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Yubo Huang

Publications and source records attributed to Yubo Huang.

At least 19 recordsLinked to original sources

DynaForcing: Overcoming Dynamic Collapse in Self-Forcing Distillation for Streaming Avatar Generation

Audio-driven avatar generation requires realistic lip-sync, expressive motion, and real-time streaming. Recent work achieves the latter via self-forcing with Distribution Matching Distillation (DMD), but this paradigm suffers from a critical failure that has not been systematically characterized: dynamic collapse, where the student model converges to a near-static optimum with high perceptual quality but severely suppressed temporal dynamics. We trace this to two causes: the reverse KL objective in DMD, which biases toward low-motion modes, and unanchored self-conditioning, which creates a feedback loop that amplifies collapse. This is especially harmful for avatars, where even subtle motion loss breaks lip-sync and expression. To address this, we propose DynaForcing, a training framework with three complementary strategies applied at different levels. Specifically, Hybrid Forcing anchors rollouts to ground-truth dynamics at the data level to break the feedback loop. Dynamics-Aware Reward Regularization introduces explicit motion rewards via the RL interpretation of DMD to counteract the reverse KL bias at the loss level. Reference Perturbation perturbs reference images to decouple identity from static details, forcing the model to rely on audio for motion at the conditioning level. We further introduce computation graph pruning and gradient replay, reducing the GPU footprint of self-forcing by over an order of magnitude. Experiments show that DynaForcing recovers dynamics to teacher-comparable levels (Dyn-Deg: 0.31 -> 0.73, Sync-C: 7.03 -> 7.68) while improving visual quality, resolving the quality-dynamics trade-off throughout training without early stopping.

cs.CV

EDITBRIDGE: Towards Faithful and Efficient Ultra-High-Resolution Image Editing

High-resolution image editing is increasingly demanded in professional workflows, yet existing diffusion-based models remain constrained to resolutions below 1K due to quadratic attention complexity and prohibitive memory requirements. A prevalent workaround employs a two-stage pipeline: editing at low resolution followed by independent super-resolution. However, this approach suffers from two critical issues: information divergence, where hallucinated details contradict the original high-resolution (HR) source, and texture degradation, manifesting as over-smoothed or over-sharpened artifacts. We propose EditBridge, a diffusion bridge framework for efficient ultra high-resolution editing. Unlike conventional diffusion that regenerates from noise, we formulate refinement as structured data-to-data translation from the low-resolution (LR) edited result to its HR counterpart, explicitly conditioned on the original HR source to preserve authentic details. To efficiently incorporate HR source guidance, we introduce a prior-guided block-wise sparse attention mechanism that exploits semantic correspondence from first-stage editing to constrain cross-image interactions to spatially aligned regions, significantly reducing computational overhead. Extensive experiments demonstrate that EditBridge achieves high-fidelity editing with superior perceptual quality at resolutions up to 4K, delivering 3.6--8.4$\times$ speedup at 2K and enabling practical 4K editing in 61 seconds.

cs.CV

LiveAnimate: Stable Long-Form Streaming Human Animation in Real-Time

Pose-driven human animation synthesizes a video of a target person from a single reference image and a driving pose stream. Real-time generation is essential for interactive applications such as live streaming, telepresence, and virtual avatars, yet diffusion-based systems require minutes to hours per clip, precluding responsive interaction. We present LiveAnimate, to our knowledge the first animation system to combine real-time streaming with stable long-form generation at billion scale, built on a 14B-parameter video Diffusion Transformer (DiT). A two-stage training pipeline first adapts a pretrained bidirectional DiT into a block-causal autoregressive generator through Reference-Anchored Teacher-Forcing Adaptation, and then reduces the sampling budget to three steps through Block-wise Self-Forcing Distillation. To preserve appearance over extended streams, we introduce Pose-Retrieval Sink Attention (PR-Sink), a bounded KV-cache mechanism combining a Static Sink that permanently anchors the first generated block, a Dynamic Sink that holds a pose-retrieved historical block, and a three-slot Rolling Window. When a pose recurs, PR-Sink restores the relevant appearance context without retaining the entire sequence, so memory and per-block latency remain constant regardless of stream duration. Together with Ulysses sequence parallelism and operator fusion, these designs enable 19.63\,FPS streaming inference on two NVIDIA H100 GPUs. On a three-minute benchmark, LiveAnimate maintains nearly constant perceptual quality and identity from the first 30 seconds to the final minute, while prior systems degrade substantially or require hours of offline computation for the same rollout. These results establish a new operating point in quality, latency, and duration for interactive full-body animation.

