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Yuanbo Yang

Publications and source records attributed to Yuanbo Yang.

14 recordsLinked to original sources

Thinking With Tools, Not With Pixels: Tool Calls as Text Scaffolds for Visual Reasoning

Tool-augmented vision-language models increasingly "think with images": they call crop, zoom, or code tools and reason over the returned pixels. However, recent work using blind tests, gain decompositions, and attention analyses has shown that returned images contribute little, raising the question: if pixels do not carry the gain, what does? We hypothesize that the load-bearing signal is the structured text emitted before any returned pixel arrives: tool name, coordinates, target description, and intent. This textual scaffold encodes where to look and what to find. We introduce TextCall (call-but-no-return) to test this: it keeps the scaffold but replaces returned images with the text placeholder [Image output skipped]. Three studies support the hypothesis. (i) Non-necessity of returned pixels: across LoRA, full fine-tuning, and RL, TextCall matches or exceeds full thinking-with-images; under RL it preserves tool use at the reported checkpoint, avoiding the failure mode where, under matched settings, seeing the returned image causes the model to stop calling tools and answer directly. (ii) Sufficiency of the scaffold: on matched training queries, scaffold-only input yields equivalent accuracy to returned-image input. (iii) Component specificity: decomposing the scaffold into reasoning text and spatial code shows both components contribute, with the dominant one varying by task. Together these results support the Tool-Call Scaffold Hypothesis: in current thinking-with-images distributions, the active signal is the structured text emitted at tool-call time; the returned image is a redundant carrier. TextCall preserves accuracy while reducing latency by 29-46% and eliminating tool-execution API calls. Our claims hold for current thinking-with-images benchmarks; constructing tasks where pixels are genuinely load-bearing remains an open direction.

cs.CV

Beyond Isolated Objects: Relationship-aware Open Vocabulary Scene Understanding via 3D Scene Graph Analysis

Open-vocabulary 3D scene understanding aims to segment 3D scenes beyond predefined categories by transferring semantic knowledge from vision-language models. Existing methods have advanced this task by lifting language-aligned 2D features into 3D, yet they often rely on context-independent semantic representations, leaving object relationships underexplored for contextual refinement. We propose RelGraphOV, a relationship-aware framework that uses 3D scene graphs to enhance open-vocabulary 3D understanding. Our method constructs relational scene graphs from multi-view observations by leveraging vision-language reasoning to infer object relationships and prune geometrically implausible connections, without manual relationship annotations. To aggregate relational context while avoiding feature interference, we introduce an Adaptive Gated Dual-Stream Contextual GAT that separates dense geometric features and semantic CLIP embeddings, performs edge-guided message passing, and adaptively fuses complementary semantics. A hierarchical contrastive objective further promotes instance-level consistency and category-level discrimination. Experiments on ScanNetV2, ScanNet200, ScanNet$++$, and Replica demonstrate strong performance and generalization ability. Project Page: https://cxavireh.github.io/relgraphov-projectpage

cs.CV

Denoise to Track: Harnessing Video Diffusion Priors for Robust Correspondence

In this work, we introduce HeFT (Head-Frequency Tracker), a zero-shot point tracking framework that leverages the visual priors of pretrained video diffusion models. To better understand how they encode spatiotemporal information, we analyze the internal representations of Video Diffusion Transformer (VDiT). Our analysis reveals that attention heads act as minimal functional units with distinct specializations for matching, semantic understanding, and positional encoding. Additionally, we find that the low-frequency components in VDiT features are crucial for establishing correspondences, whereas the high-frequency components tend to introduce noise. Building on these insights, we propose a head- and frequency-aware feature selection strategy that jointly selects the most informative attention head and low-frequency components to enhance tracking performance. Specifically, our method extracts discriminative features through single-step denoising, applies feature selection, and employs soft-argmax localization with forward-backward consistency checks for correspondence estimation. Extensive experiments on TAP-Vid benchmarks demonstrate that HeFT achieves state-of-the-art zero-shot tracking performance, approaching the accuracy of supervised methods while eliminating the need for annotated training data. Our work further underscores the promise of video diffusion models as powerful foundation models for a wide range of downstream tasks, paving the way toward unified visual foundation models.

cs.CV

Gen3R: 3D Scene Generation Meets Feed-Forward Reconstruction

We present Gen3R, a method that bridges the strong priors of foundational reconstruction models and video diffusion models for scene-level 3D generation. We repurpose the VGGT reconstruction model to produce geometric latents by training an adapter on its tokens, which are regularized to align with the appearance latents of pre-trained video diffusion models. By jointly generating these disentangled yet aligned latents, Gen3R produces both RGB videos and corresponding 3D geometry, including camera poses, depth maps, and global point clouds. Experiments demonstrate that our approach achieves state-of-the-art results in single- and multi-image conditioned 3D scene generation. Additionally, our method can enhance the robustness of reconstruction by leveraging generative priors, demonstrating the mutual benefit of tightly coupling reconstruction and generative models.

cs.CV

The Constant Eye: Benchmarking and Bridging Appearance Robustness in Autonomous Driving

