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Yuanpei Chen

Publications and source records attributed to Yuanpei Chen.

47 records · Page 3Linked to original sources

Sequential Dexterity: Chaining Dexterous Policies for Long-Horizon Manipulation

Many real-world manipulation tasks consist of a series of subtasks that are significantly different from one another. Such long-horizon, complex tasks highlight the potential of dexterous hands, which possess adaptability and versatility, capable of seamlessly transitioning between different modes of functionality without the need for re-grasping or external tools. However, the challenges arise due to the high-dimensional action space of dexterous hand and complex compositional dynamics of the long-horizon tasks. We present Sequential Dexterity, a general system based on reinforcement learning (RL) that chains multiple dexterous policies for achieving long-horizon task goals. The core of the system is a transition feasibility function that progressively finetunes the sub-policies for enhancing chaining success rate, while also enables autonomous policy-switching for recovery from failures and bypassing redundant stages. Despite being trained only in simulation with a few task objects, our system demonstrates generalization capability to novel object shapes and is able to zero-shot transfer to a real-world robot equipped with a dexterous hand. Code and videos are available at https://sequential-dexterity.github.io

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Spiking PointNet: Spiking Neural Networks for Point Clouds

Recently, Spiking Neural Networks (SNNs), enjoying extreme energy efficiency, have drawn much research attention on 2D visual recognition and shown gradually increasing application potential. However, it still remains underexplored whether SNNs can be generalized to 3D recognition. To this end, we present Spiking PointNet in the paper, the first spiking neural model for efficient deep learning on point clouds. We discover that the two huge obstacles limiting the application of SNNs in point clouds are: the intrinsic optimization obstacle of SNNs that impedes the training of a big spiking model with large time steps, and the expensive memory and computation cost of PointNet that makes training a big spiking point model unrealistic. To solve the problems simultaneously, we present a trained-less but learning-more paradigm for Spiking PointNet with theoretical justifications and in-depth experimental analysis. In specific, our Spiking PointNet is trained with only a single time step but can obtain better performance with multiple time steps inference, compared to the one trained directly with multiple time steps. We conduct various experiments on ModelNet10, ModelNet40 to demonstrate the effectiveness of Spiking PointNet. Notably, our Spiking PointNet even can outperform its ANN counterpart, which is rare in the SNN field thus providing a potential research direction for the following work. Moreover, Spiking PointNet shows impressive speedup and storage saving in the training phase.

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Learning a Universal Human Prior for Dexterous Manipulation from Human Preference

Generating human-like behavior on robots is a great challenge especially in dexterous manipulation tasks with robotic hands. Scripting policies from scratch is intractable due to the high-dimensional control space, and training policies with reinforcement learning (RL) and manual reward engineering can also be hard and lead to unnatural motions. Leveraging the recent progress on RL from Human Feedback, we propose a framework that learns a universal human prior using direct human preference feedback over videos, for efficiently tuning the RL policies on 20 dual-hand robot manipulation tasks in simulation, without a single human demonstration. A task-agnostic reward model is trained through iteratively generating diverse polices and collecting human preference over the trajectories; it is then applied for regularizing the behavior of polices in the fine-tuning stage. Our method empirically demonstrates more human-like behaviors on robot hands in diverse tasks including even unseen tasks, indicating its generalization capability.

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Dynamic Handover: Throw and Catch with Bimanual Hands

Humans throw and catch objects all the time. However, such a seemingly common skill introduces a lot of challenges for robots to achieve: The robots need to operate such dynamic actions at high-speed, collaborate precisely, and interact with diverse objects. In this paper, we design a system with two multi-finger hands attached to robot arms to solve this problem. We train our system using Multi-Agent Reinforcement Learning in simulation and perform Sim2Real transfer to deploy on the real robots. To overcome the Sim2Real gap, we provide multiple novel algorithm designs including learning a trajectory prediction model for the object. Such a model can help the robot catcher has a real-time estimation of where the object will be heading, and then react accordingly. We conduct our experiments with multiple objects in the real-world system, and show significant improvements over multiple baselines. Our project page is available at \url{https://binghao-huang.github.io/dynamic_handover/}.

