SearcharxivSearch

arXiv subjects

Yuanhao Zhang

Publications and source records attributed to Yuanhao Zhang.

17 recordsLinked to original sources

Gravitational wave background from extreme-mass-ratio inspirals

The gravitational wave background (GWB) produced by extreme-mass-ratio inspirals (EMRIs) serves as a powerful tool for probing the astrophysical and dynamical processes in galactic centers. EMRI systems are a primary target for the space-based detector LISA due to their long-lived signals and high signal-to-noise ratios. This study explores the statistical properties of the GWB from EMRI, focusing on the calculation methods for the GWB, the astrophysical distribution of EMRI sources, and the influence of key parameters, including the spin of supermassive black holes (SMBHs) and the masses of compact objects (COs). By analyzing these factors, we determine the distribution range of the characteristic strain of the GWB from EMRIs. We find that the final eccentricity distributions appear to have negligible effect on the intensity of the GWB due to rapid circularization before they become detectable and the spin of the SMBH enhances the GW characteristic strain by approximately 1$\%$ compared to cases without spin effects. The masses of COs can also significantly affect the characteristic strain of the GWB from EMRIs, with Black Hole (BH) as CO producing a GW signal intensity that is approximately one order of magnitude higher compared to cases where Neutron Star (NS) or White Dwarf (WD) are the COs.

astro-ph.HE

Designing AI-Infused Interactive Systems for Online Communities: A Systematic Literature Review

AI-infused systems have demonstrated remarkable capabilities in addressing diverse human needs within online communities. Their widespread adoption has shaped user experiences and community dynamics at scale. However, designing such systems requires a clear understanding of user needs, careful design decisions, and robust evaluation. While research on AI-infused systems for online communities has flourished in recent years, a comprehensive synthesis of this space remains absent. In this work, we present a systematic review of 77 studies, analyzing the systems they propose through three lenses: the challenges they aim to address, their design functionalities, and the evaluation strategies employed. The first two dimensions are organized around four core aspects of community participation: contribution, consumption, mediation, and moderation. Our analysis identifies common design and evaluation patterns, distills key design considerations, and highlights opportunities for future research on AI-infused systems in online communities.

cs.HC

"Shall We Dig Deeper?": Designing and Evaluating Strategies for LLM Agents to Advance Knowledge Co-Construction in Asynchronous Online Discussions

Asynchronous online discussions enable diverse participants to co-construct knowledge beyond individual contributions. This process ideally evolves through sequential phases, from superficial information exchange to deeper synthesis. However, many discussions stagnate in the early stages. Existing AI interventions typically target isolated phases, lacking mechanisms to progressively advance knowledge co-construction, and the impacts of different intervention styles in this context remain unclear and warrant investigation. To address these gaps, we conducted a design workshop to explore AI intervention strategies (task-oriented and/or relationship-oriented) throughout the knowledge co-construction process, and implemented them in an LLM-powered agent capable of facilitating progression while consolidating foundations at each phase. A within-subject study (N=60) involving five consecutive asynchronous discussions showed that the agent consistently promoted deeper knowledge progression, with different styles exerting distinct effects on both content and experience. These findings provide actionable guidance for designing adaptive AI agents that sustain more constructive online discussions.

cs.HC

Mixed Reality Scenic Live Streaming for Cultural Heritage: Visual Interactions in a Historic Landscape

Scenic Live Streams (SLS), capturing real-world scenic sites from fixed cameras without streamers, have gained increasing popularity recently. They afford unique real-time lenses into remote sites for viewers' synchronous and collective engagement. Foregrounding its lack of dynamism and interactivity, we aim to maximize the potential of SLS by making it interactive. Namely MRSLS, we overlaid plain SLS with interactive Mixed Reality content that matches the site's geographical structures and local cultural backgrounds. We further highlight the substantial benefit of MRSLS to cultural heritage site interactions, and we demonstrate this design proposal with an MRSLS prototype at a UNESCO-listed heritage site in China. The design process includes an interview (N=6) to pinpoint local scenery and culture, as well as two iterative design studies (N=15, 14). A mixed-methods, between-subjects study (N=43, 37) shows that MRSLS affords immersive scenery appreciation, effective cultural imprints, and vivid shared experience. With its balance between cultural, participatory, and authentic attributes, we appeal for more HCI attention to (MR)SLS as an under-explored design space.

