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Yuanzhen Li

Publications and source records attributed to Yuanzhen Li.

34 records · Page 2Linked to original sources

MetaCLUE: Towards Comprehensive Visual Metaphors Research

Creativity is an indispensable part of human cognition and also an inherent part of how we make sense of the world. Metaphorical abstraction is fundamental in communicating creative ideas through nuanced relationships between abstract concepts such as feelings. While computer vision benchmarks and approaches predominantly focus on understanding and generating literal interpretations of images, metaphorical comprehension of images remains relatively unexplored. Towards this goal, we introduce MetaCLUE, a set of vision tasks on visual metaphor. We also collect high-quality and rich metaphor annotations (abstract objects, concepts, relationships along with their corresponding object boxes) as there do not exist any datasets that facilitate the evaluation of these tasks. We perform a comprehensive analysis of state-of-the-art models in vision and language based on our annotations, highlighting strengths and weaknesses of current approaches in visual metaphor Classification, Localization, Understanding (retrieval, question answering, captioning) and gEneration (text-to-image synthesis) tasks. We hope this work provides a concrete step towards developing AI systems with human-like creative capabilities.

cs.CV↗

StyleDrop: Text-to-Image Generation in Any Style

Pre-trained large text-to-image models synthesize impressive images with an appropriate use of text prompts. However, ambiguities inherent in natural language and out-of-distribution effects make it hard to synthesize image styles, that leverage a specific design pattern, texture or material. In this paper, we introduce StyleDrop, a method that enables the synthesis of images that faithfully follow a specific style using a text-to-image model. The proposed method is extremely versatile and captures nuances and details of a user-provided style, such as color schemes, shading, design patterns, and local and global effects. It efficiently learns a new style by fine-tuning very few trainable parameters (less than $1\%$ of total model parameters) and improving the quality via iterative training with either human or automated feedback. Better yet, StyleDrop is able to deliver impressive results even when the user supplies only a single image that specifies the desired style. An extensive study shows that, for the task of style tuning text-to-image models, StyleDrop implemented on Muse convincingly outperforms other methods, including DreamBooth and textual inversion on Imagen or Stable Diffusion. More results are available at our project website: https://styledrop.github.io

cs.CV↗

Polarization-Orthogonal Nondegenerate Plasmonic Higher-Order Topological States

Photonic topological states, providing light-manipulation approaches in robust manners, have attracted intense attention. Connecting photonic topological states with far-field degrees of freedom(DoFs) has given rise to fruitful phenomena. Recently emerged higher-order topological insulators (HOTIs), hosting boundary states two or more dimensions lower than those of bulk, offer new paradigms to localize/transport light topologically in extended dimensionalities. However, photonic HOTIs have not been related to DoFs of radiation fields yet. Here, we report the observation of polarization-orthogonal second-order topological corner states at different frequencies on a designer-plasmonic Kagome metasurface in the far field.Such phenomenon stands on two mechanisms, i.e., projecting the far-field polarizations to the intrinsic parity DoFs of lattice modes and the parity splitting of the plasmonic corner states in spectra. We theoretically and numerically show that the parity splitting originates from the underlying inter-orbital coupling. Both near-field and far-field experiments verify the polarization-orthogonal nondegeneratesecond-order topological corner states. These results promise applications in robust optical single photon emitters and multiplexed photonic devices.

physics.optics↗

Debiasing Vision-Language Models via Biased Prompts

Machine learning models have been shown to inherit biases from their training datasets. This can be particularly problematic for vision-language foundation models trained on uncurated datasets scraped from the internet. The biases can be amplified and propagated to downstream applications like zero-shot classifiers and text-to-image generative models. In this study, we propose a general approach for debiasing vision-language foundation models by projecting out biased directions in the text embedding. In particular, we show that debiasing only the text embedding with a calibrated projection matrix suffices to yield robust classifiers and fair generative models. The proposed closed-form solution enables easy integration into large-scale pipelines, and empirical results demonstrate that our approach effectively reduces social bias and spurious correlation in both discriminative and generative vision-language models without the need for additional data or training.

cs.LG↗

ShapeClipper: Scalable 3D Shape Learning from Single-View Images via Geometric and CLIP-based Consistency

