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Yu-Wing Tai

Publications and source records attributed to Yu-Wing Tai.

At least 19 recordsLinked to original sources

IDEAL-Bench: Indoor Dataset and Evaluation suite for Analyzing 3D Layout reasoning

Spatial question answering is the dominant paradigm for evaluating spatial intelligence in Vision-Language Models (VLMs), but it leaves a complementary axis of spatial competence under-evaluated: holistic 3D layout inference, which predicts every visible object's pose and extent from a single image in a structured form. To this end, we introduce IDEAL-Bench, an evaluation suite that requires VLMs to predict structured 3D layouts on photorealistic indoor scenes across 10 room types, scored along five numerical dimensions and a perceptual render-and-compare protocol. By operating on semantically realistic scenes with full asset substitution under controlled lighting and viewpoint, IDEAL-Bench moves beyond CLEVR-style simple geometric primitives so that any image-space discrepancy reflects spatial reasoning alone. The benchmark is built on IDEAL-Scenes, a procedurally generated dataset of 1,000 re-renderable Blender environments with ground-truth layouts. Evaluating 15 prominent VLMs reveals three findings: the task remains substantially unsolved, with the strongest model reaching only 62.1/100 overall; all models exhibit a sharp asymmetry between object recognition and geometric regression, indicating that current VLMs are trained to describe scenes rather than to measure them; model rankings partially diverge from those on QA-based and primitive-reconstruction benchmarks: top-tier consensus holds, but mid-tier rankings shift substantially. Collectively, these findings establish IDEAL-Bench as a diagnostic suite, targeting the geometric and structural competencies that QA-based evaluation cannot surface, and paving the way towards more rigorous evaluation of spatial intelligence in next-generation VLMs. Together, these findings position IDEAL-Bench as a principled diagnostic for whether future VLMs achieve genuine spatial understanding rather than linguistic approximations of it.

cs.CV

Beyond MoCap: Scaling Motion Tokenizers with Synthetic Human Motion for Generative Modeling

Human motion generation models are fundamentally constrained by the limited diversity of motion capture datasets, which predominantly contain common, repetitive actions and fail to cover the long tail of complex human movements, resulting in a restricted motion vocabulary in learned latent representations and poor generalization to rare, compositional, and highly dynamic motions. In this work, we propose a framework for expanding the motion representation space by leveraging large-scale synthetic human motion, introducing a data generation pipeline that produces diverse, physically plausible motion sequences beyond the distribution of existing datasets and integrating it with a redesigned VQ-VAE tokenizer that adapts to this expanded motion space. Unlike conventional tokenizers trained on narrow data distributions, our approach jointly scales both the training distribution and the discrete codebook, enabling the model to capture a significantly richer set of motion primitives. We demonstrate that training with synthetic motion substantially improves the coverage and compositionality of the learned motion vocabulary, leading to consistent gains across motion generation tasks such as text-to-motion and motion continuation, while remaining fully compatible with existing frameworks including MotionGPT. Our results suggest that the primary bottleneck lies in the limited support of the learned motion representation, rather than model architecture alone. Scaling synthetic motion in tandem with representation learning offers a principled path toward more expressive, controllable, and generalizable human motion synthesis.

cs.CV

Perceive-then-Plan: Layout-as-Policy for Monocular 3D Scene Layout Estimation

Building structured 3D scene layouts from a single image requires reconciling visual observations with physical and spatial constraints, a challenge that is difficult to address with direct prediction alone. In this work, we formulate monocular 3D layout estimation as a perceive-then-plan problem with vision-language models, where a Perceiver first grounds the 3D objects and then a Planner iteratively refines the scene hypothesis through actions that improve physical plausibility while preserving consistency with the input image. We propose Layout-as-Policy (LaP), which casts the planning stage as a policy learning problem: 3D layouts are represented as structured states, and refined via discrete actions such as translation, rotation, and rescaling. Starting from an observation-aligned initialization with the geometry-enhanced Perceiver, the LaP Planner is trained to produce action sequences that progressively resolve geometric inconsistencies and enforce realistic spatial relations. To enable effective learning, we combine supervised trajectory initialization with preference-based optimization, allowing the model to learn corrective behaviors without requiring explicit reward engineering. This formulation transforms layout estimation from a one-shot prediction task into an iterative refinement process, enabling better handling of global constraints and complex object interactions. Experiments demonstrate that our approach produces layouts that are more physically coherent and better aligned with visual observations, while naturally supporting downstream tasks such as scene editing and manipulation.

