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Yuanming Li

Publications and source records attributed to Yuanming Li.

At least 19 recordsLinked to original sources

Visual-OPSD: Cross-Modal On-Policy Self-Distillation for Efficient Unified Multimodal Reasoning

Unified multimodal models (UMMs) interleave generated ''visual thoughts'' (VTs) with text reasoning to improve spatial tasks. This incurs roughly an order-of-magnitude inference cost from multi-step diffusion. We find this cost yields limited direct benefit. On ThinkMorph, removing or noising VTs barely changes accuracy across nine benchmarks. Once rendered, attention concentrates on the VT regardless of content. Yet a KL diagnostic shows that conditioning on a privileged VT trace shifts the model's completion distribution. This suggests the generation pathway encodes useful reasoning beyond the rendered pixels. Motivated by this gap, we propose Visual On-Policy Self-Distillation(Visual-OPSD). Teacher and student share identical weights but differ in context: the teacher sees privileged VTs while the student sees only the question. Token-level JSD distillation on on-policy student trajectories transfers the teacher's reasoning to a text-only student. Across nine benchmarks, Visual-OPSD improves over its generative teacher by $+3.40$pp with $14.3\times$ speedup (10.0s vs. 142.8s per sample) and outperforms same-scale VLMs by $+63.83$pp on VSP. A Gaussian-noise control ($+0.40$pp vs. $+10.28$pp for real VTs) and $58.4\%$ closure of the KL gap confirm that gains come from the semantic content of the generation pathway.

cs.CV

SpatialAvatar-0: High-Quality 4D Head Avatar with Multi-Stage Reconstruction

High-quality 4D head avatars from one or a few source portraits are central to telepresence, AR/VR, and digital-human interaction. 3D Gaussian Splatting (3DGS) has emerged as the dominant representation, with two complementary regimes (generalizable feed-forward predictors and per-subject refiners) maturing in parallel. However, existing feed-forward predictors are trained on a single dataset family with a hard-coded source count, inheriting the corresponding domain bias. Per-subject refiners require 300K--600K iterations and rely on adaptive densification that destroys upstream Gaussian layouts, preventing the two regimes from sharing a representation end-to-end. To bridge both regimes we propose SpatialAvatar-0 on a shared FLAME-mesh-bound Gaussian representation: a feed-forward generator with a parameter-free K-source mean-pool and a monocular-temporal to multi-view-spatial two-phase schedule that anchors against identity-prior collapse onto the smaller multi-view set. We further introduce a 10K-iter layout-preserving per-subject refinement loop that freezes the FLAME-binding and Gaussian count and replaces densification with a three-component anti-spike regularization. On VFHQ/HDTF cross-domain zero-shot we surpass the in-domain leader GAGAvatar by +1.5 dB PSNR despite never training on either test domain, and on the SplattingAvatar monocular benchmark we lead every reported metric, surpassing the 300K-iter GeoAvatar by +1.3 dB PSNR at up to 60x shorter per-subject schedule than common SOTA baselines. Website: https://spatialwalk.github.io/SpatialAvatar-0.

cs.CV

Avatar V: Scaling Video-Reference Avatar Video Generation

Generating avatar videos that are not merely visually similar to a target individual but behaviorally recognizable, faithfully reproducing their talking rhythm, gestural tendencies, and expression dynamics, remains an open challenge. Existing methods predominantly condition on single static images, which provide insufficient identity information and cannot capture dynamic motion traits, while standard pixel-level objectives underserve the perceptually critical facial regions that determine avatar fidelity. We present Avatar V, a production-scale framework that addresses these limitations through video-reference-conditioned identity modeling. Rather than compressing identity into fixed-size embeddings, the model conditions directly on the full token sequence of a reference video, learning to reproduce both static identity attributes (facial geometry, skin texture) and dynamic behavioral patterns (talking rhythm, micro-expressions) through attention over the reference context. We introduce Sparse Reference Attention, an asymmetric mechanism achieving linear-complexity conditioning on arbitrarily long references; a motion representation stream enabling closed-loop talking style transfer; and an identity-aware super-resolution refiner inheriting the full reference conditioning. These are supported by a data engine curating 100M+ training clips from 50M raw videos, and a five-stage training pipeline with flow matching pre-training, personality fine-tuning, two-phase distillation (>10x acceleration), and RLHF alignment, deployed across thousands of GPUs. Avatar V generates 1080p videos of unlimited duration, achieving state-of-the-art identity preservation, lip synchronization, and generation quality on our cross-scene benchmark, consistently outperforming leading systems including Seedance 2.0, Kling O3 Pro, Veo 3.1, and OmniHuman 1.5 in both automated metrics and human evaluation.

