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Yubei Chen

Publications and source records attributed to Yubei Chen.

At least 19 recordsLinked to original sources

Improving Weak World Models Behind Strong Agents in Atari Pong

Strong world-model agents frequently contain weak world models. We study this agent-world-model gap by reproducing five visual world-model agents in Atari Pong: DreamerV3, DIAMOND, TWISTER, Simulus, and STORM, with performance comparable to the reported results, and independently evaluating their frozen world models. First, closed-loop rollout diagnosis qualitatively inspects visual trajectories generated by each frozen model under an independently trained policy. All five models exhibit clear visual or dynamical failures, including ball disappearance, incorrect motion, and invalid ball-paddle interactions. Second, under native zero-shot model-based reinforcement learning (MBRL), a new policy is trained entirely within the frozen model from scratch using the agent's native RL procedure, without real-environment training. When evaluated in the real environment, these policies substantially underperform the reproduced agents: DreamerV3 (-5.5 to -20.9), DIAMOND (19.7 to -9.6), TWISTER (17.7 to -13.3), Simulus (20.8 to -11.6), and STORM (18.7 to -21.0), where -21 is the minimum Pong return. This gap also extends broadly across Atari100K. Motivated by the ball-related rollout failures in Pong, we propose Concept-Guided Spatial Regularization (CGSReg), an auxiliary reconstruction loss on task-critical concept regions. We evaluate it under a more challenging pixel-space zero-shot MBRL setting, where policies learn directly from images generated by the frozen world model. Ball-region CGSReg improves pixel-space zero-shot MBRL in DreamerV3, DIAMOND, TWISTER, and Simulus, and also improves closed-loop rollouts in the first three; STORM shows no clear improvement.

cs.AI

Beyond Myopic World Models: Long-Horizon End-to-End Training for Direct Future Prediction

World models are expected to support imagination over extended temporal horizons, yet most are still trained through local few-step prediction objectives and deployed by recursively rolling out their own predictions. This creates a fundamental mismatch: few-step losses optimize local transition fidelity, while long-horizon prediction depends on how errors and gradients propagate through the entire trajectory. As a result, transitions with different downstream influence on the endpoint are treated uniformly during training, and small local errors are amplified through recursive inference. We argue that long-horizon accuracy is better achieved by optimizing directly, through an end-to-end endpoint prediction objective. To instantiate this paradigm, we introduce the Direct Prediction World Model (DPWM), a non-recursive architecture that compresses an action sequence of arbitrary length into a single embedding and predicts the endpoint observation in a single forward pass. This design avoids recurrent rollout in both prediction and gradient propagation, making long-horizon end-to-end training practical at horizons where unrolled autoregressive training becomes unstable. Empirically, DPWM substantially improves long-horizon endpoint prediction over recursive world-model baselines on continuous-control and pixel-based benchmarks, with larger gains as the prediction horizon increases. We further show that recurrent baselines benefit similarly when retrained with the same long-horizon endpoint objective, supporting our central claim that the training objective, rather than the particular backbone choice, is the main driver of long-horizon prediction accuracy. Our results suggest that world models can benefit from being trained and evaluated at the temporal scales where they are ultimately used, shifting the focus from local transition modeling toward long-horizon predictive accuracy.

cs.LG

Toward a mechanistic understanding of inference in visual cortex and diffusion models

