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Yuanzhi Liang

Publications and source records attributed to Yuanzhi Liang.

At least 19 recordsLinked to original sources

Dreaming in Flow: Generative Grounding Feedback for Self-Evolving Unified Multimodal Models

Unified multimodal models integrate visual understanding and generation within a single network, yet the two capabilities are commonly optimized as separate tasks. We introduce Generative Grounding Feedback(GGF), a self-evolving post-training framework that uses only text prompts and the model's own visual experience. Given a prompt, the model first generates a visual ``dream.'' Flow-level feedback compares text-, image-, and repair-conditioned predictions at the same noisy latent state, transferring image-grounded generation directions to the prompt condition. Dream replay grounding replays this dream through captioning and re-imagination, training claim-level evidence to remain consistent across the replay while separating unrelated visual experiences. Jointly optimized, these two directions let generation provide visual grounding for understanding and understanding refine subsequent generation without paired image--text supervision. Experiments across unified models with different understanding--generation integration designs show consistent improvements in text-to-image generation together with modest gains in visual understanding.

cs.CV

Sample-Adaptive Latent Rewards for Uncertainty-Guided Diffusion Post-Training

Latent reward models can supervise visual diffusion models without decoding intermediate states into pixel space. This makes alignment with human preferences more efficient. However, existing latent reward models output only scalar scores. They do not estimate the uncertainty of each prediction. The generator therefore cannot determine which feedback is reliable. This can drive optimization in the wrong direction and lead to reward hacking. We propose \textsc{SURE}, a unified latent-space framework for image and video diffusion models. It learns reward distributions and directly uses their reliability to guide dense post-training. First, we propose sample-adaptive latent reward model (\textsc{SURE-LRM}). It predicts a Gaussian utility for each noisy latent. Its mean predicts the reward score. Its variance reflect the uncertainty of prediction without human annotation. The learned distribution then guides post-training through uncertainty-guided reward feedback learning (\textsc{SURE-REFL}). This method provides uncertainty-guided dense feedback along the denoising trajectory. At selected transitions, \textsc{SURE-REFL} queries the frozen \textsc{SURE-LRM}. It converts detached variance into reliability weights for samples at the same transition. Each weighted reward is backpropagated only through its local transition. The entire process remains in latent space and requires neither pixel-space decoding nor the full denoising graph. Experiments show that \textsc{SURE-LRM} improves preference prediction over strong baselines. \textsc{SURE-REFL} achieves the sota performance among various metrics and further improves optimization stability. It also achieves the highest VBench quality, semantic, and total scores among the evaluated methods.

cs.CV

Physics-Grounded Fluid Video Generation with a Simulation Dataset and Dual-Stream Optical-Flow Supervision

Video diffusion models generate visually compelling content but routinely violate elementary physics when the subject involves fluids: liquid columns break apart in mid-air, container water levels fail to rise as liquid is poured in, and splashes disperse without regard to momentum or gravity. We attribute this gap to the fact that large-scale video-text corpora contain almost no explicit motion supervision, so models learn to imitate fluid appearance rather than dynamics. We address this with two contributions. First, we build a physics-simulation fluid dataset combining 1,638 MPM-simulated pouring/sloshing videos with 2,320 keyword-filtered real pouring videos mined from stock footage, plus two held-out test sets: a 1,515-video real-video benchmark and an 18-prompt text-to-first-frame generalization benchmark. Second, we introduce a dual-stream image-to-video architecture built on a pretrained diffusion-transformer video generator. It augments the standard RGB decoder with a lightweight Optical-Flow Decoder branch trained with explicit end-point-error and smoothness losses, fused into the RGB stream via zero-initialized convolutions so the pretrained backbone starts undisturbed. Only the two decoders are updated; the encoder, temporal transformer, and text encoder remain frozen. Across two model scales (1.3B and 14B) and two test sets, our method improves VideoPhy-2 Physical-Commonsense and Video-Quality scores over the frozen backbone by up to 8.75 and 4.65 points, outperforms a leading open competitor, and is preferred by human raters in a blind study. A direct optical-flow read-out evaluation further shows an end-point error as low as 0.54 pixels in-distribution, confirming the model has internalized a coherent motion prior rather than merely improving surface appearance.

cs.AI

From World Action Models to Embodied Brains: A Roadmap for Open-World Physical Intelligence