cs.CV

AeroAct: Action-Centered World-Action Models for Language-Conditioned Quadrotor Flight

Language-conditioned quadrotor flight requires a policy to ground semantic goals, anticipate the visual consequences of ego-motion, and output control references that remain smooth and dynamically executable under rapidly changing first-person views. Existing aerial vision-language navigation and vision-language-action methods commonly use discrete actions, high-level waypoints, or instantaneous velocity commands, which provide limited supervision about how flight actions change future observations. We present AeroAct, an action-centered world-action model (WAM) for quadrotor navigation. To the best of our knowledge, AeroAct is the first WAM instantiated and demonstrated for real-world aerial flight. The model adapts a pretrained video diffusion Transformer to predict local trajectory-action chunks from egocentric visual history, proprioception, and language. Future first-person frames are used during training as dense consequence supervision, while deployment directly decodes actions without generating future video. To obtain aligned visual, state, language, and dynamically feasible action data, we build a DiffAero-based pipeline with complementary Isaac Lab and 3D Gaussian splatting renderers. We further introduce a low-cost handheld collection device that couples camera observations with motion estimates to recreate flight-like egocentric trajectories, and a self-guidance procedure that improves temporal consistency across overlapping trajectory chunks. Closed-loop simulation and real-world experiments show that temporal visual context improves target tracking and object-search performance, and that WAM-based policies can be executed on a physical quadrotor.

cs.RO

CollectionLoRA: Collecting 50 Effects in 1 LoRA via Multi-Teacher On-Policy Distillation

Customized image editing aims to equip pre-trained diffusion models with specific visual effects using limited paired data, typically via Low-Rank Adaptation (LoRA). As the number of desired effects grows, storing and dynamically loading numerous these effect LoRAs significantly increases deployment overhead. Furthermore, current pipelines typically cascade these effect LoRAs with acceleration modules for fast generation, which triggers severe parameter interference and results in concept bleeding and style degradation. We propose CollectionLoRA, a multi-teacher on-policy distillation framework capable of distilling the concepts of up to 50 different effect LoRAs along with few-step generation capabilities into a single LoRA. This fundamentally resolves the feature interference issue and significantly reduces deployment costs. Specifically, the method introduces (i) a Probabilistic Dual-Stream Routing mechanism that enables the model to randomly switch between data sources during training, effectively enhancing its generalization in unseen scenarios; (ii) an Asymmetric Orthogonal Prompting strategy to achieve concept isolation within the prompt space; (iii) a Coarse-to-Fine Distillation Objective to mitigate the distribution gap between the teacher and student models. Extensive evaluations show that CollectionLoRA distills all customized effects and few-step generation into a single LoRA, reducing deployment overhead while achieving concept fidelity comparable to or better than independently trained teacher models. Code: https://github.com/Qwen-Applications/CollectionLoRA

cs.CV

High-order gas-kinetic scheme for numerical simulations of wind turbine with nacelle and tower using ALM and IBM

