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Yuchao Dai

Publications and source records attributed to Yuchao Dai.

At least 91 records · Page 5Linked to original sources

Uncertainty-aware Joint Salient Object and Camouflaged Object Detection

Visual salient object detection (SOD) aims at finding the salient object(s) that attract human attention, while camouflaged object detection (COD) on the contrary intends to discover the camouflaged object(s) that hidden in the surrounding. In this paper, we propose a paradigm of leveraging the contradictory information to enhance the detection ability of both salient object detection and camouflaged object detection. We start by exploiting the easy positive samples in the COD dataset to serve as hard positive samples in the SOD task to improve the robustness of the SOD model. Then, we introduce a similarity measure module to explicitly model the contradicting attributes of these two tasks. Furthermore, considering the uncertainty of labeling in both tasks' datasets, we propose an adversarial learning network to achieve both higher order similarity measure and network confidence estimation. Experimental results on benchmark datasets demonstrate that our solution leads to state-of-the-art (SOTA) performance for both tasks.

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Deep Two-View Structure-from-Motion Revisited

Two-view structure-from-motion (SfM) is the cornerstone of 3D reconstruction and visual SLAM. Existing deep learning-based approaches formulate the problem by either recovering absolute pose scales from two consecutive frames or predicting a depth map from a single image, both of which are ill-posed problems. In contrast, we propose to revisit the problem of deep two-view SfM by leveraging the well-posedness of the classic pipeline. Our method consists of 1) an optical flow estimation network that predicts dense correspondences between two frames; 2) a normalized pose estimation module that computes relative camera poses from the 2D optical flow correspondences, and 3) a scale-invariant depth estimation network that leverages epipolar geometry to reduce the search space, refine the dense correspondences, and estimate relative depth maps. Extensive experiments show that our method outperforms all state-of-the-art two-view SfM methods by a clear margin on KITTI depth, KITTI VO, MVS, Scenes11, and SUN3D datasets in both relative pose and depth estimation.

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IAFA: Instance-aware Feature Aggregation for 3D Object Detection from a Single Image

3D object detection from a single image is an important task in Autonomous Driving (AD), where various approaches have been proposed. However, the task is intrinsically ambiguous and challenging as single image depth estimation is already an ill-posed problem. In this paper, we propose an instance-aware approach to aggregate useful information for improving the accuracy of 3D object detection with the following contributions. First, an instance-aware feature aggregation (IAFA) module is proposed to collect local and global features for 3D bounding boxes regression. Second, we empirically find that the spatial attention module can be well learned by taking coarse-level instance annotations as a supervision signal. The proposed module has significantly boosted the performance of the baseline method on both 3D detection and 2D bird-eye's view of vehicle detection among all three categories. Third, our proposed method outperforms all single image-based approaches (even these methods trained with depth as auxiliary inputs) and achieves state-of-the-art 3D detection performance on the KITTI benchmark.

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Uncertainty-Aware Deep Calibrated Salient Object Detection

Existing deep neural network based salient object detection (SOD) methods mainly focus on pursuing high network accuracy. However, those methods overlook the gap between network accuracy and prediction confidence, known as the confidence uncalibration problem. Thus, state-of-the-art SOD networks are prone to be overconfident. In other words, the predicted confidence of the networks does not reflect the real probability of correctness of salient object detection, which significantly hinder their real-world applicability. In this paper, we introduce an uncertaintyaware deep SOD network, and propose two strategies from different perspectives to prevent deep SOD networks from being overconfident. The first strategy, namely Boundary Distribution Smoothing (BDS), generates continuous labels by smoothing the original binary ground-truth with respect to pixel-wise uncertainty. The second strategy, namely Uncertainty-Aware Temperature Scaling (UATS), exploits a relaxed Sigmoid function during both training and testing with spatially-variant temperature scaling to produce softened output. Both strategies can be incorporated into existing deep SOD networks with minimal efforts. Moreover, we propose a new saliency evaluation metric, namely dense calibration measure C, to measure how the model is calibrated on a given dataset. Extensive experimental results on seven benchmark datasets demonstrate that our solutions can not only better calibrate SOD models, but also improve the network accuracy.

