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Yuanhao Cai

Publications and source records attributed to Yuanhao Cai.

At least 19 recordsLinked to original sources

AnaDiffusion: Anatomically CompositionalLatent Diffusion for Controllable 3D Brain MRI Generation

3D brain MRI generation has made significant advances in medical imaging, simulation, and controllable anatomical analysis. However, existing generative models typically synthesize 3D volumes monolithically, often overlooking regional anatomical structures and limiting local controllability. To address these limitations, we introduce AnaDiffusion, an anatomically compositional latent diffusion framework that factorizes the generation process into distinct, anatomically meaningful regions, followed by part-to-whole assembly and global refinement. Our approach first trains part diffusion models to capture local structural priors. We then inject an assembled anatomical composite of the parts into the whole-brain latent representation and continue denoising. This mechanism enables the model to resolve global context while preserving the injected anatomy. As a result, AnaDiffusion produces both explicit part assets and a globally coherent volume, thereby enabling controllable part editing without requiring subject-specific dense segmentation maps at inference time while maintaining consistent part-to-whole brain structure. On the subject-disjoint ADNI test split, AnaDiffusion achieves the lowest FID across the whole brain, left and right hemispheres, cerebellar-brainstem complex, and seam regions. It also achieves the best cerebellar and second-best ventricular and brainstem absolute Cohen's d values among the evaluated methods. In localized editing experiments, paired MS-SSIM demonstrates high target transfer and off-target preservation, supporting controllable part replacement with minimal unintended anatomical alterations.

cs.CV

Flow-Matching Guided Deep Unfolding for Hyperspectral Image Reconstruction

Reconstructing a three-dimensional hyperspectral cube from a two-dimensional compressed measurement is a severely ill-posed inverse problem. Existing deep unfolding networks (DUNs) retain fidelity to the imaging model, but regression-trained denoisers can suppress spatial detail and smooth spectral structure under strong modulation. This paper proposes \emph{FMU}, a deep unfolding framework that couples a measurement-conditioned flow-matching prior with a sensing-model-guided measurement update. A two-phase scheme first learns a compact clean-HSI latent target and then trains a conditional velocity field to generate this target from Gaussian noise. A mean-velocity regularizer additionally penalizes the first-moment error of the learned field. On the KAIST 10-scene benchmark under the optical-filter setting, FMU obtains 42.13\,dB PSNR and 0.9900 SSIM, outperforming LADE-DUN by 1.16\,dB in PSNR under the same training data, sensing mask, and evaluation protocol. Under the same optical-filter operator, FMU is further evaluated on held-out KAIST and ICVL scenes without fine-tuning. We also report quantitative simulated-CASSI results and qualitative reconstructions of real CASSI measurements.

cs.CV

BC-IHV: Conditioning the Color Space for Stable Rectified-Flow Low-Light Enhancement

Low-light image enhancement (LLIE) must correct ambiguous exposure without overwriting structure already supported by the input. Generative transport can model exposure ambiguity; however, its flexibility may also alter observable geometry and chromatic content. Moreover, fixed invertible color coordinates are usually treated only as representations, although their inverse mappings reshape the RGB-domain gradients received by the enhancement network. To address these issues, we propose Structure-Anchored Rectified Flow (SA-RF), which maintains correspondence through separate chromaticity/intensity stems, a scale-matched condition pyramid, and HybridAda. HybridAda assigns location-specific retrieval to spatial cross-attention and global exposure modulation to pooled AdaLN. We further introduce BC-IHV, a learnable Box--Cox polar color space whose analytically invertible intensity mapping controls the inverse-gradient dynamic range through a single exponent. This allows the representation to balance dark-range expansion and gradient conditioning instead of adopting a fixed linear or logarithmic law. Experiments on three LOL benchmarks, blind image-quality evaluation, and cross-dataset tests demonstrate consistent reconstruction and perceptual advantages over the sota. Controlled studies further support the effectiveness of both the proposed framework and color representation.

cs.CV

Active View Selection with Perturbed Gaussian Ensemble for Tomographic Reconstruction