We describe a model of perceptual inference in primary visual cortex (V1) equivalent to a minimal diffusion model whose function can be readily understood from its parameters. The model is based on sparse coding with a non-factorial prior over latent variables in the form of an unconstrained, pairwise interaction matrix, extending standard sparse coding inference to a general recurrent dynamical system. We efficiently train these recurrent dynamics using a denoising score-matching objective and implicit differentiation. After training on natural images, the learned interaction matrix mirrors the structure of horizontal connections in superficial layers of V1 that link neurons of similar orientation tuning. This model exhibits exceptionally good denoising performance, restoring image features such as extended contours amid extreme visual ambiguity, nearly matching the behavior of standard, black-box diffusion architectures in generalization regime. Owing to the model's simplicity, the network's Jacobian can be decomposed directly in terms of the interaction matrix between latent variables, revealing mechanistically how the recurrent dynamics assign high probability over a continuous family of natural structural deformations. Intriguingly, within this circuit, a large fraction of latent variables learn to disconnect from visual input altogether, essentially forming a hierarchical representation that appears to enforce global consistency among image features. Together, the model and results bridge two distinct domains: for neuroscience, it generates concrete, testable hypotheses regarding functional connectivity in recurrent neural circuits during perceptual inference tasks; for machine learning, it elucidates the internal mechanisms learned by diffusion models that allow them to generate infinitely many novel images from a finite training set.

q-bio.NC

When Models Know When They Do Not Know: Calibration, Cascading, and Cleaning

When a model knows when it does not know, many possibilities emerge. The first question is how to enable a model to recognize that it does not know. A promising approach is to use confidence, computed from the model's internal signals, to reflect its ignorance. Prior work in specific domains has shown that calibration can provide reliable confidence estimates. In this work, we propose a simple, effective, and universal training-free method that applies to both vision and language models, performing model calibration, cascading, and data cleaning to better exploit a model's ability to recognize when it does not know. We first highlight two key empirical observations: higher confidence corresponds to higher accuracy within a single model, and models calibrated on the validation set remain calibrated on a held-out test set. These findings empirically establish the reliability and comparability of calibrated confidence. Building on this, we introduce two applications: (1) model cascading with calibrated advantage routing and (2) data cleaning based on model ensemble. Using the routing signal derived from the comparability of calibrated confidences, we cascade large and small models to improve efficiency with almost no compromise in accuracy, and we further cascade two models of comparable scale to achieve performance beyond either model alone. Leveraging multiple experts and their calibrated confidences, we design a simple yet effective data-cleaning method that balances precision and detection rate to identify mislabeled samples in ImageNet and Massive Multitask Language Understanding (MMLU) datasets. Our results demonstrate that enabling models to recognize when they do not know is a practical step toward more efficient, reliable, and trustworthy AI.

cs.AI

MotionPyramid: Hierarchical Motion Representation and Residual Interfaces

We ask whether the representational hierarchy seen in perception, from local primitives such as edges to higher level structures such as parts and objects, can be established for motion. In humanoid control, low level actions specify immediate motor commands, while meaningful behavior is organized over longer temporal scales, including contacts, gait fragments, balance recovery, reaching, and whole body skills. We introduce MotionPyramid, a hierarchical action representation that learns such structure from motion data. Starting from a motion tracking teacher, it trains a recursive stack of latent decoders: low level latents decode to immediate full body motor commands, while higher level latents unfold through lower levels into temporally extended motion programs. After pretraining, the hierarchy is frozen and reused by downstream reinforcement learning policies as a family of action interfaces at different control resolutions. Experiments show the learned levels form a motion hierarchy: coarser interfaces improve early learning and motion regularity by constraining exploration to structured segments, while finer interfaces preserve feedback control and final task precision. Representation probes show the hierarchy supports traversal, interpolation, transition, and qualitative composition, exposing editable control handles across temporal scales. Finally, we introduce Residual Interfaces, letting a downstream policy maintain coarse, segment level, and frame level residual commands through the frozen hierarchy. Analogous to residual or skip connections in deep networks, this allows coarse motion programs and fine residual corrections to coexist within one controller. MotionPyramid shows that motion, like perception, can be organized into a reusable multi level representation, providing structured abstraction without sacrificing controllability.

cs.CV

Cloning Deterministic Worlds: The Critical Role of Latent Geometry in Long-Horizon World Models

