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Yuanhui Huang

Publications and source records attributed to Yuanhui Huang.

18 recordsLinked to original sources

SceneCompleter: Dense 3D Scene Completion for Generative Novel View Synthesis

Generative models have shown great promise for novel view synthesis (NVS) by leveraging strong image generation priors. However, existing approaches typically follow a 2D inpainting paradigm, first completing missing image regions and then performing 3D reconstruction. This strategy often causes geometry distortion and appearance drift, as 2D inpainting models cannot reliably infer the underlying 3D structure required for cross-view consistent generation. In this paper, we propose \textbf{SceneCompleter}, a geometry-aware framework that reformulates generative NVS as dense 3D scene completion. Instead of hallucinating isolated 2D views, SceneCompleter jointly completes geometry and appearance through a geometry-appearance dual-stream diffusion model in a spatially aligned RGBD latent space. To provide holistic scene context, we further introduce a Scene Embedder that conditions generation on global semantic and stylistic information from reference images. The completed RGBD predictions are then aligned and integrated into an expandable 3D scene representation, enabling iterative and coherent scene completion. Extensive experiments on in-domain and out-of-distribution datasets demonstrate that SceneCompleter produces visually plausible and geometrically consistent novel views across diverse scenarios. Project Page: https://chen-wl20.github.io/SceneCompleter

cs.CV

TivTok: Broadcasting Time-Invariant Tokens for Scalable Video Tokenization

Video tokenization is fundamental to scalable video generation, as the number of tokens directly determines the computational cost and the length of videos that can be modeled. Existing tokenizers mainly improve scalability by compressing videos into fewer tokens, but they often continue to represent persistent content, such as static backgrounds and consistent object appearances, repeatedly across frames and chunks. In this paper, we propose \textbf{TivTok} (\textit{Time-Invariant Tokenizer}), a reuse-aware video tokenizer that makes persistent information reusable across time. TivTok represents a clip with Time-Invariant (TIV) tokens that encode information shared across frames and Time-Variant (TV) tokens that encode frame-specific residuals. To obtain this factorization, we introduce Scope-Induced Factorization (SIF), which assigns different attention scopes to the two token groups: TIV tokens attend to the full clip, whereas each TV token only accesses its corresponding frame together with the TIV tokens. In the decoder, Invariant Broadcasting (IB) reuses the same TIV tokens across frames and chunks for parallel reconstruction and long-video tokenization. Experiments show that TivTok achieves an rFVD of 12.65 on the standard $16{\times}256{\times}256$ benchmark and improves compression efficiency by 2.91$\times$ for 128-frame videos compared with the evaluated baselines, while using only 1.1\% of the tokens required by downsample-based tokenizers in our evaluation.

cs.CV

IVGT: Implicit Visual Geometry Transformer for Neural Scene Representation

Reconstructing coherent 3D geometry and appearance from unposed multi-view images is a fundamental yet challenging problem in computer vision. Most existing visual geometry foundation models predict explicit geometry by regressing pixel-aligned pointmaps, often suffering from redundancy and limited geometric continuity. We propose IVGT, an Implicit Visual Geometry Transformer that implicitly models continuous and coherent geometry from pose-free multi-view images. This formulation learns a continuous neural scene representation in a canonical coordinate system and supports continuous spatial queries at any 3D positions, retrieving local features to predict signed distance (SDF) values and colors using lightweight decoders. It allows direct extraction of continuous and coherent surface geometry, enabling rendering of RGB images, depth maps, and surface normal maps from arbitrary viewpoints. We train IVGT via multi-dataset joint optimization with 2D supervision and 3D geometric regularization. IVGT demonstrates generalization across scenes and achieves strong performance on various tasks, including mesh and point cloud reconstruction, novel view synthesis, depth and surface normal estimation, and camera pose estimation.