cs.CV

Meta-Agent: From Task Descriptions to Verified Multi-Agent Systems

AI agents are increasingly used to solve complex, multi-step tasks, but existing multi-agent frameworks remain brittle as workflows grow in scale and depth. Small errors at intermediate stages can propagate through agent interactions, while insufficient grounding and weak verification mechanisms further limit reliability. We present Meta-Agent, a two-phase framework that automatically constructs and executes specialized multi-agent systems from natural-language task descriptions. In the construction phase, a task planner decomposes a problem into a directed acyclic graph of agent specifications with explicit input/output contracts and verification criteria. A web search module grounds each specification with external evidence, and a code generation module produces system prompts and tool configurations. A construction-time verification stage then validates generated artifacts and triggers targeted regeneration when failures are detected. In the execution phase, a coordinator dispatches subtasks across the agent graph while execution-time verification gates intermediate outputs. We further introduce a three-level error attribution mechanism that distinguishes local, upstream, and structural failures, enabling targeted recovery strategies ranging from localized retries to partial re-execution and re-decomposition. We evaluate Meta-Agent across coding, contextual learning, and open-ended reasoning tasks. Experiments against strong multi-agent baselines and ablation studies demonstrate consistent improvements in task success rate, error recovery, and workflow stability. The results highlight the importance of tightly integrating planning, grounding, and verification for building reliable multi-agent systems.

cs.AI

HierEdit: Region-Aware Hierarchical Diffusion for Efficient High-Resolution Editing

High-resolution image editing is essential for professional and creative applications, yet existing multimodal diffusion-based editors remain computationally inefficient and constrained to relatively low resolutions. Current approaches redundantly process the entire image canvas or rely on large-scale high-resolution datasets, resulting in substantial training and inference costs. We introduce HierEdit, a region-aware hierarchical diffusion framework designed for efficient and scalable high-resolution image editing. Our method first performs edits on a low-resolution proxy using an off-the-shelf editing model to generate a reference and to localize the modified regions. A hierarchical local-window diffusion model (\textbf{Local-Window MMDiT}) that refines only edited regions within the original high-res image, while reusing the unaltered regions as conditioning inputs. The low-resolution proxy further provides structural guidance and intermediate denoising supervision (\textbf{Inference Acceleration}) , ensuring consistent global semantics and stable generation without the need for full-resolution attention computation. This targeted and hierarchical design enables fast, high-fidelity editing of images up to 4K resolution without any specialized high-resolution training data. Extensive experiments demonstrate that HierEdit achieves competitive visual quality on commodity-resolution datasets while significantly accelerating inference and extending seamlessly to ultra-high-resolution 4K editing. Please check our {\href{https://peteryyzhang.github.io/HierEdit-page/}{\textbf{Project Page}}}.

cs.CV

AtlasVid: Efficient Ultra-High-Resolution Long Video Generation via Decoupled Global-Local Modeling

Recent diffusion-based video generators have achieved remarkable visual fidelity and prompt controllability, yet scaling them to ultra-high-resolution (UHR) long videos remains prohibitively expensive. The difficulty is especially pronounced for long single-shot generation where a continuous scene must preserve global temporal coherence, and fine-grained spatial details without relying on clip transitions or autoregressive shot stitching. In this work, we revisit this challenge from the perspective of decoupled modeling. We argue that existing video diffusion models already encode strong local visual priors, while the main bottleneck lies in efficiently extending global spatiotemporal modeling as resolution and duration increase. Based on this insight, we propose AtlaVid, a decoupled global-local framework for efficient UHR long video generation. AtlaVid first generates a low-resolution and low-FPS global semantic proxy via temporally scaled RoPE, thereby extending the temporal horizon without increasing the training token count. Guided by this proxy, a high-resolution detail branch performs joint denoising with hierarchical locality-preserving attention. Reordered spatiotemporal windows preserve geometric locality and asymmetric global-local attention injects aligned semantic guidance and preserves the model's pretrained ability. This design enables resolution-agnostic training: the model is trained only at 720P with lightweight LoRA adaptation, yet generalizes directly to 4K and beyond for longer (>10s) video synthesis. Experiments show that AtlaVid substantially improves the efficiency of ultra-high-resolution long video generation, achieving high-quality UHR long video generation with 60.9x speed up and significantly less training cost and even better performance than native 4K video generators.

