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Yuan Gong

Publications and source records attributed to Yuan Gong.

At least 37 records · Page 2Linked to original sources

Large Language Model Based Generative Error Correction: A Challenge and Baselines for Speech Recognition, Speaker Tagging, and Emotion Recognition

Given recent advances in generative AI technology, a key question is how large language models (LLMs) can enhance acoustic modeling tasks using text decoding results from a frozen, pretrained automatic speech recognition (ASR) model. To explore new capabilities in language modeling for speech processing, we introduce the generative speech transcription error correction (GenSEC) challenge. This challenge comprises three post-ASR language modeling tasks: (i) post-ASR transcription correction, (ii) speaker tagging, and (iii) emotion recognition. These tasks aim to emulate future LLM-based agents handling voice-based interfaces while remaining accessible to a broad audience by utilizing open pretrained language models or agent-based APIs. We also discuss insights from baseline evaluations, as well as lessons learned for designing future evaluations.

cs.CL↗

Automatic Prediction of Amyotrophic Lateral Sclerosis Progression using Longitudinal Speech Transformer

Automatic prediction of amyotrophic lateral sclerosis (ALS) disease progression provides a more efficient and objective alternative than manual approaches. We propose ALS longitudinal speech transformer (ALST), a neural network-based automatic predictor of ALS disease progression from longitudinal speech recordings of ALS patients. By taking advantage of high-quality pretrained speech features and longitudinal information in the recordings, our best model achieves 91.0\% AUC, improving upon the previous best model by 5.6\% relative on the ALS TDI dataset. Careful analysis reveals that ALST is capable of fine-grained and interpretable predictions of ALS progression, especially for distinguishing between rarer and more severe cases. Code is publicly available.

cs.SD↗

Natural Language Embedded Programs for Hybrid Language Symbolic Reasoning

How can we perform computations over natural language representations to solve tasks that require symbolic and numeric reasoning? We propose natural language embedded programs (NLEP) as a unifying framework for addressing math/symbolic reasoning, natural language understanding, and instruction following tasks. Our approach prompts a language model to generate full Python programs that define functions over data structures which contain natural language representations of structured knowledge. A Python interpreter then executes the generated code and prints the output. Despite using a task-general prompt, we find that this approach can improve upon strong baselines across a range of different tasks including math and symbolic reasoning, text classification, question answering, and instruction following. We found that the generated programs are interpretable since they outline the exact reasoning process followed by the program interpreter.

cs.CL↗

Listen, Think, and Understand

The ability of artificial intelligence (AI) systems to perceive and comprehend audio signals is crucial for many applications. Although significant progress has been made in this area since the development of AudioSet, most existing models are designed to map audio inputs to pre-defined, discrete sound label sets. In contrast, humans possess the ability to not only classify sounds into general categories, but also to listen to the finer details of the sounds, explain the reason for the predictions, think about what the sound infers, and understand the scene and what action needs to be taken, if any. Such capabilities beyond perception are not yet present in existing audio models. On the other hand, modern large language models (LLMs) exhibit emerging reasoning ability but they lack audio perception capabilities. Therefore, we ask the question: can we build a model that has both audio perception and a reasoning ability? In this paper, we propose a new audio foundation model, called LTU (Listen, Think, and Understand). To train LTU, we created a new OpenAQA-5M dataset consisting of 1.9 million closed-ended and 3.7 million open-ended, diverse (audio, question, answer) tuples, and have used an autoregressive training framework with a perception-to-understanding curriculum. LTU demonstrates strong performance and generalization ability on conventional audio tasks such as classification and captioning. More importantly, it exhibits emerging audio reasoning and comprehension abilities that are absent in existing audio models. To the best of our knowledge, LTU is one of the first multimodal large language models that focus on general audio (rather than just speech) understanding.

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Generic Knowledge Boosted Pre-training For Remote Sensing Images