Artificial general intelligence ultimately requires agents that can reason and act in the physical world. Action models, vision-language-action policies, and world models have advanced this goal, while World Action Models (WAMs) are particularly promising because they connect candidate interventions with predicted consequences. However, progress remains fragmented: models use incompatible action spaces and prediction targets, datasets and tasks follow different conventions, and runtime systems expose limited interfaces for reuse and evaluation. We review the evolution toward WAMs and organize these limitations into three coupled gaps: model roles and representations, objectives and standardization, and system composition. Building on this analysis, we propose a co-evolution roadmap for physical intelligence centered on the \emph{embodied brain}, a long-term model target for integrating multimodal context, comparing candidate interventions, and issuing state-transition or capability requests rather than direct actuator commands. WAMs provide promising prototypes for its predictive functions, while a physical harness grounds model outputs through tools, controllers, verification, and trace logging. Shared contracts align heterogeneous models, data, tasks, and embodiments, and closed-loop post-training converts verified interaction into reusable experience. Together, these components define a modular physical-intelligence stack for adaptive and self-improving embodied agents.

cs.RO

Learning to Credit the Right Steps: Objective-aware Process Optimization for Visual Generation

Reinforcement learning, particularly Group Relative Policy Optimization (GRPO), has emerged as an effective framework for post-training visual generative models with human preference signals. However, its effectiveness is fundamentally limited by coarse reward credit assignment. In modern visual generation, multiple reward models are often used to capture heterogeneous objectives, such as visual quality, motion consistency, and text alignment. Existing GRPO pipelines typically collapse these rewards into a single static scalar and propagate it uniformly across the entire diffusion trajectory. This design ignores the stage-specific roles of different denoising steps and produces mistimed or incompatible optimization signals. To address this issue, we propose Objective-aware Trajectory Credit Assignment (OTCA), a structured framework for fine-grained GRPO training. OTCA consists of two key components. Trajectory-Level Credit Decomposition estimates the relative importance of different denoising steps. Multi-Objective Credit Allocation adaptively weights and combines multiple reward signals throughout the denoising process. By jointly modeling temporal credit and objective-level credit, OTCA converts coarse reward supervision into a structured, timestep-aware training signal that better matches the iterative nature of diffusion-based generation. Extensive experiments show that OTCA consistently improves both image and video generation quality across evaluation metrics.

cs.CV

Reward-Aware Trajectory Shaping for Few-step Visual Generation

Achieving high-fidelity generation in extremely few sampling steps has long been a central goal of generative modeling. Existing approaches largely rely on distillation-based frameworks to compress the original multi-step denoising process into a few-step generator. However, such methods inherently constrain the student to imitate a stronger multi-step teacher, imposing the teacher as an upper bound on student performance. We argue that introducing \textbf{preference alignment awareness} enables the student to optimize toward reward-preferred generation quality, potentially surpassing the teacher instead of being restricted to rigid teacher imitation. To this end, we propose \textbf{Reward-Aware Trajectory Shaping (RATS)}, a lightweight framework for preference-aligned few-step generation. Specifically, teacher and student latent trajectories are aligned at key denoising stages through horizon matching, while a \textbf{reward-aware gate} is introduced to adaptively regulate teacher guidance based on their relative reward performance. Trajectory shaping is strengthened when the teacher achieves higher rewards, and relaxed when the student matches or surpasses the teacher, thereby enabling continued reward-driven improvement. By seamlessly integrating trajectory distillation, reward-aware gating, and preference alignment, RATS effectively transfers preference-relevant knowledge from high-step generators without incurring additional test-time computational overhead. Experimental results demonstrate that RATS substantially improves the efficiency--quality trade-off in few-step visual generation, significantly narrowing the gap between few-step students and stronger multi-step generators.

cs.CV

Tele-Omni: a Unified Multimodal Framework for Video Generation and Editing

Recent advances in diffusion-based video generation have substantially improved visual fidelity and temporal coherence. However, most existing approaches remain task-specific and rely primarily on textual instructions, limiting their ability to handle multimodal inputs, contextual references, and diverse video generation and editing scenarios within a unified framework. Moreover, many video editing methods depend on carefully engineered pipelines tailored to individual operations, which hinders scalability and composability. In this paper, we propose Tele-Omni, a unified multimodal framework for video generation and editing that follows multimodal instructions, including text, images, and reference videos, within a single model. Tele-Omni leverages pretrained multimodal large language models to parse heterogeneous instructions and infer structured generation or editing intents, while diffusion-based generators perform high-quality video synthesis conditioned on these structured signals. To enable joint training across heterogeneous video tasks, we introduce a task-aware data processing pipeline that unifies multimodal inputs into a structured instruction format while preserving task-specific constraints. Tele-Omni supports a wide range of video-centric tasks, including text-to-video generation, image-to-video generation, first-last-frame video generation, in-context video generation, and in-context video editing. By decoupling instruction parsing from video synthesis and combining it with task-aware data design, Tele-Omni achieves flexible multimodal control while maintaining strong temporal coherence and visual consistency. Experimental results demonstrate that Tele-Omni achieves competitive performance across multiple tasks.