cs.CV

ReasonNavi: Human-Inspired Global Map Reasoning for Zero-Shot Embodied Navigation

Embodied agents often struggle with efficient navigation because they rely primarily on partial egocentric observations, which restrict global foresight and lead to inefficient exploration. In contrast, humans plan using maps: we reason globally first, then act locally. We introduce ReasonNavi, a human-inspired framework that operationalizes this reason-then-act paradigm by coupling Multimodal Large Language Models (MLLMs) with deterministic planners. ReasonNavi converts a top-down map into a discrete reasoning space by room segmentation and candidate target nodes sampling. An MLLM is then queried in a multi-stage process to identify the candidate most consistent with the instruction (object, image, or text goal), effectively leveraging the model's semantic reasoning ability while sidestepping its weakness in continuous coordinate prediction. The selected waypoint is grounded into executable trajectories using a deterministic action planner over an online-built occupancy map, while pretrained object detectors and segmenters ensure robust recognition at the goal. This yields a unified zero-shot navigation framework that requires no MLLM fine-tuning, circumvents the brittleness of RL-based policies and scales naturally with foundation model improvements. Across three navigation tasks, ReasonNavi consistently outperforms prior methods that demand extensive training or heavy scene modeling, offering a scalable, interpretable, and globally grounded solution to embodied navigation. Project page: https://reasonnavi.github.io/

cs.RO

CoT-Seg: Rethinking Segmentation with Chain-of-Thought Reasoning and Self-Correction

Existing works of reasoning segmentation often fall short in complex cases, particularly when addressing complicated queries and out-of-domain images. Inspired by the chain-of-thought reasoning, where harder problems require longer thinking steps/time, this paper aims to explore a system that can think step-by-step, look up information if needed, generate results, self-evaluate its own results, and refine the results, in the same way humans approach harder questions. We introduce CoT-Seg, a training-free framework that rethinks reasoning segmentation by combining chain-of-thought reasoning with self-correction. Instead of fine-tuning, CoT-Seg leverages the inherent reasoning ability of pre-trained MLLMs (GPT-4o) to decompose queries into meta-instructions, extract fine-grained semantics from images, and identify target objects even under implicit or complex prompts. Moreover, CoT-Seg incorporates a self-correction stage: the model evaluates its own segmentation against the original query and reasoning trace, identifies mismatches, and iteratively refines the mask. This tight integration of reasoning and correction significantly improves reliability and robustness, especially in ambiguous or error-prone cases. Furthermore, our CoT-Seg framework allows easy incorporation of retrieval-augmented reasoning, enabling the system to access external knowledge when the input lacks sufficient information. To showcase CoT-Seg's ability to handle very challenging cases ,we introduce a new dataset ReasonSeg-Hard. Our results highlight that combining chain-of-thought reasoning, self-correction, offers a powerful paradigm for vision-language integration driven segmentation.

cs.CV

ContextAnyone: Context-Aware Diffusion for Character-Consistent Text-to-Video Generation

Text-to-video generation has advanced rapidly, yet preserving a character's holistic appearance from a single reference image remains challenging, particularly when the character undergoes large pose, motion, and scene changes. Existing reference-conditioned approaches primarily treat the reference image as a conditioning signal, which can weaken fine-grained appearance information as reference and noisy video tokens interact during denoising. We propose \textbf{ContextAnyone}, a context-aware diffusion framework that instead treats the reference as an explicitly preserved appearance anchor. Our key idea is to jointly reconstruct the reference image and generate the target video within a shared diffusion transformer, providing direct supervision for preserving identity and fine-grained appearance throughout denoising. To maintain the reference as a stable source of appearance information, we further introduce asymmetric information flow that allows video tokens to selectively access reference tokens while preventing noisy video features from propagating back to the reference branch. We complement this design with Gap-RoPE, which separates the positional representations of the reference and generated video tokens. Experiments on a benchmark constructed from OpenVid-HD demonstrate that ContextAnyone improves both identity and fine-grained appearance consistency over existing reference-conditioned baselines while maintaining motion characteristics close to the underlying text-to-video generator.