cs.CV

Moaw: Unleashing Motion Awareness for Video Diffusion Models

Video diffusion models, trained on large-scale datasets, naturally capture correspondences of shared features across frames. Recent works have exploited this property for tasks such as optical flow prediction and tracking in a zero-shot setting. Motivated by these findings, we investigate whether supervised training can more fully harness the tracking capability of video diffusion models. To this end, we propose Moaw, a framework that unleashes motion awareness for video diffusion models and leverages it to facilitate motion transfer. Specifically, we train a diffusion model for motion perception, shifting its modality from image-to-video generation to video-to-dense-tracking. We then construct a motion-labeled dataset to identify features that encode the strongest motion information, and inject them into a structurally identical video generation model. Owing to the homogeneity between the two networks, these features can be naturally adapted in a zero-shot manner, enabling motion transfer without additional adapters. Our work provides a new paradigm for bridging generative modeling and motion understanding, paving the way for more unified and controllable video learning frameworks.

cs.CV

Terra: Explorable Native 3D World Model with Point Latents

World models have garnered increasing attention for comprehensive modeling of the real world. However, most existing methods still rely on pixel-aligned representations as the basis for world evolution, neglecting the inherent 3D nature of the physical world. This could undermine the 3D consistency and diminish the modeling efficiency of world models. In this paper, we present Terra, a native 3D world model that represents and generates explorable environments in an intrinsic 3D latent space. Specifically, we propose a novel point-to-Gaussian variational autoencoder (P2G-VAE) that encodes 3D inputs into a latent point representation, which is subsequently decoded as 3D Gaussian primitives to jointly model geometry and appearance. We then introduce a sparse point flow matching network (SPFlow) for generating the latent point representation, which simultaneously denoises the positions and features of the point latents. Our Terra enables exact multi-view consistency with native 3D representation and architecture, and supports flexible rendering from any viewpoint with only a single generation process. Furthermore, Terra achieves explorable world modeling through progressive generation in the point latent space. We conduct extensive experiments on the challenging indoor scenes from ScanNet v2. Terra achieves state-of-the-art performance in both reconstruction and generation with high 3D consistency.

cs.CV

EmbodiedOcc: Embodied 3D Occupancy Prediction for Vision-based Online Scene Understanding

3D occupancy prediction provides a comprehensive description of the surrounding scenes and has become an essential task for 3D perception. Most existing methods focus on offline perception from one or a few views and cannot be applied to embodied agents that demand to gradually perceive the scene through progressive embodied exploration. In this paper, we formulate an embodied 3D occupancy prediction task to target this practical scenario and propose a Gaussian-based EmbodiedOcc framework to accomplish it. We initialize the global scene with uniform 3D semantic Gaussians and progressively update local regions observed by the embodied agent. For each update, we extract semantic and structural features from the observed image and efficiently incorporate them via deformable cross-attention to refine the regional Gaussians. Finally, we employ Gaussian-to-voxel splatting to obtain the global 3D occupancy from the updated 3D Gaussians. Our EmbodiedOcc assumes an unknown (i.e., uniformly distributed) environment and maintains an explicit global memory of it with 3D Gaussians. It gradually gains knowledge through the local refinement of regional Gaussians, which is consistent with how humans understand new scenes through embodied exploration. We reorganize an EmbodiedOcc-ScanNet benchmark based on local annotations to facilitate the evaluation of the embodied 3D occupancy prediction task. Our EmbodiedOcc outperforms existing methods by a large margin and accomplishes the embodied occupancy prediction with high accuracy and efficiency. Code: https://github.com/YkiWu/EmbodiedOcc.

cs.CV

SpectralAR: Spectral Autoregressive Visual Generation

Autoregressive visual generation has garnered increasing attention due to its scalability and compatibility with other modalities compared with diffusion models. Most existing methods construct visual sequences as spatial patches for autoregressive generation. However, image patches are inherently parallel, contradicting the causal nature of autoregressive modeling. To address this, we propose a Spectral AutoRegressive (SpectralAR) visual generation framework, which realizes causality for visual sequences from the spectral perspective. Specifically, we first transform an image into ordered spectral tokens with Nested Spectral Tokenization, representing lower to higher frequency components. We then perform autoregressive generation in a coarse-to-fine manner with the sequences of spectral tokens. By considering different levels of detail in images, our SpectralAR achieves both sequence causality and token efficiency without bells and whistles. We conduct extensive experiments on ImageNet-1K for image reconstruction and autoregressive generation, and SpectralAR achieves 3.02 gFID with only 64 tokens and 310M parameters. Project page: https://huang-yh.github.io/spectralar/.

cs.CV

"I've talked to ChatGPT about my issues last night.": Examining Mental Health Conversations with Large Language Models through Reddit Analysis

