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Yuanhang Yu

Publications and source records attributed to Yuanhang Yu.

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Efficient Approximate Nearest Neighbor Search under Multi-Attribute Range Filter

Nearest neighbor search on high-dimensional vectors is fundamental in modern AI and database systems. In many real-world applications, queries involve constraints on multiple numeric attributes, giving rise to range-filtering approximate nearest neighbor search (RFANNS). While there exist RFANNS indexes for single-attribute range predicates, extending them to the multi-attribute setting is nontrivial and often ineffective. In this paper, we propose KHI, an index for multi-attribute RFANNS that combines an attribute-space partitioning tree with HNSW graphs attached to tree nodes. A skew-aware splitting rule bounds the tree height by $O(\log n)$, and queries are answered by routing through the tree and running greedy search on the HNSW graphs. Experiments on four real-world datasets show that KHI consistently achieves high query throughput while maintaining high recall. Compared with the state-of-the-art RFANNS baseline, KHI improves QPS by $2.46\times$ on average and up to $16.22\times$ on the hard dataset, with larger gains for smaller selectivity, larger $k$, and higher predicate cardinality.

cs.DB

Efficient Matrix Factorization on Heterogeneous CPU-GPU Systems

Matrix Factorization (MF) has been widely applied in machine learning and data mining. A large number of algorithms have been studied to factorize matrices. Among them, stochastic gradient descent (SGD) is a commonly used method. Heterogeneous systems with multi-core CPUs and GPUs have become more and more promising recently due to the prevalence of GPUs in general-purpose data-parallel applications. Due to the large computational cost of MF, we aim to improve the efficiency of SGD-based MF computation by utilizing the massive parallel processing power of heterogeneous multiprocessors. The main challenge in parallel SGD algorithms on heterogeneous CPU-GPU systems lies in the granularity of the matrix division and the strategy to assign tasks. We design a novel strategy to divide the matrix into a set of blocks by considering two aspects. First, we observe that the matrix should be divided nonuniformly, and relatively large blocks should be assigned to GPUs to saturate the computing power of GPUs. In addition to exploiting the characteristics of hardware, the workloads assigned to two types of hardware should be balanced. Aiming at the final division strategy, we design a cost model tailored for our problem to accurately estimate the performance of hardware on different data sizes. A dynamic scheduling policy is also used to further balance workloads in practice. Extensive experiments show that our proposed algorithm achieves high efficiency with a high quality of training quality.

cs.DC