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Yuanzhe Liu

Publications and source records attributed to Yuanzhe Liu.

At least 19 recordsLinked to original sources

Robotic Spatiotemporal Editing: A Unified Interface for Controllable Action Generation via Masked Action Reconstruction

Generative policies can synthesize robot behaviors, yet controlling and editing them through diverse spatiotemporal references remains challenging. In the real world, human intent requires robot behaviors that satisfy constraints on where, when, and how actions are executed. Our key insight is that spatiotemporal control references, such as keypoints, flows, orientations, and keyposes, can be viewed as partial specifications of the same temporal Cartesian action space. We introduce the MAP (Masked Action Space) interface to unify these action references and formulate controllable manipulation as an action inpainting problem. Our Inpainting Policy (IP) reconstructs missing action dimensions of the end-effector, combining progress-guided alignment with multi-mask training supporting unseen action-constraint combinations. We further adopt a training-free RePaint variant that iteratively inpaints the action during denoising to reduce control error. On ManiSkill and LIBERO-10, our policy achieves average task success rates of 92.67% and 64.67%, respectively.Real-world experiments demonstrate spatiotemporal control with average positional and rotational errors of 44.3 mm and 7°, respectively, showing that our policy can use diverse references to guide executable robot behaviors.

cs.RO↗

Between Spoilers and Guesswork: Avoiding Over-Specification in Coding Benchmarks

Benchmarks drive AI progress, but are hampered by task under-specification and over-specification. Task under-specification causes guesswork, where solutions have to make things up, or worse, resort to contamination or reward hacking. Task over-specification causes spoilers, where solutions can bypass some of the harder steps the benchmark was supposed to measure. Since future-looking benchmarks should be difficult, over-specification reduces a benchmark's shelflife of community adoption. Repository-level coding benchmarks have helped the field progress but experience unnecessary churn due to both over- and under-specification. For instance, SWE-bench Pro, FEA-bench, Doc2Feat-bench, and Multi-SWE-bench all tackle under-specification by augmenting task statements with hints derived from ground truth. We show that leaking ground-truth information into the task statement causes over-specification in some of these benchmarks. We experiment with various specification levels, trying to thread the needle between spoilers and guesswork. Based on these results, we recommend techniques for deriving parsimonious hints. We will release our hints so the community can obtain more reliable signals from popular benchmarks.

cs.AI↗

CoDA: Co-Evolution of Data Engines and Action Policies

Generative simulation can automate robot environment construction, but physically valid environments are not necessarily useful for training. The challenge is to identify environments that address a policy's failures and supervision that helps it overcome them. We introduce CoDA, a framework in which a simulation data engine and an action policy co-evolve through a shared heterogeneous memory of environment construction, policy failures, and learning progress. The memory compiles validated diagnoses from a vision-language critic into generation programs that recreate difficulties and training programs that help the policy overcome them. We further propose Text2potential to convert these diagnoses into staged potentials for action-chunk value learning, providing dense supervision for policy updates while preserving the task's optimal policy under standard shaping assumptions. Measured learning progress guides further generation and program refinement. Across four manipulation task families, CoDA improves out-of-distribution success from 5.3% after supervised fine-tuning to 27.6%, exceeding the strongest closed-loop baseline by 9.5 percentage points with the same generation budget. On LIBERO-Pro, 15 rounds of generation and training raise success from 25% to 84% under position perturbations and from 1% to 76% under instruction perturbations.

