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Yu-Wing Tai

Publications and source records attributed to Yu-Wing Tai.

138 records · Page 8Linked to original sources

Deep Video Generation, Prediction and Completion of Human Action Sequences

Current deep learning results on video generation are limited while there are only a few first results on video prediction and no relevant significant results on video completion. This is due to the severe ill-posedness inherent in these three problems. In this paper, we focus on human action videos, and propose a general, two-stage deep framework to generate human action videos with no constraints or arbitrary number of constraints, which uniformly address the three problems: video generation given no input frames, video prediction given the first few frames, and video completion given the first and last frames. To make the problem tractable, in the first stage we train a deep generative model that generates a human pose sequence from random noise. In the second stage, a skeleton-to-image network is trained, which is used to generate a human action video given the complete human pose sequence generated in the first stage. By introducing the two-stage strategy, we sidestep the original ill-posed problems while producing for the first time high-quality video generation/prediction/completion results of much longer duration. We present quantitative and qualitative evaluation to show that our two-stage approach outperforms state-of-the-art methods in video generation, prediction and video completion. Our video result demonstration can be viewed at https://iamacewhite.github.io/supp/index.html

cs.CV↗

MAVOT: Memory-Augmented Video Object Tracking

We introduce a one-shot learning approach for video object tracking. The proposed algorithm requires seeing the object to be tracked only once, and employs an external memory to store and remember the evolving features of the foreground object as well as backgrounds over time during tracking. With the relevant memory retrieved and updated in each tracking, our tracking model is capable of maintaining long-term memory of the object, and thus can naturally deal with hard tracking scenarios including partial and total occlusion, motion changes and large scale and shape variations. In our experiments we use the ImageNet ILSVRC2015 video detection dataset to train and use the VOT-2016 benchmark to test and compare our Memory-Augmented Video Object Tracking (MAVOT) model. From the results, we conclude that given its oneshot property and simplicity in design, MAVOT is an attractive approach in visual tracking because it shows good performance on VOT-2016 benchmark and is among the top 5 performers in accuracy and robustness in occlusion, motion changes and empty target.

cs.CV↗

Image Dehazing using Bilinear Composition Loss Function

In this paper, we introduce a bilinear composition loss function to address the problem of image dehazing. Previous methods in image dehazing use a two-stage approach which first estimate the transmission map followed by clear image estimation. The drawback of a two-stage method is that it tends to boost local image artifacts such as noise, aliasing and blocking. This is especially the case for heavy haze images captured with a low quality device. Our method is based on convolutional neural networks. Unique in our method is the bilinear composition loss function which directly model the correlations between transmission map, clear image, and atmospheric light. This allows errors to be back-propagated to each sub-network concurrently, while maintaining the composition constraint to avoid overfitting of each sub-network. We evaluate the effectiveness of our proposed method using both synthetic and real world examples. Extensive experiments show that our method outperfoms state-of-the-art methods especially for haze images with severe noise level and compressions.

cs.CV↗

Weakly- and Self-Supervised Learning for Content-Aware Deep Image Retargeting

This paper proposes a weakly- and self-supervised deep convolutional neural network (WSSDCNN) for content-aware image retargeting. Our network takes a source image and a target aspect ratio, and then directly outputs a retargeted image. Retargeting is performed through a shift map, which is a pixel-wise mapping from the source to the target grid. Our method implicitly learns an attention map, which leads to a content-aware shift map for image retargeting. As a result, discriminative parts in an image are preserved, while background regions are adjusted seamlessly. In the training phase, pairs of an image and its image-level annotation are used to compute content and structure losses. We demonstrate the effectiveness of our proposed method for a retargeting application with insightful analyses.

cs.CV↗

A Unified Approach of Multi-scale Deep and Hand-crafted Features for Defocus Estimation