We investigate the role of large language models (LLMs) in supporting mental health by analyzing Reddit posts and comments about mental health conversations with ChatGPT. Our findings reveal that users value ChatGPT as a safe, non-judgmental space, often favoring it over human support due to its accessibility, availability, and knowledgeable responses. ChatGPT provides a range of support, including actionable advice, emotional support, and validation, while helping users better understand their mental states. Additionally, we found that ChatGPT offers innovative support for individuals facing mental health challenges, such as assistance in navigating difficult conversations, preparing for therapy sessions, and exploring therapeutic interventions. However, users also voiced potential risks, including the spread of incorrect health advice, ChatGPT's overly validating nature, and privacy concerns. We discuss the implications of LLMs as tools for mental health support in both everyday health and clinical therapy settings and suggest strategies to mitigate risks in LLM-powered interactions.

cs.HC

GaussianWorld: Gaussian World Model for Streaming 3D Occupancy Prediction

3D occupancy prediction is important for autonomous driving due to its comprehensive perception of the surroundings. To incorporate sequential inputs, most existing methods fuse representations from previous frames to infer the current 3D occupancy. However, they fail to consider the continuity of driving scenarios and ignore the strong prior provided by the evolution of 3D scenes (e.g., only dynamic objects move). In this paper, we propose a world-model-based framework to exploit the scene evolution for perception. We reformulate 3D occupancy prediction as a 4D occupancy forecasting problem conditioned on the current sensor input. We decompose the scene evolution into three factors: 1) ego motion alignment of static scenes; 2) local movements of dynamic objects; and 3) completion of newly-observed scenes. We then employ a Gaussian world model (GaussianWorld) to explicitly exploit these priors and infer the scene evolution in the 3D Gaussian space considering the current RGB observation. We evaluate the effectiveness of our framework on the widely used nuScenes dataset. Our GaussianWorld improves the performance of the single-frame counterpart by over 2% in mIoU without introducing additional computations. Code: https://github.com/zuosc19/GaussianWorld.

cs.CV

Owl-1: Omni World Model for Consistent Long Video Generation

Video generation models (VGMs) have received extensive attention recently and serve as promising candidates for general-purpose large vision models. While they can only generate short videos each time, existing methods achieve long video generation by iteratively calling the VGMs, using the last-frame output as the condition for the next-round generation. However, the last frame only contains short-term fine-grained information about the scene, resulting in inconsistency in the long horizon. To address this, we propose an Omni World modeL (Owl-1) to produce long-term coherent and comprehensive conditions for consistent long video generation. As videos are observations of the underlying evolving world, we propose to model the long-term developments in a latent space and use VGMs to film them into videos. Specifically, we represent the world with a latent state variable which can be decoded into explicit video observations. These observations serve as a basis for anticipating temporal dynamics which in turn update the state variable. The interaction between evolving dynamics and persistent state enhances the diversity and consistency of the long videos. Extensive experiments show that Owl-1 achieves comparable performance with SOTA methods on VBench-I2V and VBench-Long, validating its ability to generate high-quality video observations. Code: https://github.com/huang-yh/Owl.

cs.CV

Doe-1: Closed-Loop Autonomous Driving with Large World Model

End-to-end autonomous driving has received increasing attention due to its potential to learn from large amounts of data. However, most existing methods are still open-loop and suffer from weak scalability, lack of high-order interactions, and inefficient decision-making. In this paper, we explore a closed-loop framework for autonomous driving and propose a large Driving wOrld modEl (Doe-1) for unified perception, prediction, and planning. We formulate autonomous driving as a next-token generation problem and use multi-modal tokens to accomplish different tasks. Specifically, we use free-form texts (i.e., scene descriptions) for perception and generate future predictions directly in the RGB space with image tokens. For planning, we employ a position-aware tokenizer to effectively encode action into discrete tokens. We train a multi-modal transformer to autoregressively generate perception, prediction, and planning tokens in an end-to-end and unified manner. Experiments on the widely used nuScenes dataset demonstrate the effectiveness of Doe-1 in various tasks including visual question-answering, action-conditioned video generation, and motion planning. Code: https://github.com/wzzheng/Doe.