cs.HC

Interplay of Kekulé bond order and lattice instability in $\mathrm{C}_6\mathrm{Li}$

Understanding the interplay between charge order and lattice instability in quantum materials remains a central challenge, as their coexistence often obscures causal relationships. This work introduces $\mathrm{C}_6\mathrm{Li}$ as a novel platform to investigate charge order mediated by two distinct mechanisms. We show that the hybridization between carbon $π$ and lithium $s$ orbitals generates an effective long-range hopping within Li-centered hexagons. This hopping drives a Kekulé bond order, whose structure varies with charge density and the sign of the hopping. This bond order induces a Kekulé lattice distortion via electron-phonon coupling. In the limit where lithium atoms are distant from the graphene layer, a Fermi surface nesting-driven Kekulé bond order emerges, stabilized by the electron-phonon interaction. Our results establish $\mathrm{C}_6\mathrm{Li}$ as a tunable platform for elucidating the causal hierarchy between electronic and structural orders in quantum materials.

cond-mat.str-el

High-Precision Temperature Estimation Based on Magnetic Nanoparticles Dominated by Brownian Relaxation under Combined AC and DC Magnetic Fields

Brownian relaxation is one of the primary mechanisms that allows magnetic nanoparticles (MNPs) to convert magnetic energy into thermal energy under an excitation magnetic field. Accurately characterizing the MNPs' magnetization dynamics dominated by Brownian relaxation is crucial for achieving high-precision temperature estimation. However, the lack of a readily applicable analytical expression remains a major obstacle to the advancement of magnetic nanoparticle hyperthermia (MNPH). In this paper, the perturbation method was applied to derive analytical expressions from the Fokker-Planck equation, which characterized MNPs' magnetization behaviors under the AC and DC magnetic fields. Numerical simulations were conducted to validate the accuracy of the analytical expressions and to explore the correlation between temperature and the magnetization response. Then, a temperature analysis model based on magnetization harmonics was constructed. The first and second harmonic ratios and first harmonic phase were used to calculate MNPs' temperature, respectively. The experimental results demonstrate that within 310 K to 320 K, the estimation error of the temperature using the amplitude ratio of the first to second harmonics is below 0.0151 K, while the error using the first harmonic phase is below 0.0218 K. The derived analytical expressions are expected to enhance the accuracy of MNP-based temperature measurements and facilitate their broader applications in MNPH and MNP imaging.

cond-mat.mes-hall

From Platform Migration to Cultural Integration: the Ingress and Diffusion of #wlw from TikTok to RedNote in Queer Women Communities

Hashtags serve as identity markers and connection tools in online queer communities. Recently, the Western-origin #wlw (women-loving-women) hashtag has risen in the Chinese lesbian community on RedNote, coinciding with user migration triggered by the temporary US TikTok ban. This event provides a unique lens to study cross-cultural hashtag ingress and diffusion through the populations' responsive behaviors in cyber-migration. In this paper, we conducted a two-phase content analysis of 418 #wlw posts from January and April, examining different usage patterns during the hashtag's ingress and diffusion. Results indicate that the successful introduction of #wlw was facilitated by TikTok immigrants' bold importation, both populations' mutual interpretation, and RedNote natives' discussions. In current manifestation of diffusion, #wlw becomes a RedNote-recognized queer hashtag for sharing queer life, and semantically expands to support feminism discourse. Our findings provide empirical insights for enhancing the marginalized communities' cross-cultural communication.

