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Yuanbo Hou

Publications and source records attributed to Yuanbo Hou.

At least 19 recordsLinked to original sources

Robust Audio Tagging under Class-wise Supervision Unreliability

Weakly labeled datasets such as AudioSet have driven recent progress in audio tagging. However, annotation quality varies across sound classes. Labels may be incomplete, ambiguous, or unreliable, which introduces class-dependent supervision bias during optimisation. The issue becomes harder as real and generated audio are increasingly mixed in training, and generated samples do not always match their intended semantic labels. Prior work mainly addressed unreliable supervision from missing-positive labels, while this paper targets three other sources of unreliable supervision: spurious additions, misassignments between similar classes, and weakened label evidence. These effects introduce class-dependent optimisation bias that is not explicitly modeled by most existing methods. To bridge this gap, the paper proposes a Class-wise Supervision Unreliability (CSU) framework that controls supervision strength at the class level during training. CSU learns a separate unreliability parameter for each class and down-weights less reliable supervision without changing the model architecture or inference process. To support evaluations, this paper also introduces ESC-FreeGen50, a manually verified benchmark of 50 sound classes that combines real and generated audio. Experiments on controlled benchmarks and AudioSet show that CSU improves robustness across different architectures and different sources of supervision unreliability. The results indicate that explicit class-wise modeling of supervision unreliability is an effective and practical strategy for robust audio tagging under large-scale weakly labeled training. Code and data are available at: https://github.com/Yuanbo2020/CSU

eess.AS

BioDCASE 2026 Challenge Baseline for Cross-Domain Mosquito Species Classification

Mosquito-borne diseases affect more than one billion people each year and cause close to one million deaths. Traditional surveillance methods rely on traps and manual identification that are slow, labor-intensive, and difficult to scale. Audio-based mosquito monitoring offers a non-destructive, lower-cost, and more scalable complement to trap-based surveillance, but reliable species classification remains difficult under real-world recording conditions. Mosquito flight tones are narrow-band, often low in signal-to-noise ratio, and easily masked by background noise, and recordings for several epidemiologically relevant species remain limited, creating pronounced class imbalance. Variation across devices, environments, and collection protocols further increases the difficulty of robust classification. Such variation can cause models to rely on domain-specific recording artefacts rather than species-relevant acoustic cues, which makes transfer to new acquisition settings difficult. The BioDCASE 2026 Cross-Domain Mosquito Species Classification (CD-MSC) challenge is designed around this deployment problem by evaluating performance on both seen and unseen domains. This paper presents the official baseline system and evaluation pipeline as a simple, fully reproducible reference for the CD-MSC challenge task. The baseline uses log-mel features and a multitemporal resolution convolutional neural network (MTRCNN) with species and auxiliary domain outputs, together with complete training and test scripts. The baseline system performs strongly on seen domains but degrades markedly on unseen domains, showing that cross-domain generalisation, rather than within-domain recognition, is the central challenge for practical mosquito species classification from multi-source bioacoustic recordings.

eess.AS

Geo-ATBench: A Benchmark for Geospatial Audio Tagging with Geospatial Semantic Context

Environmental sound understanding in computational auditory scene analysis (CASA) is often formulated as an audio-only recognition problem. This formulation leaves a persistent drawback in multi-label audio tagging (AT): acoustic similarity can make certain events difficult to separate from waveforms alone. In such cases, disambiguating cues often lie outside the waveform. Geospatial semantic context (GSC), derived from geographic information system data, e.g., points of interest (POI), provides location-tied environmental priors that can help reduce this ambiguity. A systematic study of this direction is enabled through the proposed geospatial audio tagging (Geo-AT) task, which conditions multi-label sound event tagging on GSC alongside audio. To benchmark Geo-AT, Geo-ATBench is introduced as a polyphonic audio benchmark with geographical annotations, containing 10.71 hours of audio across 28 event categories; each clip is paired with a GSC representation from 11 semantic context categories. GeoFusion-AT is proposed as a unified geo-audio fusion framework that evaluates feature-, representation-, and decision-level fusion on representative audio backbones, with audio- and GSC-only baselines. Results show that incorporating GSC improves AT performance, especially on acoustically confounded labels, indicating geospatial semantics provide effective priors beyond audio alone. A crowdsourced listening study with 10 participants on 579 samples shows that there is no significant difference in performance between models on Geo-ATBench labels and aggregated human labels, supporting Geo-ATBench as a human-aligned benchmark. The Geo-AT task, benchmark Geo-ATBench, and reproducible geo-audio fusion framework GeoFusion-AT provide a foundation for studying AT with geospatial semantic context within the CASA community. Dataset, code, models are on homepage (https://github.com/WuYanru2002/Geo-ATBench).

