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Yubo Zhao

Publications and source records attributed to Yubo Zhao.

8 recordsLinked to original sources

Biorthogonal dynamical quantum phase transitions in non-Hermitian topological superconductors

Dynamical quantum phase transitions in non-Hermitian systems pose fundamental challenges due to the intrinsic biorthogonality of their eigenstates. In this work, we extend a biorthogonal framework to investigate dynamical quantum phase transitions in non-Hermitian topological superconductors. Taking the non-Hermitian Kitaev chain as a prototypical model, we construct an associated-state formalism and reformulate the Loschmidt rate function, dynamical topological order parameter, and dynamical Fisher zeros. Within this framework, we find that the critical times at which dynamical quantum phase transitions occur differ from those based on the conventional self-normal approaches. We further analyze momentum-resolved subsystems at critical momenta and demonstrate the robustness of the biorthogonal framework. Our work highlights the essential role of biorthogonality in nonequilibrium dynamics and establishes a consistent theoretical framework for dynamical quantum phase transitions in non-Hermitian topological superconductors.

quant-ph

Real2Sim in HOI: Toward Physically Plausible HOI Reconstruction from Monocular Videos

Recovering 4D human-object interaction (HOI) from monocular video is a key step toward scalable 3D content creation, embodied AI, and simulation-based learning. Recent methods can reconstruct temporally coherent human and object trajectories, but these trajectories often remain visual artifacts while failing to preserve stable contact, functional manipulation, or physical plausibility when used as reference motions for humanoid-object simulation. This reveals a fundamental interaction gap: HOI reconstruction should not stop at tracking a human and an object, but should recover the relation that makes their motion a coherent interaction. We introduce $\textbf{HA-HOI}$, a framework for reconstructing physically plausible 4D HOI animation from in-the-wild monocular videos. Instead of treating the human and object as independent entities in an ambiguous monocular 3D space, we propose a $\textit{human-first, object-follow}$ formulation. The human motion is recovered as the interaction anchor, and the object is reconstructed, aligned, and refined relative to the human action. The resulting kinematic trajectory is then projected into a physics-based humanoid-object simulation, where it acts as a teacher trajectory for stable physical rollout. Across benchmark and in-the-wild videos, $\textbf{HA-HOI}$ improves human-object alignment, contact consistency, temporal stability, and simulation readiness over prior monocular HOI reconstruction methods. By moving beyond visually plausible trajectory recovery toward physically grounded interaction animation, our work takes a step toward turning general monocular HOI videos into scalable demonstrations for humanoid-object behavior. Project page: https://knoxzhao.github.io/real2sim_in_HOI/

cs.CV

SoK: Robustness in Large Language Models against Jailbreak Attacks

Large Language Models (LLMs) have achieved remarkable success but remain highly susceptible to jailbreak attacks, in which adversarial prompts coerce models into generating harmful, unethical, or policy-violating outputs. Such attacks pose real-world risks, eroding safety, trust, and regulatory compliance in high-stakes applications. Although a variety of attack and defense methods have been proposed, existing evaluation practices are inadequate, often relying on narrow metrics like attack success rate that fail to capture the multidimensional nature of LLM security. In this paper, we present a systematic taxonomy of jailbreak attacks and defenses and introduce Security Cube, a unified, multi-dimensional framework for comprehensive evaluation of these techniques. We provide detailed comparison tables of existing attacks and defenses, highlighting key insights and open challenges across the literature. Leveraging Security Cube, we conduct benchmark studies on 13 representative attacks and 5 defenses, establishing a clear view of the current landscape encompassing jailbreak attacks, defenses, automated judges, and LLM vulnerabilities. Based on these evaluations, we distill critical findings, identify unresolved problems, and outline promising research directions for enhancing LLM robustness against jailbreak attacks. Our analysis aims to pave the way towards more robust, interpretable, and trustworthy LLM systems. Our code is available at Code.

cs.CR

CoMoVi: Co-Generation of 3D Human Motions and Realistic Videos

In this paper, we find that the generation of 3D human motions and 2D human videos is intrinsically coupled. 3D motions provide the structural prior for plausibility and consistency in videos, while pre-trained video models offer strong generalization capabilities for motions. Based on this, we present CoMoVi, a co-generative framework that generates 3D human motions and videos synchronously within a single diffusion denoising loop. However, since the 3D human motions and the 2D human-centric videos have a modality gap between each other, we propose to project the 3D human motion into an effective 2D human motion representation that effectively aligns with the 2D videos. Then, we design a dual-branch diffusion model to couple human motion and the video generation process with mutual feature interaction and 3D-2D cross attentions. To train and evaluate our model, we curate CoMoVi-Dataset, a large-scale real-world human video dataset with text and motion annotations, covering diverse and challenging human motions. Extensive experiments demonstrate that our method generates high-quality 3D human motion with a better generalization ability and that our method can generate high-quality human-centric videos without external motion references.