cs.SI

DBox: Scaffolding Algorithmic Programming Learning through Learner-LLM Co-Decomposition

Decomposition is a fundamental skill in algorithmic programming, requiring learners to break down complex problems into smaller, manageable parts. However, current self-study methods, such as browsing reference solutions or using LLM assistants, often provide excessive or generic assistance that misaligns with learners' decomposition strategies, hindering independent problem-solving and critical thinking. To address this, we introduce Decomposition Box (DBox), an interactive LLM-based system that scaffolds and adapts to learners' personalized construction of a step tree through a "learner-LLM co-decomposition" approach, providing tailored support at an appropriate level. A within-subjects study (N=24) found that compared to the baseline, DBox significantly improved learning gains, cognitive engagement, and critical thinking. Learners also reported a stronger sense of achievement and found the assistance appropriate and helpful for learning. Additionally, we examined DBox's impact on cognitive load, identified usage patterns, and analyzed learners' strategies for managing system errors. We conclude with design implications for future AI-powered tools to better support algorithmic programming education.

cs.HC

CoKnowledge: Supporting Assimilation of Time-synced Collective Knowledge in Online Science Videos

Danmaku, a system of scene-aligned, time-synced, floating comments, can augment video content to create 'collective knowledge'. However, its chaotic nature often hinders viewers from effectively assimilating the collective knowledge, especially in knowledge-intensive science videos. With a formative study, we examined viewers' practices for processing collective knowledge and the specific barriers they encountered. Building on these insights, we designed a processing pipeline to filter, classify, and cluster danmaku, leading to the development of CoKnowledge - a tool incorporating a video abstract, knowledge graphs, and supplementary danmaku features to support viewers' assimilation of collective knowledge in science videos. A within-subject study (N=24) showed that CoKnowledge significantly enhanced participants' comprehension and recall of collective knowledge compared to a baseline with unprocessed live comments. Based on our analysis of user interaction patterns and feedback on design features, we presented design considerations for developing similar support tools.

cs.HC

Be There, Be Together, Be Streamed! AR Scenic Live-Streaming for an Interactive and Collective Experience

Scenic Live-Streaming (SLS), capturing real-world scenic sites from fixed cameras without streamers, combines scene immersion and the social and real-time characteristics of live-streaming into a unique experience. However, existing SLS affords limited audience interactions to engage them in a collective experience compared to many other live-streaming genres. It is also difficult for SLS to recreate important but intangible constituents of in-person trip experiences, such as cultural activities. To offer a more interactive, engaging, and meaningful experience, we propose ARSLS (Augmented Reality Scenic Live-Streaming). Culturally grounded AR objects with awareness of the live-streamed environment can be overlaid over camera views to provide additional interactive features while maintaining consistency with the live-streamed scene. To explore the design space of this new medium, we developed an ARSLS prototype for a famous landscape in China. A preliminary study (N=15) provided initial insights for ARSLS design.

cs.HC

DiscipLink: Unfolding Interdisciplinary Information Seeking Process via Human-AI Co-Exploration

Interdisciplinary studies often require researchers to explore literature in diverse branches of knowledge. Yet, navigating through the highly scattered knowledge from unfamiliar disciplines poses a significant challenge. In this paper, we introduce DiscipLink, a novel interactive system that facilitates collaboration between researchers and large language models (LLMs) in interdisciplinary information seeking (IIS). Based on users' topics of interest, DiscipLink initiates exploratory questions from the perspectives of possible relevant fields of study, and users can further tailor these questions. DiscipLink then supports users in searching and screening papers under selected questions by automatically expanding queries with disciplinary-specific terminologies, extracting themes from retrieved papers, and highlighting the connections between papers and questions. Our evaluation, comprising a within-subject comparative experiment and an open-ended exploratory study, reveals that DiscipLink can effectively support researchers in breaking down disciplinary boundaries and integrating scattered knowledge in diverse fields. The findings underscore the potential of LLM-powered tools in fostering information-seeking practices and bolstering interdisciplinary research.