Sparse-view computed tomography (CT) is critical for reducing radiation exposure to patients. Recent advances in radiative 3D Gaussian Splatting (3DGS) have enabled fast and accurate sparse-view CT reconstruction. Despite these algorithmic advancements, practical reconstruction fidelity remains fundamentally bounded by the quality of the captured data, raising the crucial yet underexplored problem of X-ray active view selection. Existing active view selection methods are primarily designed for natural-light scenes and fail to capture the unique geometric ambiguities and physical attenuation properties inherent in X-ray imaging. In this paper, we present Perturbed Gaussian Ensemble, an active view selection framework that integrates uncertainty modeling with sequential decision-making, tailored for X-ray Gaussian Splatting. Specifically, we identify low-density Gaussian primitives that are likely to be uncertain and apply stochastic density scaling to construct an ensemble of plausible Gaussian density fields. For each candidate projection, we measure the structural variance of the ensemble predictions and select the one with the highest variance as the next best view. Extensive experimental results on arbitrary-trajectory CT benchmarks demonstrate that our density-guided perturbation strategy effectively eliminates geometric artifacts and consistently outperforms existing baselines in progressive tomographic reconstruction under unified view selection protocols.

cs.CV

PhyGDPO: Physics-Aware Groupwise Direct Preference Optimization for Physically Consistent Text-to-Video Generation

Recent advances in text-to-video (T2V) generation have achieved good visual quality, yet synthesizing videos that faithfully follow physical laws remains an open challenge. Existing methods mainly based on graphics or prompt extension struggle to generalize beyond simple simulated environments or learn implicit physical reasoning. The scarcity of training data with rich physics interactions and phenomena is also a problem. In this paper, we first introduce a Physics-Augmented video data construction Pipeline, PhyAugPipe, that leverages a vision-language model (VLM) with chain-of-thought reasoning to collect a large-scale training dataset, PhyVidGen-135K. Then we formulate a principled Physics-aware Groupwise Direct Preference Optimization, PhyGDPO, framework that uses real-world video as winning case to guarantee correct physics learning and builds upon the groupwise Plackett-Luce probabilistic model to capture holistic preferences beyond pairwise comparisons. In PhyGDPO, we design a Physics-Guided Rewarding (PGR) scheme that leverages VLM-based physical rewards to direct the optimization to focus on challenging physics cases. In addition, we propose a LoRA-Switch Reference (LoRA-SR) scheme that avoids full-model duplication as reference for efficient DPO training. Experiments show that our method significantly outperforms state-of-the-art open-source methods on PhyGenBench and VideoPhy2. Please check our project page at https://caiyuanhao1998.github.io/project/PhyGDPO for more video results. Our code, data, and models are publicly available at https://github.com/caiyuanhao1998/Open-PhyGDPO

cs.CV

EditVerse: Unifying Image and Video Editing and Generation with In-Context Learning

Recent advances in foundation models highlight a clear trend toward unification and scaling, showing emergent capabilities across diverse domains. While image generation and editing have rapidly transitioned from task-specific to unified frameworks, video generation and editing remain fragmented due to architectural limitations and data scarcity. In this work, we introduce EditVerse, a unified framework for image and video generation and editing within a single model. By representing all modalities, i.e., text, image, and video, as a unified token sequence, EditVerse leverages self-attention to achieve robust in-context learning, natural cross-modal knowledge transfer, and flexible handling of inputs and outputs with arbitrary resolutions and durations. To address the lack of video editing training data, we design a scalable data pipeline that curates 232K video editing samples and combines them with large-scale image and video datasets for joint training. Furthermore, we present EditVerseBench, the first benchmark for instruction-based video editing covering diverse tasks and resolutions. Extensive experiments and user studies demonstrate that EditVerse achieves state-of-the-art performance, surpassing existing open-source and commercial models, while exhibiting emergent editing and generation abilities across modalities.

cs.CV

Efficient Autoregressive Video Diffusion with Dummy Head

The autoregressive video diffusion model has recently gained considerable research interest due to its causal modeling and iterative denoising. In this work, we identify that the multi-head self-attention in these models under-utilizes historical frames: approximately 25% heads attend almost exclusively to the current frame, and discarding their KV caches incurs only minor performance degradation. Building upon this, we propose Dummy Forcing, a simple yet effective method to control context accessibility across different heads. Specifically, the proposed heterogeneous memory allocation reduces head-wise context redundancy, accompanied by dynamic head programming to adaptively classify head types. Moreover, we develop a context packing technique to achieve more aggressive cache compression. Without additional training, our Dummy Forcing delivers up to 2.0x speedup over the baseline, supporting video generation at 24.3 FPS with less than 0.5% quality drop. Project page is available at https://csguoh.github.io/project/DummyForcing/.

cs.CV

X-LRM: X-ray Large Reconstruction Model for Extremely Sparse-View Computed Tomography Recovery in One Second