cs.CV

Navigating Motion Agents in Dynamic and Cluttered Environments through LLM Reasoning

This paper advances motion agents empowered by large language models (LLMs) toward autonomous navigation in dynamic and cluttered environments, significantly surpassing first and recent seminal but limited studies on LLM's spatial reasoning, where movements are restricted in four directions in simple, static environments in the presence of only single agents much less multiple agents. Specifically, we investigate LLMs as spatial reasoners to overcome these limitations by uniformly encoding environments (e.g., real indoor floorplans), agents which can be dynamic obstacles and their paths as discrete tokens akin to language tokens. Our training-free framework supports multi-agent coordination, closed-loop replanning, and dynamic obstacle avoidance without retraining or fine-tuning. We show that LLMs can generalize across agents, tasks, and environments using only text-based interactions, opening new possibilities for semantically grounded, interactive navigation in both simulation and embodied systems.

cs.AI

StrTune: Data Dependence-based Code Slicing for Binary Similarity Detection with Fine-tuned Representation

Binary Code Similarity Detection (BCSD) is significant for software security as it can address binary tasks such as malicious code snippets identification and binary patch analysis by comparing code patterns. Recently, there has been a growing focus on artificial intelligence-based approaches in BCSD due to their scalability and generalization. Because binaries are compiled with different compilation configurations, existing approaches still face notable limitations when comparing binary similarity. First, BCSD requires analysis on code behavior, and existing work claims to extract semantic, but actually still makes analysis in terms of syntax. Second, directly extracting features from assembly sequences, existing work cannot address the issues of instruction reordering and different syntax expressions caused by various compilation configurations. In this paper, we propose StrTune, which slices binary code based on data dependence and perform slice-level fine-tuning. To address the first limitation, StrTune performs backward slicing based on data dependence to capture how a value is computed along the execution. Each slice reflects the collecting semantics of the code, which is stable across different compilation configurations. StrTune introduces flow types to emphasize the independence of computations between slices, forming a graph representation. To overcome the second limitation, based on slices corresponding to the same value computation but having different syntax representation, StrTune utilizes a Siamese Network to fine-tune such pairs, making their representations closer in the feature space.

cs.CR

Motion-Agent: A Conversational Framework for Human Motion Generation with LLMs

While previous approaches to 3D human motion generation have achieved notable success, they often rely on extensive training and are limited to specific tasks. To address these challenges, we introduce Motion-Agent, an efficient conversational framework designed for general human motion generation, editing, and understanding. Motion-Agent employs an open-source pre-trained language model to develop a generative agent, MotionLLM, that bridges the gap between motion and text. This is accomplished by encoding and quantizing motions into discrete tokens that align with the language model's vocabulary. With only 1--3\% of the model's parameters fine-tuned using adapters, MotionLLM delivers performance on par with diffusion models and other transformer-based methods trained from scratch. By integrating MotionLLM with GPT-4 without additional training, Motion-Agent is able to generate highly complex motion sequences through multi-turn conversations, a capability that previous models have struggled to achieve. Motion-Agent supports a wide range of motion-language tasks, offering versatile capabilities for generating and customizing human motion through interactive conversational exchanges. Project page: https://knoxzhao.github.io/Motion-Agent

cs.CV

A New Splitting Method for Time-dependent Convection-dominated Diffusion Problems

We present a new splitting method for time-dependent convection-dominated diffusion problems. The original convection diffusion system is split into two sub-systems: a pure convection system and a diffusion system. At each time step, a convection problem and a diffusion problem are solved successively. The scheme has the following nice features: the convection subproblem is solved explicitly and a multistep technique is introduced to essentially enlarge the stability region so that the resulting scheme behaves like an unconditionally stable scheme; the diffusion subproblem is always self-adjoint and coercive so that it can be solved efficiently using many existing optimal preconditioned iterative solvers. The scheme is then extended for Navier-Stokes equations, where the nonlinear convection is resolved by a linear explicit multistep scheme at the convection step, and only a generalized Stokes problem is needed to solve at the diffusion step with the resulting stiffness matrix being invariant in the time marching process. The new schemes are all free from tuning some stabilization parameters for the convection-dominated diffusion problems. Numerical simulations are presented to demonstrate the stability, convergence and performance of the single-step and multistep variants of the new scheme.

math-ph