Despite rapid progress, autonomous driving algorithms remain notoriously fragile under Out-of-Distribution (OOD) conditions. We identify a critical decoupling failure in current research: the lack of distinction between appearance-based shifts, such as weather and lighting, and structural scene changes. This leaves a fundamental question unanswered: Is the planner failing because of complex road geometry, or simply because it is raining? To resolve this, we establish navdream, a high-fidelity robustness benchmark leveraging generative pixel-aligned style transfer. By creating a visual stress test with negligible geometric deviation, we isolate the impact of appearance on driving performance. Our evaluation reveals that existing planning algorithms often show significant degradation under OOD appearance conditions, even when the underlying scene structure remains consistent. To bridge this gap, we propose a universal perception interface leveraging a frozen visual foundation model (DINOv3). By extracting appearance-invariant features as a stable interface for the planner, we achieve exceptional zero-shot generalization across diverse planning paradigms, including regression-based, diffusion-based, and scoring-based models. Our plug-and-play solution maintains consistent performance across extreme appearance shifts without requiring further fine-tuning. The benchmark and code will be made available.

cs.CV

ReRoPE: Repurposing RoPE for Relative Camera Control

Video generation with controllable camera viewpoints is essential for applications such as interactive content creation, gaming, and simulation. Existing methods typically adapt pre-trained video models using camera poses relative to a fixed reference, e.g., the first frame. However, these encodings lack shift-invariance, often leading to poor generalization and accumulated drift. While relative camera pose embeddings defined between arbitrary view pairs offer a more robust alternative, integrating them into pre-trained video diffusion models without prohibitive training costs or architectural changes remains challenging. We introduce ReRoPE, a plug-and-play framework that incorporates relative camera information into pre-trained video diffusion models without compromising their generation capability. Our approach is based on the insight that Rotary Positional Embeddings (RoPE) in existing models underutilize their full spectral bandwidth, particularly in the low-frequency components. By seamlessly injecting relative camera pose information into these underutilized bands, ReRoPE achieves precise control while preserving strong pre-trained generative priors. We evaluate our method on both image-to-video (I2V) and video-to-video (V2V) tasks in terms of camera control accuracy and visual fidelity. Our results demonstrate that ReRoPE offers a training-efficient path toward controllable, high-fidelity video generation. See project page for more results: https://sisyphe-lee.github.io/ReRoPE/

cs.CV

NL2Dashboard: A Lightweight and Controllable Framework for Generating Dashboards with LLMs

While Large Language Models (LLMs) have demonstrated remarkable proficiency in generating standalone charts, synthesizing comprehensive dashboards remains a formidable challenge. Existing end-to-end paradigms, which typically treat dashboard generation as a direct code generation task (e.g., raw HTML), suffer from two fundamental limitations: representation redundancy due to massive tokens spent on visual rendering, and low controllability caused by the entanglement of analytical reasoning and presentation. To address these challenges, we propose NL2Dashboard, a lightweight framework grounded in the principle of Analysis-Presentation Decoupling. We introduce a structured intermediate representation (IR) that encapsulates the dashboard's content, layout, and visual elements. Therefore, it confines the LLM's role to data analysis and intent translation, while offloading visual synthesis to a deterministic rendering engine. Building upon this framework, we develop a multi-agent system in which the IR-driven algorithm is instantiated as a suite of tools. Comprehensive experiments conducted with this system demonstrate that NL2Dashboard significantly outperforms state-of-the-art baselines across diverse domains, achieving superior visual quality, significantly higher token efficiency, and precise controllability in both generation and modification tasks.

cs.AI

Orientation Matters: Making 3D Generative Models Orientation-Aligned

Humans intuitively perceive object shape and orientation from a single image, guided by strong priors about canonical poses. However, existing 3D generative models often produce misaligned results due to inconsistent training data, limiting their usability in downstream tasks. To address this gap, we introduce the task of orientation-aligned 3D object generation: producing 3D objects from single images with consistent orientations across categories. To facilitate this, we construct Objaverse-OA, a dataset of 14,832 orientation-aligned 3D models spanning 1,008 categories. Leveraging Objaverse-OA, we fine-tune two representative 3D generative models based on multi-view diffusion and 3D variational autoencoder frameworks to produce aligned objects that generalize well to unseen objects across various categories. Experimental results demonstrate the superiority of our method over post-hoc alignment approaches. Furthermore, we showcase downstream applications enabled by our aligned object generation, including zero-shot object orientation estimation via analysis-by-synthesis and efficient arrow-based object rotation manipulation.

cs.CV

Learning Temporally Consistent Video Depth from Video Diffusion Priors

This work addresses the challenge of streamed video depth estimation, which expects not only per-frame accuracy but, more importantly, cross-frame consistency. We argue that sharing contextual information between frames or clips is pivotal in fostering temporal consistency. Therefore, we reformulate depth prediction into a conditional generation problem to provide contextual information within a clip and across clips. Specifically, we propose a consistent context-aware training and inference strategy for arbitrarily long videos to provide cross-clip context. We sample independent noise levels for each frame within a clip during training while using a sliding window strategy and initializing overlapping frames with previously predicted frames without adding noise. Moreover, we design an effective training strategy to provide context within a clip. Extensive experimental results validate our design choices and demonstrate the superiority of our approach, dubbed ChronoDepth. Project page: https://xdimlab.github.io/ChronoDepth/.

