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Yuanhao Wei

Publications and source records attributed to Yuanhao Wei.

23 records · Page 2Linked to original sources

Delay-Free Concurrency on Faulty Persistent Memory

Non-volatile memory (NVM) promises persistent main memory that remains correct despite loss of power. This has sparked a line of research into algorithms that can recover from a system crash. Since caches are expected to remain volatile, concurrent data structures and algorithms must be redesigned to guarantee that they are left in a consistent state after a system crash, and that the execution can be continued upon recovery. However, the prospect of redesigning every concurrent data structure or algorithm before it can be used in NVM architectures is daunting. In this paper, we present a construction that takes any concurrent program with reads, writes and CASs to shared memory and makes it persistent, i.e., can be continued after one or more processes fault and have to restart. Importantly the converted algorithm has constant computational delay (preserves instruction counts on each process within a constant factor), as well as constant recovery delay (a process can recover from a fault in a constant number of instructions). We show this first for a simple transformation, and then present optimizations to make it more practical, allowing for a tradeoff for better constant factors in computational delay, for sometimes increased recovery delay. We also provide an optimized transformation that works for any normalized lock-free data structure, thus allowing more efficient constructions for a large class of concurrent algorithms. We experimentally evaluate our transformations by applying them to a queue.

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LL/SC and Atomic Copy: Constant Time, Space Efficient Implementations using only pointer-width CAS

When designing concurrent algorithms, Load-Link/Store-Conditional (LL/SC) is often the ideal primitive to have because unlike Compare and Swap (CAS), LL/SC is immune to the ABA problem. However, the full semantics of LL/SC are not supported by any modern machine, so there has been a significant amount of work on simulations of LL/SC using Compare and Swap (CAS), a synchronization primitive that enjoys widespread hardware support. All of the algorithms so far that are constant time either use unbounded sequence numbers (and thus base objects of unbounded size), or require $Ω(MP)$ space for $M$ LL/SC object (where $P$ is the number of processes). We present a constant time implementation of $M$ LL/SC objects using $Θ(M+kP^2)$ space, where $k$ is the maximum number of overlapping LL/SC operations per process (usually a constant), and requiring only pointer-sized CAS objects. Our implementation can also be used to implement $L$-word $LL/SC$ objects in $Θ(L)$ time (for both $LL$ and $SC$) and $Θ((M+kP^2)L)$ space. To achieve these bounds, we begin by implementing a new primitive called Single-Writer Copy which takes a pointer to a word sized memory location and atomically copies its contents into another object. The restriction is that only one process is allowed to write/copy into the destination object at a time. We believe this primitive will be very useful in designing other concurrent algorithms as well.

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Concurrent Reference Counting and Resource Management in Wait-free Constant Time

A common problem when implementing concurrent programs is efficiently protecting against unsafe races between processes reading and then using a resource (e.g., memory blocks, file descriptors, or network connections) and other processes that are concurrently overwriting and then destructing the same resource. Such read-destruct races can be protected with locks, or with lock-free solutions such as hazard-pointers or read-copy-update (RCU). In this paper we describe a method for protecting read-destruct races with expected constant time overhead, $O(P^2)$ space and $O(P^2)$ delayed destructs, and with just single word atomic memory operations (reads, writes, and CAS). It is based on an interface with four primitives, an acquire-release pair to protect accesses, and a retire-eject pair to delay the destruct until it is safe. We refer to this as the acquire-retire interface. Using the acquire-retire interface, we develop simple implementations for three common use cases: (1) memory reclamation with applications to stacks and queues, (2) reference counted objects, and (3) objects manage by ownership with moves, copies, and destructs. The first two results significantly improve on previous results, and the third application is original. Importantly, all operations have expected constant time overhead.

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Multiversion Concurrency with Bounded Delay and Precise Garbage Collection

In this paper we are interested in bounding the number of instructions taken to process transactions. The main result is a multiversion transactional system that supports constant delay (extra instructions beyond running in isolation) for all read-only transactions, delay equal to the number of processes for writing transactions that are not concurrent with other writers, and lock-freedom for concurrent writers. The system supports precise garbage collection in that versions are identified for collection as soon as the last transaction releases them. As far as we know these are first results that bound delays for multiple readers and even a single writer. The approach is particularly useful in situations where read-transactions dominate write transactions, or where write transactions come in as streams or batches and can be processed by a single writer (possibly in parallel). The approach is based on using functional data structures to support multiple versions, and an efficient solution to the Version Maintenance (VM) problem for acquiring, updating and releasing versions. Our solution to the VM problem is precise, safe and wait-free (PSWF). We experimentally validate our approach by applying it to balanced tree data structures for maintaining ordered maps. We test the transactional system using multiple algorithms for the VM problem, including our PSWF VM algorithm, and implementations with weaker guarantees based on epochs, hazard pointers, and read-copy-update. To evaluate the functional data structure for concurrency and multi-versioning, we implement batched updates for functional tree structures and compare the performance with state-of-the-art concurrent data structures for balanced trees. The experiments indicate our approach works well in practice over a broad set of criteria.

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Space Complexity of Implementing Large Shared Registers

We prove two new space lower bounds for the problem of implementing a large shared register using smaller physical shared registers. We focus on the case where both the implemented and physical registers are single-writer, which means they can be accessed concurrently by multiple readers but only by a single writer. To strengthen our lower bounds, we let the physical registers be atomic and we only require the implemented register to be regular. Furthermore, the lower bounds hold for obstruction-free implementations, which means they also hold for lock-free and wait-free implementations. If $m$ is the number values representable by the large register and $b$ is the number of values representable by each physical register, our first lower bound says that any obstruction-free implementation that has an invisible reader requires at least $\lceil \frac{m-1}{b-1} \rceil$ physical registers. A reader is considered invisible if it never writes to shared registers. This lower bound is tight for the invisible reader case. We also prove a $\lceil \min(\frac{m-1}{b-1}, r+\frac{\log{m}}{\log{b}}) \rceil$ space lower bound for the general case, which covers both visible and invisible readers. In this bound, $r$ represents the number of readers.

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