A world model is an internal model that simulates how the world evolves. Given past observations and actions, it predicts the future physical state of both the embodied agent and its environment. Accurate world models are essential for enabling agents to think, plan, and reason effectively in complex, dynamic settings. However, existing world models often focus on random generation of open worlds, but neglect the need for high-fidelity modeling of deterministic scenarios (such as fixed-map mazes and static space robot navigation). In this work, we take a step toward building a truly accurate world model by addressing a fundamental yet open problem: constructing a model that can fully clone a deterministic 3D world. 1) Through diagnostic experiment, we quantitatively demonstrate that high-fidelity cloning is feasible and the primary bottleneck for long-horizon fidelity is the geometric structure of the latent representation, not the dynamics model itself. 2) Building on this insight, we show that applying temporal contrastive learning principle as a geometric regularization can effectively curate a latent space that better reflects the underlying physical state manifold, demonstrating that contrastive constraints can serve as a powerful inductive bias for stable world modeling; we call this approach Geometrically-Regularized World Models (GRWM). At its core is a lightweight geometric regularization module that can be seamlessly integrated into standard autoencoders, reshaping their latent space to provide a stable foundation for effective dynamics modeling. By focusing on representation quality, GRWM offers a simple yet powerful pipeline for improving world model fidelity.

cs.LG

Deep Networks Favor Simple Data

Estimated density is often interpreted as indicating how typical a sample is under a model. Yet deep models trained on one dataset can assign higher density to simpler out-of-distribution (OOD) data than to in-distribution test data. We refer to this behavior as the OOD anomaly. Prior work typically studies this phenomenon within a single architecture, detector, or benchmark, implicitly assuming certain canonical densities. We instead separate the trained network from the density estimator built from its representations or outputs. We introduce two estimators: Jacobian-based estimators and autoregressive self-estimators, making density analysis applicable to a wide range of models. Applying this perspective to a range of models, including iGPT, PixelCNN++, Glow, score-based diffusion models, DINOv2, and I-JEPA, we find the same striking regularity that goes beyond the OOD anomaly: lower-complexity samples receive higher estimated density, while higher-complexity samples receive lower estimated density. This ordering appears within a test set and across OOD pairs such as CIFAR-10 and SVHN, and remains highly consistent across independently trained models. To quantify these orderings, we introduce Spearman rank correlation and find striking agreement both across models and with external complexity metrics. Even when trained only on the lowest-density (most complex) samples - or even a single such sample - the resulting models still rank simpler images as higher density. These observations lead us beyond the original OOD anomaly to a more general conclusion: deep networks consistently favor simple data. Our goal is not to close this question, but to define and visualize it more clearly. We broaden its empirical scope and show that it appears across architectures, objectives, and density estimators.

cs.LG

Alpha-RF: Automated RF-Filter-Circuit Design with Neural Simulator and Reinforcement Learning

Accurate, high-performance radio-frequency (RF) filter circuits are ubiquitous in radio-frequency communication and sensing systems for accepting and rejecting signals at desired frequencies. Conventional RF filter design process involves manual calculations of design parameters, followed by intuition-guided iterations to achieve the desired response for a set of filter specifications. This process is time-consuming due to time- and resource-intensive electromagnetic simulations using full-wave numerical PDE solvers. This process is also highly sensitive to domain expertise and requires many years of professional training. To address these bottlenecks, we propose an automatic RF filter circuit design tool using neural simulator and reinforcement learning. First, we train a neural simulator to replace the PDE electromagnetic simulator. The neural-network-based simulator reduces each of the simulation time from 4 minutes on average to less than 100 millisecond while maintaining a high precision. Such dramatic acceleration enable us to leverage deep reinforcement learning algorithm and train an amortized inference policy to perform automatic design in the imagined space from the neural simulator. The resulted automatic circuit-design agent achieves super-human design results. The automatic circuit-design agent also reduces the on-average design cycle from days to under a few seconds. Even more surprisingly, we demonstrate that the neural simulator can generalize to design spaces far from the training dataset and in a sense it has learned the underlying physics--Maxwell equations. We also demonstrate that the reinforcement learning has discovered many expert-like design intuitions. This work marks a step in using neural simulators and reinforcement learning in RF circuit design and the proposed method is generally applicable to many other design problems and domains in close affinity

eess.SP

SmallWorlds: Assessing Dynamics Understanding of World Models in Isolated Environments