eess.AS

Angle-Optimized Partial Disentanglement for Multimodal Emotion Recognition in Conversation

Multimodal Emotion Recognition in Conversation (MERC) aims to enhance emotion understanding by integrating complementary cues from text, audio, and visual modalities. Existing MERC approaches predominantly focus on cross-modal shared features, often overlooking modality-specific features that capture subtle yet critical emotional cues such as micro-expressions, prosodic variations, and sarcasm. Although related work in multimodal emotion recognition (MER) has explored disentangling shared and modality-specific features, these methods typically employ rigid orthogonal constraints to achieve full disentanglement, which neglects the inherent complementarity between feature types and may limit recognition performance. To address these challenges, we propose Angle-Optimized Feature Learning (AO-FL), a framework tailored for MERC that achieves partial disentanglement of shared and specific features within each modality through adaptive angular optimization. Specifically, AO-FL aligns shared features across modalities to ensure semantic consistency, and within each modality it adaptively models the angular relationship between its shared and modality-specific features to preserve both distinctiveness and complementarity. An orthogonal projection refinement further removes redundancy in specific features and enriches shared features with contextual information, yielding more discriminative multimodal representations. Extensive experiments confirm the effectiveness of AO-FL for MERC, demonstrating superior performance over state-of-the-art approaches. Moreover, AO-FL can be seamlessly integrated with various unimodal feature extractors and extended to other multimodal fusion tasks, such as MER, thereby highlighting its strong generalization beyond MERC.

cs.MM

Learning Domain-Robust Bioacoustic Representations for Mosquito Species Classification with Contrastive Learning and Distribution Alignment

Mosquito Species Classification (MSC) is crucial for vector surveillance and disease control. The collection of mosquito bioacoustic data is often limited by mosquito activity seasons and fieldwork. Mosquito recordings across regions, habitats, and laboratories often show non-biological variations from the recording environment, which we refer to as domain features. This study finds that models directly trained on audio recordings with domain features tend to rely on domain information rather than the species' acoustic cues for identification, resulting in illusory good performance while actually performing poor cross-domain generalization. To this end, we propose a Domain-Robust Bioacoustic Learning (DR-BioL) framework that combines contrastive learning with distribution alignment. Contrastive learning aims to promote cohesion within the same species and mitigate inter-domain discrepancies, and species-conditional distribution alignment further enhances cross-domain species representation. Experiments on a multi-domain mosquito bioacoustic dataset from diverse environments show that the DR-BioL improves the accuracy and robustness of baselines, highlighting its potential for reliable cross-domain MSC in the real world.

eess.AS

Soundscape Captioning using Sound Affective Quality Network and Large Language Model