For the first time, the actuator line model (ALM) and the immersed boundary method (IBM) are integrated into the high-order gas-kinetic scheme (GKS) to simulate the wind turbine with the nacelle and tower. The high-order GKS is extended to the simulation of three-dimensional weakly compressible isothermal flows within a well-developed two-stage fourth-order framework. For the wind turbine, the rotor blades are represented by a group of actuator points in ALM, and the nacelle and tower are represented by a group of Lagrangian points in IBM. Both ALM and IBM are integrated through an external body force added in the momentum equation within the high-order GKS. The high-order GKS is implemented on Graphics Processing Units (GPU) to achieve the parallel computing capabilities for the large-scale simulation of turbulent wakes. Turbulent channel flow and turbulent circular cylinder flow are firstly simulated to validate the numerical accuracy of weakly compressible high-order GKS. The NREL 5 MW reference wind turbine is simulated using ALM without the nacelle and tower. Furthermore, the NTNU Blind Test 1 wind turbine is simulated with nacelle and tower using IBM. The current method yields the periodic power and thrust coefficients of the rotor blade due to the blade-tower interactions, while the steady coefficients are obtained when the tower is omitted. Compared to the turbine wakes without the tower, the interaction between tower vortex and tip vortex causes an earlier transition. The high-order GKS with ALM and IBM also well predicts the asymmetric mean flows of turbine wake, including the time-averaged streamwise velocity and turbulent kinetic energy, which are in good agreement with NTNU experimental data. The multiple-GPU enabled high-order GKS integrated with ALM and IBM offers an accurate and efficient approach for realistic wind turbine simulations.

physics.flu-dyn

Live Avatar: Streaming Real-time Audio-Driven Avatar Generation with Infinite Length

Audio-driven avatar interaction demands real-time, streaming, and infinite-length generation -- capabilities fundamentally at odds with the sequential denoising and long-horizon drift of current diffusion models. We present Live Avatar, an algorithm-system co-designed framework that addresses both challenges for a 14-billion-parameter diffusion model. On the algorithm side, a two-stage pipeline distills a pretrained bidirectional model into a causal, few-step streaming one, while a set of complementary long-horizon strategies eliminate identity drift and visual artifacts, enabling stable autoregressive generation exceeding 10000 seconds. On the system side, Timestep-forcing Pipeline Parallelism (TPP) assigns each GPU a fixed denoising timestep, converting the sequential diffusion chain into an asynchronous spatial pipeline that simultaneously boosts throughput and improves temporal consistency. Live Avatar achieves 45 FPS with a TTFF of 1.21\,s on 5 H800 GPUs, and to our knowledge is the first to enable practical real-time streaming of a 14B diffusion model for infinite-length avatar generation. We further introduce GenBench, a standardized long-form benchmark, to facilitate reproducible evaluation. Our project page is at https://liveavatar.github.io/.

cs.CV

EasyUUV: An LLM-Enhanced Universal and Lightweight Sim-to-Real Reinforcement Learning Framework for UUV Attitude Control

Despite recent advances in Unmanned Underwater Vehicle (UUV) attitude control, existing methods still struggle with generalizability, robustness to real-world disturbances, and efficient deployment. To address the above challenges, this paper presents EasyUUV, a Large Language Model (LLM)-enhanced, platform-agnostic, and lightweight simulation-to-reality reinforcement learning (RL) framework for robust attitude control of UUVs. EasyUUV combines parallelized RL training with a hybrid control architecture, where a learned policy outputs high-level attitude corrections executed by an adaptive S-Surface controller. A multimodal LLM is further integrated to adaptively tune controller parameters at runtime using visual and textual feedback, enabling training-free adaptation to unmodeled dynamics. Also, we have developed a low-cost 6-DoF UUV platform and applied an RL policy trained through efficient parallelized simulation. Extensive simulation and real-world experiments validate the effectiveness and adaptive performance of EasyUUV in achieving robust and adaptive UUV attitude control across diverse underwater conditions. To facilitate reproducibility, the source code, LLM prompts, video, and the supplementary material are provided in the following repositories: Homepage: https://360zmem.github.io/easyuuv/ Video:https://youtu.be/m2yLQzxiIL Supplementary Material: https://drive.google.com/file/d/1ImMiyGIPoPyj2ATnXQwbiuOroTSZ2SSs