We present ShapeClipper, a novel method that reconstructs 3D object shapes from real-world single-view RGB images. Instead of relying on laborious 3D, multi-view or camera pose annotation, ShapeClipper learns shape reconstruction from a set of single-view segmented images. The key idea is to facilitate shape learning via CLIP-based shape consistency, where we encourage objects with similar CLIP encodings to share similar shapes. We also leverage off-the-shelf normals as an additional geometric constraint so the model can learn better bottom-up reasoning of detailed surface geometry. These two novel consistency constraints, when used to regularize our model, improve its ability to learn both global shape structure and local geometric details. We evaluate our method over three challenging real-world datasets, Pix3D, Pascal3D+, and OpenImages, where we achieve superior performance over state-of-the-art methods.

cs.CV↗

DreamBooth3D: Subject-Driven Text-to-3D Generation

We present DreamBooth3D, an approach to personalize text-to-3D generative models from as few as 3-6 casually captured images of a subject. Our approach combines recent advances in personalizing text-to-image models (DreamBooth) with text-to-3D generation (DreamFusion). We find that naively combining these methods fails to yield satisfactory subject-specific 3D assets due to personalized text-to-image models overfitting to the input viewpoints of the subject. We overcome this through a 3-stage optimization strategy where we jointly leverage the 3D consistency of neural radiance fields together with the personalization capability of text-to-image models. Our method can produce high-quality, subject-specific 3D assets with text-driven modifications such as novel poses, colors and attributes that are not seen in any of the input images of the subject.

cs.CV↗

Hi-LASSIE: High-Fidelity Articulated Shape and Skeleton Discovery from Sparse Image Ensemble

Automatically estimating 3D skeleton, shape, camera viewpoints, and part articulation from sparse in-the-wild image ensembles is a severely under-constrained and challenging problem. Most prior methods rely on large-scale image datasets, dense temporal correspondence, or human annotations like camera pose, 2D keypoints, and shape templates. We propose Hi-LASSIE, which performs 3D articulated reconstruction from only 20-30 online images in the wild without any user-defined shape or skeleton templates. We follow the recent work of LASSIE that tackles a similar problem setting and make two significant advances. First, instead of relying on a manually annotated 3D skeleton, we automatically estimate a class-specific skeleton from the selected reference image. Second, we improve the shape reconstructions with novel instance-specific optimization strategies that allow reconstructions to faithful fit on each instance while preserving the class-specific priors learned across all images. Experiments on in-the-wild image ensembles show that Hi-LASSIE obtains higher fidelity state-of-the-art 3D reconstructions despite requiring minimum user input.

cs.CV↗

DreamBooth: Fine Tuning Text-to-Image Diffusion Models for Subject-Driven Generation

Large text-to-image models achieved a remarkable leap in the evolution of AI, enabling high-quality and diverse synthesis of images from a given text prompt. However, these models lack the ability to mimic the appearance of subjects in a given reference set and synthesize novel renditions of them in different contexts. In this work, we present a new approach for "personalization" of text-to-image diffusion models. Given as input just a few images of a subject, we fine-tune a pretrained text-to-image model such that it learns to bind a unique identifier with that specific subject. Once the subject is embedded in the output domain of the model, the unique identifier can be used to synthesize novel photorealistic images of the subject contextualized in different scenes. By leveraging the semantic prior embedded in the model with a new autogenous class-specific prior preservation loss, our technique enables synthesizing the subject in diverse scenes, poses, views and lighting conditions that do not appear in the reference images. We apply our technique to several previously-unassailable tasks, including subject recontextualization, text-guided view synthesis, and artistic rendering, all while preserving the subject's key features. We also provide a new dataset and evaluation protocol for this new task of subject-driven generation. Project page: https://dreambooth.github.io/

cs.CV↗

StraIT: Non-autoregressive Generation with Stratified Image Transformer

We propose Stratified Image Transformer(StraIT), a pure non-autoregressive(NAR) generative model that demonstrates superiority in high-quality image synthesis over existing autoregressive(AR) and diffusion models(DMs). In contrast to the under-exploitation of visual characteristics in existing vision tokenizer, we leverage the hierarchical nature of images to encode visual tokens into stratified levels with emergent properties. Through the proposed image stratification that obtains an interlinked token pair, we alleviate the modeling difficulty and lift the generative power of NAR models. Our experiments demonstrate that StraIT significantly improves NAR generation and out-performs existing DMs and AR methods while being order-of-magnitude faster, achieving FID scores of 3.96 at 256*256 resolution on ImageNet without leveraging any guidance in sampling or auxiliary image classifiers. When equipped with classifier-free guidance, our method achieves an FID of 3.36 and IS of 259.3. In addition, we illustrate the decoupled modeling process of StraIT generation, showing its compelling properties on applications including domain transfer.