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Depth Completion using Piecewise Planar Model

A depth map can be represented by a set of learned bases and can be efficiently solved in a closed form solution. However, one issue with this method is that it may create artifacts when colour boundaries are inconsistent with depth boundaries. In fact, this is very common in a natural image. To address this issue, we enforce a more strict model in depth recovery: a piece-wise planar model. More specifically, we represent the desired depth map as a collection of 3D planar and the reconstruction problem is formulated as the optimization of planar parameters. Such a problem can be formulated as a continuous CRF optimization problem and can be solved through particle based method (MP-PBP) \cite{Yamaguchi14}. Extensive experimental evaluations on the KITTI visual odometry dataset show that our proposed methods own high resistance to false object boundaries and can generate useful and visually pleasant 3D point clouds.

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Efficient Depth Completion Using Learned Bases

In this paper, we propose a new global geometry constraint for depth completion. By assuming depth maps often lay on low dimensional subspaces, a dense depth map can be approximated by a weighted sum of full-resolution principal depth bases. The principal components of depth fields can be learned from natural depth maps. The given sparse depth points are served as a data term to constrain the weighting process. When the input depth points are too sparse, the recovered dense depth maps are often over smoothed. To address this issue, we add a colour-guided auto-regression model as another regularization term. It assumes the reconstructed depth maps should share the same nonlocal similarity in the accompanying colour image. Our colour-guided PCA depth completion method has closed-form solutions, thus can be efficiently solved and is significantly more accurate than PCA only method. Extensive experiments on KITTI and Middlebury datasets demonstrate the superior performance of our proposed method.

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Displacement-Invariant Cost Computation for Efficient Stereo Matching

Although deep learning-based methods have dominated stereo matching leaderboards by yielding unprecedented disparity accuracy, their inference time is typically slow, on the order of seconds for a pair of 540p images. The main reason is that the leading methods employ time-consuming 3D convolutions applied to a 4D feature volume. A common way to speed up the computation is to downsample the feature volume, but this loses high-frequency details. To overcome these challenges, we propose a \emph{displacement-invariant cost computation module} to compute the matching costs without needing a 4D feature volume. Rather, costs are computed by applying the same 2D convolution network on each disparity-shifted feature map pair independently. Unlike previous 2D convolution-based methods that simply perform context mapping between inputs and disparity maps, our proposed approach learns to match features between the two images. We also propose an entropy-based refinement strategy to refine the computed disparity map, which further improves speed by avoiding the need to compute a second disparity map on the right image. Extensive experiments on standard datasets (SceneFlow, KITTI, ETH3D, and Middlebury) demonstrate that our method achieves competitive accuracy with much less inference time. On typical image sizes, our method processes over 100 FPS on a desktop GPU, making our method suitable for time-critical applications such as autonomous driving. We also show that our approach generalizes well to unseen datasets, outperforming 4D-volumetric methods.

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High Frame Rate Video Reconstruction based on an Event Camera

Event-based cameras measure intensity changes (called `events') with microsecond accuracy under high-speed motion and challenging lighting conditions. With the `active pixel sensor' (APS), the `Dynamic and Active-pixel Vision Sensor' (DAVIS) allows the simultaneous output of intensity frames and events. However, the output images are captured at a relatively low frame rate and often suffer from motion blur. A blurred image can be regarded as the integral of a sequence of latent images, while events indicate changes between the latent images. Thus, we are able to model the blur-generation process by associating event data to a latent sharp image. Based on the abundant event data alongside a low frame rate, easily blurred images, we propose a simple yet effective approach to reconstruct high-quality and high frame rate sharp videos. Starting with a single blurred frame and its event data from DAVIS, we propose the Event-based Double Integral (EDI) model and solve it by adding regularization terms. Then, we extend it to multiple Event-based Double Integral (mEDI) model to get more smooth results based on multiple images and their events. Furthermore, we provide a new and more efficient solver to minimize the proposed energy model. By optimizing the energy function, we achieve significant improvements in removing blur and the reconstruction of a high temporal resolution video. The video generation is based on solving a simple non-convex optimization problem in a single scalar variable. Experimental results on both synthetic and real datasets demonstrate the superiority of our mEDI model and optimization method compared to the state-of-the-art.