cs.HC

Sharing Frissons among Online Video Viewers: Exploring the Design of Affective Communication for Aesthetic Chills

On online video platforms, viewers often lack a channel to sense others' and express their affective state on the fly compared to co-located group-viewing. This study explored the design of complementary affective communication specifically for effortless, spontaneous sharing of frissons during video watching. Also known as aesthetic chills, frissons are instant psycho-physiological reactions like goosebumps and shivers to arousing stimuli. We proposed an approach that unobtrusively detects viewers' frissons using skin electrodermal activity sensors and presents the aggregated data alongside online videos. Following a design process of brainstorming, focus group interview (N=7), and design iterations, we proposed three different designs to encode viewers' frisson experiences, namely, ambient light, icon, and vibration. A mixed-methods within-subject study (N=48) suggested that our approach offers a non-intrusive and efficient way to share viewers' frisson moments, increases the social presence of others as if watching together, and can create affective contagion among viewers.

cs.HC

Contest in Multitasking: An Evidence from Chinese County Officials' Promotion Assessment

Real-world observed contests often take the form of multi-task contests rather than single-task contests, and existing theories are insufficient to explain the incentive for extending the task dimension. This paper proposes a new effect of multi-task contests compared to single-tasking contests: the specialization effect (SE). By establishing a multi-task contest model with heterogeneous competitor costs, this paper shows that after expanding the new competition dimension, competitors will choose the dimension with greater relative comparative advantage rather than absolute advantage and pay more effort, which eventually leads to competitors choosing higher effort levels in both the original dimension and the extended dimension. The paper then uses staggered Difference-in-Difference (DID) method on China's county officers' promotion assessment from 2001 to 2022 as an entry point to discuss the empirical evidence for specialization effect. Through models and empirical studies, the specialization effect studied in this paper do exists in promotion assessments, and may also explain many other real-world scenarios, such as sports events, competition between corporate compensation and employee benefits and competition for R&D expenses.

econ.TH

When Gamification Spoils Your Learning: A Qualitative Case Study of Gamification Misuse in a Language-Learning App

More and more learning apps like Duolingo are using some form of gamification (e.g., badges, points, and leaderboards) to enhance user learning. However, they are not always successful. Gamification misuse is a phenomenon that occurs when users become too fixated on gamification and get distracted from learning. This undesirable phenomenon wastes users' precious time and negatively impacts their learning performance. However, there has been little research in the literature to understand gamification misuse and inform future gamification designs. Therefore, this paper aims to fill this knowledge gap by conducting the first extensive qualitative research on gamification misuse in a popular learning app called Duolingo. Duolingo is currently the world's most downloaded learning app used to learn languages. This study consists of two phases: (I) a content analysis of data from Duolingo forums (from the past nine years) and (II) semi-structured interviews with 15 international Duolingo users. Our research contributes to the Human-Computer Interaction (HCI) and Learning at Scale (L@S) research communities in three ways: (1) elaborating the ramifications of gamification misuse on user learning, well-being, and ethics, (2) identifying the most common reasons for gamification misuse (e.g., competitiveness, overindulgence in playfulness, and herding), and (3) providing designers with practical suggestions to prevent (or mitigate) the occurrence of gamification misuse in their future designs of gamified learning apps.