In this paper, we introduce robust and synergetic hand-crafted features and a simple but efficient deep feature from a convolutional neural network (CNN) architecture for defocus estimation. This paper systematically analyzes the effectiveness of different features, and shows how each feature can compensate for the weaknesses of other features when they are concatenated. For a full defocus map estimation, we extract image patches on strong edges sparsely, after which we use them for deep and hand-crafted feature extraction. In order to reduce the degree of patch-scale dependency, we also propose a multi-scale patch extraction strategy. A sparse defocus map is generated using a neural network classifier followed by a probability-joint bilateral filter. The final defocus map is obtained from the sparse defocus map with guidance from an edge-preserving filtered input image. Experimental results show that our algorithm is superior to state-of-the-art algorithms in terms of defocus estimation. Our work can be used for applications such as segmentation, blur magnification, all-in-focus image generation, and 3-D estimation.

cs.CV↗

Accurate Single Stage Detector Using Recurrent Rolling Convolution

Most of the recent successful methods in accurate object detection and localization used some variants of R-CNN style two stage Convolutional Neural Networks (CNN) where plausible regions were proposed in the first stage then followed by a second stage for decision refinement. Despite the simplicity of training and the efficiency in deployment, the single stage detection methods have not been as competitive when evaluated in benchmarks consider mAP for high IoU thresholds. In this paper, we proposed a novel single stage end-to-end trainable object detection network to overcome this limitation. We achieved this by introducing Recurrent Rolling Convolution (RRC) architecture over multi-scale feature maps to construct object classifiers and bounding box regressors which are "deep in context". We evaluated our method in the challenging KITTI dataset which measures methods under IoU threshold of 0.7. We showed that with RRC, a single reduced VGG-16 based model already significantly outperformed all the previously published results. At the time this paper was written our models ranked the first in KITTI car detection (the hard level), the first in cyclist detection and the second in pedestrian detection. These results were not reached by the previous single stage methods. The code is publicly available.

cs.CV↗

Fast Randomized Singular Value Thresholding for Low-rank Optimization

Rank minimization can be converted into tractable surrogate problems, such as Nuclear Norm Minimization (NNM) and Weighted NNM (WNNM). The problems related to NNM, or WNNM, can be solved iteratively by applying a closed-form proximal operator, called Singular Value Thresholding (SVT), or Weighted SVT, but they suffer from high computational cost of Singular Value Decomposition (SVD) at each iteration. We propose a fast and accurate approximation method for SVT, that we call fast randomized SVT (FRSVT), with which we avoid direct computation of SVD. The key idea is to extract an approximate basis for the range of the matrix from its compressed matrix. Given the basis, we compute partial singular values of the original matrix from the small factored matrix. In addition, by developping a range propagation method, our method further speeds up the extraction of approximate basis at each iteration. Our theoretical analysis shows the relationship between the approximation bound of SVD and its effect to NNM via SVT. Along with the analysis, our empirical results quantitatively and qualitatively show that our approximation rarely harms the convergence of the host algorithms. We assess the efficiency and accuracy of the proposed method on various computer vision problems, e.g., subspace clustering, weather artifact removal, and simultaneous multi-image alignment and rectification.

cs.CV↗

Refining Geometry from Depth Sensors using IR Shading Images

We propose a method to refine geometry of 3D meshes from a consumer level depth camera, e.g. Kinect, by exploiting shading cues captured from an infrared (IR) camera. A major benefit to using an IR camera instead of an RGB camera is that the IR images captured are narrow band images that filter out most undesired ambient light, which makes our system robust against natural indoor illumination. Moreover, for many natural objects with colorful textures in the visible spectrum, the subjects appear to have a uniform albedo in the IR spectrum. Based on our analyses on the IR projector light of the Kinect, we define a near light source IR shading model that describes the captured intensity as a function of surface normals, albedo, lighting direction, and distance between light source and surface points. To resolve the ambiguity in our model between the normals and distances, we utilize an initial 3D mesh from the Kinect fusion and multi-view information to reliably estimate surface details that were not captured and reconstructed by the Kinect fusion. Our approach directly operates on the mesh model for geometry refinement. We ran experiments on our algorithm for geometries captured by both the Kinect I and Kinect II, as the depth acquisition in Kinect I is based on a structured-light technique and that of the Kinect II is based on a time-of-flight (ToF) technology. The effectiveness of our approach is demonstrated through several challenging real-world examples. We have also performed a user study to evaluate the quality of the mesh models before and after our refinements.

