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Yuankai Qi

Publications and source records attributed to Yuankai Qi.

65 records · Page 4Linked to original sources

Hierarchical Modular Network for Video Captioning

Video captioning aims to generate natural language descriptions according to the content, where representation learning plays a crucial role. Existing methods are mainly developed within the supervised learning framework via word-by-word comparison of the generated caption against the ground-truth text without fully exploiting linguistic semantics. In this work, we propose a hierarchical modular network to bridge video representations and linguistic semantics from three levels before generating captions. In particular, the hierarchy is composed of: (I) Entity level, which highlights objects that are most likely to be mentioned in captions. (II) Predicate level, which learns the actions conditioned on highlighted objects and is supervised by the predicate in captions. (III) Sentence level, which learns the global semantic representation and is supervised by the whole caption. Each level is implemented by one module. Extensive experimental results show that the proposed method performs favorably against the state-of-the-art models on the two widely-used benchmarks: MSVD 104.0% and MSR-VTT 51.5% in CIDEr score.

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V2C: Visual Voice Cloning

Existing Voice Cloning (VC) tasks aim to convert a paragraph text to a speech with desired voice specified by a reference audio. This has significantly boosted the development of artificial speech applications. However, there also exist many scenarios that cannot be well reflected by these VC tasks, such as movie dubbing, which requires the speech to be with emotions consistent with the movie plots. To fill this gap, in this work we propose a new task named Visual Voice Cloning (V2C), which seeks to convert a paragraph of text to a speech with both desired voice specified by a reference audio and desired emotion specified by a reference video. To facilitate research in this field, we construct a dataset, V2C-Animation, and propose a strong baseline based on existing state-of-the-art (SoTA) VC techniques. Our dataset contains 10,217 animated movie clips covering a large variety of genres (e.g., Comedy, Fantasy) and emotions (e.g., happy, sad). We further design a set of evaluation metrics, named MCD-DTW-SL, which help evaluate the similarity between ground-truth speeches and the synthesised ones. Extensive experimental results show that even SoTA VC methods cannot generate satisfying speeches for our V2C task. We hope the proposed new task together with the constructed dataset and evaluation metric will facilitate the research in the field of voice cloning and the broader vision-and-language community.

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The Road to Know-Where: An Object-and-Room Informed Sequential BERT for Indoor Vision-Language Navigation

Vision-and-Language Navigation (VLN) requires an agent to find a path to a remote location on the basis of natural-language instructions and a set of photo-realistic panoramas. Most existing methods take the words in the instructions and the discrete views of each panorama as the minimal unit of encoding. However, this requires a model to match different nouns (e.g., TV, table) against the same input view feature. In this work, we propose an object-informed sequential BERT to encode visual perceptions and linguistic instructions at the same fine-grained level, namely objects and words. Our sequential BERT also enables the visual-textual clues to be interpreted in light of the temporal context, which is crucial to multi-round VLN tasks. Additionally, we enable the model to identify the relative direction (e.g., left/right/front/back) of each navigable location and the room type (e.g., bedroom, kitchen) of its current and final navigation goal, as such information is widely mentioned in instructions implying the desired next and final locations. We thus enable the model to know-where the objects lie in the images, and to know-where they stand in the scene. Extensive experiments demonstrate the effectiveness compared against several state-of-the-art methods on three indoor VLN tasks: REVERIE, NDH, and R2R. Project repository: https://github.com/YuankaiQi/ORIST

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Neighbor-view Enhanced Model for Vision and Language Navigation