cs.CV

TeleBoost: A Systematic Alignment Framework for High-Fidelity, Controllable, and Robust Video Generation

Post-training is the decisive step for converting a pretrained video generator into a production-oriented model that is instruction-following, controllable, and robust over long temporal horizons. This report presents a systematical post-training framework that organizes supervised policy shaping, reward-driven reinforcement learning, and preference-based refinement into a single stability-constrained optimization stack. The framework is designed around practical video-generation constraints, including high rollout cost, temporally compounding failure modes, and feedback that is heterogeneous, uncertain, and often weakly discriminative. By treating optimization as a staged, diagnostic-driven process rather than a collection of isolated tricks, the report summarizes a cohesive recipe for improving perceptual fidelity, temporal coherence, and prompt adherence while preserving the controllability established at initialization. The resulting framework provides a clear blueprint for building scalable post-training pipelines that remain stable, extensible, and effective in real-world deployment settings.

cs.CV

TeleWorld: Towards Dynamic Multimodal Synthesis with a 4D World Model

World models aim to endow AI systems with the ability to represent, generate, and interact with dynamic environments in a coherent and temporally consistent manner. While recent video generation models have demonstrated impressive visual quality, they remain limited in real-time interaction, long-horizon consistency, and persistent memory of dynamic scenes, hindering their evolution into practical world models. In this report, we present TeleWorld, a real-time multimodal 4D world modeling framework that unifies video generation, dynamic scene reconstruction, and long-term world memory within a closed-loop system. TeleWorld introduces a novel generation-reconstruction-guidance paradigm, where generated video streams are continuously reconstructed into a dynamic 4D spatio-temporal representation, which in turn guides subsequent generation to maintain spatial, temporal, and physical consistency. To support long-horizon generation with low latency, we employ an autoregressive diffusion-based video model enhanced with Macro-from-Micro Planning (MMPL)--a hierarchical planning method that reduces error accumulation from frame-level to segment-level-alongside efficient Distribution Matching Distillation (DMD), enabling real-time synthesis under practical computational budgets. Our approach achieves seamless integration of dynamic object modeling and static scene representation within a unified 4D framework, advancing world models toward practical, interactive, and computationally accessible systems. Extensive experiments demonstrate that TeleWorld achieves strong performance in both static and dynamic world understanding, long-term consistency, and real-time generation efficiency, positioning it as a practical step toward interactive, memory-enabled world models for multimodal generation and embodied intelligence.

cs.CV

CtrlVDiff: Controllable Video Generation via Unified Multimodal Video Diffusion

We tackle the dual challenges of video understanding and controllable video generation within a unified diffusion framework. Our key insights are two-fold: geometry-only cues (e.g., depth, edges) are insufficient: they specify layout but under-constrain appearance, materials, and illumination, limiting physically meaningful edits such as relighting or material swaps and often causing temporal drift. Enriching the model with additional graphics-based modalities (intrinsics and semantics) provides complementary constraints that both disambiguate understanding and enable precise, predictable control during generation. However, building a single model that uses many heterogeneous cues introduces two core difficulties. Architecturally, the model must accept any subset of modalities, remain robust to missing inputs, and inject control signals without sacrificing temporal consistency. Data-wise, training demands large-scale, temporally aligned supervision that ties real videos to per-pixel multimodal annotations. We then propose CtrlVDiff, a unified diffusion model trained with a Hybrid Modality Control Strategy (HMCS) that routes and fuses features from depth, normals, segmentation, edges, and graphics-based intrinsics (albedo, roughness, metallic), and re-renders videos from any chosen subset with strong temporal coherence. To enable this, we build MMVideo, a hybrid real-and-synthetic dataset aligned across modalities and captions. Across understanding and generation benchmarks, CtrlVDiff delivers superior controllability and fidelity, enabling layer-wise edits (relighting, material adjustment, object insertion) and surpassing state-of-the-art baselines while remaining robust when some modalities are unavailable.