cs.CV↗

Muse: Text-To-Image Generation via Masked Generative Transformers

We present Muse, a text-to-image Transformer model that achieves state-of-the-art image generation performance while being significantly more efficient than diffusion or autoregressive models. Muse is trained on a masked modeling task in discrete token space: given the text embedding extracted from a pre-trained large language model (LLM), Muse is trained to predict randomly masked image tokens. Compared to pixel-space diffusion models, such as Imagen and DALL-E 2, Muse is significantly more efficient due to the use of discrete tokens and requiring fewer sampling iterations; compared to autoregressive models, such as Parti, Muse is more efficient due to the use of parallel decoding. The use of a pre-trained LLM enables fine-grained language understanding, translating to high-fidelity image generation and the understanding of visual concepts such as objects, their spatial relationships, pose, cardinality etc. Our 900M parameter model achieves a new SOTA on CC3M, with an FID score of 6.06. The Muse 3B parameter model achieves an FID of 7.88 on zero-shot COCO evaluation, along with a CLIP score of 0.32. Muse also directly enables a number of image editing applications without the need to fine-tune or invert the model: inpainting, outpainting, and mask-free editing. More results are available at https://muse-model.github.io

cs.CV↗

LASSIE: Learning Articulated Shapes from Sparse Image Ensemble via 3D Part Discovery

Creating high-quality articulated 3D models of animals is challenging either via manual creation or using 3D scanning tools. Therefore, techniques to reconstruct articulated 3D objects from 2D images are crucial and highly useful. In this work, we propose a practical problem setting to estimate 3D pose and shape of animals given only a few (10-30) in-the-wild images of a particular animal species (say, horse). Contrary to existing works that rely on pre-defined template shapes, we do not assume any form of 2D or 3D ground-truth annotations, nor do we leverage any multi-view or temporal information. Moreover, each input image ensemble can contain animal instances with varying poses, backgrounds, illuminations, and textures. Our key insight is that 3D parts have much simpler shape compared to the overall animal and that they are robust w.r.t. animal pose articulations. Following these insights, we propose LASSIE, a novel optimization framework which discovers 3D parts in a self-supervised manner with minimal user intervention. A key driving force behind LASSIE is the enforcing of 2D-3D part consistency using self-supervisory deep features. Experiments on Pascal-Part and self-collected in-the-wild animal datasets demonstrate considerably better 3D reconstructions as well as both 2D and 3D part discovery compared to prior arts. Project page: chhankyao.github.io/lassie/

cs.CV↗

SAMURAI: Shape And Material from Unconstrained Real-world Arbitrary Image collections

Inverse rendering of an object under entirely unknown capture conditions is a fundamental challenge in computer vision and graphics. Neural approaches such as NeRF have achieved photorealistic results on novel view synthesis, but they require known camera poses. Solving this problem with unknown camera poses is highly challenging as it requires joint optimization over shape, radiance, and pose. This problem is exacerbated when the input images are captured in the wild with varying backgrounds and illuminations. Standard pose estimation techniques fail in such image collections in the wild due to very few estimated correspondences across images. Furthermore, NeRF cannot relight a scene under any illumination, as it operates on radiance (the product of reflectance and illumination). We propose a joint optimization framework to estimate the shape, BRDF, and per-image camera pose and illumination. Our method works on in-the-wild online image collections of an object and produces relightable 3D assets for several use-cases such as AR/VR. To our knowledge, our method is the first to tackle this severely unconstrained task with minimal user interaction. Project page: https://markboss.me/publication/2022-samurai/ Video: https://youtu.be/LlYuGDjXp-8

