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YuAn Wang

Publications and source records attributed to YuAn Wang.

7 recordsLinked to original sources

DrivingDepth: Sparse-Prompted Pixel-wise Scale Correction for Driving Depth Estimation

Dense depth estimation for autonomous driving faces a geometry-scale conflict: depth foundation models deliver pixel-aligned dense visual geometry without reliable metric scale, while projected LiDAR provides metric anchors that are sparse, noisy, and misaligned with image structures. Existing sparse-prompted methods incorporate LiDAR by regenerating depth from scratch, overriding the foundation model's coherent geometry and producing structural artifacts on visually continuous surfaces. Our key insight is that foundation models already capture geometrically coherent relative depth; no additional surface structure learning is required-only a per-pixel scale factor mapping relative geometry to metric coordinates. Based on this, we propose DrivingDepth, which treats sparse LiDAR as geometric prompts that locally calibrate a frozen foundation prior through residual pixel-wise scale correction, preserving dense visual geometry by construction. On nuScenes with 4-frame surround-view input, DrivingDepth achieves an AbsRel of 11.19 and an EdgeCR of 5.741, outperforming MapAnything (11.99/1.914) by simultaneously delivering SOTA metric accuracy and geometric consistency.

cs.CV

Monte Carlo Energy Aggregation for Mobile 3D Gaussian Splatting

Recent advances in 3D Gaussian Splatting have demonstrated unprecedented success in novel view synthesis. However, the substantial inference and storage overhead driven by high-order Spherical Harmonics (SH) are primary bottlenecks for mobile platforms. In this paper, we present Flux-GS, a real-time Gaussian Splatting method designed to achieve high-fidelity rendering with significantly reduced overhead for resource-constrained mobile platforms. We first propose a Monte Carlo Specular Energy Aggregator, sampling third-order radiance residuals and aggregating specular energy into a compact latent space. In this way, our method effectively preserves visually salient lighting features in lower-order bands without expensive distillation or pre-training. To mitigate the high-frequency details lost during compression, we introduce an Attribute-Conditioned SH Enhancement module. This module predicts Gaussian-aware offsets based on intrinsic Gaussian attributes, which enhance the first-order SH representation prior to inference, without extra inference costs. Furthermore, the original single-view gradient-based densification is prone to producing excessive Gaussians and overfitting to a certain view. We address these limitations by proposing a Multi-view Alpha-based Densification and Pruning strategy. By leveraging multi-view guidance, we ensure multi-view structure consistency and the precise removal of redundant primitives. Extensive experiments demonstrate that Flux-GS achieves substantial parameter reduction while maintaining competitive visual quality, offering a robust and scalable solution for real-time mobile rendering. Code: \textcolor{magenta}{\href{https://xiaobiaodu.github.io/flux-gs-project/}{https://xiaobiaodu.github.io/flux-gs-project/}}.

cs.CV

Unified Video-Action Joint Denoising for Dexterous Action and Data Generation

Recent world action models leverage video foundation models by aligning broad visual-dynamics priors with executable robot actions. We revisit this alignment from a distributional perspective. Existing formulations typically narrow the aligned prior into an observation-conditioned policy distribution over future actions. In contrast, we keep the distribution broader by modeling the joint space of interaction videos and executable hand trajectories under multiple conditioning regimes. We propose Donk, a unified video-action denoising model for dexterous hands. With language, an initial image, and the initial hand state, Donk samples future videos and bimanual MANO trajectories as an action policy. Without the image condition, the same denoising architecture samples paired video-action rollouts from a text-conditioned distribution, turning the aligned video prior into a data engine. Across action, video, and text-only generation evaluations, Donk improves dexterous trajectory accuracy, preserves strong video fidelity, and produces smooth text-conditioned action rollouts under the same unified training recipe.

cs.CV

Thinking in Text and Images: Interleaved Vision--Language Reasoning Traces for Long-Horizon Robot Manipulation