cs.HC

Search for Continuous Gravitational Waves from Scorpius X-1 in LIGO O2 Data

We present the results of a search in LIGO O2 public data for continuous gravitational waves from the neutron star in the low-mass X-ray binary Scorpius X-1. We search for signals with $\approx$ constant frequency in the range 40-180 Hz. Thanks to the efficiency of our search pipeline we can use a long coherence time and achieve unprecedented sensitivity, significantly improving on existing results. This is the first search that has been able to probe gravitational wave amplitudes that could balance the accretion torque at the neutron star radius. Our search excludes emission at this level between 67.5 Hz and 131.5 Hz, for an inclination angle $44^\circ \pm 6^\circ$ derived from radio observations (Fomalont et al. 2001), and assuming that the spin axis is perpendicular to the orbital plane. If the torque arm is $\approx $ 26 km -- a conservative estimate of the \alfven\ radius -- our results are more constraining than the indirect limit across the band. This allows us to exclude certain mass-radius combinations and to place upper limits on the strength of the star's magnetic field. We also correct a mistake that appears in the literature in the equation that gives the gravitational wave amplitude at the torque balance (Abbott et al. 2017b, 2019a) and we re-interpret the associated latest LIGO/Virgo results in light of this.

astro-ph.HE

Resampling to accelerate cross-correlation searches for continuous gravitational waves from binary systems

Continuous-wave (CW) gravitational waves (GWs) call for computationally-intensive methods. Low signal-to-noise ratio signals need templated searches with long coherent integration times and thus fine parameter-space resolution. Longer integration increases sensitivity. Low-mass x-ray binaries (LMXBs) such as Scorpius X-1 (Sco X-1) may emit accretion-driven CWs at strains reachable by current ground-based observatories. Binary orbital parameters induce phase modulation. This paper describes how resampling corrects binary and detector motion, yielding source-frame time series used for cross-correlation. Compared to the previous, detector-frame, templated cross-correlation method, used for Sco X-1 on data from the first Advanced LIGO observing run (O1), resampling is about 20x faster in the costliest, most-sensitive frequency bands. Speed-up factors depend on integration time and search setup. The speed could be reinvested into longer integration with a forecast sensitivity gain, 20 to 125 Hz median, of approximately 51%, or from 20 to 250 Hz, 11%, given the same per-band cost and setup. This paper's timing model enables future setup optimization. Resampling scales well with longer integration, and at 10x unoptimized cost could reach respectively 2.83x and 2.75x median sensitivities, limited by spin-wandering. Then an O1 search could yield a marginalized-polarization upper limit reaching torque-balance at 100 Hz. Frequencies from 40 to 140 Hz might be probed in equal observing time with 2x improved detectors.

astro-ph.IM

Model-Based Cross-Correlation Search for Gravitational Waves from Scorpius X-1

We consider the cross-correlation search for periodic GWs and its potential application to the LMXB Sco X-1. This method coherently combines data from different detectors at the same time, as well as different times from the same or different detectors. By adjusting the maximum time offset between a pair of data segments to be coherently combined, one can tune the method to trade off sensitivity and computing costs. In particular, the detectable signal amplitude scales as the inverse fourth root of this coherence time. The improvement in amplitude sensitivity for a search with a coherence time of 1hr, compared with a directed stochastic background search with 0.25Hz wide bins is about a factor of 5.4. We show that a search of 1yr of data from Advanced LIGO and Advanced Virgo with a coherence time of 1hr would be able to detect GWs from Sco X-1 at the level predicted by torque balance over a range of signal frequencies from 30-300Hz; if the coherence time could be increased to 10hr, the range would be 20-500Hz. In addition, we consider several technical aspects of the cross-correlation method: We quantify the effects of spectral leakage and show that nearly rectangular windows still lead to the most sensitive search. We produce an explicit parameter-space metric for the cross-correlation search in general and as applied to a neutron star in a circular binary system. We consider the effects of using a signal template averaged over unknown amplitude parameters: the search is sensitive to a combination of the intrinsic signal amplitude and the inclination of the neutron star rotation axis, and the peak of the expected detection statistic is systematically offset from the true signal parameters. Finally, we describe the potential loss of SNR due to unmodelled effects such as signal phase acceleration within the Fourier transform timescale and gradual evolution of the spin frequency.

gr-qc