due to the lack of ground truth signed distances or normals, which limits the performance of overfitting-based methods in reconstruction tasks. To resolve this issue, we propose a novel method, named MultiPull, to learn multi-scale implicit fields from raw point clouds by optimizing accurate SDFs from coarse to fine. We achieve this by mapping 3D query points into a set of frequency features, which makes it possible to leverage multi-level features during optimization. Meanwhile, we introduce optimization constraints from the perspective of spatial distance and normal consistency, which play a key role in point cloud reconstruction based on multi-scale optimization strategies. Our experiments on widely used object and scene benchmarks demonstrate that our method outperforms the state-of-the-art methods in surface reconstruction.

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DiffGS: Functional Gaussian Splatting Diffusion

3D Gaussian Splatting (3DGS) has shown convincing performance in rendering speed and fidelity, yet the generation of Gaussian Splatting remains a challenge due to its discreteness and unstructured nature. In this work, we propose DiffGS, a general Gaussian generator based on latent diffusion models. DiffGS is a powerful and efficient 3D generative model which is capable of generating Gaussian primitives at arbitrary numbers for high-fidelity rendering with rasterization. The key insight is to represent Gaussian Splatting in a disentangled manner via three novel functions to model Gaussian probabilities, colors and transforms. Through the novel disentanglement of 3DGS, we represent the discrete and unstructured 3DGS with continuous Gaussian Splatting functions, where we then train a latent diffusion model with the target of generating these Gaussian Splatting functions both unconditionally and conditionally. Meanwhile, we introduce a discretization algorithm to extract Gaussians at arbitrary numbers from the generated functions via octree-guided sampling and optimization. We explore DiffGS for various tasks, including unconditional generation, conditional generation from text, image, and partial 3DGS, as well as Point-to-Gaussian generation. We believe that DiffGS provides a new direction for flexibly modeling and generating Gaussian Splatting.

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Binocular-Guided 3D Gaussian Splatting with View Consistency for Sparse View Synthesis

Novel view synthesis from sparse inputs is a vital yet challenging task in 3D computer vision. Previous methods explore 3D Gaussian Splatting with neural priors (e.g. depth priors) as an additional supervision, demonstrating promising quality and efficiency compared to the NeRF based methods. However, the neural priors from 2D pretrained models are often noisy and blurry, which struggle to precisely guide the learning of radiance fields. In this paper, We propose a novel method for synthesizing novel views from sparse views with Gaussian Splatting that does not require external prior as supervision. Our key idea lies in exploring the self-supervisions inherent in the binocular stereo consistency between each pair of binocular images constructed with disparity-guided image warping. To this end, we additionally introduce a Gaussian opacity constraint which regularizes the Gaussian locations and avoids Gaussian redundancy for improving the robustness and efficiency of inferring 3D Gaussians from sparse views. Extensive experiments on the LLFF, DTU, and Blender datasets demonstrate that our method significantly outperforms the state-of-the-art methods.

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Inferring Neural Signed Distance Functions by Overfitting on Single Noisy Point Clouds through Finetuning Data-Driven based Priors

It is important to estimate an accurate signed distance function (SDF) from a point cloud in many computer vision applications. The latest methods learn neural SDFs using either a data-driven based or an overfitting-based strategy. However, these two kinds of methods are with either poor generalization or slow convergence, which limits their capability under challenging scenarios like highly noisy point clouds. To resolve this issue, we propose a method to promote pros of both data-driven based and overfitting-based methods for better generalization, faster inference, and higher accuracy in learning neural SDFs. We introduce a novel statistical reasoning algorithm in local regions which is able to finetune data-driven based priors without signed distance supervision, clean point cloud, or point normals. This helps our method start with a good initialization, and converge to a minimum in a much faster way. Our numerical and visual comparisons with the state-of-the-art methods show our superiority over these methods in surface reconstruction and point cloud denoising on widely used shape and scene benchmarks. The code is available at https://github.com/chenchao15/LocalN2NM.

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Zero-shot Object Navigation with Vision-Language Models Reasoning

Object navigation is crucial for robots, but traditional methods require substantial training data and cannot be generalized to unknown environments. Zero-shot object navigation (ZSON) aims to address this challenge, allowing robots to interact with unknown objects without specific training data. Language-driven zero-shot object navigation (L-ZSON) is an extension of ZSON that incorporates natural language instructions to guide robot navigation and interaction with objects. In this paper, we propose a novel Vision Language model with a Tree-of-thought Network (VLTNet) for L-ZSON. VLTNet comprises four main modules: vision language model understanding, semantic mapping, tree-of-thought reasoning and exploration, and goal identification. Among these modules, Tree-of-Thought (ToT) reasoning and exploration module serves as a core component, innovatively using the ToT reasoning framework for navigation frontier selection during robot exploration. Compared to conventional frontier selection without reasoning, navigation using ToT reasoning involves multi-path reasoning processes and backtracking when necessary, enabling globally informed decision-making with higher accuracy. Experimental results on PASTURE and RoboTHOR benchmarks demonstrate the outstanding performance of our model in LZSON, particularly in scenarios involving complex natural language as target instructions.

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Zero-Shot Scene Reconstruction from Single Images with Deep Prior Assembly

Large language and vision models have been leading a revolution in visual computing. By greatly scaling up sizes of data and model parameters, the large models learn deep priors which lead to remarkable performance in various tasks. In this work, we present deep prior assembly, a novel framework that assembles diverse deep priors from large models for scene reconstruction from single images in a zero-shot manner. We show that this challenging task can be done without extra knowledge but just simply generalizing one deep prior in one sub-task. To this end, we introduce novel methods related to poses, scales, and occlusion parsing which are keys to enable deep priors to work together in a robust way. Deep prior assembly does not require any 3D or 2D data-driven training in the task and demonstrates superior performance in generalizing priors to open-world scenes. We conduct evaluations on various datasets, and report analysis, numerical and visual comparisons with the latest methods to show our superiority. Project page: https://junshengzhou.github.io/DeepPriorAssembly.

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Neural Signed Distance Function Inference through Splatting 3D Gaussians Pulled on Zero-Level Set

It is vital to infer a signed distance function (SDF) in multi-view based surface reconstruction. 3D Gaussian splatting (3DGS) provides a novel perspective for volume rendering, and shows advantages in rendering efficiency and quality. Although 3DGS provides a promising neural rendering option, it is still hard to infer SDFs for surface reconstruction with 3DGS due to the discreteness, the sparseness, and the off-surface drift of 3D Gaussians. To resolve these issues, we propose a method that seamlessly merge 3DGS with the learning of neural SDFs. Our key idea is to more effectively constrain the SDF inference with the multi-view consistency. To this end, we dynamically align 3D Gaussians on the zero-level set of the neural SDF using neural pulling, and then render the aligned 3D Gaussians through the differentiable rasterization. Meanwhile, we update the neural SDF by pulling neighboring space to the pulled 3D Gaussians, which progressively refine the signed distance field near the surface. With both differentiable pulling and splatting, we jointly optimize 3D Gaussians and the neural SDF with both RGB and geometry constraints, which recovers more accurate, smooth, and complete surfaces with more geometry details. Our numerical and visual comparisons show our superiority over the state-of-the-art results on the widely used benchmarks.

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