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Displacement-Invariant Matching Cost Learning for Accurate Optical Flow Estimation

Learning matching costs has been shown to be critical to the success of the state-of-the-art deep stereo matching methods, in which 3D convolutions are applied on a 4D feature volume to learn a 3D cost volume. However, this mechanism has never been employed for the optical flow task. This is mainly due to the significantly increased search dimension in the case of optical flow computation, ie, a straightforward extension would require dense 4D convolutions in order to process a 5D feature volume, which is computationally prohibitive. This paper proposes a novel solution that is able to bypass the requirement of building a 5D feature volume while still allowing the network to learn suitable matching costs from data. Our key innovation is to decouple the connection between 2D displacements and learn the matching costs at each 2D displacement hypothesis independently, ie, displacement-invariant cost learning. Specifically, we apply the same 2D convolution-based matching net independently on each 2D displacement hypothesis to learn a 4D cost volume. Moreover, we propose a displacement-aware projection layer to scale the learned cost volume, which reconsiders the correlation between different displacement candidates and mitigates the multi-modal problem in the learned cost volume. The cost volume is then projected to optical flow estimation through a 2D soft-argmin layer. Extensive experiments show that our approach achieves state-of-the-art accuracy on various datasets, and outperforms all published optical flow methods on the Sintel benchmark.

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Hierarchical Neural Architecture Search for Deep Stereo Matching

To reduce the human efforts in neural network design, Neural Architecture Search (NAS) has been applied with remarkable success to various high-level vision tasks such as classification and semantic segmentation. The underlying idea for the NAS algorithm is straightforward, namely, to enable the network the ability to choose among a set of operations (e.g., convolution with different filter sizes), one is able to find an optimal architecture that is better adapted to the problem at hand. However, so far the success of NAS has not been enjoyed by low-level geometric vision tasks such as stereo matching. This is partly due to the fact that state-of-the-art deep stereo matching networks, designed by humans, are already sheer in size. Directly applying the NAS to such massive structures is computationally prohibitive based on the currently available mainstream computing resources. In this paper, we propose the first end-to-end hierarchical NAS framework for deep stereo matching by incorporating task-specific human knowledge into the neural architecture search framework. Specifically, following the gold standard pipeline for deep stereo matching (i.e., feature extraction -- feature volume construction and dense matching), we optimize the architectures of the entire pipeline jointly. Extensive experiments show that our searched network outperforms all state-of-the-art deep stereo matching architectures and is ranked at the top 1 accuracy on KITTI stereo 2012, 2015 and Middlebury benchmarks, as well as the top 1 on SceneFlow dataset with a substantial improvement on the size of the network and the speed of inference. The code is available at https://github.com/XuelianCheng/LEAStereo.

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Novel View Synthesis from only a 6-DoF Camera Pose by Two-stage Networks

Novel view synthesis is a challenging problem in computer vision and robotics. Different from the existing works, which need the reference images or 3D models of the scene to generate images under novel views, we propose a novel paradigm to this problem. That is, we synthesize the novel view from only a 6-DoF camera pose directly. Although this setting is the most straightforward way, there are few works addressing it. While, our experiments demonstrate that, with a concise CNN, we could get a meaningful parametric model that could reconstruct the correct scenery images only from the 6-DoF pose. To this end, we propose a two-stage learning strategy, which consists of two consecutive CNNs: GenNet and RefineNet. GenNet generates a coarse image from a camera pose. RefineNet is a generative adversarial network that refines the coarse image. In this way, we decouple the geometric relationship between mapping and texture detail rendering. Extensive experiments conducted on the public datasets prove the effectiveness of our method. We believe this paradigm is of high research and application value and could be an important direction in novel view synthesis.