Deep learning models are essential for scene classification, change detection, land cover segmentation, and other remote sensing image understanding tasks. Most backbones of existing remote sensing deep learning models are typically initialized by pre-trained weights obtained from ImageNet pre-training (IMP). However, domain gaps exist between remote sensing images and natural images (e.g., ImageNet), making deep learning models initialized by pre-trained weights of IMP perform poorly for remote sensing image understanding. Although some pre-training methods are studied in the remote sensing community, current remote sensing pre-training methods face the problem of vague generalization by only using remote sensing images. In this paper, we propose a novel remote sensing pre-training framework, Generic Knowledge Boosted Remote Sensing Pre-training (GeRSP), to learn robust representations from remote sensing and natural images for remote sensing understanding tasks. GeRSP contains two pre-training branches: (1) A self-supervised pre-training branch is adopted to learn domain-related representations from unlabeled remote sensing images. (2) A supervised pre-training branch is integrated into GeRSP for general knowledge learning from labeled natural images. Moreover, GeRSP combines two pre-training branches using a teacher-student architecture to simultaneously learn representations with general and special knowledge, which generates a powerful pre-trained model for deep learning model initialization. Finally, we evaluate GeRSP and other remote sensing pre-training methods on three downstream tasks, i.e., object detection, semantic segmentation, and scene classification. The extensive experimental results consistently demonstrate that GeRSP can effectively learn robust representations in a unified manner, improving the performance of remote sensing downstream tasks.

cs.CV↗

Joint Audio and Speech Understanding

Humans are surrounded by audio signals that include both speech and non-speech sounds. The recognition and understanding of speech and non-speech audio events, along with a profound comprehension of the relationship between them, constitute fundamental cognitive capabilities. For the first time, we build a machine learning model, called LTU-AS, that has a conceptually similar universal audio perception and advanced reasoning ability. Specifically, by integrating Whisper as a perception module and LLaMA as a reasoning module, LTU-AS can simultaneously recognize and jointly understand spoken text, speech paralinguistics, and non-speech audio events - almost everything perceivable from audio signals.

cs.SD↗

ToonTalker: Cross-Domain Face Reenactment

We target cross-domain face reenactment in this paper, i.e., driving a cartoon image with the video of a real person and vice versa. Recently, many works have focused on one-shot talking face generation to drive a portrait with a real video, i.e., within-domain reenactment. Straightforwardly applying those methods to cross-domain animation will cause inaccurate expression transfer, blur effects, and even apparent artifacts due to the domain shift between cartoon and real faces. Only a few works attempt to settle cross-domain face reenactment. The most related work AnimeCeleb requires constructing a dataset with pose vector and cartoon image pairs by animating 3D characters, which makes it inapplicable anymore if no paired data is available. In this paper, we propose a novel method for cross-domain reenactment without paired data. Specifically, we propose a transformer-based framework to align the motions from different domains into a common latent space where motion transfer is conducted via latent code addition. Two domain-specific motion encoders and two learnable motion base memories are used to capture domain properties. A source query transformer and a driving one are exploited to project domain-specific motion to the canonical space. The edited motion is projected back to the domain of the source with a transformer. Moreover, since no paired data is provided, we propose a novel cross-domain training scheme using data from two domains with the designed analogy constraint. Besides, we contribute a cartoon dataset in Disney style. Extensive evaluations demonstrate the superiority of our method over competing methods.

cs.CV↗

MAP: Multimodal Uncertainty-Aware Vision-Language Pre-training Model

Multimodal semantic understanding often has to deal with uncertainty, which means the obtained messages tend to refer to multiple targets. Such uncertainty is problematic for our interpretation, including inter- and intra-modal uncertainty. Little effort has studied the modeling of this uncertainty, particularly in pre-training on unlabeled datasets and fine-tuning in task-specific downstream datasets. In this paper, we project the representations of all modalities as probabilistic distributions via a Probability Distribution Encoder (PDE) by utilizing sequence-level interactions. Compared to the existing deterministic methods, such uncertainty modeling can convey richer multimodal semantic information and more complex relationships. Furthermore, we integrate uncertainty modeling with popular pre-training frameworks and propose suitable pre-training tasks: Distribution-based Vision-Language Contrastive learning (D-VLC), Distribution-based Masked Language Modeling (D-MLM), and Distribution-based Image-Text Matching (D-ITM). The fine-tuned models are applied to challenging downstream tasks, including image-text retrieval, visual question answering, visual reasoning, and visual entailment, and achieve state-of-the-art results.