We live in a rich and varied acoustic world, which is experienced by individuals or communities as a soundscape. Computational auditory scene analysis, disentangling acoustic scenes by detecting and classifying events, focuses on objective attributes of sounds, such as their category and temporal characteristics, ignoring their effects on people, such as the emotions they evoke within a context. To fill this gap, we propose the affective soundscape captioning (ASSC) task, which enables automated soundscape analysis, thus avoiding labour-intensive subjective ratings and surveys in conventional methods. With soundscape captioning, context-aware descriptions are generated for soundscape by capturing the acoustic scenes (ASs), audio events (AEs) information, and the corresponding human affective qualities (AQs). To this end, we propose an automatic soundscape captioner (SoundSCaper) system composed of an acoustic model, i.e. SoundAQnet, and a large language model (LLM). SoundAQnet simultaneously models multi-scale information about ASs, AEs, and perceived AQs, while the LLM describes the soundscape with captions by parsing the information captured with SoundAQnet. SoundSCaper is assessed by two juries of 32 people. In expert evaluation, the average score of SoundSCaper-generated captions is slightly lower than that of two soundscape experts on the evaluation set D1 and the external mixed dataset D2, but not statistically significant. In layperson evaluation, SoundSCaper outperforms soundscape experts in several metrics. In addition to human evaluation, compared to other automated audio captioning systems with and without LLM, SoundSCaper performs better on the ASSC task in several NLP-based metrics. Overall, SoundSCaper performs well in human subjective evaluation and various objective captioning metrics, and the generated captions are comparable to those annotated by soundscape experts.

eess.AS

Touch and Tell: Multimodal Decoding of Human Emotions and Social Gestures for Robots

Human emotions are complex and can be conveyed through nuanced touch gestures. Previous research has primarily focused on how humans recognize emotions through touch or on identifying key features of emotional expression for robots. However, there is a gap in understanding how reliably these emotions and gestures can be communicated to robots via touch and interpreted using data driven methods. This study investigates the consistency and distinguishability of emotional and gestural expressions through touch and sound. To this end, we integrated a custom piezoresistive pressure sensor as well as a microphone on a social robot. Twenty-eight participants first conveyed ten different emotions to the robot using spontaneous touch gestures, then they performed six predefined social touch gestures. Our findings reveal statistically significant consistency in both emotion and gesture expression among participants. However, some emotions exhibited low intraclass correlation values, and certain emotions with similar levels of arousal or valence did not show significant differences in their conveyance. To investigate emotion and social gesture decoding within affective human-robot tactile interaction, we developed single-modality models and multimodal models integrating tactile and auditory features. A support vector machine (SVM) model trained on multimodal features achieved the highest accuracy for classifying ten emotions, reaching 40 %.For gesture classification, a Convolutional Neural Network- Long Short-Term Memory Network (CNN-LSTM) achieved 90.74 % accuracy. Our results demonstrate that even though the unimodal models have the potential to decode emotions and touch gestures, the multimodal integration of touch and sound significantly outperforms unimodal approaches, enhancing the decoding of both emotions and gestures.

cs.RO

Sound-Based Recognition of Touch Gestures and Emotions for Enhanced Human-Robot Interaction

Emotion recognition and touch gesture decoding are crucial for advancing human-robot interaction (HRI), especially in social environments where emotional cues and tactile perception play important roles. However, many humanoid robots, such as Pepper, Nao, and Furhat, lack full-body tactile skin, limiting their ability to engage in touch-based emotional and gesture interactions. In addition, vision-based emotion recognition methods usually face strict GDPR compliance challenges due to the need to collect personal facial data. To address these limitations and avoid privacy issues, this paper studies the potential of using the sounds produced by touching during HRI to recognise tactile gestures and classify emotions along the arousal and valence dimensions. Using a dataset of tactile gestures and emotional interactions from 28 participants with the humanoid robot Pepper, we design an audio-only lightweight touch gesture and emotion recognition model with only 0.24M parameters, 0.94MB model size, and 0.7G FLOPs. Experimental results show that the proposed sound-based touch gesture and emotion recognition model effectively recognises the arousal and valence states of different emotions, as well as various tactile gestures, when the input audio length varies. The proposed model is low-latency and achieves similar results as well-known pretrained audio neural networks (PANNs), but with much smaller FLOPs, parameters, and model size.

cs.HC

Exploring Differences between Human Perception and Model Inference in Audio Event Recognition