cs.CV

See What I Mean: Aligning Vision and Language Representations for Video Fine-grained Object Understanding

We present SWIM (See What I Mean), a novel training strategy that aligns vision and language representations to enable fine-grained object understanding solely from textual prompts. Unlike existing approaches that require explicit visual prompts, such as masks or points, SWIM leverages mask supervision only during training to guide cross-modal attention, allowing the model to automatically attend to the user-specified object at inference. Our cross-attention analysis of pretrained multimodal large languagemodels (MLLMs) reveals a systematic discrepancy: Attribute words produce sharp, localized activations in the visual modality, whereas object nouns yield diffuse and scattered patterns due to semantic reference bias and distributed high-level representations. To address this misalignment, we construct NL-Refer, an enriched dataset, in which each object mask is paired with a precise natural language referring expression. SWIM extracts multi-layer cross-attention maps from object nouns and enforces spatial consistency with ground-truth masks. Experimental results demonstrate that SWIM substantially improves text-visual alignment and achieves superior performance over visual-prompt-based methods on fine-grained object understanding benchmarks. The code and data are available at \href{https://github.com/HumanMLLM/SWIM}{https://github.com/HumanMLLM/SWIM}.

cs.CV

OmniEncoder: See, Hear, and Feel Continuous Motion Like Humans With One Encoder

Recent advances in omni-modal large language models have enabled remarkable progress in joint vision-audio understanding. However, prevailing architectures rely on modality-specific encoders with a \emph{video-coarse, audio-dense} design -- sampling visual frames at 1--2 fps while processing audio waveforms at 25 fps -- resulting in systems that perceive video \emph{frame by frame, modality by modality} rather than holistically as humans do. Such a discrepancy leaves models with impoverished cross-modal interaction during encoding and an inability to capture fine-grained visual motion. To bridge this gap, we present \textbf{Omni-Encoder, a unified Transformer backbone designed to co-embed visual and audio signals at a symmetrical 25 fps} within a shared latent space. This architecture leverages three core innovations -- the Omni-Encoder Token Template, Omni-RoPE, and Temporal Window Shifting -- to effectively reconcile the dual challenges of modality disentanglement and computational efficiency. Experiments demonstrate that, compared to the modality-specific baseline Qwen2.5-Omni under the same input token budget to the LLM decoder, Omni-Encoder delivers substantial gains on visual continuous understanding tasks -- such as sign language recognition and fine-grained sports action analysis -- while maintaining competitive performance on established audio-visual benchmarks such as AVQA and Speaker Identification and Localization. These results suggest that unified omnivorous encoding offers a promising direction for building omni-modal models that more closely reflect the integrated nature of human perception.

cs.CV

Generate Your Talking Avatar from Video Reference

Existing talking avatar methods typically adopt an image-to-video pipeline conditioned on a static reference image within the same scene as the target generation. This restricted, single-view perspective lacks sufficient temporal and expression cues, limiting the ability to synthesize high-fidelity talking avatars in customized backgrounds. To this end, we introduce Talking Avatar generation from Video Reference (TAVR), a novel framework that shifts the paradigm by leveraging cross-scene video inputs. To effectively process these extended temporal contexts and bridge cross-scene domain gaps, TAVR integrates a token selection module alongside a comprehensive three-stage training scheme. Specifically, same-scene video pretraining establishes foundational appearance copying, which is subsequently expanded by cross-scene reference fine-tuning for robust cross-scene adaptation. Finally, task-specific reinforcement learning aligns the generated outputs with identity-based rewards to maximize identity similarity. To systematically evaluate cross-scene robustness, we construct a new benchmark comprising 158 carefully curated cross-scene video pairs. Extensive experiments show that TAVR benefits from flexible inference-time video referencing and consistently surpasses existing baselines both quantitatively and qualitatively. This work has been deployed to production. For more related research, please visit \href{https://www.heygen.com/research}{HeyGen Research} and \href{https://www.heygen.com/research/avatar-v-model}{HeyGen Avatar-V}.