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InfLoR-SNN: Reducing Information Loss for Spiking Neural Networks

The Spiking Neural Network (SNN) has attracted more and more attention recently. It adopts binary spike signals to transmit information. Benefitting from the information passing paradigm of SNNs, the multiplications of activations and weights can be replaced by additions, which are more energy-efficient. However, its "Hard Reset" mechanism for the firing activity would ignore the difference among membrane potentials when the membrane potential is above the firing threshold, causing information loss. Meanwhile, quantifying the membrane potential to 0/1 spikes at the firing instants will inevitably introduce the quantization error thus bringing about information loss too. To address these problems, we propose to use the "Soft Reset" mechanism for the supervised training-based SNNs, which will drive the membrane potential to a dynamic reset potential according to its magnitude, and Membrane Potential Rectifier (MPR) to reduce the quantization error via redistributing the membrane potential to a range close to the spikes. Results show that the SNNs with the "Soft Reset" mechanism and MPR outperform their vanilla counterparts on both static and dynamic datasets.

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Membrane Potential Batch Normalization for Spiking Neural Networks

As one of the energy-efficient alternatives of conventional neural networks (CNNs), spiking neural networks (SNNs) have gained more and more interest recently. To train the deep models, some effective batch normalization (BN) techniques are proposed in SNNs. All these BNs are suggested to be used after the convolution layer as usually doing in CNNs. However, the spiking neuron is much more complex with the spatio-temporal dynamics. The regulated data flow after the BN layer will be disturbed again by the membrane potential updating operation before the firing function, i.e., the nonlinear activation. Therefore, we advocate adding another BN layer before the firing function to normalize the membrane potential again, called MPBN. To eliminate the induced time cost of MPBN, we also propose a training-inference-decoupled re-parameterization technique to fold the trained MPBN into the firing threshold. With the re-parameterization technique, the MPBN will not introduce any extra time burden in the inference. Furthermore, the MPBN can also adopt the element-wised form, while these BNs after the convolution layer can only use the channel-wised form. Experimental results show that the proposed MPBN performs well on both popular non-spiking static and neuromorphic datasets. Our code is open-sourced at \href{https://github.com/yfguo91/MPBN}{MPBN}.

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RMP-Loss: Regularizing Membrane Potential Distribution for Spiking Neural Networks

Spiking Neural Networks (SNNs) as one of the biology-inspired models have received much attention recently. It can significantly reduce energy consumption since they quantize the real-valued membrane potentials to 0/1 spikes to transmit information thus the multiplications of activations and weights can be replaced by additions when implemented on hardware. However, this quantization mechanism will inevitably introduce quantization error, thus causing catastrophic information loss. To address the quantization error problem, we propose a regularizing membrane potential loss (RMP-Loss) to adjust the distribution which is directly related to quantization error to a range close to the spikes. Our method is extremely simple to implement and straightforward to train an SNN. Furthermore, it is shown to consistently outperform previous state-of-the-art methods over different network architectures and datasets.

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Joint A-SNN: Joint Training of Artificial and Spiking Neural Networks via Self-Distillation and Weight Factorization

Emerged as a biology-inspired method, Spiking Neural Networks (SNNs) mimic the spiking nature of brain neurons and have received lots of research attention. SNNs deal with binary spikes as their activation and therefore derive extreme energy efficiency on hardware. However, it also leads to an intrinsic obstacle that training SNNs from scratch requires a re-definition of the firing function for computing gradient. Artificial Neural Networks (ANNs), however, are fully differentiable to be trained with gradient descent. In this paper, we propose a joint training framework of ANN and SNN, in which the ANN can guide the SNN's optimization. This joint framework contains two parts: First, the knowledge inside ANN is distilled to SNN by using multiple branches from the networks. Second, we restrict the parameters of ANN and SNN, where they share partial parameters and learn different singular weights. Extensive experiments over several widely used network structures show that our method consistently outperforms many other state-of-the-art training methods. For example, on the CIFAR100 classification task, the spiking ResNet-18 model trained by our method can reach to 77.39% top-1 accuracy with only 4 time steps.