Audio Event Recognition (AER) traditionally focuses on detecting and identifying audio events. Most existing AER models tend to detect all potential events without considering their varying significance across different contexts. This makes the AER results detected by existing models often have a large discrepancy with human auditory perception. Although this is a critical and significant issue, it has not been extensively studied by the Detection and Classification of Sound Scenes and Events (DCASE) community because solving it is time-consuming and labour-intensive. To address this issue, this paper introduces the concept of semantic importance in AER, focusing on exploring the differences between human perception and model inference. This paper constructs a Multi-Annotated Foreground Audio Event Recognition (MAFAR) dataset, which comprises audio recordings labelled by 10 professional annotators. Through labelling frequency and variance, the MAFAR dataset facilitates the quantification of semantic importance and analysis of human perception. By comparing human annotations with the predictions of ensemble pre-trained models, this paper uncovers a significant gap between human perception and model inference in both semantic identification and existence detection of audio events. Experimental results reveal that human perception tends to ignore subtle or trivial events in the event semantic identification, while model inference is easily affected by events with noises. Meanwhile, in event existence detection, models are usually more sensitive than humans.

eess.AS

No More Mumbles: Enhancing Robot Intelligibility through Speech Adaptation

Spoken language interaction is at the heart of interpersonal communication, and people flexibly adapt their speech to different individuals and environments. It is surprising that robots, and by extension other digital devices, are not equipped to adapt their speech and instead rely on fixed speech parameters, which often hinder comprehension by the user. We conducted a speech comprehension study involving 39 participants who were exposed to different environmental and contextual conditions. During the experiment, the robot articulated words using different vocal parameters, and the participants were tasked with both recognising the spoken words and rating their subjective impression of the robot's speech. The experiment's primary outcome shows that spaces with good acoustic quality positively correlate with intelligibility and user experience. However, increasing the distance between the user and the robot exacerbated the user experience, while distracting background sounds significantly reduced speech recognition accuracy and user satisfaction. We next built an adaptive voice for the robot. For this, the robot needs to know how difficult it is for a user to understand spoken language in a particular setting. We present a prediction model that rates how annoying the ambient acoustic environment is and, consequentially, how hard it is to understand someone in this setting. Then, we develop a convolutional neural network model to adapt the robot's speech parameters to different users and spaces, while taking into account the influence of ambient acoustics on intelligibility. Finally, we present an evaluation with 27 users, demonstrating superior intelligibility and user experience with adaptive voice parameters compared to fixed voice.

cs.RO

Boosting Adversarial Transferability across Model Genus by Deformation-Constrained Warping

Adversarial examples generated by a surrogate model typically exhibit limited transferability to unknown target systems. To address this problem, many transferability enhancement approaches (e.g., input transformation and model augmentation) have been proposed. However, they show poor performances in attacking systems having different model genera from the surrogate model. In this paper, we propose a novel and generic attacking strategy, called Deformation-Constrained Warping Attack (DeCoWA), that can be effectively applied to cross model genus attack. Specifically, DeCoWA firstly augments input examples via an elastic deformation, namely Deformation-Constrained Warping (DeCoW), to obtain rich local details of the augmented input. To avoid severe distortion of global semantics led by random deformation, DeCoW further constrains the strength and direction of the warping transformation by a novel adaptive control strategy. Extensive experiments demonstrate that the transferable examples crafted by our DeCoWA on CNN surrogates can significantly hinder the performance of Transformers (and vice versa) on various tasks, including image classification, video action recognition, and audio recognition. Code is made available at https://github.com/LinQinLiang/DeCoWA.

cs.CV

Multi-level graph learning for audio event classification and human-perceived annoyance rating prediction