cs.RO

Self-Training with Dynamic Weighting for Robust Gradual Domain Adaptation

In this paper, we propose a new method called Self-Training with Dynamic Weighting (STDW), which aims to enhance robustness in Gradual Domain Adaptation (GDA) by addressing the challenge of smooth knowledge migration from the source to the target domain. Traditional GDA methods mitigate domain shift through intermediate domains and self-training but often suffer from inefficient knowledge migration or incomplete intermediate data. Our approach introduces a dynamic weighting mechanism that adaptively balances the loss contributions of the source and target domains during training. Specifically, we design an optimization framework governed by a time-varying hyperparameter $\varrho$ (progressing from 0 to 1), which controls the strength of domain-specific learning and ensures stable adaptation. The method leverages self-training to generate pseudo-labels and optimizes a weighted objective function for iterative model updates, maintaining robustness across intermediate domains. Experiments on rotated MNIST, color-shifted MNIST, portrait datasets, and the Cover Type dataset demonstrate that STDW outperforms existing baselines. Ablation studies further validate the critical role of $\varrho$'s dynamic scheduling in achieving progressive adaptation, confirming its effectiveness in reducing domain bias and improving generalization. This work provides both theoretical insights and a practical framework for robust gradual domain adaptation, with potential applications in dynamic real-world scenarios. The code is available at https://github.com/Dramwig/STDW.

cs.LG

Bind-Your-Avatar: Multi-Talking-Character Video Generation with Dynamic 3D-mask-based Embedding Router

Recent years have witnessed remarkable advances in audio-driven talking head generation. However, existing approaches predominantly focus on single-character scenarios. While some methods can create separate conversation videos between two individuals, the critical challenge of generating unified conversation videos with multiple physically co-present characters sharing the same spatial environment remains largely unaddressed. This setting presents two key challenges: audio-to-character correspondence control and the lack of suitable datasets featuring multi-character talking videos within the same scene. To address these challenges, we introduce Bind-Your-Avatar, an MM-DiT-based model specifically designed for multi-talking-character video generation in the same scene. Specifically, we propose (1) A novel framework incorporating a fine-grained Embedding Router that binds `who' and `speak what' together to address the audio-to-character correspondence control. (2) Two methods for implementing a 3D-mask embedding router that enables frame-wise, fine-grained control of individual characters, with distinct loss functions based on observed geometric priors and a mask refinement strategy to enhance the accuracy and temporal smoothness of the predicted masks. (3) The first dataset, to the best of our knowledge, specifically constructed for multi-talking-character video generation, and accompanied by an open-source data processing pipeline, and (4) A benchmark for the dual-talking-characters video generation, with extensive experiments demonstrating superior performance over multiple state-of-the-art methods.

cs.CV

GDO:Gradual Domain Osmosis

In this paper, we propose a new method called Gradual Domain Osmosis, which aims to solve the problem of smooth knowledge migration from source domain to target domain in Gradual Domain Adaptation (GDA). Traditional Gradual Domain Adaptation methods mitigate domain bias by introducing intermediate domains and self-training strategies, but often face the challenges of inefficient knowledge migration or missing data in intermediate domains. In this paper, we design an optimisation framework based on the hyperparameter $\lambda$ by dynamically balancing the loss weights of the source and target domains, which enables the model to progressively adjust the strength of knowledge migration ($\lambda$ incrementing from 0 to 1) during the training process, thus achieving cross-domain generalisation more efficiently. Specifically, the method incorporates self-training to generate pseudo-labels and iteratively updates the model by minimising a weighted loss function to ensure stability and robustness during progressive adaptation in the intermediate domain. The experimental part validates the effectiveness of the method on rotated MNIST, colour-shifted MNIST, portrait dataset and forest cover type dataset, and the results show that it outperforms existing baseline methods. The paper further analyses the impact of the dynamic tuning strategy of the hyperparameter $\lambda$ on the performance through ablation experiments, confirming the advantages of progressive domain penetration in mitigating the domain bias and enhancing the model generalisation capability. The study provides a theoretical support and practical framework for asymptotic domain adaptation and expands its application potential in dynamic environments.