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Real Spike: Learning Real-valued Spikes for Spiking Neural Networks

Brain-inspired spiking neural networks (SNNs) have recently drawn more and more attention due to their event-driven and energy-efficient characteristics. The integration of storage and computation paradigm on neuromorphic hardwares makes SNNs much different from Deep Neural Networks (DNNs). In this paper, we argue that SNNs may not benefit from the weight-sharing mechanism, which can effectively reduce parameters and improve inference efficiency in DNNs, in some hardwares, and assume that an SNN with unshared convolution kernels could perform better. Motivated by this assumption, a training-inference decoupling method for SNNs named as Real Spike is proposed, which not only enjoys both unshared convolution kernels and binary spikes in inference-time but also maintains both shared convolution kernels and Real-valued Spikes during training. This decoupling mechanism of SNN is realized by a re-parameterization technique. Furthermore, based on the training-inference-decoupled idea, a series of different forms for implementing Real Spike on different levels are presented, which also enjoy shared convolutions in the inference and are friendly to both neuromorphic and non-neuromorphic hardware platforms. A theoretical proof is given to clarify that the Real Spike-based SNN network is superior to its vanilla counterpart. Experimental results show that all different Real Spike versions can consistently improve the SNN performance. Moreover, the proposed method outperforms the state-of-the-art models on both non-spiking static and neuromorphic datasets.

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Towards Human-Level Bimanual Dexterous Manipulation with Reinforcement Learning

Achieving human-level dexterity is an important open problem in robotics. However, tasks of dexterous hand manipulation, even at the baby level, are challenging to solve through reinforcement learning (RL). The difficulty lies in the high degrees of freedom and the required cooperation among heterogeneous agents (e.g., joints of fingers). In this study, we propose the Bimanual Dexterous Hands Benchmark (Bi-DexHands), a simulator that involves two dexterous hands with tens of bimanual manipulation tasks and thousands of target objects. Specifically, tasks in Bi-DexHands are designed to match different levels of human motor skills according to cognitive science literature. We built Bi-DexHands in the Issac Gym; this enables highly efficient RL training, reaching 30,000+ FPS by only one single NVIDIA RTX 3090. We provide a comprehensive benchmark for popular RL algorithms under different settings; this includes Single-agent/Multi-agent RL, Offline RL, Multi-task RL, and Meta RL. Our results show that the PPO type of on-policy algorithms can master simple manipulation tasks that are equivalent up to 48-month human babies (e.g., catching a flying object, opening a bottle), while multi-agent RL can further help to master manipulations that require skilled bimanual cooperation (e.g., lifting a pot, stacking blocks). Despite the success on each single task, when it comes to acquiring multiple manipulation skills, existing RL algorithms fail to work in most of the multi-task and the few-shot learning settings, which calls for more substantial development from the RL community. Our project is open sourced at https://github.com/PKU-MARL/DexterousHands.

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End-to-End Affordance Learning for Robotic Manipulation

Learning to manipulate 3D objects in an interactive environment has been a challenging problem in Reinforcement Learning (RL). In particular, it is hard to train a policy that can generalize over objects with different semantic categories, diverse shape geometry and versatile functionality. Recently, the technique of visual affordance has shown great prospects in providing object-centric information priors with effective actionable semantics. As such, an effective policy can be trained to open a door by knowing how to exert force on the handle. However, to learn the affordance, it often requires human-defined action primitives, which limits the range of applicable tasks. In this study, we take advantage of visual affordance by using the contact information generated during the RL training process to predict contact maps of interest. Such contact prediction process then leads to an end-to-end affordance learning framework that can generalize over different types of manipulation tasks. Surprisingly, the effectiveness of such framework holds even under the multi-stage and the multi-agent scenarios. We tested our method on eight types of manipulation tasks. Results showed that our methods outperform baseline algorithms, including visual-based affordance methods and RL methods, by a large margin on the success rate. The demonstration can be found at https://sites.google.com/view/rlafford/.

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