Current world models lack a unified and controlled setting for systematic evaluation, making it difficult to assess whether they truly capture the underlying rules that govern environment dynamics. In this work, we address this open challenge by introducing the SmallWorld Benchmark, a testbed designed to assess world model capability under isolated and precisely controlled dynamics without relying on handcrafted reward signals. Using this benchmark, we conduct comprehensive experiments in the fully observable state space on representative architectures including Recurrent State Space Model, Transformer, Diffusion model, and Neural ODE, examining their behavior across six distinct domains. The experimental results reveal how effectively these models capture environment structure and how their predictions deteriorate over extended rollouts, highlighting both the strengths and limitations of current modeling paradigms and offering insights into future improvement directions in representation learning and dynamics modeling.

cs.LG

How Focused Are LLMs? A Quantitative Study via Repetitive Deterministic Prediction Tasks

We investigate the performance of large language models on repetitive deterministic prediction tasks and study how the sequence accuracy rate scales with output length. Each such task involves repeating the same operation n times. Examples include letter replacement in strings following a given rule, integer addition, and multiplication of string operators in many body quantum mechanics. If the model performs the task through a simple repetition algorithm, the success rate should decay exponentially with sequence length. In contrast, our experiments on leading large language models reveal a sharp double exponential drop beyond a characteristic length scale, forming an accuracy cliff that marks the transition from reliable to unstable generation. This indicates that the models fail to execute each operation independently. To explain this phenomenon, we propose a statistical physics inspired model that captures the competition between external conditioning from the prompt and internal interference among generated tokens. The model quantitatively reproduces the observed crossover and provides an interpretable link between attention induced interference and sequence level failure. Fitting the model to empirical results across multiple models and tasks yields effective parameters that characterize the intrinsic error rate and error accumulation factor for each model task pair, offering a principled framework for understanding the limits of deterministic accuracy in large language models.

cs.AI

Scaling Non-Parametric Sampling with Representation

Scaling and architectural advances have produced strikingly photorealistic image generative models, yet their mechanisms still remain opaque. Rather than advancing scaling, our goal is to strip away complicated engineering tricks and propose a simple, non-parametric generative model. Our design is grounded in three principles of natural images-(i) spatial non-stationarity, (ii) low-level regularities, and (iii) high-level semantics-and defines each pixel's distribution from its local context window. Despite its minimal architecture and no training, the model produces high-fidelity samples on MNIST and visually compelling CIFAR-10 images. This combination of simplicity and strong empirical performance points toward a minimal theory of natural-image structure. The model's white-box nature also allows us to have a mechanistic understanding of how the model generalizes and generates diverse images. We study it by tracing each generated pixel back to its source images. These analyses reveal a simple, compositional procedure for "part-whole generalization", suggesting a hypothesis for how large neural network generative models learn to generalize.

cs.CV

Recover Biological Structure from Sparse-View Diffraction Images with Neural Volumetric Prior