Sparse-view 3D CT reconstruction aims to recover volumetric structures from a limited number of 2D X-ray projections. Existing feedforward methods are constrained by the scarcity of large-scale training datasets and the absence of direct and consistent 3D representations. In this paper, we propose an X-ray Large Reconstruction Model (X-LRM) for extremely sparse-view ($<$10 views) CT reconstruction. X-LRM consists of two key components: X-former and X-triplane. X-former can handle an arbitrary number of input views using an MLP-based image tokenizer and a Transformer-based encoder. The output tokens are then upsampled into our X-triplane representation, which models the 3D radiodensity as an implicit neural field. To support the training of X-LRM, we introduce Torso-16K, a large-scale dataset comprising over 16K volume-projection pairs of various torso organs. Extensive experiments demonstrate that X-LRM outperforms the state-of-the-art method by 1.5 dB and achieves 27$\times$ faster speed with better flexibility. Furthermore, the evaluation of lung segmentation tasks also suggests the practical value of our approach. Our code and dataset will be released at https://github.com/Richard-Guofeng-Zhang/X-LRM

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OmniVCus: Feedforward Subject-driven Video Customization with Multimodal Control Conditions

Existing feedforward subject-driven video customization methods mainly study single-subject scenarios due to the difficulty of constructing multi-subject training data pairs. Another challenging problem that how to use the signals such as depth, mask, camera, and text prompts to control and edit the subject in the customized video is still less explored. In this paper, we first propose a data construction pipeline, VideoCus-Factory, to produce training data pairs for multi-subject customization from raw videos without labels and control signals such as depth-to-video and mask-to-video pairs. Based on our constructed data, we develop an Image-Video Transfer Mixed (IVTM) training with image editing data to enable instructive editing for the subject in the customized video. Then we propose a diffusion Transformer framework, OmniVCus, with two embedding mechanisms, Lottery Embedding (LE) and Temporally Aligned Embedding (TAE). LE enables inference with more subjects by using the training subjects to activate more frame embeddings. TAE encourages the generation process to extract guidance from temporally aligned control signals by assigning the same frame embeddings to the control and noise tokens. Experiments demonstrate that our method significantly surpasses state-of-the-art methods in both quantitative and qualitative evaluations. Video demos are at our project page: https://caiyuanhao1998.github.io/project/OmniVCus/. Our code, models, data are released at https://github.com/caiyuanhao1998/Open-OmniVCus

cs.CV

DenoiseGS: Gaussian Reconstruction Model for Burst Denoising

Burst denoising methods are crucial for enhancing images captured on handheld devices, but they often struggle with large motion or suffer from prohibitive computational costs. In this paper, we propose DenoiseGS, the first framework to leverage the efficiency of 3D Gaussian Splatting for burst denoising. Our approach addresses two key challenges when applying feedforward Gaussian reconsturction model to noisy inputs: the degradation of Gaussian point clouds and the loss of fine details. To this end, we propose a Gaussian self-consistency (GSC) loss, which regularizes the geometry predicted from noisy inputs with high-quality Gaussian point clouds. These point clouds are generated from clean inputs by the same model that we are training, thereby alleviating potential bias or domain gaps. Additionally, we introduce a log-weighted frequency (LWF) loss to strengthen supervision within the spectral domain, effectively preserving fine-grained details. The LWF loss adaptively weights frequency discrepancies in a logarithmic manner, emphasizing challenging high-frequency details. Extensive experiments demonstrate that DenoiseGS significantly exceeds the state-of-the-art NeRF-based methods on both burst denoising and novel view synthesis under noisy conditions, while achieving 250$\times$ faster inference speed. Code and models are released at https://github.com/yscheng04/DenoiseGS.

cs.CV

Are Pixel-Wise Metrics Reliable for Sparse-View Computed Tomography Reconstruction?

Widely adopted evaluation metrics for sparse-view CT reconstruction--such as Structural Similarity Index Measure and Peak Signal-to-Noise Ratio--prioritize pixel-wise fidelity but often fail to capture the completeness of critical anatomical structures, particularly small or thin regions that are easily missed. To address this limitation, we propose a suite of novel anatomy-aware evaluation metrics designed to assess structural completeness across anatomical structures, including large organs, small organs, intestines, and vessels. Building on these metrics, we introduce CARE, a Completeness-Aware Reconstruction Enhancement framework that incorporates structural penalties during training to encourage anatomical preservation of significant structures. CARE is model-agnostic and can be seamlessly integrated into analytical, implicit, and generative methods. When applied to these methods, CARE substantially improves structural completeness in CT reconstructions, achieving up to +32% improvement for large organs, +22% for small organs, +40% for intestines, and +36% for vessels.

