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Yuankun Yang

Publications and source records attributed to Yuankun Yang.

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PASTEL: Panoramic Alignment for Monocular 4D Scene Reconstruction

Reconstructing 4D scenes from casually captured monocular video is vital for applications in virtual reality (VR) and embodied AI. Recent advances in 4D reconstruction and novel view synthesis have substantially propelled this capability. However, existing reconstruction methods generally cannot recover regions beyond visible camera limits. Consequently, we introduce a new paradigm that achieves 4D scene synthesis by combining visible-region reconstruction from monocular input with invisible-region generation beyond observable camera boundaries. We present Panoramic Alignment for Strategic Exploitation of Generative Priors (PASTEL). Specifically, PASTEL proposes panoramic scene alignment, a novel representation that reformulates the intractable 3D "invisible region" exploration into a tractable 2D directional trajectory planning. This is achieved by reducing the viewpoint planning from 6-DoF search to a 2D directional search with explicit visibility boundaries. By operating within this panoramic space, our method strategically identifies camera trajectories that maximize exploration beyond observable boundaries while minimizing viewpoint deviation. Experimental results show that PASTEL can not only extrapolate plausible scene content beyond the observable boundaries of input monocular videos, but also substantially boost monocular 4D reconstruction performance. PASTEL outperforms the previous state-of-the-art method by 0.9dB in full-image PSNR on the DyCheck IPhone dataset.

cs.CV

Unified Panoramic-Gaussian Representation for Monocular 4D Scene Synthesis

4D scene synthesis from monocular videos has made significant progress in recent years. However, existing methods are typically constrained by view interpolation. As a result, they struggle to infer unseen regions beyond the observed views. In this paper, we reformulate the task as 4D scene synthesis with unseen regions, which extends beyond traditional interpolation settings. Camera-conditioned video generation enables unseen region synthesis by guiding generation along specified cameras. However, these methods lack explicit 3D priors and are optimized with random camera trajectories. This design leads to severe inconsistencies under large trajectory deviations. To address this limitation, we build a unified training and inference framework with panoramic trajectory guidance. While this design improves cross-view consistency, the panoramic representation alone fails to model dynamic content effectively. Object motion in panoramic space introduces scale and shape distortions. To address this, we propose PanoGaussian, a unified Panoramic-Gaussian representation that distills the panoramic representation into an explicit dynamic Gaussian representation to capture dynamic physical priors of the 4D scene. Experiments demonstrate that PanoGaussian achieves consistent 4D scene synthesis even under large viewpoint variations.

cs.CV

Driving View Synthesis on Free-form Trajectories with Generative Prior

Driving view synthesis along free-form trajectories is essential for realistic driving simulations, enabling closed-loop evaluation of end-to-end driving policies. Existing methods excel at view interpolation along recorded paths but struggle to generalize to novel trajectories due to limited viewpoints in driving videos. To tackle this challenge, we propose DriveX, a novel free-form driving view synthesis framework, that progressively distills generative prior into the 3D Gaussian model during its optimization. Within this framework, we utilize a video diffusion model to refine the degraded novel trajectory renderings from the in-training Gaussian model, while the restored videos in turn serve as additional supervision for optimizing the 3D Gaussian. Concretely, we craft an inpainting-based video restoration task, which can disentangle the identification of degraded regions from the generative capability of the diffusion model and remove the need of simulating specific degraded pattern in the training of the diffusion model. To further enhance the consistency and fidelity of generated contents, the pseudo ground truth is progressively updated with gradually improved novel trajectory rendering, allowing both components to co-adapt and reinforce each other while minimizing the disruption on the optimization. By tightly integrating 3D scene representation with generative prior, DriveX achieves high-quality view synthesis beyond recorded trajectories in real time--unlocking new possibilities for flexible and realistic driving simulations on free-form trajectories.

cs.CV

Brain3D: Generating 3D Objects from fMRI

Understanding the hidden mechanisms behind human's visual perception is a fundamental question in neuroscience. To that end, investigating into the neural responses of human mind activities, such as functional Magnetic Resonance Imaging (fMRI), has been a significant research vehicle. However, analyzing fMRI signals is challenging, costly, daunting, and demanding for professional training. Despite remarkable progress in fMRI analysis, existing approaches are limited to generating 2D images and far away from being biologically meaningful and practically useful. Under this insight, we propose to generate visually plausible and functionally more comprehensive 3D outputs decoded from brain signals, enabling more sophisticated modeling of fMRI data. Conceptually, we reformulate this task as a {\em fMRI conditioned 3D object generation} problem. We design a novel 3D object representation learning method, Brain3D, that takes as input the fMRI data of a subject who was presented with a 2D image, and yields as output the corresponding 3D object images. The key capabilities of this model include tackling the noises with high-level semantic signals and a two-stage architecture design for progressive high-level information integration. Extensive experiments validate the superior capability of our model over previous state-of-the-art 3D object generation methods. Importantly, we show that our model captures the distinct functionalities of each region of human vision system as well as their intricate interplay relationships, aligning remarkably with the established discoveries in neuroscience. Further, preliminary evaluations indicate that Brain3D can successfully identify the disordered brain regions in simulated scenarios, such as V1, V2, V3, V4, and the medial temporal lobe (MTL) within the human visual system. Our data and code will be available at https://brain-3d.github.io/.

cs.CV

FaceGuard: Proactive Deepfake Detection

Existing deepfake-detection methods focus on passive detection, i.e., they detect fake face images via exploiting the artifacts produced during deepfake manipulation. A key limitation of passive detection is that it cannot detect fake faces that are generated by new deepfake generation methods. In this work, we propose FaceGuard, a proactive deepfake-detection framework. FaceGuard embeds a watermark into a real face image before it is published on social media. Given a face image that claims to be an individual (e.g., Nicolas Cage), FaceGuard extracts a watermark from it and predicts the face image to be fake if the extracted watermark does not match well with the individual's ground truth one. A key component of FaceGuard is a new deep-learning-based watermarking method, which is 1) robust to normal image post-processing such as JPEG compression, Gaussian blurring, cropping, and resizing, but 2) fragile to deepfake manipulation. Our evaluation on multiple datasets shows that FaceGuard can detect deepfakes accurately and outperforms existing methods.

cs.CV