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Yuan Liu

Publications and source records attributed to Yuan Liu.

At least 199 records · Page 11Linked to original sources

Zero-Training Task-Specific Model Synthesis for Few-Shot Medical Image Classification

Deep learning models have achieved remarkable success in medical image analysis but are fundamentally constrained by the requirement for large-scale, meticulously annotated datasets. This dependency on "big data" is a critical bottleneck in the medical domain, where patient data is inherently difficult to acquire and expert annotation is expensive, particularly for rare diseases where samples are scarce by definition. To overcome this fundamental challenge, we propose a novel paradigm: Zero-Training Task-Specific Model Synthesis (ZS-TMS). Instead of adapting a pre-existing model or training a new one, our approach leverages a large-scale, pre-trained generative engine to directly synthesize the entire set of parameters for a task-specific classifier. Our framework, the Semantic-Guided Parameter Synthesizer (SGPS), takes as input minimal, multi-modal task information as little as a single example image (1-shot) and a corresponding clinical text description to directly synthesize the entire set of parameters for a task-specific classifier. The generative engine interprets these inputs to generate the weights for a lightweight, efficient classifier (e.g., an EfficientNet-V2), which can be deployed for inference immediately without any task-specific training or fine-tuning. We conduct extensive evaluations on challenging few-shot classification benchmarks derived from the ISIC 2018 skin lesion dataset and a custom rare disease dataset. Our results demonstrate that SGPS establishes a new state-of-the-art, significantly outperforming advanced few-shot and zero-shot learning methods, especially in the ultra-low data regimes of 1-shot and 5-shot classification. This work paves the way for the rapid development and deployment of AI-powered diagnostic tools, particularly for the long tail of rare diseases where data is critically limited.

cs.CV↗

Hybrid continuous-discrete-variable quantum computing: a guide to utility

Quantum computing has traditionally centered around the discrete variable paradigm. A new direction is the inclusion of continuous variable modes and the consideration of a hybrid continuous-discrete approach to quantum computing. In this paper, we discuss some of the advantages of this modality, and lay out a number of potential applications that can make use of it; these include applications from physics, chemistry, and computer science. We also briefly overview some of the algorithmic and software considerations for this new paradigm.

quant-ph↗

MeshMosaic: Scaling Artist Mesh Generation via Local-to-Global Assembly

Scaling artist-designed meshes to high triangle numbers remains challenging for autoregressive generative models. Existing transformer-based methods suffer from long-sequence bottlenecks and limited quantization resolution, primarily due to the large number of tokens required and constrained quantization granularity. These issues prevent faithful reproduction of fine geometric details and structured density patterns. We introduce MeshMosaic, a novel local-to-global framework for artist mesh generation that scales to over 100K triangles--substantially surpassing prior methods, which typically handle only around 8K faces. MeshMosaic first segments shapes into patches, generating each patch autoregressively and leveraging shared boundary conditions to promote coherence, symmetry, and seamless connectivity between neighboring regions. This strategy enhances scalability to high-resolution meshes by quantizing patches individually, resulting in more symmetrical and organized mesh density and structure. Extensive experiments across multiple public datasets demonstrate that MeshMosaic significantly outperforms state-of-the-art methods in both geometric fidelity and user preference, supporting superior detail representation and practical mesh generation for real-world applications.

cs.GR↗

Dynamic Gaussian Scene Reconstruction from Unsynchronized Videos

Multi-view video reconstruction plays a vital role in computer vision, enabling applications in film production, virtual reality, and motion analysis. While recent advances such as 4D Gaussian Splatting (4DGS) have demonstrated impressive capabilities in dynamic scene reconstruction, they typically rely on the assumption that input video streams are temporally synchronized. However, in real-world scenarios, this assumption often fails due to factors like camera trigger delays or independent recording setups, leading to temporal misalignment across views and reduced reconstruction quality. To address this challenge, a novel temporal alignment strategy is proposed for high-quality 4DGS reconstruction from unsynchronized multi-view videos. Our method features a coarse-to-fine alignment module that estimates and compensates for each camera's time shift. The method first determines a coarse, frame-level offset and then refines it to achieve sub-frame accuracy. This strategy can be integrated as a readily integrable module into existing 4DGS frameworks, enhancing their robustness when handling asynchronous data. Experiments show that our approach effectively processes temporally misaligned videos and significantly enhances baseline methods.

cs.CV↗

EP250207b is not a collapsar fast X-ray transient. Is it due to a compact object merger?