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X$^{2}$-Gaussian: 4D Radiative Gaussian Splatting for Continuous-time Tomographic Reconstruction

Four-dimensional computed tomography (4D CT) reconstruction is crucial for capturing dynamic anatomical changes but faces inherent limitations from conventional phase-binning workflows. Current methods discretize temporal resolution into fixed phases with respiratory gating devices, introducing motion misalignment and restricting clinical practicality. In this paper, We propose X$^2$-Gaussian, a novel framework that enables continuous-time 4D-CT reconstruction by integrating dynamic radiative Gaussian splatting with self-supervised respiratory motion learning. Our approach models anatomical dynamics through a spatiotemporal encoder-decoder architecture that predicts time-varying Gaussian deformations, eliminating phase discretization. To remove dependency on external gating devices, we introduce a physiology-driven periodic consistency loss that learns patient-specific breathing cycles directly from projections via differentiable optimization. Extensive experiments demonstrate state-of-the-art performance, achieving a 9.93 dB PSNR gain over traditional methods and 2.25 dB improvement against prior Gaussian splatting techniques. By unifying continuous motion modeling with hardware-free period learning, X$^2$-Gaussian advances high-fidelity 4D CT reconstruction for dynamic clinical imaging. Code is publicly available at: https://x2-gaussian.github.io/.

cs.CV

Baking Gaussian Splatting into Diffusion Denoiser for Fast and Scalable Single-stage Image-to-3D Generation and Reconstruction

Existing feedforward image-to-3D methods mainly rely on 2D multi-view diffusion models that cannot guarantee 3D consistency. These methods easily collapse when changing the prompt view direction and mainly handle object-centric cases. In this paper, we propose a novel single-stage 3D diffusion model, DiffusionGS, for object generation and scene reconstruction from a single view. DiffusionGS directly outputs 3D Gaussian point clouds at each timestep to enforce view consistency and allow the model to generate robustly given prompt views of any directions, beyond object-centric inputs. Plus, to improve the capability and generality of DiffusionGS, we scale up 3D training data by developing a scene-object mixed training strategy. Experiments show that DiffusionGS yields improvements of 2.20 dB/23.25 and 1.34 dB/19.16 in PSNR/FID for objects and scenes than the state-of-the-art methods, without depth estimator. Plus, our method enjoys over 5$\times$ faster speed ($\sim$6s on an A100 GPU). Our Project page at https://caiyuanhao1998.github.io/project/DiffusionGS/ shows the video and interactive results. The code and models are publicly available at https://github.com/caiyuanhao1998/Open-DiffusionGS

cs.CV

LangSplatV2: High-dimensional 3D Language Gaussian Splatting with 450+ FPS

In this paper, we introduce LangSplatV2, which achieves high-dimensional feature splatting at 476.2 FPS and 3D open-vocabulary text querying at 384.6 FPS for high-resolution images, providing a 42 $\times$ speedup and a 47 $\times$ boost over LangSplat respectively, along with improved query accuracy. LangSplat employs Gaussian Splatting to embed 2D CLIP language features into 3D, significantly enhancing speed and learning a precise 3D language field with SAM semantics. Such advancements in 3D language fields are crucial for applications that require language interaction within complex scenes. However, LangSplat does not yet achieve real-time inference performance (8.2 FPS), even with advanced A100 GPUs, severely limiting its broader application. In this paper, we first conduct a detailed time analysis of LangSplat, identifying the heavyweight decoder as the primary speed bottleneck. Our solution, LangSplatV2 assumes that each Gaussian acts as a sparse code within a global dictionary, leading to the learning of a 3D sparse coefficient field that entirely eliminates the need for a heavyweight decoder. By leveraging this sparsity, we further propose an efficient sparse coefficient splatting method with CUDA optimization, rendering high-dimensional feature maps at high quality while incurring only the time cost of splatting an ultra-low-dimensional feature. Our experimental results demonstrate that LangSplatV2 not only achieves better or competitive query accuracy but is also significantly faster. Codes and demos are available at our project page: https://langsplat-v2.github.io.