cs.CV↗

Network Trimming: A Data-Driven Neuron Pruning Approach towards Efficient Deep Architectures

State-of-the-art neural networks are getting deeper and wider. While their performance increases with the increasing number of layers and neurons, it is crucial to design an efficient deep architecture in order to reduce computational and memory costs. Designing an efficient neural network, however, is labor intensive requiring many experiments, and fine-tunings. In this paper, we introduce network trimming which iteratively optimizes the network by pruning unimportant neurons based on analysis of their outputs on a large dataset. Our algorithm is inspired by an observation that the outputs of a significant portion of neurons in a large network are mostly zero, regardless of what inputs the network received. These zero activation neurons are redundant, and can be removed without affecting the overall accuracy of the network. After pruning the zero activation neurons, we retrain the network using the weights before pruning as initialization. We alternate the pruning and retraining to further reduce zero activations in a network. Our experiments on the LeNet and VGG-16 show that we can achieve high compression ratio of parameters without losing or even achieving higher accuracy than the original network.

cs.NE↗

Deep Saliency with Encoded Low level Distance Map and High Level Features

Recent advances in saliency detection have utilized deep learning to obtain high level features to detect salient regions in a scene. These advances have demonstrated superior results over previous works that utilize hand-crafted low level features for saliency detection. In this paper, we demonstrate that hand-crafted features can provide complementary information to enhance performance of saliency detection that utilizes only high level features. Our method utilizes both high level and low level features for saliency detection under a unified deep learning framework. The high level features are extracted using the VGG-net, and the low level features are compared with other parts of an image to form a low level distance map. The low level distance map is then encoded using a convolutional neural network(CNN) with multiple 1X1 convolutional and ReLU layers. We concatenate the encoded low level distance map and the high level features, and connect them to a fully connected neural network classifier to evaluate the saliency of a query region. Our experiments show that our method can further improve the performance of state-of-the-art deep learning-based saliency detection methods.

cs.CV↗

Look, Listen and Learn - A Multimodal LSTM for Speaker Identification

Speaker identification refers to the task of localizing the face of a person who has the same identity as the ongoing voice in a video. This task not only requires collective perception over both visual and auditory signals, the robustness to handle severe quality degradations and unconstrained content variations are also indispensable. In this paper, we describe a novel multimodal Long Short-Term Memory (LSTM) architecture which seamlessly unifies both visual and auditory modalities from the beginning of each sequence input. The key idea is to extend the conventional LSTM by not only sharing weights across time steps, but also sharing weights across modalities. We show that modeling the temporal dependency across face and voice can significantly improve the robustness to content quality degradations and variations. We also found that our multimodal LSTM is robustness to distractors, namely the non-speaking identities. We applied our multimodal LSTM to The Big Bang Theory dataset and showed that our system outperforms the state-of-the-art systems in speaker identification with lower false alarm rate and higher recognition accuracy.

cs.LG↗

Partial Sum Minimization of Singular Values in Robust PCA: Algorithm and Applications

Robust Principal Component Analysis (RPCA) via rank minimization is a powerful tool for recovering underlying low-rank structure of clean data corrupted with sparse noise/outliers. In many low-level vision problems, not only it is known that the underlying structure of clean data is low-rank, but the exact rank of clean data is also known. Yet, when applying conventional rank minimization for those problems, the objective function is formulated in a way that does not fully utilize a priori target rank information about the problems. This observation motivates us to investigate whether there is a better alternative solution when using rank minimization. In this paper, instead of minimizing the nuclear norm, we propose to minimize the partial sum of singular values, which implicitly encourages the target rank constraint. Our experimental analyses show that, when the number of samples is deficient, our approach leads to a higher success rate than conventional rank minimization, while the solutions obtained by the two approaches are almost identical when the number of samples is more than sufficient. We apply our approach to various low-level vision problems, e.g. high dynamic range imaging, motion edge detection, photometric stereo, image alignment and recovery, and show that our results outperform those obtained by the conventional nuclear norm rank minimization method.

cs.CV↗