Fast X-ray Transients (FXTs) are short-lived extra-galactic X-ray sources. Recent progress through multi-wavelength follow-up of Einstein Probe discovered FXTs has shown that several are related to collapsars, which can also produce gamma-ray bursts (GRBs). In this paper we investigate the nature of the FXT EP250207b. The VLT/MUSE spectra of a nearby (15.9 kpc in projection) lenticular galaxy reveal no signs of recent star formation. If this galaxy is indeed the host, EP250207b lies at a redshift of z=0.082, implying a peak observed absolute magnitude for the optical counterpart of M_r=-14.5. At the time when supernovae (SNe) would peak, it is substantially fainter than all SN types. These results are inconsistent with a collapsar origin for EP250207b. The properties favour a binary compact object merger driven origin. The X-ray, optical and radio observations are compared with predictions of several types of extra-galactic transients, including afterglow and kilonova models. The data can be fit with a slightly off-axis viewing angle afterglow. However, the late-time (~30 day) optical/NIR counterpart is too bright for the afterglow and also for conventional kilonova models. This could be remedied if that late emission is due to a globular cluster or the core of a (tidally disrupted) dwarf galaxy. If confirmed, this would be the first case where the multi-wavelength properties of an FXT are found to be consistent with a compact object merger origin, increasing the parallels between FXTs and GRBs. We finally discuss if the source could originate in a higher redshift host galaxy.

astro-ph.HE↗

PhysCtrl: Generative Physics for Controllable and Physics-Grounded Video Generation

Existing video generation models excel at producing photo-realistic videos from text or images, but often lack physical plausibility and 3D controllability. To overcome these limitations, we introduce PhysCtrl, a novel framework for physics-grounded image-to-video generation with physical parameters and force control. At its core is a generative physics network that learns the distribution of physical dynamics across four materials (elastic, sand, plasticine, and rigid) via a diffusion model conditioned on physics parameters and applied forces. We represent physical dynamics as 3D point trajectories and train on a large-scale synthetic dataset of 550K animations generated by physics simulators. We enhance the diffusion model with a novel spatiotemporal attention block that emulates particle interactions and incorporates physics-based constraints during training to enforce physical plausibility. Experiments show that PhysCtrl generates realistic, physics-grounded motion trajectories which, when used to drive image-to-video models, yield high-fidelity, controllable videos that outperform existing methods in both visual quality and physical plausibility. Project Page: https://cwchenwang.github.io/physctrl

cs.CV↗

Co-Designing Spectral Transformation Oracles with Hybrid Oscillator-Qubit Quantum Processors: From Algorithms to Compilation

We co-design a family of quantum eigenvalue transformation oracles that can be efficiently implemented on hybrid discrete/continuous-variable (qubit/qumode) hardware. To illustrate the oracle's representation-theoretic power and near-term experimental accessibility, we encode a Gaussian imaginary time evolution spectral filter. As a result, we define a continuous linear combination of unitaries block-encoding. Due to the ancillary qumode's infinite-dimensional nature, continuous variable qumodes constitute a powerful compilation tool for encoding continuous spectral functions without discretization errors while minimizing resource requirements. We then focus on the ubiquitous task of preparing eigenstates in quantum spin models. For completeness, we provide an end-to-end compilation which expresses high-level oracles in terms of an experimentally realizable instruction set architecture in both 1D and 2D. Finally, we examine the leading-order effects of physical errors and highlight open research directions. Our algorithms scale linearly with the spatial extent of the target system and are applicable to both near-term and large-scale quantum processors.