cs.CV

Seeing What Matters: Visual Preference Policy Optimization for Visual Generation

Reinforcement learning (RL) has become a powerful tool for post-training visual generative models, with Group Relative Policy Optimization (GRPO) increasingly used to align generators with human preferences. However, existing GRPO pipelines rely on a single scalar reward per sample, treating each image or video as a holistic entity and ignoring the rich spatial and temporal structure of visual content. This coarse supervision hinders the correction of localized artifacts and the modeling of fine-grained perceptual cues. We introduce Visual Preference Policy Optimization (ViPO), a GRPO variant that lifts scalar feedback into structured, pixel-level advantages. ViPO employs a Perceptual Structuring Module that uses pretrained vision backbones to construct spatially and temporally aware advantage maps, redistributing optimization pressure toward perceptually important regions while preserving the stability of standard GRPO. Across both image and video benchmarks, ViPO consistently outperforms vanilla GRPO, improving in-domain alignment with human-preference rewards and enhancing generalization on out-of-domain evaluations. The method is architecture-agnostic, lightweight, and fully compatible with existing GRPO training pipelines, providing a more expressive and informative learning signal for visual generation.

cs.CV

Learning What to Trust: Bayesian Prior-Guided Optimization for Visual Generation

Group Relative Policy Optimization (GRPO) has emerged as an effective and lightweight framework for post-training visual generative models. However, its performance is fundamentally limited by the ambiguity of textual visual correspondence: a single prompt may validly describe diverse visual outputs, and a single image or video may support multiple equally correct interpretations. This many to many relationship leads reward models to generate uncertain and weakly discriminative signals, causing GRPO to underutilize reliable feedback and overfit noisy ones. We introduce Bayesian Prior-Guided Optimization (BPGO), a novel extension of GRPO that explicitly models reward uncertainty through a semantic prior anchor. BPGO adaptively modulates optimization trust at two levels: inter-group Bayesian trust allocation emphasizes updates from groups consistent with the prior while down-weighting ambiguous ones, and intra-group prior-anchored renormalization sharpens sample distinctions by expanding confident deviations and compressing uncertain scores. Across both image and video generation tasks, BPGO delivers consistently stronger semantic alignment, enhanced perceptual fidelity, and faster convergence than standard GRPO and recent variants.

cs.CV

Rethinking Reward Signals in Video GRPO: When Scores Become Targets

Group Relative Policy Optimization (GRPO) enables stable and preference-oriented updates via group-wise comparisons for post-training video generation. However, GRPO directly optimizes reward-induced advantages. Under sustained optimization, the reward score can lose fidelity as a proxy for true video quality, consistent with the phenomenon described by Goodhart's Law. This leads to two recurring issues: (i) shortcut-driven optimization under composite objectives and (ii) reward saturation within prompt groups. To address these issues, we introduce TaRoS, a Target-Robust Reward Signaling framework for Video generation GRPO. TaRoS leverages component level performance assessment together with intra-group sparsity to organize multi-aspect rewards towards optimization objectives. In addition, it adaptively downweights components that exhibit saturation, thereby preserving effective optimization directions and mitigating redundancy. This maintains meaningful optimization directions and preserves within-group ranking separation, thereby preventing reward hacking and leading to more reliable policy updates. Extensive experiments show consistent improvements in visual fidelity, motion coherence, and text-video alignment over strong baselines.

cs.CV

UniModel: A Visual-Only Framework for Unified Multimodal Understanding and Generation

We present UniModel, a unified generative model that jointly supports visual understanding and visual generation within a single pixel-to-pixel diffusion framework. Our goal is to achieve unification along three axes: the model, the tasks, and the representations. At the representation level, we eliminate modality discrepancies by mapping both text and images into a shared visual space: textual prompts are rendered as painted text images on a clean canvas, and all inputs and outputs are treated purely as RGB pixels. This yields a fully vision-native formulation of multimodal learning. At the task level, a broad range of vision-language problems are cast as pixel-to-pixel transformations in this visual space. For understanding tasks, the model takes an RGB image and produces a painted text image that visually encodes the semantic prediction. For generation tasks, painted text images serve as visual conditions that guide realistic and semantically aligned image synthesis. Captioning and text-to-image generation thus become different directions of the same underlying visual translation process. At the model level, we instantiate a single Unified Diffusion Transformer trained with rectified flow in pixel space. A shared backbone jointly learns bidirectional mappings between natural images and painted text images, with lightweight task embeddings to specify the desired direction. Experiments on text-to-image synthesis and image-to-text understanding demonstrate strong cross-modal alignment and emergent controllability such as cycle-consistent image-caption-image loops. Our initial exploration suggests that unifying model, tasks, and representations in a single visual space is a promising paradigm for general-purpose multimodal intelligence.