cs.CV

CausalVE: Face Video Privacy Encryption via Causal Video Prediction

Advanced facial recognition technologies and recommender systems with inadequate privacy technologies and policies for facial interactions increase concerns about bioprivacy violations. With the proliferation of video and live-streaming websites, public-face video distribution and interactions pose greater privacy risks. Existing techniques typically address the risk of sensitive biometric information leakage through various privacy enhancement methods but pose a higher security risk by corrupting the information to be conveyed by the interaction data, or by leaving certain biometric features intact that allow an attacker to infer sensitive biometric information from them. To address these shortcomings, in this paper, we propose a neural network framework, CausalVE. We obtain cover images by adopting a diffusion model to achieve face swapping with face guidance and use the speech sequence features and spatiotemporal sequence features of the secret video for dynamic video inference and prediction to obtain a cover video with the same number of frames as the secret video. In addition, we hide the secret video by using reversible neural networks for video hiding so that the video can also disseminate secret data. Numerous experiments prove that our CausalVE has good security in public video dissemination and outperforms state-of-the-art methods from a qualitative, quantitative, and visual point of view.

cs.CV

Generative Iris Prior Embedded Transformer for Iris Restoration

Iris restoration from complexly degraded iris images, aiming to improve iris recognition performance, is a challenging problem. Due to the complex degradation, directly training a convolutional neural network (CNN) without prior cannot yield satisfactory results. In this work, we propose a generative iris prior embedded Transformer model (Gformer), in which we build a hierarchical encoder-decoder network employing Transformer block and generative iris prior. First, we tame Transformer blocks to model long-range dependencies in target images. Second, we pretrain an iris generative adversarial network (GAN) to obtain the rich iris prior, and incorporate it into the iris restoration process with our iris feature modulator. Our experiments demonstrate that the proposed Gformer outperforms state-of-the-art methods. Besides, iris recognition performance has been significantly improved after applying Gformer.

eess.IV

LHQ-SVC: Lightweight and High Quality Singing Voice Conversion Modeling

Singing Voice Conversion (SVC) has emerged as a significant subfield of Voice Conversion (VC), enabling the transformation of one singer's voice into another while preserving musical elements such as melody, rhythm, and timbre. Traditional SVC methods have limitations in terms of audio quality, data requirements, and computational complexity. In this paper, we propose LHQ-SVC, a lightweight, CPU-compatible model based on the SVC framework and diffusion model, designed to reduce model size and computational demand without sacrificing performance. We incorporate features to improve inference quality, and optimize for CPU execution by using performance tuning tools and parallel computing frameworks. Our experiments demonstrate that LHQ-SVC maintains competitive performance, with significant improvements in processing speed and efficiency across different devices. The results suggest that LHQ-SVC can meet

cs.SD

Study of a Novel Capacitive Pressure Sensor Using Spiral Comb Electrodes

For traditional capacitive pressure sensors, high nonlinearity and poor sensitivity greatly limited their sensing applications. Hence, an innovative design of capacitors based on spiral comb electrodes is proposed for high-sensitivity pressure detection in this work. Compared to traditional capacitive pressure sensors with straight plate electrodes, the proposed sensor with the spiral electrodes increases the overlap areas of electrodes sufficiently, the pressure sensitivity can thus be greatly improved. Moreover, the capacitance variation of the proposed sensor is dominated by the change of the overlap area of the electrodes rather than the electrode's distance, the linearity can also thus be improved to higher than 0.99. Theoretical analysis and COMSOL-based finite element simulation have been implemented for principle verification and performance optimization. Simulation results show that the proposed design has a mechanical sensitivity of 1.5x10-4 m/Pa, capacitive sensitivity of 1.10 aF/Pa, and nonlinear error of 3.63%, respectively, at the pressure range from 0 to 30 kPa. An equivalent experiment has been further carried out for verification. Experimental results also show that both the sensitivity and linearity of capacitive pressure sensors with spiral electrodes are higher than those with straight electrodes. This work not only provides a new avenue for capacitor design, but also can be applied to high-sensitivity pressure detection.

physics.app-ph

Improved Genetic Algorithm Based on Greedy and Simulated Annealing Ideas for Vascular Robot Ordering Strategy