cs.CV

GaussianFormer-2: Probabilistic Gaussian Superposition for Efficient 3D Occupancy Prediction

3D semantic occupancy prediction is an important task for robust vision-centric autonomous driving, which predicts fine-grained geometry and semantics of the surrounding scene. Most existing methods leverage dense grid-based scene representations, overlooking the spatial sparsity of the driving scenes. Although 3D semantic Gaussian serves as an object-centric sparse alternative, most of the Gaussians still describe the empty region with low efficiency. To address this, we propose a probabilistic Gaussian superposition model which interprets each Gaussian as a probability distribution of its neighborhood being occupied and conforms to probabilistic multiplication to derive the overall geometry. Furthermore, we adopt the exact Gaussian mixture model for semantics calculation to avoid unnecessary overlapping of Gaussians. To effectively initialize Gaussians in non-empty region, we design a distribution-based initialization module which learns the pixel-aligned occupancy distribution instead of the depth of surfaces. We conduct extensive experiments on nuScenes and KITTI-360 datasets and our GaussianFormer-2 achieves state-of-the-art performance with high efficiency. Code: https://github.com/huang-yh/GaussianFormer.

cs.CV

V2M: Visual 2-Dimensional Mamba for Image Representation Learning

Mamba has garnered widespread attention due to its flexible design and efficient hardware performance to process 1D sequences based on the state space model (SSM). Recent studies have attempted to apply Mamba to the visual domain by flattening 2D images into patches and then regarding them as a 1D sequence. To compensate for the 2D structure information loss (e.g., local similarity) of the original image, most existing methods focus on designing different orders to sequentially process the tokens, which could only alleviate this issue to some extent. In this paper, we propose a Visual 2-Dimensional Mamba (V2M) model as a complete solution, which directly processes image tokens in the 2D space. We first generalize SSM to the 2-dimensional space which generates the next state considering two adjacent states on both dimensions (e.g., columns and rows). We then construct our V2M based on the 2-dimensional SSM formulation and incorporate Mamba to achieve hardware-efficient parallel processing. The proposed V2M effectively incorporates the 2D locality prior yet inherits the efficiency and input-dependent scalability of Mamba. Extensive experimental results on ImageNet classification and downstream visual tasks including object detection and instance segmentation on COCO and semantic segmentation on ADE20K demonstrate the effectiveness of our V2M compared with other visual backbones.

cs.CV

GaussianFormer: Scene as Gaussians for Vision-Based 3D Semantic Occupancy Prediction

3D semantic occupancy prediction aims to obtain 3D fine-grained geometry and semantics of the surrounding scene and is an important task for the robustness of vision-centric autonomous driving. Most existing methods employ dense grids such as voxels as scene representations, which ignore the sparsity of occupancy and the diversity of object scales and thus lead to unbalanced allocation of resources. To address this, we propose an object-centric representation to describe 3D scenes with sparse 3D semantic Gaussians where each Gaussian represents a flexible region of interest and its semantic features. We aggregate information from images through the attention mechanism and iteratively refine the properties of 3D Gaussians including position, covariance, and semantics. We then propose an efficient Gaussian-to-voxel splatting method to generate 3D occupancy predictions, which only aggregates the neighboring Gaussians for a certain position. We conduct extensive experiments on the widely adopted nuScenes and KITTI-360 datasets. Experimental results demonstrate that GaussianFormer achieves comparable performance with state-of-the-art methods with only 17.8% - 24.8% of their memory consumption. Code is available at: https://github.com/huang-yh/GaussianFormer.

cs.CV

SelfOcc: Self-Supervised Vision-Based 3D Occupancy Prediction

3D occupancy prediction is an important task for the robustness of vision-centric autonomous driving, which aims to predict whether each point is occupied in the surrounding 3D space. Existing methods usually require 3D occupancy labels to produce meaningful results. However, it is very laborious to annotate the occupancy status of each voxel. In this paper, we propose SelfOcc to explore a self-supervised way to learn 3D occupancy using only video sequences. We first transform the images into the 3D space (e.g., bird's eye view) to obtain 3D representation of the scene. We directly impose constraints on the 3D representations by treating them as signed distance fields. We can then render 2D images of previous and future frames as self-supervision signals to learn the 3D representations. We propose an MVS-embedded strategy to directly optimize the SDF-induced weights with multiple depth proposals. Our SelfOcc outperforms the previous best method SceneRF by 58.7% using a single frame as input on SemanticKITTI and is the first self-supervised work that produces reasonable 3D occupancy for surround cameras on nuScenes. SelfOcc produces high-quality depth and achieves state-of-the-art results on novel depth synthesis, monocular depth estimation, and surround-view depth estimation on the SemanticKITTI, KITTI-2015, and nuScenes, respectively. Code: https://github.com/huang-yh/SelfOcc.

