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Yuanbo Wen

Publications and source records attributed to Yuanbo Wen.

23 records · Page 2Linked to original sources

Encoder-minimal and Decoder-minimal Framework for Remote Sensing Image Dehazing

Haze obscures remote sensing images, hindering valuable information extraction. To this end, we propose RSHazeNet, an encoder-minimal and decoder-minimal framework for efficient remote sensing image dehazing. Specifically, regarding the process of merging features within the same level, we develop an innovative module called intra-level transposed fusion module (ITFM). This module employs adaptive transposed self-attention to capture comprehensive context-aware information, facilitating the robust context-aware feature fusion. Meanwhile, we present a cross-level multi-view interaction module (CMIM) to enable effective interactions between features from various levels, mitigating the loss of information due to the repeated sampling operations. In addition, we propose a multi-view progressive extraction block (MPEB) that partitions the features into four distinct components and employs convolution with varying kernel sizes, groups, and dilation factors to facilitate view-progressive feature learning. Extensive experiments demonstrate the superiority of our proposed RSHazeNet. We release the source code and all pre-trained models at \url{https://github.com/chdwyb/RSHazeNet}.

cs.CV↗

ANPL: Towards Natural Programming with Interactive Decomposition

Though LLMs are capable of generating plausible programs, it's challenging to interact with the LLMs further to revise the program, especially if the user's specific requirements are different from the initial proposal. In this paper, we introduce ANPL, an interactive programming system that ensures users can always refine the generated code towards their specific programmatic intents via structured decompositions. Borrowing the paradigm of sketching from program synthesis, an ANPL program consists of a set of input-outputs that it must satisfy, a ``sketch'' -- control/data flow expressed in precise code (e.g. Python), and ``holes'' -- sub-modules to be implemented by the LLM specified with natural language. The user revises an ANPL program by either modifying the sketch, changing the language used to describe the holes, or providing additional input-outputs to a particular hole, turning it into a sub-ANPL program that can be solved recursively. This workflow allows the users to offload programming burdens to the LLM as much as possible while retaining the ability to pinpoint and resolve bugs locally, without exposing the rest of the program to the LLM. We deploy ANPL on the Abstraction and Reasoning Corpus (ARC), a set of unique tasks that are challenging for state-of-the-art AI systems, showing it outperforms baseline programming systems that (a) without the ability to decompose tasks interactively and (b) without the guarantee that the modules can be correctly composed together. Additional evaluations on APPS, HumanEval, and real-world programming tasks have validated that the ANPL framework is applicable to multiple programming domains. We release the ANPL solutions to the ARC tasks as a dataset, providing insights into how humans decompose novel tasks programmatically. See our code at https://iprc-dip.github.io/ANPL/.

cs.PL↗

Emergent Communication for Rules Reasoning

Research on emergent communication between deep-learning-based agents has received extensive attention due to its inspiration for linguistics and artificial intelligence. However, previous attempts have hovered around emerging communication under perception-oriented environmental settings, that forces agents to describe low-level perceptual features intra image or symbol contexts. In this work, inspired by the classic human reasoning test (namely Raven's Progressive Matrix), we propose the Reasoning Game, a cognition-oriented environment that encourages agents to reason and communicate high-level rules, rather than perceived low-level contexts. Moreover, we propose 1) an unbiased dataset (namely rule-RAVEN) as a benchmark to avoid overfitting, 2) and a two-stage curriculum agent training method as a baseline for more stable convergence in the Reasoning Game, where contexts and semantics are bilaterally drifting. Experimental results show that, in the Reasoning Game, a semantically stable and compositional language emerges to solve reasoning problems. The emerged language helps agents apply the extracted rules to the generalization of unseen context attributes, and to the transfer between different context attributes or even tasks.

cs.AI↗

Towards an Effective and Efficient Transformer for Rain-by-snow Weather Removal

Rain-by-snow weather removal is a specialized task in weather-degraded image restoration aiming to eliminate coexisting rain streaks and snow particles. In this paper, we propose RSFormer, an efficient and effective Transformer that addresses this challenge. Initially, we explore the proximity of convolution networks (ConvNets) and vision Transformers (ViTs) in hierarchical architectures and experimentally find they perform approximately at intra-stage feature learning. On this basis, we utilize a Transformer-like convolution block (TCB) that replaces the computationally expensive self-attention while preserving attention characteristics for adapting to input content. We also demonstrate that cross-stage progression is critical for performance improvement, and propose a global-local self-attention sampling mechanism (GLASM) that down-/up-samples features while capturing both global and local dependencies. Finally, we synthesize two novel rain-by-snow datasets, RSCityScape and RS100K, to evaluate our proposed RSFormer. Extensive experiments verify that RSFormer achieves the best trade-off between performance and time-consumption compared to other restoration methods. For instance, it outperforms Restormer with a 1.53% reduction in the number of parameters and a 15.6% reduction in inference time. Datasets, source code and pre-trained models are available at \url{https://github.com/chdwyb/RSFormer}.

cs.CV↗

Multi-dimension Queried and Interacting Network for Stereo Image Deraining

Eliminating the rain degradation in stereo images poses a formidable challenge, which necessitates the efficient exploitation of mutual information present between the dual views. To this end, we devise MQINet, which employs multi-dimension queries and interactions for stereo image deraining. More specifically, our approach incorporates a context-aware dimension-wise queried block (CDQB). This module leverages dimension-wise queries that are independent of the input features and employs global context-aware attention (GCA) to capture essential features while avoiding the entanglement of redundant or irrelevant information. Meanwhile, we introduce an intra-view physics-aware attention (IPA) based on the inverse physical model of rainy images. IPA extracts shallow features that are sensitive to the physics of rain degradation, facilitating the reduction of rain-related artifacts during the early learning period. Furthermore, we integrate a cross-view multi-dimension interacting attention mechanism (CMIA) to foster comprehensive feature interaction between the two views across multiple dimensions. Extensive experimental evaluations demonstrate the superiority of our model over EPRRNet and StereoIRR, achieving respective improvements of 4.18 dB and 0.45 dB in PSNR. Code and models are available at \url{https://github.com/chdwyb/MQINet}.

cs.CV↗