WHO's report on environmental noise estimates that 22 M people suffer from chronic annoyance related to noise caused by audio events (AEs) from various sources. Annoyance may lead to health issues and adverse effects on metabolic and cognitive systems. In cities, monitoring noise levels does not provide insights into noticeable AEs, let alone their relations to annoyance. To create annoyance-related monitoring, this paper proposes a graph-based model to identify AEs in a soundscape, and explore relations between diverse AEs and human-perceived annoyance rating (AR). Specifically, this paper proposes a lightweight multi-level graph learning (MLGL) based on local and global semantic graphs to simultaneously perform audio event classification (AEC) and human annoyance rating prediction (ARP). Experiments show that: 1) MLGL with 4.1 M parameters improves AEC and ARP results by using semantic node information in local and global context aware graphs; 2) MLGL captures relations between coarse and fine-grained AEs and AR well; 3) Statistical analysis of MLGL results shows that some AEs from different sources significantly correlate with AR, which is consistent with previous research on human perception of these sound sources.

eess.AS

AI-based soundscape analysis: Jointly identifying sound sources and predicting annoyance

Soundscape studies typically attempt to capture the perception and understanding of sonic environments by surveying users. However, for long-term monitoring or assessing interventions, sound-signal-based approaches are required. To this end, most previous research focused on psycho-acoustic quantities or automatic sound recognition. Few attempts were made to include appraisal (e.g., in circumplex frameworks). This paper proposes an artificial intelligence (AI)-based dual-branch convolutional neural network with cross-attention-based fusion (DCNN-CaF) to analyze automatic soundscape characterization, including sound recognition and appraisal. Using the DeLTA dataset containing human-annotated sound source labels and perceived annoyance, the DCNN-CaF is proposed to perform sound source classification (SSC) and human-perceived annoyance rating prediction (ARP). Experimental findings indicate that (1) the proposed DCNN-CaF using loudness and Mel features outperforms the DCNN-CaF using only one of them. (2) The proposed DCNN-CaF with cross-attention fusion outperforms other typical AI-based models and soundscape-related traditional machine learning methods on the SSC and ARP tasks. (3) Correlation analysis reveals that the relationship between sound sources and annoyance is similar for humans and the proposed AI-based DCNN-CaF model. (4) Generalization tests show that the proposed model's ARP in the presence of model-unknown sound sources is consistent with expert expectations and can explain previous findings from the literature on sound-scape augmentation.

eess.AS

Audio Event-Relational Graph Representation Learning for Acoustic Scene Classification

Most deep learning-based acoustic scene classification (ASC) approaches identify scenes based on acoustic features converted from audio clips containing mixed information entangled by polyphonic audio events (AEs). However, these approaches have difficulties in explaining what cues they use to identify scenes. This paper conducts the first study on disclosing the relationship between real-life acoustic scenes and semantic embeddings from the most relevant AEs. Specifically, we propose an event-relational graph representation learning (ERGL) framework for ASC to classify scenes, and simultaneously answer clearly and straightly which cues are used in classifying. In the event-relational graph, embeddings of each event are treated as nodes, while relationship cues derived from each pair of nodes are described by multi-dimensional edge features. Experiments on a real-life ASC dataset show that the proposed ERGL achieves competitive performance on ASC by learning embeddings of only a limited number of AEs. The results show the feasibility of recognizing diverse acoustic scenes based on the audio event-relational graph. Visualizations of graph representations learned by ERGL are available here (https://github.com/Yuanbo2020/ERGL).

eess.AS

Joint Prediction of Audio Event and Annoyance Rating in an Urban Soundscape by Hierarchical Graph Representation Learning

Sound events in daily life carry rich information about the objective world. The composition of these sounds affects the mood of people in a soundscape. Most previous approaches only focus on classifying and detecting audio events and scenes, but may ignore their perceptual quality that may impact humans' listening mood for the environment, e.g. annoyance. To this end, this paper proposes a novel hierarchical graph representation learning (HGRL) approach which links objective audio events (AE) with subjective annoyance ratings (AR) of the soundscape perceived by humans. The hierarchical graph consists of fine-grained event (fAE) embeddings with single-class event semantics, coarse-grained event (cAE) embeddings with multi-class event semantics, and AR embeddings. Experiments show the proposed HGRL successfully integrates AE with AR for AEC and ARP tasks, while coordinating the relations between cAE and fAE and further aligning the two different grains of AE information with the AR.