cs.CV

MaPa: Text-driven Photorealistic Material Painting for 3D Shapes

This paper aims to generate materials for 3D meshes from text descriptions. Unlike existing methods that synthesize texture maps, we propose to generate segment-wise procedural material graphs as the appearance representation, which supports high-quality rendering and provides substantial flexibility in editing. Instead of relying on extensive paired data, i.e., 3D meshes with material graphs and corresponding text descriptions, to train a material graph generative model, we propose to leverage the pre-trained 2D diffusion model as a bridge to connect the text and material graphs. Specifically, our approach decomposes a shape into a set of segments and designs a segment-controlled diffusion model to synthesize 2D images that are aligned with mesh parts. Based on generated images, we initialize parameters of material graphs and fine-tune them through the differentiable rendering module to produce materials in accordance with the textual description. Extensive experiments demonstrate the superior performance of our framework in photorealism, resolution, and editability over existing methods. Project page: https://zju3dv.github.io/MaPa

cs.CV

Prometheus: 3D-Aware Latent Diffusion Models for Feed-Forward Text-to-3D Scene Generation

In this work, we introduce Prometheus, a 3D-aware latent diffusion model for text-to-3D generation at both object and scene levels in seconds. We formulate 3D scene generation as multi-view, feed-forward, pixel-aligned 3D Gaussian generation within the latent diffusion paradigm. To ensure generalizability, we build our model upon pre-trained text-to-image generation model with only minimal adjustments, and further train it using a large number of images from both single-view and multi-view datasets. Furthermore, we introduce an RGB-D latent space into 3D Gaussian generation to disentangle appearance and geometry information, enabling efficient feed-forward generation of 3D Gaussians with better fidelity and geometry. Extensive experimental results demonstrate the effectiveness of our method in both feed-forward 3D Gaussian reconstruction and text-to-3D generation. Project page: https://freemty.github.io/project-prometheus/

cs.CV

Learning 3D-Aware GANs from Unposed Images with Template Feature Field

Collecting accurate camera poses of training images has been shown to well serve the learning of 3D-aware generative adversarial networks (GANs) yet can be quite expensive in practice. This work targets learning 3D-aware GANs from unposed images, for which we propose to perform on-the-fly pose estimation of training images with a learned template feature field (TeFF). Concretely, in addition to a generative radiance field as in previous approaches, we ask the generator to also learn a field from 2D semantic features while sharing the density from the radiance field. Such a framework allows us to acquire a canonical 3D feature template leveraging the dataset mean discovered by the generative model, and further efficiently estimate the pose parameters on real data. Experimental results on various challenging datasets demonstrate the superiority of our approach over state-of-the-art alternatives from both the qualitative and the quantitative perspectives.

cs.CV

UrbanGIRAFFE: Representing Urban Scenes as Compositional Generative Neural Feature Fields

Generating photorealistic images with controllable camera pose and scene contents is essential for many applications including AR/VR and simulation. Despite the fact that rapid progress has been made in 3D-aware generative models, most existing methods focus on object-centric images and are not applicable to generating urban scenes for free camera viewpoint control and scene editing. To address this challenging task, we propose UrbanGIRAFFE, which uses a coarse 3D panoptic prior, including the layout distribution of uncountable stuff and countable objects, to guide a 3D-aware generative model. Our model is compositional and controllable as it breaks down the scene into stuff, objects, and sky. Using stuff prior in the form of semantic voxel grids, we build a conditioned stuff generator that effectively incorporates the coarse semantic and geometry information. The object layout prior further allows us to learn an object generator from cluttered scenes. With proper loss functions, our approach facilitates photorealistic 3D-aware image synthesis with diverse controllability, including large camera movement, stuff editing, and object manipulation. We validate the effectiveness of our model on both synthetic and real-world datasets, including the challenging KITTI-360 dataset.

cs.CV

InvNorm: Domain Generalization for Object Detection in Gastrointestinal Endoscopy

Domain Generalization is a challenging topic in computer vision, especially in Gastrointestinal Endoscopy image analysis. Due to several device limitations and ethical reasons, current open-source datasets are typically collected on a limited number of patients using the same brand of sensors. Different brands of devices and individual differences will significantly affect the model's generalizability. Therefore, to address the generalization problem in GI(Gastrointestinal) endoscopy, we propose a multi-domain GI dataset and a light, plug-in block called InvNorm(Invertible Normalization), which could achieve a better generalization performance in any structure. Previous DG(Domain Generalization) methods fail to achieve invertible transformation, which would lead to some misleading augmentation. Moreover, these models would be more likely to lead to medical ethics issues. Our method utilizes normalizing flow to achieve invertible and explainable style normalization to address the problem. The effectiveness of InvNorm is demonstrated on a wide range of tasks, including GI recognition, GI object detection, and natural image recognition.

eess.IV