cs.RO↗

Style Over Substance: Content-Invariant Wrappers Flip LLM Safety-Judge Verdicts

Automatic safety judges -- for example Llama Guard, or GPT-4o given a grading prompt -- produce the numbers behind reported jailbreak success rates, defense evaluations, and safety leaderboards. We ask whether these judges grade what a reply contains or how it sounds. We place a fixed piece of text before or after a model reply (a style wrapper) and leave the reply itself unchanged byte-for-byte, so any change in verdict is an error of the judge. Over 600 JailbreakBench replies (300 harmful, 300 refusals), 9 wrappers, and 8 judges, using paired tests and a measured per-judge repeat-disagreement rate (the noise floor), we find that most judges barely move but specific judges have specific, cheap blind spots. A token refusal ("I can't help with that") placed before the unchanged harmful text flips 19.9% of GPT-4o-mini's correct "unsafe" verdicts to "safe" (noise floor 0.5%; 18.2% under majority-of-three re-scoring), yet moves Claude only 0.4%. The deployed Llama Guard 4 guard model is evaded by an "educational course" preface on 12.3% of harmful replies, and the flips persist across repeats, while a second deployed guard (gpt-oss-safeguard-20b) is immune. Changing only the grading prompt to ignore tone cuts the GPT-4o-mini attack roughly tenfold on the same model, so the weakness lives in the judge, not in the content. Pure tone-only decoration that adds no new claim still flips up to 2.1% of verdicts on the vulnerable judges, several times their noise floors. On this artifact set the judges also disagree about which target model is safest, and a bootstrap shows the ranking is unstable before any wrapper is added. We release the data, wrappers, code, and per-verdict labels.

cs.AI↗

EgoForge: Goal-Directed Egocentric World Simulator

Generative world models have shown promise for simulating dynamic environments, yet egocentric video remains challenging due to rapid viewpoint changes, frequent hand-object interactions, and goal-directed procedures whose evolution depends on latent human intent. Existing approaches either focus on hand-centric instructional synthesis with limited scene evolution, perform static view translation without modeling action dynamics, or rely on dense supervision, such as camera trajectories, long video prefixes, and synchronized multi-camera capture. In this work, we introduce EgoForge, an egocentric goal-directed world simulator that generates coherent, first-person video rollouts from minimal static inputs: a single egocentric image, a high-level instruction, and an optional auxiliary exocentric view. To improve intent alignment and temporal coherence, we introduce GRAFT, a trajectory-level diffusion refinement method that uses positive and negative rollout distributions, derived from goal, temporal, scene-consistency, and perceptual rewards, to steer the diffusion velocity field toward coherent, goal-complete egocentric simulations. Extensive experiments show EgoForge achieves consistent gains in semantic alignment, geometric stability, and motion fidelity over strong baselines, and performs robustly in real-world smart-glasses experiments.

cs.CV↗

ELSA3D: Elastic Semantic Anchoring for Unified 3D Understanding and Generation

Unified 3D foundation models aspire to generate 3D assets and reason about them in language within a single backbone, but their text-3D interaction remains largely implicit. Existing methods concatenate text and 3D tokens into a flat sequence and rely on self-attention, collapsing coarse structural cues and fine geometric details into one undifferentiated representation. We introduce ELSA3D, a unified 3D model that addresses this with elastic semantic anchoring, structuring language and geometric reasoning jointly along matched abstraction scales. ELSA3D represents geometry with a scale-aware octree tokenizer and introduces Anchor Tokens, sparse cross-modal units that select semantic cues, route them to the most relevant 3D scale, retrieve scale-specific geometric evidence, and write the fused signal back into the unified representation, keeping interaction sparse yet precise. A lightweight per-block router makes both computation and reasoning elastic, choosing which text tokens instantiate anchors at which geometric scale so that cross-modal capacity concentrates where alignment is most needed. ELSA3D achieves state-of-the-art performance across image-to-3D generation, text-to-3D generation, and 3D captioning, outperforming the strongest unified baseline while roughly halving FLOPs and inference latency relative to the non-elastic version of the same model.

cs.CV↗

DeepJEPA: Scaling World Models from Within

World-model planners typically scale outward by rolling farther, sampling more trajectories, or optimizing longer, while assigning the same computation to every imagined transition. We show that making every transition uniformly deeper wastes computation and can degrade planning because useful refinement is concentrated at a small set of decision-critical events. We introduce DeepJEPA, a weight-tied joint-embedding predictive world model that treats transition depth as an inner test-time scaling axis and learns when another recurrent update is worth computing for each candidate and rollout step. Across five visual-control settings, DeepJEPA improves or matches the strongest fixed-depth planner while averaging only 1.00-1.26 updates per transition. Its additional computation concentrates at contact onset and sustained object interaction, where latent corrections can change which candidates enter the planner's elite set and which action is selected. Representation probes further show that improved planning does not require uniformly better object-state decodability. DeepJEPA therefore reframes world-model scaling as a problem of allocating internal computation where it can change the planner's decision: think deeper at decision-critical transitions instead of making every rollout uniformly deeper or longer.

cs.RO↗

LIBERO-MAX: Do Robot Policies Adapt When the World Changes?