Volumetric reconstruction of label-free living cells from non-destructive optical microscopic images reveals cellular metabolism in native environments. However, current optical tomography techniques require hundreds of 2D images to reconstruct a 3D volume, hindering them from intravital imaging of biological samples undergoing rapid dynamics. This poses the challenge of reconstructing the entire volume of semi-transparent biological samples from sparse views due to the restricted viewing angles of microscopes and the limited number of measurements. In this work, we develop Neural Volumetric Prior (NVP) for high-fidelity volumetric reconstruction of semi-transparent biological samples from sparse-view microscopic images. NVP integrates explicit and implicit neural representations and incorporates the physical prior of diffractive optics. We validate NVP on both simulated data and experimentally captured microscopic images. Compared to previous methods, NVP significantly reduces the required number of images by nearly 50-fold and processing time by 3-fold while maintaining state-of-the-art performance. NVP is the first technique to enable volumetric reconstruction of label-free biological samples from sparse-view microscopic images, paving the way for real-time 3D imaging of dynamically changing biological samples. \href{https://xue-lab-cobi.github.io/Sparse-View-FDT/}{Project Page}

physics.optics

Seeing from Another Perspective: Evaluating Multi-View Understanding in MLLMs

Multi-view understanding, the ability to reconcile visual information across diverse viewpoints for effective navigation, manipulation, and 3D scene comprehension, is a fundamental challenge in Multi-Modal Large Language Models (MLLMs) to be used as embodied agents. While recent MLLMs have shown impressive advances in high-level reasoning and planning, they frequently fall short when confronted with multi-view geometric consistency and cross-view correspondence. To comprehensively evaluate the challenges of MLLMs in multi-view scene reasoning, we propose All-Angles Bench, a benchmark of over 2,100 human carefully annotated multi-view question-answer pairs across 90 diverse real-world scenes. Our six tasks (counting, attribute identification, relative distance, relative direction, object manipulation, and camera pose estimation) specifically test model's geometric correspondence and the capacity to align information consistently across views. Our extensive experiments, benchmark on 27 representative MLLMs including Gemini-2.0-Flash, Claude-3.7-Sonnet, and GPT-4o against human evaluators reveals a substantial performance gap, indicating that current MLLMs remain far from human-level proficiency. Through in-depth analysis, we show that MLLMs are particularly underperforming under two aspects: (1) cross-view correspondence for partially occluded views and (2) establishing the coarse camera poses. These findings highlight the necessity of domain-specific refinements or modules that embed stronger multi-view awareness. We believe that our All-Angles Bench offers valuable insights and contribute to bridging the gap between MLLMs and human-level multi-view understanding. The project and benchmark are publicly available at https://danielchyeh.github.io/All-Angles-Bench/.

cs.CV

Neural Motion Simulator: Pushing the Limit of World Models in Reinforcement Learning

An embodied system must not only model the patterns of the external world but also understand its own motion dynamics. A motion dynamic model is essential for efficient skill acquisition and effective planning. In this work, we introduce the neural motion simulator (MoSim), a world model that predicts the future physical state of an embodied system based on current observations and actions. MoSim achieves state-of-the-art performance in physical state prediction and provides competitive performance across a range of downstream tasks. This works shows that when a world model is accurate enough and performs precise long-horizon predictions, it can facilitate efficient skill acquisition in imagined worlds and even enable zero-shot reinforcement learning. Furthermore, MoSim can transform any model-free reinforcement learning (RL) algorithm into a model-based approach, effectively decoupling physical environment modeling from RL algorithm development. This separation allows for independent advancements in RL algorithms and world modeling, significantly improving sample efficiency and enhancing generalization capabilities. Our findings highlight that world models for motion dynamics is a promising direction for developing more versatile and capable embodied systems.

cs.LG

URLOST: Unsupervised Representation Learning without Stationarity or Topology

Unsupervised representation learning has seen tremendous progress. However, it is constrained by its reliance on domain specific stationarity and topology, a limitation not found in biological intelligence systems. For instance, unlike computer vision, human vision can process visual signals sampled from highly irregular and non-stationary sensors. We introduce a novel framework that learns from high-dimensional data without prior knowledge of stationarity and topology. Our model, abbreviated as URLOST, combines a learnable self-organizing layer, spectral clustering, and a masked autoencoder (MAE). We evaluate its effectiveness on three diverse data modalities including simulated biological vision data, neural recordings from the primary visual cortex, and gene expressions. Compared to state-of-the-art unsupervised learning methods like SimCLR and MAE, our model excels at learning meaningful representations across diverse modalities without knowing their stationarity or topology. It also outperforms other methods that are not dependent on these factors, setting a new benchmark in the field. We position this work as a step toward unsupervised learning methods capable of generalizing across diverse high-dimensional data modalities.