eess.AS

Multi-dimensional Edge-based Audio Event Relational Graph Representation Learning for Acoustic Scene Classification

Most existing deep learning-based acoustic scene classification (ASC) approaches directly utilize representations extracted from spectrograms to identify target scenes. However, these approaches pay little attention to the audio events occurring in the scene despite they provide crucial semantic information. This paper conducts the first study that investigates whether real-life acoustic scenes can be reliably recognized based only on the features that describe a limited number of audio events. To model the task-specific relationships between coarse-grained acoustic scenes and fine-grained audio events, we propose an event relational graph representation learning (ERGL) framework for ASC. Specifically, ERGL learns a graph representation of an acoustic scene from the input audio, where the embedding of each event is treated as a node, while the relationship cues derived from each pair of event embeddings are described by a learned multidimensional edge feature. Experiments on a polyphonic acoustic scene dataset show that the proposed ERGL achieves competitive performance on ASC by using only a limited number of embeddings of audio events without any data augmentations. The validity of the proposed ERGL framework proves the feasibility of recognizing diverse acoustic scenes based on the event relational graph. Our code is available on our homepage (https://github.com/Yuanbo2020/ERGL).

eess.AS

GCT: Gated Contextual Transformer for Sequential Audio Tagging

Audio tagging aims to assign predefined tags to audio clips to indicate the class information of audio events. Sequential audio tagging (SAT) means detecting both the class information of audio events, and the order in which they occur within the audio clip. Most existing methods for SAT are based on connectionist temporal classification (CTC). However, CTC cannot effectively capture connections between events due to the conditional independence assumption between outputs at different times. The contextual Transformer (cTransformer) addresses this issue by exploiting contextual information in SAT. Nevertheless, cTransformer is also limited in exploiting contextual information as it only uses forward information in inference. This paper proposes a gated contextual Transformer (GCT) with forward-backward inference (FBI). In addition, a gated contextual multi-layer perceptron (GCMLP) block is proposed in GCT to improve the performance of cTransformer structurally. Experiments on two real-life audio datasets show that the proposed GCT with GCMLP and FBI performs better than the CTC-based methods and cTransformer. To promote research on SAT, the manually annotated sequential labels for the two datasets are released.

cs.SD

Audio-visual scene classification via contrastive event-object alignment and semantic-based fusion

Previous works on scene classification are mainly based on audio or visual signals, while humans perceive the environmental scenes through multiple senses. Recent studies on audio-visual scene classification separately fine-tune the largescale audio and image pre-trained models on the target dataset, then either fuse the intermediate representations of the audio model and the visual model, or fuse the coarse-grained decision of both models at the clip level. Such methods ignore the detailed audio events and visual objects in audio-visual scenes (AVS), while humans often identify different scenes through audio events and visual objects within and the congruence between them. To exploit the fine-grained information of audio events and visual objects in AVS, and coordinate the implicit relationship between audio events and visual objects, this paper proposes a multibranch model equipped with contrastive event-object alignment (CEOA) and semantic-based fusion (SF) for AVSC. CEOA aims to align the learned embeddings of audio events and visual objects by comparing the difference between audio-visual event-object pairs. Then, visual objects associated with certain audio events and vice versa are accentuated by cross-attention and undergo SF for semantic-level fusion. Experiments show that: 1) the proposed AVSC model equipped with CEOA and SF outperforms the results of audio-only and visual-only models, i.e., the audio-visual results are better than the results from a single modality. 2) CEOA aligns the embeddings of audio events and related visual objects on a fine-grained level, and the SF effectively integrates both; 3) Compared with other large-scale integrated systems, the proposed model shows competitive performance, even without using additional datasets and data augmentation tricks.

cs.SD