quant-ph↗

MOSPA: Human Motion Generation Driven by Spatial Audio

Enabling virtual humans to dynamically and realistically respond to diverse auditory stimuli remains a key challenge in character animation, demanding the integration of perceptual modeling and motion synthesis. Despite its significance, this task remains largely unexplored. Most previous works have primarily focused on mapping modalities like speech, audio, and music to generate human motion. As of yet, these models typically overlook the impact of spatial features encoded in spatial audio signals on human motion. To bridge this gap and enable high-quality modeling of human movements in response to spatial audio, we introduce the first comprehensive Spatial Audio-Driven Human Motion (SAM) dataset, which contains diverse and high-quality spatial audio and motion data. For benchmarking, we develop a simple yet effective diffusion-based generative framework for human MOtion generation driven by SPatial Audio, termed MOSPA, which faithfully captures the relationship between body motion and spatial audio through an effective fusion mechanism. Once trained, MOSPA can generate diverse, realistic human motions conditioned on varying spatial audio inputs. We perform a thorough investigation of the proposed dataset and conduct extensive experiments for benchmarking, where our method achieves state-of-the-art performance on this task. Our code and model are publicly available at https://github.com/xsy27/Mospa-Acoustic-driven-Motion-Generation

cs.GR↗

SyncHuman: Synchronizing 2D and 3D Generative Models for Single-view Human Reconstruction

Photorealistic 3D full-body human reconstruction from a single image is a critical yet challenging task for applications in films and video games due to inherent ambiguities and severe self-occlusions. While recent approaches leverage SMPL estimation and SMPL-conditioned image generative models to hallucinate novel views, they suffer from inaccurate 3D priors estimated from SMPL meshes and have difficulty in handling difficult human poses and reconstructing fine details. In this paper, we propose SyncHuman, a novel framework that combines 2D multiview generative model and 3D native generative model for the first time, enabling high-quality clothed human mesh reconstruction from single-view images even under challenging human poses. Multiview generative model excels at capturing fine 2D details but struggles with structural consistency, whereas 3D native generative model generates coarse yet structurally consistent 3D shapes. By integrating the complementary strengths of these two approaches, we develop a more effective generation framework. Specifically, we first jointly fine-tune the multiview generative model and the 3D native generative model with proposed pixel-aligned 2D-3D synchronization attention to produce geometrically aligned 3D shapes and 2D multiview images. To further improve details, we introduce a feature injection mechanism that lifts fine details from 2D multiview images onto the aligned 3D shapes, enabling accurate and high-fidelity reconstruction. Extensive experiments demonstrate that SyncHuman achieves robust and photo-realistic 3D human reconstruction, even for images with challenging poses. Our method outperforms baseline methods in geometric accuracy and visual fidelity, demonstrating a promising direction for future 3D generation models.

cs.CV↗

Jigsaw3D: Disentangled 3D Style Transfer via Patch Shuffling and Masking

Controllable 3D style transfer seeks to restyle a 3D asset so that its textures match a reference image while preserving the integrity and multi-view consistency. The prevalent methods either rely on direct reference style token injection or score-distillation from 2D diffusion models, which incurs heavy per-scene optimization and often entangles style with semantic content. We introduce Jigsaw3D, a multi-view diffusion based pipeline that decouples style from content and enables fast, view-consistent stylization. Our key idea is to leverage the jigsaw operation - spatial shuffling and random masking of reference patches - to suppress object semantics and isolate stylistic statistics (color palettes, strokes, textures). We integrate these style cues into a multi-view diffusion model via reference-to-view cross-attention, producing view-consistent stylized renderings conditioned on the input mesh. The renders are then style-baked onto the surface to yield seamless textures. Across standard 3D stylization benchmarks, Jigsaw3D achieves high style fidelity and multi-view consistency with substantially lower latency, and generalizes to masked partial reference stylization, multi-object scene styling, and tileable texture generation. Project page is available at: https://babahui.github.io/jigsaw3D.github.io/

cs.CV↗

{\tt RapidGBM}: An Efficient Tool for Fermi-GBM Visibility Checking and Data Analysis with a Case Study of EP240617a