cs.CV

Task-Driven Semantic Quantization and Imitation Learning for Goal-Oriented Communications

Semantic communication marks a new paradigm shift from bit-wise data transmission to semantic information delivery for the purpose of bandwidth reduction. To more effectively carry out specialized downstream tasks at the receiver end, it is crucial to define the most critical semantic message in the data based on the task or goal-oriented features. In this work, we propose a novel goal-oriented communication (GO-COM) framework, namely Goal-Oriented Semantic Variational Autoencoder (GOS-VAE), by focusing on the extraction of the semantics vital to the downstream tasks. Specifically, we adopt a Vector Quantized Variational Autoencoder (VQ-VAE) to compress media data at the transmitter side. Instead of targeting the pixel-wise image data reconstruction, we measure the quality-of-service at the receiver end based on a pre-defined task-incentivized model. Moreover, to capture the relevant semantic features in the data reconstruction, imitation learning is adopted to measure the data regeneration quality in terms of goal-oriented semantics. Our experimental results demonstrate the power of imitation learning in characterizing goal-oriented semantics and bandwidth efficiency of our proposed GOS-VAE.

cs.LG

Insight: A Multi-Modal Diagnostic Pipeline using LLMs for Ocular Surface Disease Diagnosis

Accurate diagnosis of ocular surface diseases is critical in optometry and ophthalmology, which hinge on integrating clinical data sources (e.g., meibography imaging and clinical metadata). Traditional human assessments lack precision in quantifying clinical observations, while current machine-based methods often treat diagnoses as multi-class classification problems, limiting the diagnoses to a predefined closed-set of curated answers without reasoning the clinical relevance of each variable to the diagnosis. To tackle these challenges, we introduce an innovative multi-modal diagnostic pipeline (MDPipe) by employing large language models (LLMs) for ocular surface disease diagnosis. We first employ a visual translator to interpret meibography images by converting them into quantifiable morphology data, facilitating their integration with clinical metadata and enabling the communication of nuanced medical insight to LLMs. To further advance this communication, we introduce a LLM-based summarizer to contextualize the insight from the combined morphology and clinical metadata, and generate clinical report summaries. Finally, we refine the LLMs' reasoning ability with domain-specific insight from real-life clinician diagnoses. Our evaluation across diverse ocular surface disease diagnosis benchmarks demonstrates that MDPipe outperforms existing standards, including GPT-4, and provides clinically sound rationales for diagnoses.

cs.CL

Pose-Aware Self-Supervised Learning with Viewpoint Trajectory Regularization

Learning visual features from unlabeled images has proven successful for semantic categorization, often by mapping different $views$ of the same object to the same feature to achieve recognition invariance. However, visual recognition involves not only identifying $what$ an object is but also understanding $how$ it is presented. For example, seeing a car from the side versus head-on is crucial for deciding whether to stay put or jump out of the way. While unsupervised feature learning for downstream viewpoint reasoning is important, it remains under-explored, partly due to the lack of a standardized evaluation method and benchmarks. We introduce a new dataset of adjacent image triplets obtained from a viewpoint trajectory, without any semantic or pose labels. We benchmark both semantic classification and pose estimation accuracies on the same visual feature. Additionally, we propose a viewpoint trajectory regularization loss for learning features from unlabeled image triplets. Our experiments demonstrate that this approach helps develop a visual representation that encodes object identity and organizes objects by their poses, retaining semantic classification accuracy while achieving emergent global pose awareness and better generalization to novel objects. Our dataset and code are available at http://pwang.pw/trajSSL/.

cs.CV