cs.CV

OccWorld: Learning a 3D Occupancy World Model for Autonomous Driving

Understanding how the 3D scene evolves is vital for making decisions in autonomous driving. Most existing methods achieve this by predicting the movements of object boxes, which cannot capture more fine-grained scene information. In this paper, we explore a new framework of learning a world model, OccWorld, in the 3D Occupancy space to simultaneously predict the movement of the ego car and the evolution of the surrounding scenes. We propose to learn a world model based on 3D occupancy rather than 3D bounding boxes and segmentation maps for three reasons: 1) expressiveness. 3D occupancy can describe the more fine-grained 3D structure of the scene; 2) efficiency. 3D occupancy is more economical to obtain (e.g., from sparse LiDAR points). 3) versatility. 3D occupancy can adapt to both vision and LiDAR. To facilitate the modeling of the world evolution, we learn a reconstruction-based scene tokenizer on the 3D occupancy to obtain discrete scene tokens to describe the surrounding scenes. We then adopt a GPT-like spatial-temporal generative transformer to generate subsequent scene and ego tokens to decode the future occupancy and ego trajectory. Extensive experiments on the widely used nuScenes benchmark demonstrate the ability of OccWorld to effectively model the evolution of the driving scenes. OccWorld also produces competitive planning results without using instance and map supervision. Code: https://github.com/wzzheng/OccWorld.

cs.CV

PointOcc: Cylindrical Tri-Perspective View for Point-based 3D Semantic Occupancy Prediction

Semantic segmentation in autonomous driving has been undergoing an evolution from sparse point segmentation to dense voxel segmentation, where the objective is to predict the semantic occupancy of each voxel in the concerned 3D space. The dense nature of the prediction space has rendered existing efficient 2D-projection-based methods (e.g., bird's eye view, range view, etc.) ineffective, as they can only describe a subspace of the 3D scene. To address this, we propose a cylindrical tri-perspective view to represent point clouds effectively and comprehensively and a PointOcc model to process them efficiently. Considering the distance distribution of LiDAR point clouds, we construct the tri-perspective view in the cylindrical coordinate system for more fine-grained modeling of nearer areas. We employ spatial group pooling to maintain structural details during projection and adopt 2D backbones to efficiently process each TPV plane. Finally, we obtain the features of each point by aggregating its projected features on each of the processed TPV planes without the need for any post-processing. Extensive experiments on both 3D occupancy prediction and LiDAR segmentation benchmarks demonstrate that the proposed PointOcc achieves state-of-the-art performance with much faster speed. Specifically, despite only using LiDAR, PointOcc significantly outperforms all other methods, including multi-modal methods, with a large margin on the OpenOccupancy benchmark. Code: https://github.com/wzzheng/PointOcc.

cs.CV

Tri-Perspective View for Vision-Based 3D Semantic Occupancy Prediction

Modern methods for vision-centric autonomous driving perception widely adopt the bird's-eye-view (BEV) representation to describe a 3D scene. Despite its better efficiency than voxel representation, it has difficulty describing the fine-grained 3D structure of a scene with a single plane. To address this, we propose a tri-perspective view (TPV) representation which accompanies BEV with two additional perpendicular planes. We model each point in the 3D space by summing its projected features on the three planes. To lift image features to the 3D TPV space, we further propose a transformer-based TPV encoder (TPVFormer) to obtain the TPV features effectively. We employ the attention mechanism to aggregate the image features corresponding to each query in each TPV plane. Experiments show that our model trained with sparse supervision effectively predicts the semantic occupancy for all voxels. We demonstrate for the first time that using only camera inputs can achieve comparable performance with LiDAR-based methods on the LiDAR segmentation task on nuScenes. Code: https://github.com/wzzheng/TPVFormer.

cs.CV