Robots must often continue a task after a target moves, the viewpoint shifts, or an obstacle appears, even though their earlier observations and committed actions reflect the previous scene. Many simulation robustness benchmarks fix external conditions at reset, leaving this temporal challenge underexamined. We introduce LIBERO-MAX, a benchmark of 8,000 paired cases spanning eight types of changes to geometry, observations, appearance, clutter, and paths. Each pair compares task execution with and without a mid-task event, holding the task, initial state, policy seed, and pre-event action sequence fixed. This controlled comparison distinguishes event-associated regressions from failures already present without the change. Across fourteen current VLA, hybrid, and world-action policies, events reduce success by 11.0-25.7 percentage points. Event profiles reveal shared vulnerabilities to geometry and observation changes, while policy-family rankings interleave. Camera controls show that robustness reflects both competence under the changed conditions and the trajectory from which they are encountered; varying query cadence does not eliminate the gap. Together, the paired protocol and temporal diagnostics establish LIBERO-MAX as a reproducible testbed for diagnosing failures under mid-execution changes and measuring progress toward robot policies that remain effective as the world changes.

cs.RO↗

CADWorld: Computer-Use Benchmark for Long-Horizon Computer-Aided Design

Computer-use agents are increasingly evaluated in realistic desktop environments, but existing benchmarks provide limited coverage of professional engineering workflows whose outputs are persistent, structured artifacts. Mechanical computer-aided design (CAD) is a particularly demanding setting: an agent must manipulate geometry and constraints over long interaction horizons while producing a native project whose dimensions, construction structure, and downstream engineering state remain valid. We introduce \textbf{CADWorld}, a benchmark for long-horizon computer use in FreeCAD. CADWorld contains 200 tasks spanning 11 mechanical-CAD workflow categories, including sketching, part modeling, assembly, CAM, FEM, measurement, mesh processing, and technical drawing. Agents operate through screenshots and GUI actions, while success is determined by task-specific executable checks over saved FreeCAD artifacts and auxiliary outputs, covering geometric properties, parametric structure, constraints, manufacturing state, and simulation results. Across seven current agents on the full benchmark, the strongest agent achieves 17.5\% success, compared with an 87.0\% expert reference pass. We find that weaker agents often fail before producing a valid artifact, whereas stronger agents increasingly fail on structural, geometric, and construction-process requirements. CADWorld therefore exposes a gap between general GUI competence and reliable execution of persistent, verifiable engineering workflows. Project accessible at https://cad-world.github.io.

cs.AI↗

Single Canonical Prompts Underestimate LLM Safety's Surface-Form Sensitivity

A benchmark score is a measurement instrument, yet most benchmarks read each item at a single canonical surface form. We ask whether that reading is faithful: when an item's intent is held fixed and only its meaning-preserving surface form varies, does the canonical-form score estimate model behavior well, and how much of any variation is decoding/judge noise rather than signal? We instantiate this in safety, a high-stakes setting with no gold label to average toward. To avoid prior confounds, we pre-author the reformulations (refusal-free, mostly non-LLM: machine back-translation and a Matrix-Language-Frame code-switch generator) so an identical surface form reaches every model, score all responses with one human-anchored, vendor-neutral judge (Claude, kappa = 0.86 vs. human on unsafe compliance, stable across languages, cross-checked by GPT-4o), and verify intent preservation. On 370 seeds x 5 surface forms x 5 models, no single transformation is uniformly most dangerous (6 of 20 per-transformation McNemar tests survive correction, most protective). Yet evaluating only the canonical prompt underestimates unsafe compliance: the union of unsafe outcomes across forms exceeds even the worst single form by 3.3-12.9 pp, with bootstrap 95% CIs excluding zero for all five models, and 5-13% of seeds safe on canonical are unsafe under some reformulation -- above a zero stochasticity floor (canonical resampled five times at temperature 0 gives 0/370 new exposures). The size of this gap is model-dependent (largest on Gemini 2.5 Pro). One form recovers only ~53% of a model's observed unsafe surface and about three reach 85% -- a redundancy characterization of this form set, not of a defined population. A benign control (XSTest) suggests the instability is bidirectional, though the benign and harmful pools are not item-matched. We release the dataset, code, and per-response labels.