cs.CV

GENA3D: Generative Amodal 3D Modeling by Bridging 2D Priors and 3D Coherence

Generating complete 3D objects under partial occlusions (i.e., amodal scenarios) is a practically important yet challenging problem, as large portions of object geometry are unobserved in real-world scenarios. Existing approaches either operate directly in 3D, which ensures geometric consistency but often lacks generative expressiveness, or rely on 2D amodal completion, which provides strong appearance priors but does not guarantee reliable 3D structure. This raises a key question: how can we achieve both generative plausibility and geometric coherence in amodal 3D modeling? To answer this question, we introduce GENA3D (GENarative Amodal 3D), a framework that integrates learned 2D generative priors with explicit 3D geometric reasoning within a conditional 3D generation paradigm. The 2D priors enable the model to plausibly infer diverse occluded content, while the 3D representation enforces multi-view consistency and spatial validity. Our design incorporates a novel View-Wise Cross-Attention for multi-view alignment and a Stereo-Conditioned Cross-Attention to anchor generative predictions in 3D relationships. By combining generative imagination with structural constraints, GENA3D generates complete and coherent 3D objects from limited observations without sacrificing geometric fidelity. Experiments demonstrate that our method outperforms existing approaches in both synthetic and real-world amodal scenarios, highlighting the effectiveness of bridging 2D priors and 3D coherence in generating plausible and geometrically consistent 3D structures in complex environments.

cs.CV

UltraImageGen: Efficient Ultra-High-Resolution Image Generation with Hierarchical Local Attention

Ultra-high-resolution text-to-image generation is increasingly vital for applications requiring fine-grained textures and global structural fidelity, yet state-of-the-art text-to-image diffusion models such as FLUX and SD3 remain confined to sub 2MP (< $1K\times2K$) resolutions due to the quadratic complexity of attention mechanisms and the scarcity of high-quality high-resolution training data. We present UltraImageGen, a novel framework that introduces hierarchical local attention with low-resolution global guidance, enabling efficient, scalable, and semantically coherent image synthesis at ultra-high resolutions. Specifically, high-resolution latents are divided into hardware aligned fixed-size local windows to reduce attention complexity from quadratic to near-linear, while a low-resolution latent equipped with scaled positional embeddings injects global semantics as an anchor. A lightweight LoRA adaptation bridges global and local pathways during denoising, ensuring consistency across structure and detail. To maximize inference efficiency and achieve scalable ultra-high-resolution generation, we repermute token sequence in window-first order, so that the GPU-friendly dense local blocks in attention calculation equals to the fixed-size local window in 2D regardless of resolution. Together ourwork reliably scales the pretrained model to resolutions higher than $8K$ with more than $10\times$ speed up and significantly lower memory usage. Extensive experiments demonstrate that ourwork achieves superior quality while maintaining computational efficiency, establishing a practical paradigm for advancing ultra-high-resolution image generation.

cs.CV

Trace Anything: Representing Any Video in 4D via Trajectory Fields

Effective spatio-temporal representation is fundamental to modeling, understanding, and predicting dynamics in videos. The atomic unit of a video, the pixel, traces a continuous 3D trajectory over time, serving as the primitive element of dynamics. Based on this principle, we propose representing any video as a Trajectory Field: a dense mapping that assigns a continuous 3D trajectory function of time to each pixel in every frame. With this representation, we introduce Trace Anything, a neural network that predicts the entire trajectory field in a single feed-forward pass. Specifically, for each pixel in each frame, our model predicts a set of control points that parameterizes a trajectory (i.e., a B-spline), yielding its 3D position at arbitrary query time instants. We trained the Trace Anything model on large-scale 4D data, including data from our new platform, and our experiments demonstrate that: (i) Trace Anything achieves state-of-the-art performance on our new benchmark for trajectory field estimation and performs competitively on established point-tracking benchmarks; (ii) it offers significant efficiency gains thanks to its one-pass paradigm, without requiring iterative optimization or auxiliary estimators; and (iii) it exhibits emergent abilities, including goal-conditioned manipulation, motion forecasting, and spatio-temporal fusion. Project page: https://trace-anything.github.io/.