Vision and Language Navigation (VLN) requires an agent to navigate to a target location by following natural language instructions. Most of existing works represent a navigation candidate by the feature of the corresponding single view where the candidate lies in. However, an instruction may mention landmarks out of the single view as references, which might lead to failures of textual-visual matching of existing methods. In this work, we propose a multi-module Neighbor-View Enhanced Model (NvEM) to adaptively incorporate visual contexts from neighbor views for better textual-visual matching. Specifically, our NvEM utilizes a subject module and a reference module to collect contexts from neighbor views. The subject module fuses neighbor views at a global level, and the reference module fuses neighbor objects at a local level. Subjects and references are adaptively determined via attention me'chanisms. Our model also includes an action module to utilize the strong orientation guidance (e.g., "turn left") in instructions. Each module predicts navigation action separately and their weighted sum is used for predicting the final action. Extensive experimental results demonstrate the effectiveness of the proposed method on the R2R and R4R benchmarks against several state-of-the-art navigators, and NvEM even beats some pre-training ones. Our code is available at https://github.com/MarSaKi/NvEM.

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A Recurrent Vision-and-Language BERT for Navigation

Accuracy of many visiolinguistic tasks has benefited significantly from the application of vision-and-language(V&L) BERT. However, its application for the task of vision-and-language navigation (VLN) remains limited. One reason for this is the difficulty adapting the BERT architecture to the partially observable Markov decision process present in VLN, requiring history-dependent attention and decision making. In this paper we propose a recurrent BERT model that is time-aware for use in VLN. Specifically, we equip the BERT model with a recurrent function that maintains cross-modal state information for the agent. Through extensive experiments on R2R and REVERIE we demonstrate that our model can replace more complex encoder-decoder models to achieve state-of-the-art results. Moreover, our approach can be generalised to other transformer-based architectures, supports pre-training, and is capable of solving navigation and referring expression tasks simultaneously.

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Language and Visual Entity Relationship Graph for Agent Navigation

Vision-and-Language Navigation (VLN) requires an agent to navigate in a real-world environment following natural language instructions. From both the textual and visual perspectives, we find that the relationships among the scene, its objects,and directional clues are essential for the agent to interpret complex instructions and correctly perceive the environment. To capture and utilize the relationships, we propose a novel Language and Visual Entity Relationship Graph for modelling the inter-modal relationships between text and vision, and the intra-modal relationships among visual entities. We propose a message passing algorithm for propagating information between language elements and visual entities in the graph, which we then combine to determine the next action to take. Experiments show that by taking advantage of the relationships we are able to improve over state-of-the-art. On the Room-to-Room (R2R) benchmark, our method achieves the new best performance on the test unseen split with success rate weighted by path length (SPL) of 52%. On the Room-for-Room (R4R) dataset, our method significantly improves the previous best from 13% to 34% on the success weighted by normalized dynamic time warping (SDTW). Code is available at: https://github.com/YicongHong/Entity-Graph-VLN.

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Object-and-Action Aware Model for Visual Language Navigation

Vision-and-Language Navigation (VLN) is unique in that it requires turning relatively general natural-language instructions into robot agent actions, on the basis of the visible environment. This requires to extract value from two very different types of natural-language information. The first is object description (e.g., 'table', 'door'), each presenting as a tip for the agent to determine the next action by finding the item visible in the environment, and the second is action specification (e.g., 'go straight', 'turn left') which allows the robot to directly predict the next movements without relying on visual perceptions. However, most existing methods pay few attention to distinguish these information from each other during instruction encoding and mix together the matching between textual object/action encoding and visual perception/orientation features of candidate viewpoints. In this paper, we propose an Object-and-Action Aware Model (OAAM) that processes these two different forms of natural language based instruction separately. This enables each process to match object-centered/action-centered instruction to their own counterpart visual perception/action orientation flexibly. However, one side-issue caused by above solution is that an object mentioned in instructions may be observed in the direction of two or more candidate viewpoints, thus the OAAM may not predict the viewpoint on the shortest path as the next action. To handle this problem, we design a simple but effective path loss to penalize trajectories deviating from the ground truth path. Experimental results demonstrate the effectiveness of the proposed model and path loss, and the superiority of their combination with a 50% SPL score on the R2R dataset and a 40% CLS score on the R4R dataset in unseen environments, outperforming the previous state-of-the-art.