cs.CR↗

Decoding Children's Gait Behavior

We introduce a new problem domain for human action recognition: the fine-grained analysis of children's gait behaviors from standard RGB video. We specifically target the ambulatory patterns of children aged 3-17 years. Such behaviors arise naturally in the diagnosis and treatment of several critical developmental and neuromuscular disorders, such as cerebral palsy and hemiplegia. Despite their clinical value, current 3D sensor-based gait analysis systems are expensive, intrusive, and often impractical for young subjects. To address this, we introduce a new dataset comprising over 1,100 high-frame-rate (60 FPS) video sequences from 110 subjects, accompanied by synchronized, anonymized pose sequences. In each session, the child performs a 5-second "walk-around" task, capturing the gait cycle from multiple viewpoints. Crucially, we demonstrate that current state-of-the-art approaches, including gait foundation models and Multimodal Large Language Models (MLLMs), fail to effectively resolve these clinical nuances. We identify the key technical challenges in analyzing these erratic and subtle motor patterns and describe a unified end-to-end framework for decoding fundamental components of pediatric gait. Through comprehensive experimental results, we demonstrate the potential of this dataset to drive novel research questions and establish a rigorous baseline for automated child gait assessment.

cs.CV↗

PerfAgent: Profiler-Guided Iterative Refinement for Repository-Level Code Optimization

Large language model (LLM) agents now perform well on correctness-oriented repository-level tasks, including SWE-Bench issue resolution and feature implementation in real codebases. However, they still struggle with repository-level code optimization, which requires preserving behavior while improving runtime performance. Passing tests is not enough in this setting; a patch must preserve behavior, implement code optimization, and approach expert speedups. Current agents often miss bottlenecks hidden behind abstraction layers and native extensions, stop after shallow speedups, or insufficiently test the code patches that thus may silently break edge cases. We present PerfAgent, a profiler-guided, verifier-in-the-loop workflow that gives an off-the-shelf coding agent the feedback needed to find real hotspots, improve beyond the first passing patch, and use profiler evidence rather than timing alone to decide what to optimize next. On two challenging optimization benchmarks, GSO and SWE-fficiency-Lite, PerfAgent more than doubles the rate of expert-matching patches over OpenHands with GPT-5.1, improving from 19.6% to 39.2% on GSO and from 26% to 74% on SWE-fficiency-Lite. It also surpasses an oracle best-of-five baseline at substantially lower cost, showing that the gains come from better feedback rather than additional test-time sampling.

cs.SE↗

PALM: Progress-Aware Policy Learning via Affordance Reasoning for Long-Horizon Robotic Manipulation

Recent advancements in vision-language-action (VLA) models have shown promise in robotic manipulation, yet they continue to struggle with long-horizon, multi-step tasks. Existing methods lack internal reasoning mechanisms that can identify task-relevant interaction cues or track progress within a subtask, leading to critical execution errors such as repeated actions, missed steps, and premature termination. To address these challenges, we introduce PALM, a VLA framework that structures policy learning around interaction-centric affordance reasoning and subtask progress cues. PALM distills complementary affordance representations that capture object relevance, contact geometry, spatial placements, and motion dynamics, and serve as task-relevant anchors for visuomotor control. To further stabilize long-horizon execution, PALM predicts continuous within-subtask progress, enabling seamless subtask transitions. Across extensive simulation and real-world experiments, PALM consistently outperforms baselines, achieving a 91.8% success rate on LIBERO-LONG, a 12.5% improvement in average length on CALVIN ABC->D, and a 2x improvement over real-world baselines across three long-horizon generalization settings.

cs.RO↗

CoRe3D: Collaborative Reasoning as a Foundation for 3D Intelligence

Recent advances in large multimodal models suggest that explicit reasoning mechanisms play a critical role in improving model reliability, interpretability, and cross-modal alignment. While such reasoning-centric approaches have been proven effective in language and vision tasks, their extension to 3D remains underdeveloped. CoRe3D introduces a unified 3D understanding and generation reasoning framework that jointly operates over semantic and spatial abstractions, enabling high-level intent inferred from language to directly guide low-level 3D content formation. Central to this design is a spatially grounded reasoning representation that decomposes 3D latent space into localized regions, allowing the model to reason over geometry in a compositional and procedural manner. By tightly coupling semantic chain-of-thought inference with structured spatial reasoning, CoRe3D produces 3D outputs that exhibit strong local consistency and faithful alignment with linguistic descriptions.