cs.CV

SmartAvatar: Text- and Image-Guided Human Avatar Generation with VLM AI Agents

SmartAvatar is a vision-language-agent-driven framework for generating fully rigged, animation-ready 3D human avatars from a single photo or textual prompt. While diffusion-based methods have made progress in general 3D object generation, they continue to struggle with precise control over human identity, body shape, and animation readiness. In contrast, SmartAvatar leverages the commonsense reasoning capabilities of large vision-language models (VLMs) in combination with off-the-shelf parametric human generators to deliver high-quality, customizable avatars. A key innovation is an autonomous verification loop, where the agent renders draft avatars, evaluates facial similarity, anatomical plausibility, and prompt alignment, and iteratively adjusts generation parameters for convergence. This interactive, AI-guided refinement process promotes fine-grained control over both facial and body features, enabling users to iteratively refine their avatars via natural-language conversations. Unlike diffusion models that rely on static pre-trained datasets and offer limited flexibility, SmartAvatar brings users into the modeling loop and ensures continuous improvement through an LLM-driven procedural generation and verification system. The generated avatars are fully rigged and support pose manipulation with consistent identity and appearance, making them suitable for downstream animation and interactive applications. Quantitative benchmarks and user studies demonstrate that SmartAvatar outperforms recent text- and image-driven avatar generation systems in terms of reconstructed mesh quality, identity fidelity, attribute accuracy, and animation readiness, making it a versatile tool for realistic, customizable avatar creation on consumer-grade hardware.

cs.CV

MA-RAG: Multi-Agent Retrieval-Augmented Generation via Collaborative Chain-of-Thought Reasoning

We present MA-RAG, a Multi-Agent framework for Retrieval-Augmented Generation (RAG) that addresses the inherent ambiguities and reasoning challenges in complex information-seeking tasks. Unlike conventional RAG methods that rely on end-to-end fine-tuning or isolated component enhancements, MA-RAG orchestrates a collaborative set of specialized AI agents: Planner, Step Definer, Extractor, and QA Agents, each responsible for a distinct stage of the RAG pipeline. By decomposing tasks into subtasks such as query disambiguation, evidence extraction, and answer synthesis, and enabling agents to communicate intermediate reasoning via chain-of-thought prompting, MA-RAG progressively refines retrieval and synthesis while maintaining modular interpretability. Extensive experiments on multi-hop and ambiguous QA benchmarks, including NQ, HotpotQA, 2WikimQA, and TriviaQA, demonstrate that MA-RAG significantly outperforms standalone LLMs and existing RAG methods across all model scales. Notably, even a small LLaMA3-8B model equipped with MA-RAG surpasses larger standalone LLMs, while larger variants (LLaMA3-70B and GPT-4o-mini) set new state-of-the-art results on challenging multi-hop datasets. Ablation studies reveal that both the planner and extractor agents are critical for multi-hop reasoning, and that high-capacity models are especially important for the QA agent to synthesize answers effectively. Beyond general-domain QA, MA-RAG generalizes to specialized domains such as medical QA, achieving competitive performance against domain-specific models without any domain-specific fine-tuning. Our results highlight the effectiveness of collaborative, modular reasoning in retrieval-augmented systems: MA-RAG not only improves answer accuracy and robustness but also provides interpretable intermediate reasoning steps, establishing a new paradigm for efficient and reliable multi-agent RAG.

cs.CL

Agentic 3D Scene Generation with Spatially Contextualized VLMs

Despite recent advances in multimodal content generation enabled by vision-language models (VLMs), their ability to reason about and generate structured 3D scenes remains largely underexplored. This limitation constrains their utility in spatially grounded tasks such as embodied AI, immersive simulations, and interactive 3D applications. We introduce a new paradigm that enables VLMs to generate, understand, and edit complex 3D environments by injecting a continually evolving spatial context. Constructed from multimodal input, this context consists of three components: a scene portrait that provides a high-level semantic blueprint, a semantically labeled point cloud capturing object-level geometry, and a scene hypergraph that encodes rich spatial relationships, including unary, binary, and higher-order constraints. Together, these components provide the VLM with a structured, geometry-aware working memory that integrates its inherent multimodal reasoning capabilities with structured 3D understanding for effective spatial reasoning. Building on this foundation, we develop an agentic 3D scene generation pipeline in which the VLM iteratively reads from and updates the spatial context. The pipeline features high-quality asset generation with geometric restoration, environment setup with automatic verification, and ergonomic adjustment guided by the scene hypergraph. Experiments show that our framework can handle diverse and challenging inputs, achieving a level of generalization not observed in prior work. Further results demonstrate that injecting spatial context enables VLMs to perform downstream tasks such as interactive scene editing and path planning, suggesting strong potential for spatially intelligent systems in computer graphics, 3D vision, and embodied applications. Project page: https://spatctxvlm.github.io/project_page/.