cs.CV

Uni-Inter: Unifying 3D Human Motion Synthesis Across Diverse Interaction Contexts

We present Uni-Inter, a unified framework for human motion generation that supports a wide range of interaction scenarios: including human-human, human-object, and human-scene-within a single, task-agnostic architecture. In contrast to existing methods that rely on task-specific designs and exhibit limited generalization, Uni-Inter introduces the Unified Interactive Volume (UIV), a volumetric representation that encodes heterogeneous interactive entities into a shared spatial field. This enables consistent relational reasoning and compound interaction modeling. Motion generation is formulated as joint-wise probabilistic prediction over the UIV, allowing the model to capture fine-grained spatial dependencies and produce coherent, context-aware behaviors. Experiments across three representative interaction tasks demonstrate that Uni-Inter achieves competitive performance and generalizes well to novel combinations of entities. These results suggest that unified modeling of compound interactions offers a promising direction for scalable motion synthesis in complex environments.

cs.CV

LaxMotion: Rethinking Supervision Granularity for 3D Human Motion Generation

Recent 3D human motion generation models demonstrate remarkable reconstruction accuracy yet struggle to generalize beyond training distributions. This limitation arises partly from the use of precise 3D supervision, which encourages models to fit fixed coordinate patterns instead of learning the essential 3D structure and motion semantic cues required for robust generalization. To overcome this limitation, we propose LaxMotion, a framework that synthesizes realistic 3D motions without direct 3D pose supervision. Instead of regressing toward exact coordinates, LaxMotion learns 3D motion as a consistent explanation of global trajectories and monocular 2D kinematic cues. We introduce a structured motion factorization together with a reformulated training paradigm under relaxed observability. This design is further supported by relaxed regularization objectives that enforce view consistent alignment, orientation coherence, and structural stability. Under this relaxed supervision paradigm, LaxMotion generates diverse, temporally coherent, and semantically aligned 3D motions, achieving performance comparable to or surpassing fully 3D supervised methods. These results indicate that shifting supervision from exact coordinate matching to structural consistency promotes stronger reasoning and improved generalization, offering a scalable and data efficient paradigm for 3D motion generation.

cs.CV

SpatialLock: Precise Spatial Control in Text-to-Image Synthesis

Text-to-Image (T2I) synthesis has made significant advancements in recent years, driving applications such as generating datasets automatically. However, precise control over object localization in generated images remains a challenge. Existing methods fail to fully utilize positional information, leading to an inadequate understanding of object spatial layouts. To address this issue, we propose SpatialLock, a novel framework that leverages perception signals and grounding information to jointly control the generation of spatial locations. SpatialLock incorporates two components: Position-Engaged Injection (PoI) and Position-Guided Learning (PoG). PoI directly integrates spatial information through an attention layer, encouraging the model to learn the grounding information effectively. PoG employs perception-based supervision to further refine object localization. Together, these components enable the model to generate objects with precise spatial arrangements and improve the visual quality of the generated images. Experiments show that SpatialLock sets a new state-of-the-art for precise object positioning, achieving IOU scores above 0.9 across multiple datasets.

cs.CV

InterSyn: Interleaved Learning for Dynamic Motion Synthesis in the Wild

We present Interleaved Learning for Motion Synthesis (InterSyn), a novel framework that targets the generation of realistic interaction motions by learning from integrated motions that consider both solo and multi-person dynamics. Unlike previous methods that treat these components separately, InterSyn employs an interleaved learning strategy to capture the natural, dynamic interactions and nuanced coordination inherent in real-world scenarios. Our framework comprises two key modules: the Interleaved Interaction Synthesis (INS) module, which jointly models solo and interactive behaviors in a unified paradigm from a first-person perspective to support multiple character interactions, and the Relative Coordination Refinement (REC) module, which refines mutual dynamics and ensures synchronized motions among characters. Experimental results show that the motion sequences generated by InterSyn exhibit higher text-to-motion alignment and improved diversity compared with recent methods, setting a new benchmark for robust and natural motion synthesis. Additionally, our code will be open-sourced in the future to promote further research and development in this area.

cs.CV