We have developed a lightweight tool, {\tt RapidGBM}, featuring a web-based interface and capabilities of rapid calculation of Fermi Gamma-ray Burst Monitor (GBM) visibilities and performance of basic data analysis. It has two key features: (1) it can immediately check the visibility of Fermi-GBM for new transients, and (2) it can check the light curve and perform spectral analysis after the hourly Time-Tagger Event data are released. The visibility check and the response matrix generation required for spectral analysis can be achieved through the historical pointing file after the orbit calculation, even when the real-time pointing file is not yet available. As a case study, we apply the tool to EP240617a, an X-ray transient triggered by Einstein Probe (EP). We demonstrate the workflow of visibility checking, data processing, and spectral analysis for this event. The results suggest that EP240617a can be classified as an X-ray-rich gamma-ray burst (XRR) and confirm the feasibility of using historical pointing files for rapid analysis. Further, we discuss possible physical interpretations of such events, including implications for jet launching and progenitor scenarios. Therefore, {\tt RapidGBM} is expected to assist EP Transient Advocates, Space-based multiband astronomical Variable Objects Monitor burst advocates, and other members of the community in cross checking high-energy transients. Based on prompt emission parameter relations (e.g. $E_{\rm p}$-$E_{γ,\rm iso}$), it can also help identify peculiar GRBs (e.g. long-short burst, magnetar giant flare, etc.) and provide useful references (e.g. more accurate $T_0$) for scheduling follow-up observations.

astro-ph.HE↗

WonderHuman: Hallucinating Unseen Parts in Dynamic 3D Human Reconstruction

In this paper, we present WonderHuman to reconstruct dynamic human avatars from a monocular video for high-fidelity novel view synthesis. Previous dynamic human avatar reconstruction methods typically require the input video to have full coverage of the observed human body. However, in daily practice, one typically has access to limited viewpoints, such as monocular front-view videos, making it a cumbersome task for previous methods to reconstruct the unseen parts of the human avatar. To tackle the issue, we present WonderHuman, which leverages 2D generative diffusion model priors to achieve high-quality, photorealistic reconstructions of dynamic human avatars from monocular videos, including accurate rendering of unseen body parts. Our approach introduces a Dual-Space Optimization technique, applying Score Distillation Sampling (SDS) in both canonical and observation spaces to ensure visual consistency and enhance realism in dynamic human reconstruction. Additionally, we present a View Selection strategy and Pose Feature Injection to enforce the consistency between SDS predictions and observed data, ensuring pose-dependent effects and higher fidelity in the reconstructed avatar. In the experiments, our method achieves SOTA performance in producing photorealistic renderings from the given monocular video, particularly for those challenging unseen parts. The project page and source code can be found at https://wyiguanw.github.io/WonderHuman/.

cs.CV↗

Patch-as-Decodable-Token: Towards Unified Multi-Modal Vision Tasks in MLLMs

Multimodal large language models (MLLMs) have advanced rapidly in recent years. However, existing approaches for vision tasks often rely on indirect representations, such as generating coordinates as text for detection, which limits performance and prevents dense prediction tasks like segmentation. To overcome these challenges, we introduce Patch-as-Decodable Token (PaDT), a unified paradigm that enables MLLMs to directly generate both textual and diverse visual outputs. Central to PaDT are Visual Reference Tokens (VRTs), derived from visual patch embeddings of query images and interleaved seamlessly with LLM's output textual tokens. A lightweight decoder then transforms LLM's outputs into detection, segmentation, and grounding predictions. Unlike prior methods, PaDT processes VRTs independently at each forward pass and dynamically expands the embedding table, thus improving localization and differentiation among similar objects. We further tailor a training strategy for PaDT by randomly selecting VRTs for supervised fine-tuning and introducing a robust per-token cross-entropy loss. Our empirical studies across four visual perception and understanding tasks suggest PaDT consistently achieving state-of-the-art performance, even compared with significantly larger MLLM models. The code is available at https://github.com/Gorilla-Lab-SCUT/PaDT.

cs.CV↗

BigBang-Proton Technical Report: Next-Word-Prediction is Scientific Multitask Learner