Long-horizon robotic manipulation requires plans that are both logically coherent and geometrically grounded. Existing Vision-Language-Action policies usually hide planning in latent states or expose only one modality: text-only chain-of-thought encodes causal order but misses spatial constraints, while visual prediction provides geometric cues but often remains local and semantically underconstrained. We introduce Interleaved Vision--Language Reasoning (IVLR), a policy framework built around \trace{}, an explicit intermediate representation that alternates textual subgoals with visual keyframes over the full task horizon. At test time, a single native multimodal transformer self-generates this global semantic-geometric trace from the initial observation and instruction, caches it, and conditions a closed-loop action decoder on the trace, original instruction, and current observation. Because standard robot datasets lack such traces, we construct pseudo-supervision by temporally segmenting demonstrations and captioning each stage with a vision-language model. Across simulated benchmarks for long-horizon manipulation and visual distribution shift, \method{} reaches 95.5\% average success on LIBERO, including 92.4\% on LIBERO-Long, and 59.4\% overall success on SimplerEnv-WidowX. Ablations show that both modalities are necessary: without traces, LIBERO-Long success drops to 37.7\%; text-only and vision-only traces reach 62.0\% and 68.4\%, while the full interleaved trace reaches 92.4\%. Stress tests with execution perturbations and masked trace content show moderate degradation, suggesting that the trace can tolerate local corruption and moderate execution drift, but remains limited under stale or incorrect global plans.

cs.AI

Learning Human-Intention Priors from Large-Scale Human Demonstrations for Robotic Manipulation

Human videos contain rich manipulation priors, but using them for robot learning remains difficult because raw observations entangle scene understanding, human motion, and embodiment-specific action. We introduce MoT-HRA, a hierarchical vision-language-action framework that learns human-intention priors from large-scale human demonstrations. We first curate HA-2.2M, a 2.2M-episode action-language dataset reconstructed from heterogeneous human videos through hand-centric filtering, spatial reconstruction, temporal segmentation, and language alignment. On top of this dataset, MoT-HRA factorizes manipulation into three coupled experts: a vision-language expert predicts an embodiment-agnostic 3D trajectory, an intention expert models MANO-style hand motion as a latent human-motion prior, and a fine expert maps the intention-aware representation to robot action chunks. A shared-attention trunk and read-only key-value transfer allow downstream control to use human priors while limiting interference with upstream representations. Experiments on hand motion generation, simulated manipulation, and real-world robot tasks show that MoT-HRA improves motion plausibility and robust control under distribution shift.

cs.RO

FaithFusion: Harmonizing Reconstruction and Generation via Pixel-wise Information Gain

In controllable driving-scene reconstruction and 3D scene generation, maintaining geometric fidelity while synthesizing visually plausible appearance under large viewpoint shifts is crucial. However, effective fusion of geometry-based 3DGS and appearance-driven diffusion models faces inherent challenges, as the absence of pixel-wise, 3D-consistent editing criteria often leads to over-restoration and geometric drift. To address these issues, we introduce \textbf{FaithFusion}, a 3DGS-diffusion fusion framework driven by pixel-wise Expected Information Gain (EIG). EIG acts as a unified policy for coherent spatio-temporal synthesis: it guides diffusion as a spatial prior to refine high-uncertainty regions, while its pixel-level weighting distills the edits back into 3DGS. The resulting plug-and-play system is free from extra prior conditions and structural modifications.Extensive experiments on the Waymo dataset demonstrate that our approach attains SOTA performance across NTA-IoU, NTL-IoU, and FID, maintaining an FID of 107.47 even at 6 meters lane shift. Our code is available at https://github.com/wangyuanbiubiubiu/FaithFusion.

cs.CV

Video4Edit: Viewing Image Editing as a Degenerate Temporal Process

We observe that recent advances in multimodal foundation models have propelled instruction-driven image generation and editing into a genuinely cross-modal, cooperative regime. Nevertheless, state-of-the-art editing pipelines remain costly: beyond training large diffusion/flow models, they require curating massive high-quality triplets of \{instruction, source image, edited image\} to cover diverse user intents. Moreover, the fidelity of visual replacements hinges on how precisely the instruction references the target semantics. We revisit this challenge through the lens of temporal modeling: if video can be regarded as a full temporal process, then image editing can be seen as a degenerate temporal process. This perspective allows us to transfer single-frame evolution priors from video pre-training, enabling a highly data-efficient fine-tuning regime. Empirically, our approach matches the performance of leading open-source baselines while using only about one percent of the supervision demanded by mainstream editing models.

cs.CV