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PRAFlow_RVC: Pyramid Recurrent All-Pairs Field Transforms for Optical Flow Estimation in Robust Vision Challenge 2020

Optical flow estimation is an important computer vision task, which aims at estimating the dense correspondences between two frames. RAFT (Recurrent All Pairs Field Transforms) currently represents the state-of-the-art in optical flow estimation. It has excellent generalization ability and has obtained outstanding results across several benchmarks. To further improve the robustness and achieve accurate optical flow estimation, we present PRAFlow (Pyramid Recurrent All-Pairs Flow), which builds upon the pyramid network structure. Due to computational limitation, our proposed network structure only uses two pyramid layers. At each layer, the RAFT unit is used to estimate the optical flow at the current resolution. Our model was trained on several simulate and real-image datasets, submitted to multiple leaderboards using the same model and parameters, and won the 2nd place in the optical flow task of ECCV 2020 workshop: Robust Vision Challenge.

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Uncertainty Inspired RGB-D Saliency Detection

We propose the first stochastic framework to employ uncertainty for RGB-D saliency detection by learning from the data labeling process. Existing RGB-D saliency detection models treat this task as a point estimation problem by predicting a single saliency map following a deterministic learning pipeline. We argue that, however, the deterministic solution is relatively ill-posed. Inspired by the saliency data labeling process, we propose a generative architecture to achieve probabilistic RGB-D saliency detection which utilizes a latent variable to model the labeling variations. Our framework includes two main models: 1) a generator model, which maps the input image and latent variable to stochastic saliency prediction, and 2) an inference model, which gradually updates the latent variable by sampling it from the true or approximate posterior distribution. The generator model is an encoder-decoder saliency network. To infer the latent variable, we introduce two different solutions: i) a Conditional Variational Auto-encoder with an extra encoder to approximate the posterior distribution of the latent variable; and ii) an Alternating Back-Propagation technique, which directly samples the latent variable from the true posterior distribution. Qualitative and quantitative results on six challenging RGB-D benchmark datasets show our approach's superior performance in learning the distribution of saliency maps. The source code is publicly available via our project page: https://github.com/JingZhang617/UCNet.

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Dense Non-Rigid Structure from Motion: A Manifold Viewpoint

Non-Rigid Structure-from-Motion (NRSfM) problem aims to recover 3D geometry of a deforming object from its 2D feature correspondences across multiple frames. Classical approaches to this problem assume a small number of feature points and, ignore the local non-linearities of the shape deformation, and therefore, struggles to reliably model non-linear deformations. Furthermore, available dense NRSfM algorithms are often hurdled by scalability, computations, noisy measurements and, restricted to model just global deformation. In this paper, we propose algorithms that can overcome these limitations with the previous methods and, at the same time, can recover a reliable dense 3D structure of a non-rigid object with higher accuracy. Assuming that a deforming shape is composed of a union of local linear subspace and, span a global low-rank space over multiple frames enables us to efficiently model complex non-rigid deformations. To that end, each local linear subspace is represented using Grassmannians and, the global 3D shape across multiple frames is represented using a low-rank representation. We show that our approach significantly improves accuracy, scalability, and robustness against noise. Also, our representation naturally allows for simultaneous reconstruction and clustering framework which in general is observed to be more suitable for NRSfM problems. Our method currently achieves leading performance on the standard benchmark datasets.