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Scene Text Recognition via Transformer

Scene text recognition with arbitrary shape is very challenging due to large variations in text shapes, fonts, colors, backgrounds, etc. Most state-of-the-art algorithms rectify the input image into the normalized image, then treat the recognition as a sequence prediction task. The bottleneck of such methods is the rectification, which will cause errors due to distortion perspective. In this paper, we find that the rectification is completely unnecessary. What all we need is the spatial attention. We therefore propose a simple but extremely effective scene text recognition method based on transformer [50]. Different from previous transformer based models [56,34], which just use the decoder of the transformer to decode the convolutional attention, the proposed method use a convolutional feature maps as word embedding input into transformer. In such a way, our method is able to make full use of the powerful attention mechanism of the transformer. Extensive experimental results show that the proposed method significantly outperforms state-of-the-art methods by a very large margin on both regular and irregular text datasets. On one of the most challenging CUTE dataset whose state-of-the-art prediction accuracy is 89.6%, our method achieves 99.3%, which is a pretty surprising result. We will release our source code and believe that our method will be a new benchmark of scene text recognition with arbitrary shapes.

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REVERIE: Remote Embodied Visual Referring Expression in Real Indoor Environments

One of the long-term challenges of robotics is to enable robots to interact with humans in the visual world via natural language, as humans are visual animals that communicate through language. Overcoming this challenge requires the ability to perform a wide variety of complex tasks in response to multifarious instructions from humans. In the hope that it might drive progress towards more flexible and powerful human interactions with robots, we propose a dataset of varied and complex robot tasks, described in natural language, in terms of objects visible in a large set of real images. Given an instruction, success requires navigating through a previously-unseen environment to identify an object. This represents a practical challenge, but one that closely reflects one of the core visual problems in robotics. Several state-of-the-art vision-and-language navigation, and referring-expression models are tested to verify the difficulty of this new task, but none of them show promising results because there are many fundamental differences between our task and previous ones. A novel Interactive Navigator-Pointer model is also proposed that provides a strong baseline on the task. The proposed model especially achieves the best performance on the unseen test split, but still leaves substantial room for improvement compared to the human performance.

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The Unmanned Aerial Vehicle Benchmark: Object Detection and Tracking

With the advantage of high mobility, Unmanned Aerial Vehicles (UAVs) are used to fuel numerous important applications in computer vision, delivering more efficiency and convenience than surveillance cameras with fixed camera angle, scale and view. However, very limited UAV datasets are proposed, and they focus only on a specific task such as visual tracking or object detection in relatively constrained scenarios. Consequently, it is of great importance to develop an unconstrained UAV benchmark to boost related researches. In this paper, we construct a new UAV benchmark focusing on complex scenarios with new level challenges. Selected from 10 hours raw videos, about 80,000 representative frames are fully annotated with bounding boxes as well as up to 14 kinds of attributes (e.g., weather condition, flying altitude, camera view, vehicle category, and occlusion) for three fundamental computer vision tasks: object detection, single object tracking, and multiple object tracking. Then, a detailed quantitative study is performed using most recent state-of-the-art algorithms for each task. Experimental results show that the current state-of-the-art methods perform relative worse on our dataset, due to the new challenges appeared in UAV based real scenes, e.g., high density, small object, and camera motion. To our knowledge, our work is the first time to explore such issues in unconstrained scenes comprehensively.

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Video Object Segmentation with Re-identification

Conventional video segmentation methods often rely on temporal continuity to propagate masks. Such an assumption suffers from issues like drifting and inability to handle large displacement. To overcome these issues, we formulate an effective mechanism to prevent the target from being lost via adaptive object re-identification. Specifically, our Video Object Segmentation with Re-identification (VS-ReID) model includes a mask propagation module and a ReID module. The former module produces an initial probability map by flow warping while the latter module retrieves missing instances by adaptive matching. With these two modules iteratively applied, our VS-ReID records a global mean (Region Jaccard and Boundary F measure) of 0.699, the best performance in 2017 DAVIS Challenge.

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