cs.CV

TransVLM: A Vision-Language Framework and Benchmark for Detecting Any Shot Transitions

Traditional Shot Boundary Detection (SBD) inherently struggles with complex transitions by formulating the task around isolated cut points, frequently yielding corrupted video shots. We address this fundamental limitation by formalizing the Shot Transition Detection (STD) task. Rather than searching for ambiguous points, STD explicitly detects the continuous temporal segments of transitions. To tackle this, we propose TransVLM, a Vision-Language Model (VLM) framework for STD. Unlike regular VLMs that predominantly rely on spatial semantics and struggle with fine-grained inter-shot dynamics, our method explicitly injects optical flow as a critical motion prior at the input stage. Through a simple yet effective feature-fusion strategy, TransVLM directly processes concatenated color and motion representations, significantly enhancing its temporal awareness without incurring any additional visual token overhead on the language backbone. To overcome the severe class imbalance in public data, we design a scalable data engine to synthesize diverse transition videos for robust training, alongside a comprehensive benchmark for STD. Extensive experiments demonstrate that TransVLM achieves superior overall performance, outperforming traditional heuristic methods, specialized spatiotemporal networks, and top-tier VLMs. For more related research, please visit HeyGen Research (https://www.heygen.com/research) and HeyGen Avatar-V (https://www.heygen.com/research/avatar-v-model). Project page: https://chence17.github.io/TransVLM/

cs.CV

AutoPKG: An Automated Framework for Dynamic E-commerce Product-Attribute Knowledge Graph Construction

Product attribute extraction in e-commerce is bottlenecked by ontologies that are inconsistent, incomplete, and costly to maintain. We present AutoPKG, a multi-agent Large Language Model (LLM) framework that automatically constructs a Product-attribute Knowledge Graph (PKG) from multimodal product content. AutoPKG induces product types and type-specific attribute keys on demand, extracts attribute values from text and images, and consolidates updates through a centralized decision agent that maintains a globally consistent canonical graph. We also propose an evaluation protocol for dynamic PKGs that measures type and key validity, consolidation quality, and edge-level accuracy for value assertions after canonicalization. On a large real-world marketplace catalog dataset from Lazada (Alibaba), AutoPKG achieves up to 0.953 Weighted Knowledge Efficiency (WKE) for product types, 0.724 WKE for attribute keys, and 0.531 edge-level F1 for multimodal value extraction. Across three public benchmarks, our method improves edge-level exact-match F1 by 0.152 and yields a precision gain of 0.208 on the attribute extraction application. Online A/B tests show that AutoPKG-derived attributes increase Gross Merchandise Value (GMV) in Badge by 3.81 percent, in Search by 5.32 percent, and in Recommendation by 7.89 percent, supporting the practical value of AutoPKG in production.

cs.AI

ChiMDQA: Towards Comprehensive Chinese Document QA with Fine-grained Evaluation

With the rapid advancement of natural language processing (NLP) technologies, the demand for high-quality Chinese document question-answering datasets is steadily growing. To address this issue, we present the Chinese Multi-Document Question Answering Dataset(ChiMDQA), specifically designed for downstream business scenarios across prevalent domains including academic, education, finance, law, medical treatment, and news. ChiMDQA encompasses long-form documents from six distinct fields, consisting of 6,068 rigorously curated, high-quality question-answer (QA) pairs further classified into ten fine-grained categories. Through meticulous document screening and a systematic question-design methodology, the dataset guarantees both diversity and high quality, rendering it applicable to various NLP tasks such as document comprehension, knowledge extraction, and intelligent QA systems. Additionally, this paper offers a comprehensive overview of the dataset's design objectives, construction methodologies, and fine-grained evaluation system, supplying a substantial foundation for future research and practical applications in Chinese QA. The code and data are available at: https://anonymous.4open.science/r/Foxit-CHiMDQA/.

cs.CL

Towards Multi-domain Face Landmark Detection with Synthetic Data from Diffusion model