cs.CV

VideoLifter: Lifting Videos to 3D with Fast Hierarchical Stereo Alignment

Efficiently reconstructing 3D scenes from monocular video remains a core challenge in computer vision, vital for applications in virtual reality, robotics, and scene understanding. Recently, frame-by-frame progressive reconstruction without camera poses is commonly adopted, incurring high computational overhead and compounding errors when scaling to longer videos. To overcome these issues, we introduce VideoLifter, a novel video-to-3D pipeline that leverages a local-to-global strategy on a fragment basis, achieving both extreme efficiency and SOTA quality. Locally, VideoLifter leverages learnable 3D priors to register fragments, extracting essential information for subsequent 3D Gaussian initialization with enforced inter-fragment consistency and optimized efficiency. Globally, it employs a tree-based hierarchical merging method with key frame guidance for inter-fragment alignment, pairwise merging with Gaussian point pruning, and subsequent joint optimization to ensure global consistency while efficiently mitigating cumulative errors. This approach significantly accelerates the reconstruction process, reducing training time by over 82% while holding better visual quality than current SOTA methods.

cs.CV

LucidFusion: Reconstructing 3D Gaussians with Arbitrary Unposed Images

Recent large reconstruction models have made notable progress in generating high-quality 3D objects from single images. However, current reconstruction methods often rely on explicit camera pose estimation or fixed viewpoints, restricting their flexibility and practical applicability. We reformulate 3D reconstruction as image-to-image translation and introduce the Relative Coordinate Map (RCM), which aligns multiple unposed images to a main view without pose estimation. While RCM simplifies the process, its lack of global 3D supervision can yield noisy outputs. To address this, we propose Relative Coordinate Gaussians (RCG) as an extension to RCM, which treats each pixel's coordinates as a Gaussian center and employs differentiable rasterization for consistent geometry and pose recovery. Our LucidFusion framework handles an arbitrary number of unposed inputs, producing robust 3D reconstructions within seconds and paving the way for more flexible, pose-free 3D pipelines.

cs.CV

Motion-X++: A Large-Scale Multimodal 3D Whole-body Human Motion Dataset

In this paper, we introduce Motion-X++, a large-scale multimodal 3D expressive whole-body human motion dataset. Existing motion datasets predominantly capture body-only poses, lacking facial expressions, hand gestures, and fine-grained pose descriptions, and are typically limited to lab settings with manually labeled text descriptions, thereby restricting their scalability. To address this issue, we develop a scalable annotation pipeline that can automatically capture 3D whole-body human motion and comprehensive textural labels from RGB videos and build the Motion-X dataset comprising 81.1K text-motion pairs. Furthermore, we extend Motion-X into Motion-X++ by improving the annotation pipeline, introducing more data modalities, and scaling up the data quantities. Motion-X++ provides 19.5M 3D whole-body pose annotations covering 120.5K motion sequences from massive scenes, 80.8K RGB videos, 45.3K audios, 19.5M frame-level whole-body pose descriptions, and 120.5K sequence-level semantic labels. Comprehensive experiments validate the accuracy of our annotation pipeline and highlight Motion-X++'s significant benefits for generating expressive, precise, and natural motion with paired multimodal labels supporting several downstream tasks, including text-driven whole-body motion generation,audio-driven motion generation, 3D whole-body human mesh recovery, and 2D whole-body keypoints estimation, etc.

cs.CV

R$^2$-Gaussian: Rectifying Radiative Gaussian Splatting for Tomographic Reconstruction

3D Gaussian splatting (3DGS) has shown promising results in image rendering and surface reconstruction. However, its potential in volumetric reconstruction tasks, such as X-ray computed tomography, remains under-explored. This paper introduces R$^2$-Gaussian, the first 3DGS-based framework for sparse-view tomographic reconstruction. By carefully deriving X-ray rasterization functions, we discover a previously unknown integration bias in the standard 3DGS formulation, which hampers accurate volume retrieval. To address this issue, we propose a novel rectification technique via refactoring the projection from 3D to 2D Gaussians. Our new method presents three key innovations: (1) introducing tailored Gaussian kernels, (2) extending rasterization to X-ray imaging, and (3) developing a CUDA-based differentiable voxelizer. Experiments on synthetic and real-world datasets demonstrate that our method outperforms state-of-the-art approaches in accuracy and efficiency. Crucially, it delivers high-quality results in 4 minutes, which is 12$\times$ faster than NeRF-based methods and on par with traditional algorithms. Code and models are available on the project page https://github.com/Ruyi-Zha/r2_gaussian.

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