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Animate-A-Story: Storytelling with Retrieval-Augmented Video Generation

Generating videos for visual storytelling can be a tedious and complex process that typically requires either live-action filming or graphics animation rendering. To bypass these challenges, our key idea is to utilize the abundance of existing video clips and synthesize a coherent storytelling video by customizing their appearances. We achieve this by developing a framework comprised of two functional modules: (i) Motion Structure Retrieval, which provides video candidates with desired scene or motion context described by query texts, and (ii) Structure-Guided Text-to-Video Synthesis, which generates plot-aligned videos under the guidance of motion structure and text prompts. For the first module, we leverage an off-the-shelf video retrieval system and extract video depths as motion structure. For the second module, we propose a controllable video generation model that offers flexible controls over structure and characters. The videos are synthesized by following the structural guidance and appearance instruction. To ensure visual consistency across clips, we propose an effective concept personalization approach, which allows the specification of the desired character identities through text prompts. Extensive experiments demonstrate that our approach exhibits significant advantages over various existing baselines.

cs.CV↗

Whisper-AT: Noise-Robust Automatic Speech Recognizers are Also Strong General Audio Event Taggers

In this paper, we focus on Whisper, a recent automatic speech recognition model trained with a massive 680k hour labeled speech corpus recorded in diverse conditions. We first show an interesting finding that while Whisper is very robust against real-world background sounds (e.g., music), its audio representation is actually not noise-invariant, but is instead highly correlated to non-speech sounds, indicating that Whisper recognizes speech conditioned on the noise type. With this finding, we build a unified audio tagging and speech recognition model Whisper-AT by freezing the backbone of Whisper, and training a lightweight audio tagging model on top of it. With <1% extra computational cost, Whisper-AT can recognize audio events, in addition to spoken text, in a single forward pass.

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SAIL: Search-Augmented Instruction Learning

Large language models (LLMs) have been significantly improved by instruction fine-tuning, but still lack transparency and the ability to utilize up-to-date knowledge and information. In this work, we propose search-augmented instruction learning (SAIL), which grounds the language generation and instruction following abilities on complex search results generated by in-house and external search engines. With an instruction tuning corpus, we collect search results for each training case from different search APIs and domains, and construct a new search-grounded training set containing \textit{(instruction, grounding information, response)} triplets. We then fine-tune the LLaMA-7B model on the constructed training set. Since the collected results contain unrelated and disputing languages, the model needs to learn to ground on trustworthy search results, filter out distracting passages, and generate the target response. The search result-denoising process entails explicit trustworthy information selection and multi-hop reasoning, since the retrieved passages might be informative but not contain the instruction-following answer. Experiments show that the fine-tuned SAIL-7B model has a strong instruction-following ability, and it performs significantly better on transparency-sensitive tasks, including open-ended question answering and fact checking.

cs.CL↗

TaleCrafter: Interactive Story Visualization with Multiple Characters

Accurate Story visualization requires several necessary elements, such as identity consistency across frames, the alignment between plain text and visual content, and a reasonable layout of objects in images. Most previous works endeavor to meet these requirements by fitting a text-to-image (T2I) model on a set of videos in the same style and with the same characters, e.g., the FlintstonesSV dataset. However, the learned T2I models typically struggle to adapt to new characters, scenes, and styles, and often lack the flexibility to revise the layout of the synthesized images. This paper proposes a system for generic interactive story visualization, capable of handling multiple novel characters and supporting the editing of layout and local structure. It is developed by leveraging the prior knowledge of large language and T2I models, trained on massive corpora. The system comprises four interconnected components: story-to-prompt generation (S2P), text-to-layout generation (T2L), controllable text-to-image generation (C-T2I), and image-to-video animation (I2V). First, the S2P module converts concise story information into detailed prompts required for subsequent stages. Next, T2L generates diverse and reasonable layouts based on the prompts, offering users the ability to adjust and refine the layout to their preference. The core component, C-T2I, enables the creation of images guided by layouts, sketches, and actor-specific identifiers to maintain consistency and detail across visualizations. Finally, I2V enriches the visualization process by animating the generated images. Extensive experiments and a user study are conducted to validate the effectiveness and flexibility of interactive editing of the proposed system.

cs.CV↗

Contrastive Audio-Visual Masked Autoencoder

In this paper, we first extend the recent Masked Auto-Encoder (MAE) model from a single modality to audio-visual multi-modalities. Subsequently, we propose the Contrastive Audio-Visual Masked Auto-Encoder (CAV-MAE) by combining contrastive learning and masked data modeling, two major self-supervised learning frameworks, to learn a joint and coordinated audio-visual representation. Our experiments show that the contrastive audio-visual correspondence learning objective not only enables the model to perform audio-visual retrieval tasks, but also helps the model learn a better joint representation. As a result, our fully self-supervised pretrained CAV-MAE achieves a new SOTA accuracy of 65.9% on VGGSound, and is comparable with the previous best supervised pretrained model on AudioSet in the audio-visual event classification task. Code and pretrained models are at https://github.com/yuangongnd/cav-mae.