cs.CV

CoT-RVS: Zero-Shot Chain-of-Thought Reasoning Segmentation for Videos

Reasoning Video Object Segmentation is a challenging task, aiming at generating a mask sequence from an input video given a complex and implicit text query. While existing works finetune Multimodal Large Language Models (MLLM) for the task, they still fail in video inputs given complex temporally-sensitive queries, indicating their lack of temporal and spatial integration in complex scenarios. In this paper, we propose CoT-RVS, a novel framework employing the zero-shot Chain-of-Thought (CoT) capability of MLLM to address these complex challenges by temporal-semantic reasoning: CoT-RVS analyzes the visible objects within a given frame that possibly match the language query (semantic), and chooses a corresponding keyframe for each object that can be observed effortlessly among all frames (temporal). Notably, the CoT-RVS framework is training-free and compatible with closed-source MLLMs, which can be applied to Reasoning Video Instance Segmentation. Our framework's training-free feature further allows its extension to process online video streams, where the CoT is used at test time to update the object of interest when a better target starts to emerge and becomes visible. We conduct extensive experiments on video object segmentation with explicit and implicit queries. The results show that CoT-RVS significantly outperforms previous works in both cases, qualitatively and quantitatively.

cs.CV

RealRep: Generalized SDR-to-HDR Conversion via Attribute-Disentangled Representation Learning

High-Dynamic-Range Wide-Color-Gamut (HDR-WCG) technology is becoming increasingly widespread, driving a growing need for converting Standard Dynamic Range (SDR) content to HDR. Existing methods primarily rely on fixed tone mapping operators, which struggle to handle the diverse appearances and degradations commonly present in real-world SDR content. To address this limitation, we propose a generalized SDR-to-HDR framework that enhances robustness by learning attribute-disentangled representations. Central to our approach is Realistic Attribute-Disentangled Representation Learning (RealRep), which explicitly disentangles luminance and chrominance components to capture intrinsic content variations across different SDR distributions. Furthermore, we design a Luma-/Chroma-aware negative exemplar generation strategy that constructs degradation-sensitive contrastive pairs, effectively modeling tone discrepancies across SDR styles. Building on these attribute-level priors, we introduce the Degradation-Domain Aware Controlled Mapping Network (DDACMNet), a lightweight, two-stage framework that performs adaptive hierarchical mapping guided by a control-aware normalization mechanism. DDACMNet dynamically modulates the mapping process via degradation-conditioned features, enabling robust adaptation across diverse degradation domains. Extensive experiments demonstrate that RealRep consistently outperforms state-of-the-art methods in both generalization and perceptually faithful HDR color gamut reconstruction.

cs.CV

PS-ReID: Advancing Person Re-Identification and Precise Segmentation with Multimodal Retrieval

Person re-identification (ReID) plays a critical role in applications such as security surveillance and criminal investigations. Most traditional image-based ReID methods face challenges including occlusions and lighting changes, while text provides complementary information to mitigate these issues. However, the integration of both image and text modalities remains underexplored. To address this gap, we propose {\bf PS-ReID}, a multimodal model that combines image and text inputs to enhance ReID performance. In contrast to existing ReID methods limited by cropped pedestrian images, our PS-ReID focuses on full-scene settings and introduces a multimodal ReID task that incorporates segmentation, enabling precise feature extraction of the queried individual, even under challenging conditions such as occlusion. To this end, our model adopts a dual-path asymmetric encoding scheme that explicitly separates query and target roles: the query branch captures identity-discriminative cues, while the target branch performs holistic scene reasoning. Additionally, a token-level ReID loss supervises identity-aware tokens, coupling retrieval and segmentation to yield masks that are both spatially precise and identity-consistent. To facilitate systematic evaluation, we construct M2ReID, currently the largest full-scene multimodal ReID dataset, with over 200K images and 4,894 identities, featuring multimodal queries and high-quality segmentation masks. Experimental results demonstrate that PS-ReID significantly outperforms unimodal query-based models in both ReID and segmentation tasks. The model excels in challenging real-world scenarios such as occlusion, low lighting, and background clutter, offering a robust and flexible solution for person retrieval and segmentation. All code, models, and datasets will be publicly available.

cs.CV