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Relative Pose Estimation for Stereo Rolling Shutter Cameras

In this paper, we present a novel linear algorithm to estimate the 6 DoF relative pose from consecutive frames of stereo rolling shutter (RS) cameras. Our method is derived based on the assumption that stereo cameras undergo motion with constant velocity around the center of the baseline, which needs 9 pairs of correspondences on both left and right consecutive frames. The stereo RS images enable the recovery of depth maps from the semi-global matching (SGM) algorithm. With the estimated camera motion and depth map, we can correct the RS images to get the undistorted images without any scene structure assumption. Experiments on both simulated points and synthetic RS images demonstrate the effectiveness of our algorithm in relative pose estimation.

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Channel Attention based Iterative Residual Learning for Depth Map Super-Resolution

Despite the remarkable progresses made in deep-learning based depth map super-resolution (DSR), how to tackle real-world degradation in low-resolution (LR) depth maps remains a major challenge. Existing DSR model is generally trained and tested on synthetic dataset, which is very different from what would get from a real depth sensor. In this paper, we argue that DSR models trained under this setting are restrictive and not effective in dealing with real-world DSR tasks. We make two contributions in tackling real-world degradation of different depth sensors. First, we propose to classify the generation of LR depth maps into two types: non-linear downsampling with noise and interval downsampling, for which DSR models are learned correspondingly. Second, we propose a new framework for real-world DSR, which consists of four modules : 1) An iterative residual learning module with deep supervision to learn effective high-frequency components of depth maps in a coarse-to-fine manner; 2) A channel attention strategy to enhance channels with abundant high-frequency components; 3) A multi-stage fusion module to effectively re-exploit the results in the coarse-to-fine process; and 4) A depth refinement module to improve the depth map by TGV regularization and input loss. Extensive experiments on benchmarking datasets demonstrate the superiority of our method over current state-of-the-art DSR methods.

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UC-Net: Uncertainty Inspired RGB-D Saliency Detection via Conditional Variational Autoencoders

In this paper, we propose the first framework (UCNet) to employ uncertainty for RGB-D saliency detection by learning from the data labeling process. Existing RGB-D saliency detection methods treat the saliency detection task as a point estimation problem, and produce a single saliency map following a deterministic learning pipeline. Inspired by the saliency data labeling process, we propose probabilistic RGB-D saliency detection network via conditional variational autoencoders to model human annotation uncertainty and generate multiple saliency maps for each input image by sampling in the latent space. With the proposed saliency consensus process, we are able to generate an accurate saliency map based on these multiple predictions. Quantitative and qualitative evaluations on six challenging benchmark datasets against 18 competing algorithms demonstrate the effectiveness of our approach in learning the distribution of saliency maps, leading to a new state-of-the-art in RGB-D saliency detection.

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Weakly-Supervised Salient Object Detection via Scribble Annotations

Compared with laborious pixel-wise dense labeling, it is much easier to label data by scribbles, which only costs 1$\sim$2 seconds to label one image. However, using scribble labels to learn salient object detection has not been explored. In this paper, we propose a weakly-supervised salient object detection model to learn saliency from such annotations. In doing so, we first relabel an existing large-scale salient object detection dataset with scribbles, namely S-DUTS dataset. Since object structure and detail information is not identified by scribbles, directly training with scribble labels will lead to saliency maps of poor boundary localization. To mitigate this problem, we propose an auxiliary edge detection task to localize object edges explicitly, and a gated structure-aware loss to place constraints on the scope of structure to be recovered. Moreover, we design a scribble boosting scheme to iteratively consolidate our scribble annotations, which are then employed as supervision to learn high-quality saliency maps. As existing saliency evaluation metrics neglect to measure structure alignment of the predictions, the saliency map ranking metric may not comply with human perception. We present a new metric, termed saliency structure measure, to measure the structure alignment of the predicted saliency maps, which is more consistent with human perception. Extensive experiments on six benchmark datasets demonstrate that our method not only outperforms existing weakly-supervised/unsupervised methods, but also is on par with several fully-supervised state-of-the-art models. Our code and data is publicly available at https://github.com/JingZhang617/Scribble_Saliency.

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