cs.CV↗

Toward Cognitive Supersensing in Multimodal Large Language Model

Multimodal Large Language Models (MLLMs) have achieved remarkable success in open-vocabulary perceptual tasks, yet their ability to solve complex cognitive problems remains limited, especially when visual details are abstract and require visual memory. Current approaches primarily scale Chain-of-Thought (CoT) reasoning in the text space, even when language alone is insufficient for clear and structured reasoning, and largely neglect visual reasoning mechanisms analogous to the human visuospatial sketchpad and visual imagery. To mitigate this deficiency, we introduce Cognitive Supersensing, a novel training paradigm that endows MLLMs with human-like visual imagery capabilities by integrating a Latent Visual Imagery Prediction (LVIP) head that jointly learns sequences of visual cognitive latent embeddings and aligns them with the answer, thereby forming vision-based internal reasoning chains. We further introduce a reinforcement learning stage that optimizes text reasoning paths based on this grounded visual latent. To evaluate the cognitive capabilities of MLLMs, we present CogSense-Bench, a comprehensive visual question answering (VQA) benchmark assessing five cognitive dimensions. Extensive experiments demonstrate that MLLMs trained with Cognitive Supersensing significantly outperform state-of-the-art baselines on CogSense-Bench and exhibit superior generalization on out-of-domain mathematics and science VQA benchmarks, suggesting that internal visual imagery is potentially key to bridging the gap between perceptual recognition and cognitive understanding. We will open-source the CogSense-Bench and our model weights.

cs.CV↗

Fine-Grained Preference Optimization Improves Spatial Reasoning in VLMs

Current Vision-Language Models (VLMs) struggle with fine-grained spatial reasoning, particularly when multi-step logic and precise spatial alignment are required. In this work, we introduce SpatialReasoner-R1, a vision-language reasoning model designed to address these limitations. To construct high-quality supervision for spatial reasoning, we design a Multi-Model Monte Carlo Tree Search (M3CTS) method that generates diverse, logically consistent Long Chain-of-Thought (LongCOT) reasoning trajectories. In addition, we propose a fine-grained Direct Preference Optimization (fDPO) method that introduces segment-specific preference granularity for descriptive grounding and logical reasoning, guided by a spatial reward mechanism that evaluates candidate responses based on visual consistency, spatial grounding, and logical coherence. Experimental results demonstrate that fDPO achieves relative performance gains of 4.1% and 9.0% over standard DPO on spatial qualitative and quantitative tasks, respectively. SpatialReasoner-R1, trained with fDPO, sets a new SoTA on SpatialRGPT-Bench, outperforming the strongest baseline by 9.4% in average accuracy, while maintaining competitive performance on general vision-language tasks.

cs.CV↗

Dataset Distillation for Offline Reinforcement Learning

Offline reinforcement learning often requires a quality dataset that we can train a policy on. However, in many situations, it is not possible to get such a dataset, nor is it easy to train a policy to perform well in the actual environment given the offline data. We propose using data distillation to train and distill a better dataset which can then be used for training a better policy model. We show that our method is able to synthesize a dataset where a model trained on it achieves similar performance to a model trained on the full dataset or a model trained using percentile behavioral cloning. Our project site is available at https://datasetdistillation4rl.github.io . We also provide our implementation at https://github.com/ggflow123/DDRL .

cs.LG↗

Lessons Learned: A Multi-Agent Framework for Code LLMs to Learn and Improve

Recent studies show that LLMs possess different skills and specialize in different tasks. In fact, we observe that their varied performance occur in several levels of granularity. For example, in the code optimization task, code LLMs excel at different optimization categories and no one dominates others. This observation prompts the question of how one leverages multiple LLM agents to solve a coding problem without knowing their complementary strengths a priori. We argue that a team of agents can learn from each other's successes and failures so as to improve their own performance. Thus, a lesson is the knowledge produced by an agent and passed on to other agents in the collective solution process. We propose a lesson-based collaboration framework, design the lesson solicitation--banking--selection mechanism, and demonstrate that a team of small LLMs with lessons learned can outperform a much larger LLM and other multi-LLM collaboration methods.

cs.AI↗