cs.CV↗

Deep Image-based Illumination Harmonization

Integrating a foreground object into a background scene with illumination harmonization is an important but challenging task in computer vision and augmented reality community. Existing methods mainly focus on foreground and background appearance consistency or the foreground object shadow generation, which rarely consider global appearance and illumination harmonization. In this paper, we formulate seamless illumination harmonization as an illumination exchange and aggregation problem. Specifically, we firstly apply a physically-based rendering method to construct a large-scale, high-quality dataset (named IH) for our task, which contains various types of foreground objects and background scenes with different lighting conditions. Then, we propose a deep image-based illumination harmonization GAN framework named DIH-GAN, which makes full use of a multi-scale attention mechanism and illumination exchange strategy to directly infer mapping relationship between the inserted foreground object and the corresponding background scene. Meanwhile, we also use adversarial learning strategy to further refine the illumination harmonization result. Our method can not only achieve harmonious appearance and illumination for the foreground object but also can generate compelling shadow cast by the foreground object. Comprehensive experiments on both our IH dataset and real-world images show that our proposed DIH-GAN provides a practical and effective solution for image-based object illumination harmonization editing, and validate the superiority of our method against state-of-the-art methods. Our IH dataset is available at https://github.com/zhongyunbao/Dataset.

cs.CV↗

Acoustic non-Hermitian skin effect from twisted winding topology

The recently discovered non-Hermitian skin effect (NHSE) manifests the breakdown of current classification of topological phases in energy-nonconservative systems, and necessitates the introduction of non-Hermitian band topology. So far, all NHSE observations are based on one type of non-Hermitian band topology, in which the complex energy spectrum winds along a closed loop. As recently characterized along a synthetic dimension on a photonic platform, non-Hermitian band topology can exhibit almost arbitrary windings in momentum space, but their actual phenomena in real physical systems remain unclear. Here, we report the experimental realization of NHSE in a one-dimensional (1D) non-reciprocal acoustic crystal. With direct acoustic measurement, we demonstrate that a twisted winding, whose topology consists of two oppositely oriented loops in contact rather than a single loop, will dramatically change the NHSE, following previous predictions of unique features such as the bipolar localization and the Bloch point for a Bloch-wave-like extended state. This work reveals previously unnoticed features of NHSE, and provides the observation of physical phenomena originating from complex non-Hermitian winding topology.

physics.app-ph↗

A Many-Objective Evolutionary Algorithm Based on Decomposition and Local Dominance

Many-objective evolutionary algorithms (MOEAs), especially the decomposition-based MOEAs, have attracted wide attention in recent years. Recent studies show that a well designed combination of the decomposition method and the domination method can improve the performance ,i.e., convergence and diversity, of a MOEA. In this paper, a novel way of combining the decomposition method and the domination method is proposed. More precisely, a set of weight vectors is employed to decompose a given many-objective optimization problem(MaOP), and a hybrid method of the penalty-based boundary intersection function and dominance is proposed to compare local solutions within a subpopulation defined by a weight vector. A MOEA based on the hybrid method is implemented and tested on problems chosen from two famous test suites, i.e., DTLZ and WFG. The experimental results show that our algorithm is very competitive in dealing with MaOPs. Subsequently, our algorithm is extended to solve constraint MaOPs, and the constrained version of our algorithm also shows good performance in terms of convergence and diversity. These reveals that using dominance locally and combining it with the decomposition method can effectively improve the performance of a MOEA.

cs.NE↗

A mullti- or many- objective evolutionary algorithm with global loop update

Multi- or many-objective evolutionary algorithm- s(MOEAs), especially the decomposition-based MOEAs have been widely concerned in recent years. The decomposition-based MOEAs emphasize convergence and diversity in a simple model and have made a great success in dealing with theoretical and practical multi- or many-objective optimization problems. In this paper, we focus on update strategies of the decomposition- based MOEAs, and their criteria for comparing solutions. Three disadvantages of the decomposition-based MOEAs with local update strategies and several existing criteria for comparing solutions are analyzed and discussed. And a global loop update strategy and two hybrid criteria are suggested. Subsequently, an evolutionary algorithm with the global loop update is implement- ed and compared to several of the best multi- or many-objective optimization algorithms on two famous unconstraint test suites with up to 15 objectives. Experimental results demonstrate that unlike evolutionary algorithms with local update strategies, the population of our algorithm does not degenerate at any generation of its evolution, which guarantees the diversity of the resulting population. In addition, our algorithm wins in most instances of the two test suites, indicating that it is very compet- itive in terms of convergence and diversity. Running results of our algorithm with different criteria for comparing solutions are also compared. Their differences are very significant, indicating that the performance of our algorithm is affected by the criterion it adopts.

cs.NE↗