Recently, deep learning-based facial landmark detection for in-the-wild faces has achieved significant improvement. However, there are still challenges in face landmark detection in other domains (e.g. cartoon, caricature, etc). This is due to the scarcity of extensively annotated training data. To tackle this concern, we design a two-stage training approach that effectively leverages limited datasets and the pre-trained diffusion model to obtain aligned pairs of landmarks and face in multiple domains. In the first stage, we train a landmark-conditioned face generation model on a large dataset of real faces. In the second stage, we fine-tune the above model on a small dataset of image-landmark pairs with text prompts for controlling the domain. Our new designs enable our method to generate high-quality synthetic paired datasets from multiple domains while preserving the alignment between landmarks and facial features. Finally, we fine-tuned a pre-trained face landmark detection model on the synthetic dataset to achieve multi-domain face landmark detection. Our qualitative and quantitative results demonstrate that our method outperforms existing methods on multi-domain face landmark detection.

cs.CV

DataCI: A Platform for Data-Centric AI on Streaming Data

We introduce DataCI, a comprehensive open-source platform designed specifically for data-centric AI in dynamic streaming data settings. DataCI provides 1) an infrastructure with rich APIs for seamless streaming dataset management, data-centric pipeline development and evaluation on streaming scenarios, 2) an carefully designed versioning control function to track the pipeline lineage, and 3) an intuitive graphical interface for a better interactive user experience. Preliminary studies and demonstrations attest to the easy-to-use and effectiveness of DataCI, highlighting its potential to revolutionize the practice of data-centric AI in streaming data contexts.

cs.DC

DIFAI: Diverse Facial Inpainting using StyleGAN Inversion

Image inpainting is an old problem in computer vision that restores occluded regions and completes damaged images. In the case of facial image inpainting, most of the methods generate only one result for each masked image, even though there are other reasonable possibilities. To prevent any potential biases and unnatural constraints stemming from generating only one image, we propose a novel framework for diverse facial inpainting exploiting the embedding space of StyleGAN. Our framework employs pSp encoder and SeFa algorithm to identify semantic components of the StyleGAN embeddings and feed them into our proposed SPARN decoder that adopts region normalization for plausible inpainting. We demonstrate that our proposed method outperforms several state-of-the-art methods.

cs.CV

Reference Guided Image Inpainting using Facial Attributes

Image inpainting is a technique of completing missing pixels such as occluded region restoration, distracting objects removal, and facial completion. Among these inpainting tasks, facial completion algorithm performs face inpainting according to the user direction. Existing approaches require delicate and well controlled input by the user, thus it is difficult for an average user to provide the guidance sufficiently accurate for the algorithm to generate desired results. To overcome this limitation, we propose an alternative user-guided inpainting architecture that manipulates facial attributes using a single reference image as the guide. Our end-to-end model consists of attribute extractors for accurate reference image attribute transfer and an inpainting model to map the attributes realistically and accurately to generated images. We customize MS-SSIM loss and learnable bidirectional attention maps in which importance structures remain intact even with irregular shaped masks. Based on our evaluation using the publicly available dataset CelebA-HQ, we demonstrate that the proposed method delivers superior performance compared to some state-of-the-art methods specialized in inpainting tasks.

cs.CV

MIGPerf: A Comprehensive Benchmark for Deep Learning Training and Inference Workloads on Multi-Instance GPUs

New architecture GPUs like A100 are now equipped with multi-instance GPU (MIG) technology, which allows the GPU to be partitioned into multiple small, isolated instances. This technology provides more flexibility for users to support both deep learning training and inference workloads, but efficiently utilizing it can still be challenging. The vision of this paper is to provide a more comprehensive and practical benchmark study for MIG in order to eliminate the need for tedious manual benchmarking and tuning efforts. To achieve this vision, the paper presents MIGPerf, an open-source tool that streamlines the benchmark study for MIG. Using MIGPerf, the authors conduct a series of experiments, including deep learning training and inference characterization on MIG, GPU sharing characterization, and framework compatibility with MIG. The results of these experiments provide new insights and guidance for users to effectively employ MIG, and lay the foundation for further research on the orchestration of hybrid training and inference workloads on MIGs. The code and results are released on https://github.com/MLSysOps/MIGProfiler. This work is still in progress and more results will be published soon.

cs.LG

Active-Learning-as-a-Service: An Automatic and Efficient MLOps System for Data-Centric AI