We introduce BigBang-Proton, a unified sequence-based architecture for auto-regressive language modeling pretrained on cross-scale, cross-structure, cross-discipline real-world scientific tasks to construct a scientific multi-task learner. BigBang-Proton incorporates three fundamental innovations compared to mainstream general-purpose LLMs: Theory-Experiment Learning paradigm aligns large-scale numerical experimental data with theoretical text corpora; Binary Patch Encoding replaces byte pair encoding(BPE) tokenization; Monte Carlo Attention substitutes traditional transformer architectures. Through next-word-prediction pretraining on cross-discipline scientific datasets of real-world problems mixed with general textual corpus, followed by fine-tuning and inference on downstream tasks, BigBang-Proton demonstrates 100\% accuracy in up to 50-digit arithmetic addition operations, performance on par with leading specialized models in particle physics jet tagging, matching MAE of specialized models in inter-atomic potential simulation, performance comparable to traditional spatiotemporal models in water quality prediction, and benchmark-exceeding performance in genome modeling. These results prove that language-guided scientific computing can match or exceed the performance of task-specific scientific models while maintaining multitask learning capabilities. We further hypothesize to scale the pretraining to the universe scale as a fundamental step toward developing material world foundational model.

cs.LG↗

T-MLP: Tailed Multi-Layer Perceptron for Level-of-Detail Signal Representation

Level-of-detail (LoD) representation is critical for efficiently modeling and transmitting various types of signals, such as images and 3D shapes. In this work, we propose a novel network architecture that enables LoD signal representation. Our approach builds on a modified Multi-Layer Perceptron (MLP), which inherently operates at a single scale and thus lacks native LoD support. Specifically, we introduce the Tailed Multi-Layer Perceptron (T-MLP), which extends the MLP by attaching an output branch, also called tail, to each hidden layer. Each tail refines the residual between the current prediction and the ground-truth signal, so that the accumulated outputs across layers correspond to the target signals at different LoDs, enabling multi-scale modeling with supervision from only a single-resolution signal. Extensive experiments demonstrate that our T-MLP outperforms existing neural LoD baselines across diverse signal representation tasks.

cs.LG↗

CrossGen: Learning and Generating Cross Fields for Quad Meshing

Cross fields play a critical role in various geometry processing tasks, especially for quad mesh generation. Existing methods for cross field generation often struggle to balance computational efficiency with generation quality, using slow per-shape optimization. We introduce CrossGen, a novel framework that supports both feed-forward prediction and latent generative modeling of cross fields for quad meshing by unifying geometry and cross field representations within a joint latent space. Our method enables extremely fast computation of high-quality cross fields of general input shapes, typically within one second without per-shape optimization. Our method assumes a point-sampled surface, also called a {\em point-cloud surface}, as input, so we can accommodate various surface representations by a straightforward point sampling process. Using an auto-encoder network architecture, we encode input point-cloud surfaces into a sparse voxel grid with fine-grained latent spaces, which are decoded into both SDF-based surface geometry and cross fields(see the teaser figure). We also contribute a dataset of models with both high-quality signed distance fields (SDFs) representations and their corresponding cross fields, and use it to train our network. Once trained, the network is capable of computing a cross field of an input surface in a feed-forward manner, ensuring high geometric fidelity, noise resilience, and rapid inference. Furthermore, leveraging the same unified latent representation, we incorporate a diffusion model for computing cross fields of new shapes generated from partial input, such as sketches. To demonstrate its practical applications, we validate CrossGen on the quad mesh generation task for a large variety of surface shapes. Experimental results...

cs.GR↗

Quantum Computing Beyond Ground State Electronic Structure: A Review of Progress Toward Quantum Chemistry Out of the Ground State

Quantum computing offers the promise of revolutionizing quantum chemistry by enabling the solution of chemical problems for substantially less computational cost. While most demonstrations of quantum computation to date have focused on resolving the energies of the electronic ground states of small molecules, the field of quantum chemistry is far broader than ground state chemistry; equally important to practicing chemists are chemical reaction dynamics and reaction mechanism prediction. Here, we review progress toward and the potential of quantum computation for understanding quantum chemistry beyond the ground state, including for reaction mechanisms, reaction dynamics, and finite temperature quantum chemistry. We discuss algorithmic and other considerations these applications share, as well as differences that make them unique. We also highlight the potential speedups these applications may realize and challenges they may face. We hope that this discussion stimulates further research into how quantum computation may better inform experimental chemistry in the future.

physics.chem-ph↗

Number fields generated by points in linear systems on curves

We develop techniques for determining the fibers of a morphism of curves $ϕ: C \to D$ over a nonarchimedean local field $K$. These results have applications to studying closed point on curves over global fields since closed points on $C$ of large degree or of very small degree are known to all arise as fibers of morphisms.

math.NT↗