cs.MM↗

3D GAN Inversion with Facial Symmetry Prior

Recently, a surge of high-quality 3D-aware GANs have been proposed, which leverage the generative power of neural rendering. It is natural to associate 3D GANs with GAN inversion methods to project a real image into the generator's latent space, allowing free-view consistent synthesis and editing, referred as 3D GAN inversion. Although with the facial prior preserved in pre-trained 3D GANs, reconstructing a 3D portrait with only one monocular image is still an ill-pose problem. The straightforward application of 2D GAN inversion methods focuses on texture similarity only while ignoring the correctness of 3D geometry shapes. It may raise geometry collapse effects, especially when reconstructing a side face under an extreme pose. Besides, the synthetic results in novel views are prone to be blurry. In this work, we propose a novel method to promote 3D GAN inversion by introducing facial symmetry prior. We design a pipeline and constraints to make full use of the pseudo auxiliary view obtained via image flipping, which helps obtain a robust and reasonable geometry shape during the inversion process. To enhance texture fidelity in unobserved viewpoints, pseudo labels from depth-guided 3D warping can provide extra supervision. We design constraints aimed at filtering out conflict areas for optimization in asymmetric situations. Comprehensive quantitative and qualitative evaluations on image reconstruction and editing demonstrate the superiority of our method.

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UAVM: Towards Unifying Audio and Visual Models

Conventional audio-visual models have independent audio and video branches. In this work, we unify the audio and visual branches by designing a Unified Audio-Visual Model (UAVM). The UAVM achieves a new state-of-the-art audio-visual event classification accuracy of 65.8% on VGGSound. More interestingly, we also find a few intriguing properties of UAVM that the modality-independent counterparts do not have.

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Rethinking Knowledge Distillation via Cross-Entropy

Knowledge Distillation (KD) has developed extensively and boosted various tasks. The classical KD method adds the KD loss to the original cross-entropy (CE) loss. We try to decompose the KD loss to explore its relation with the CE loss. Surprisingly, we find it can be regarded as a combination of the CE loss and an extra loss which has the identical form as the CE loss. However, we notice the extra loss forces the student's relative probability to learn the teacher's absolute probability. Moreover, the sum of the two probabilities is different, making it hard to optimize. To address this issue, we revise the formulation and propose a distributed loss. In addition, we utilize teachers' target output as the soft target, proposing the soft loss. Combining the soft loss and the distributed loss, we propose a new KD loss (NKD). Furthermore, we smooth students' target output to treat it as the soft target for training without teachers and propose a teacher-free new KD loss (tf-NKD). Our method achieves state-of-the-art performance on CIFAR-100 and ImageNet. For example, with ResNet-34 as the teacher, we boost the ImageNet Top-1 accuracy of ResNet18 from 69.90% to 71.96%. In training without teachers, MobileNet, ResNet-18 and SwinTransformer-Tiny achieve 70.04%, 70.76%, and 81.48%, which are 0.83%, 0.86%, and 0.30% higher than the baseline, respectively. The code is available at https://github.com/yzd-v/cls_KD.

cs.CV↗

Vocalsound: A Dataset for Improving Human Vocal Sounds Recognition

Recognizing human non-speech vocalizations is an important task and has broad applications such as automatic sound transcription and health condition monitoring. However, existing datasets have a relatively small number of vocal sound samples or noisy labels. As a consequence, state-of-the-art audio event classification models may not perform well in detecting human vocal sounds. To support research on building robust and accurate vocal sound recognition, we have created a VocalSound dataset consisting of over 21,000 crowdsourced recordings of laughter, sighs, coughs, throat clearing, sneezes, and sniffs from 3,365 unique subjects. Experiments show that the vocal sound recognition performance of a model can be significantly improved by 41.9% by adding VocalSound dataset to an existing dataset as training material. In addition, different from previous datasets, the VocalSound dataset contains meta information such as speaker age, gender, native language, country, and health condition.

cs.SD↗

Transformer-Based Multi-Aspect Multi-Granularity Non-Native English Speaker Pronunciation Assessment

Automatic pronunciation assessment is an important technology to help self-directed language learners. While pronunciation quality has multiple aspects including accuracy, fluency, completeness, and prosody, previous efforts typically only model one aspect (e.g., accuracy) at one granularity (e.g., at the phoneme-level). In this work, we explore modeling multi-aspect pronunciation assessment at multiple granularities. Specifically, we train a Goodness Of Pronunciation feature-based Transformer (GOPT) with multi-task learning. Experiments show that GOPT achieves the best results on speechocean762 with a public automatic speech recognition (ASR) acoustic model trained on Librispeech.

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