The success of today's AI applications requires not only model training (Model-centric) but also data engineering (Data-centric). In data-centric AI, active learning (AL) plays a vital role, but current AL tools 1) require users to manually select AL strategies, and 2) can not perform AL tasks efficiently. To this end, this paper presents an automatic and efficient MLOps system for AL, named ALaaS (Active-Learning-as-a-Service). Specifically, 1) ALaaS implements an AL agent, including a performance predictor and a workflow controller, to decide the most suitable AL strategies given users' datasets and budgets. We call this a predictive-based successive halving early-stop (PSHEA) procedure. 2) ALaaS adopts a server-client architecture to support an AL pipeline and implements stage-level parallelism for high efficiency. Meanwhile, caching and batching techniques are employed to further accelerate the AL process. In addition to efficiency, ALaaS ensures accessibility with the help of the design philosophy of configuration-as-a-service. Extensive experiments show that ALaaS outperforms all other baselines in terms of latency and throughput. Also, guided by the AL agent, ALaaS can automatically select and run AL strategies for non-expert users under different datasets and budgets. Our code is available at \url{https://github.com/MLSysOps/Active-Learning-as-a-Service}.

cs.LG

Controllable Face Manipulation and UV Map Generation by Self-supervised Learning

Although manipulating facial attributes by Generative Adversarial Networks (GANs) has been remarkably successful recently, there are still some challenges in explicit control of features such as pose, expression, lighting, etc. Recent methods achieve explicit control over 2D images by combining 2D generative model and 3DMM. However, due to the lack of realism and clarity in texture reconstruction by 3DMM, there is a domain gap between the synthetic image and the rendered image of 3DMM. Since rendered 3DMM images contain facial region only without the background, directly computing the loss between these two domains is not ideal and the resultant trained model will be biased. In this study, we propose to explicitly edit the latent space of the pretrained StyleGAN by controlling the parameters of the 3DMM. To address the domain gap problem, we propose a noval network called 'Map and edit' and a simple but effective attribute editing method to avoid direct loss computation between rendered and synthesized images. Furthermore, since our model can accurately generate multi-view face images while the identity remains unchanged. As a by-product, combined with visibility masks, our proposed model can also generate texture-rich and high-resolution UV facial textures. Our model relies on pretrained StyleGAN, and the proposed model is trained in a self-supervised manner without any manual annotations or datasets.

cs.CV

Injecting 3D Perception of Controllable NeRF-GAN into StyleGAN for Editable Portrait Image Synthesis

Over the years, 2D GANs have achieved great successes in photorealistic portrait generation. However, they lack 3D understanding in the generation process, thus they suffer from multi-view inconsistency problem. To alleviate the issue, many 3D-aware GANs have been proposed and shown notable results, but 3D GANs struggle with editing semantic attributes. The controllability and interpretability of 3D GANs have not been much explored. In this work, we propose two solutions to overcome these weaknesses of 2D GANs and 3D-aware GANs. We first introduce a novel 3D-aware GAN, SURF-GAN, which is capable of discovering semantic attributes during training and controlling them in an unsupervised manner. After that, we inject the prior of SURF-GAN into StyleGAN to obtain a high-fidelity 3D-controllable generator. Unlike existing latent-based methods allowing implicit pose control, the proposed 3D-controllable StyleGAN enables explicit pose control over portrait generation. This distillation allows direct compatibility between 3D control and many StyleGAN-based techniques (e.g., inversion and stylization), and also brings an advantage in terms of computational resources. Our codes are available at https://github.com/jgkwak95/SURF-GAN.

cs.CV

Generate and Edit Your Own Character in a Canonical View

Recently, synthesizing personalized characters from a single user-given portrait has received remarkable attention as a drastic popularization of social media and the metaverse. The input image is not always in frontal view, thus it is important to acquire or predict canonical view for 3D modeling or other applications. Although the progress of generative models enables the stylization of a portrait, obtaining the stylized image in canonical view is still a challenging task. There have been several studies on face frontalization but their performance significantly decreases when input is not in the real image domain, e.g., cartoon or painting. Stylizing after frontalization also results in degenerated output. In this paper, we propose a novel and unified framework which generates stylized portraits in canonical view. With a proposed latent mapper, we analyze and discover frontalization mapping in a latent space of StyleGAN to stylize and frontalize at once. In addition, our model can be trained with unlabelled 2D image sets, without any 3D supervision. The effectiveness of our method is demonstrated by experimental results.

cs.CV