This study presents a comprehensive approach for optimizing the acquisition, utilization, and maintenance of ABLVR vascular robots in healthcare settings. Medical robotics, particularly in vascular treatments, necessitates precise resource allocation and optimization due to the complex nature of robot and operator maintenance. Traditional heuristic methods, though intuitive, often fail to achieve global optimization. To address these challenges, this research introduces a novel strategy, combining mathematical modeling, a hybrid genetic algorithm, and ARIMA time series forecasting. Considering the dynamic healthcare environment, our approach includes a robust resource allocation model for robotic vessels and operators. We incorporate the unique requirements of the adaptive learning process for operators and the maintenance needs of robotic components. The hybrid genetic algorithm, integrating simulated annealing and greedy approaches, efficiently solves the optimization problem. Additionally, ARIMA time series forecasting predicts the demand for vascular robots, further enhancing the adaptability of our strategy. Experimental results demonstrate the superiority of our approach in terms of optimization, transparency, and convergence speed from other state-of-the-art methods.

cs.NE

Imitating from auxiliary imperfect demonstrations via Adversarial Density Weighted Regression

We propose a novel one-step supervised imitation learning (IL) framework called Adversarial Density Regression (ADR). This IL framework aims to correct the policy learned on unknown-quality to match the expert distribution by utilizing demonstrations, without relying on the Bellman operator. Specifically, ADR addresses several limitations in previous IL algorithms: First, most IL algorithms are based on the Bellman operator, which inevitably suffer from cumulative offsets from sub-optimal rewards during multi-step update processes. Additionally, off-policy training frameworks suffer from Out-of-Distribution (OOD) state-actions. Second, while conservative terms help solve the OOD issue, balancing the conservative term is difficult. To address these limitations, we fully integrate a one-step density-weighted Behavioral Cloning (BC) objective for IL with auxiliary imperfect demonstration. Theoretically, we demonstrate that this adaptation can effectively correct the distribution of policies trained on unknown-quality datasets to align with the expert policy's distribution. Moreover, the difference between the empirical and the optimal value function is proportional to the upper bound of ADR's objective, indicating that minimizing ADR's objective is akin to approaching the optimal value. Experimentally, we validated the performance of ADR by conducting extensive evaluations. Specifically, ADR outperforms all of the selected IL algorithms on tasks from the Gym-Mujoco domain. Meanwhile, it achieves an 89.5% improvement over IQL when utilizing ground truth rewards on tasks from the Adroit and Kitchen domains. Our codebase will be released at: https://github.com/stevezhangzA/Adverserial_Density_Regression.

cs.LG

A Challenger to GPT-4V? Early Explorations of Gemini in Visual Expertise

The surge of interest towards Multi-modal Large Language Models (MLLMs), e.g., GPT-4V(ision) from OpenAI, has marked a significant trend in both academia and industry. They endow Large Language Models (LLMs) with powerful capabilities in visual understanding, enabling them to tackle diverse multi-modal tasks. Very recently, Google released Gemini, its newest and most capable MLLM built from the ground up for multi-modality. In light of the superior reasoning capabilities, can Gemini challenge GPT-4V's leading position in multi-modal learning? In this paper, we present a preliminary exploration of Gemini Pro's visual understanding proficiency, which comprehensively covers four domains: fundamental perception, advanced cognition, challenging vision tasks, and various expert capacities. We compare Gemini Pro with the state-of-the-art GPT-4V to evaluate its upper limits, along with the latest open-sourced MLLM, Sphinx, which reveals the gap between manual efforts and black-box systems. The qualitative samples indicate that, while GPT-4V and Gemini showcase different answering styles and preferences, they can exhibit comparable visual reasoning capabilities, and Sphinx still trails behind them concerning domain generalizability. Specifically, GPT-4V tends to elaborate detailed explanations and intermediate steps, and Gemini prefers to output a direct and concise answer. The quantitative evaluation on the popular MME benchmark also demonstrates the potential of Gemini to be a strong challenger to GPT-4V. Our early investigation of Gemini also observes some common issues of MLLMs, indicating that there still remains a considerable distance towards artificial general intelligence. Our project for tracking the progress of MLLM is released at https://github.com/BradyFU/Awesome-Multimodal-Large-Language-Models.

cs.CV